Possibly good idea: Take the largest map of the the mainland US you can find, nuke every single bit of it (perhaps leave some places intact so the whole map isn't barren) - and then have the factions in Fallout duke it out. Slightly nerfed orcs with the madness trait could be mutants if you want to add in a bit more of a challenge to the human factions.
Steven reminds me of the manhwa Overgeared where the guy who is a sword master learns that, through farming, he can become even greater despite it having nothing to do with combat. Just casually taking care of the kingdom and absolutely splattering any enemies when they appear.
You should do a series where one by one you make each of the races OP by giving them traits that fit them, and put them against the 3 other kingdoms to see if they can stop the OP race.
Ya know, i might just start praying to Steven myself here soon. Truly a a nice man, wanting nothing but to farm and have a nice beanbag chair. I mean who doesn't want a nice beanbag chair??
In my first world I named several of the kingdoms (and a cow which I named Bessie, just cuz), but one I'm particularly proud of is the Dominion of Gorn, which I named after its king at the time, Gorn. Figured he'd have quite the ego. And its motto? "Glory for Gorn!"
I have an idea Gorg: make a world that uses the Worldbox Plenty O' Biomes mod installed. Use most of the biomes in that mod. Importantly Birch, Maple, and Cold Desert.
I have a suggestions for you. Idea: Worldbox Squidgame Put how many Humans as you want. Put them in a hill world, so they don't make cities. Put them in a box, after each game, and heal them after each Game. Game 1: (Red Light, Green Light) Put the players in a body of water that look like a race track, and make them swim to the finish line which is some sand, but in those waters you put some piranhas, so they would kill the players, but not too many so they would still be some players to play. Let the all the surviving players reach the sand first before going to the next game. Game 2: (Sugar Honeycomb) Make a place with lava, and cut out a shape with sand with the tool to like a square or a diamond, and put the humans in that shape, so the lava will flow inside the shape, and players on the edges will die. Set a timer to like 1 minute or something for the humans to stay in that shape, don't let the lava kill all of them, of course. Game 3: (Tug Of War) Just use the Infinity coin once, I honestly have idea how to do this. Game 4: (Marbles) Make the remaining survivors to make 2 civilizations, no new babies, don't let them die by animals or disasters, and make them fight to the death. Don't destroy their village, just put them back in their box place. The victorious civilizations goes to the next game. Game 5: (Glass Stepping Stones) Put the surviving players on the other side of their village, so they would walk to their village, but put some land mines in the path so some of them will die. Game 6: (Squid Game) Finally, put the remaining survivors in an arena, and make them fight to the death. Use madness. The winner gets to be immortal and make a civilization or whatever, so he/she could like tell their tale or something, Idk.
Why the heck did I not get the notification for this. This is so late, but. Asking you to turn on show amount near army and show warrior city text debugs part 4