@Heavy Metal Collector Destiny 2. Good game but imo its far too confusing. And for any new players it'll require a PHD in being a fucking genius to figure everything out on your own
For me that's Morrowind. I tried my hardest to get into it and see what everyone else likes about it, but for me it just felt so clunky and needlessly complicated. Should note that before playing Morrowind I had already played Oblivion and Skyrim, and the two things that bothered me the most in Morrowind were the combat (lacks the sort of feedback I usually expect, which I did get from Oblivion and Skyrim) and that unless you select a really specific set of stuff at the start your default walk and run speed is way to got damn slow for my liking.
There's Sid Meier's Covert Action but it's a rather basic game that wasn't impressive even back in the early 90's. Though, I think the reason why there's not more spy RPGs is because it's not a trendy subject after the heyday of spy fiction during the cold war.
Raycevick, I was a QA tester for Alpha Protocol, and because you're one of the few people that appreciated the amazing web of choices in that game, I will let you in on a secret: During testing, the pre-release build of the game didn't need to worry about silly little things like musical licensing. Why is this important, you ask? Because the ORIGINAL music in the fight against the Russian Mafia boss in his home discothèque was none other than The Final Countdown. I know you can appreciate how epic that intro was to us testers as that song kicked off and he rose out of the stage. Really enjoyed the vid man, keep it up!
Holy shit. I loved the song they used, and this would have been even better. Despite being broken as fuck, that boss fight is one of my favorites of all time.
But Turn Up The Radio is also a _really_ good choice. Leland: "But Konstantin... Now _there's_ a story I'd like to hear. Up-and-coming Russian Monster meets rogue American agent. What could the two of you _possibly_ talk about?" Thornton: "How video killed the radio star."
The ending speech about "the things we like and love aren't just about being the best" really reached deep and touched some big emotions inside of me. Keep doing what you do man, your videos are great.
It's honestly something gamers as a whole need to hear. Just because a game is deemed "bad" doesn't mean one can't enjoy it. Every game has good and bad to it, whether it be acclaimed like Minecraft or Super Mario 64, or hated and tarnished like CoD: Ghosts. Every game has reasons to enjoy
2 examples i have is F1 2014 and f1 2015, both of them are considered some of the worst f1 games Codemasters ever made, however F1 2014 was the second f1 game i played and entertained me for many hours, meanwhile 2015 is the only F1 game i completed and one of my favourite f1 games ever, of course when i say it, ppl who are into the community think that i m insane, hell even i do a bit, but despite the many bugs F1 2015 had and despite the lack of content compared to f1 2014 (no split screen, red flags, safety car, an online structure that is limited compared to old games and no carrer mode) i still loved the time i had on F1 2015
Mine would be Skyrim. The plot is important to me and Skyrims felt like it was written by a team of 12 year old programmers. Atmosphere, gameplay and music kept playing it though.
skyrim is a bad game in so many ways. glitches, poorly made models, voice acting, writing, animations, i'd even argue that the gameplay is bad, but i'm addicted to it and i don't know why.
The way how the story is presented is honestly awful but all the additional lore found in the books is extremely interesting to read about. To bad they couldn’t apply that to the awful main quest and civil war side quest
Honestly massive props to the skyrim modding community. I wouldn't even touch skyrim anymore if the modding community didn't exist. I used to love playing the game a lot but I honestly can't play without a mod to improve the combat system.
@@thilinawickramarachchi605 It's just... Dumbly Enjoyable for an RE Game. And... the only thing I enjoyed the most was.. oddly Jake's Storyline, it's like you're playing through a thrill, and basically... it's just both of you and only both of you most of the time, also.. story wise.. it's pretty enjoyable, and the character development both romance and.. individual characters are.. pretty charming for me. Jake who's a money thirsty merc becomes a good merc who will accept anything as a payment, I mean you tell me if it's a bad story ? Hell no.. it's great. Also considering from other games too that are... criticised badly but I enjoy it fully is Ace Combat Assault Horizon and HAWX 2. I Know Both of these flight games aren't great but if you use your dumb part of the brain of yours just to play the game, it's fun as hell.
@@thilinawickramarachchi605 Either way Fun doesn't equal most of the game itself. Ace Combat Assault Horizon's gameplay is top notch and it's fun, RE6 Gameplay is just fun too, HAWX 2 is somewhat generic but also Fun. ( I'm not really a long time fan of Resident Evil, but for Ace Combat.. I AM a long time fan from like Ace Combat 5 and for HAWX I Played the first one too so.. I Know how it plays out and knows who's D.Crenshaw is )
Finally a single human on earth have appreciated NFS the run. I have played every need for speed game since underground untill heat and i never had so much fun in them like the run
A friend had NFS Run on his laptop. He would do sections of it, I would do sections of it and a couple other friends would do sections of it. Mostly the others would watch while one of us was 'Running'. It wasn't a great game by any stretch of the imagination but it was the only one where we could do it like this, it was a different kind of fun and I really liked it.
i'll get skinned alive for saying this but i only finished Underground 2 once and found it boring as hell but am currently on my sixth run through Pro Street (FWD cars only except for Drift Events/Wheelie Comps, for obvious reasons)
I loved how you used some of the Black Lagoon soundtrack towards the end. I honestly loved that anime for many reasons, but I'd be here forever if I dissected them
Yeah. Wonky mechanics but man does the story accommodate your antics and have memorable characters. Steven Heck in particular needs to be in more games.
@@mordador2702 for the comedy definitely. Though pistol and assault rifle skills were hilariously OP. The best playthroughs were as novice (since it makes sense in the story given the whole reason for that gov project was to get a naive agent set up) and then veteran.
I believe that Black Lagoon has the best English Dub ever made. All the characters are voiced with the right level of emotion, and when a character is from a certain country, you know through their accent. In particular, take note of the second season. When a certain character is contracted to translate Japanese to English and back during negotiations, actual Japanese is spoken by the right people at the right times. This is also true of Spanish, Russian, and other languages too. It feels like a show that was always intended to be dubbed in this way. The sub doesn't receive the same treatment.
This person speaks the true true. With that said though, I am happy to say that she doesn't carry the entire show. The entire Lagoon Company is composed of great actors all around and interesting characters for them. It's just that Revy is so stand-out and alluring especially that she casts a shadow over the other characters.
@@markmcculley2169 he's going to analyze the game in much greater detail than this video as part of his "Years Later" series; he's already made the thumbnail, which he displayed at the same time he said that (27:17)
ALPHA PROTOCOL ANALYSIS VIDEO BABY! But seriously though, I absolutely adore Alpha Protocol, bugs and all. Can't wait to see your in-depth thoughts on it, because the game is WAY too interesting and unique to simply be forgotten about.
@@minecraftsteve2504 If you think Treyarch zombies is that plain, you're blind. Aaaaaand zombies was essentially a free add-on that bested basically any other zombie game/modes before its release.
There's a good reason why imperfect games tend to be more interesting to analyze than a game that is unanimously terrible, average or excellent, because many times it's in those games that you find a sparkle of excellence that just needed further refinement. And it's through a critical analysis that future attempts at the same concept can study what its predecessors did wrong and to further improve what they did right. Sadly, that's also the same reason why I can't help but feel sad when those games don't get a sequel. On the same year as Modern Warfare and Crysis, a game called Timeshift was released, one that I still love to this day despite its flaws. Unfortunately, Saber Interactive doesn't seem interested in making a follow up. I haven't played Alpha Protocol, but another of Obsidian's games come to mind. Dungeon Siege 1 and 2 were flawed games with questionable balance that still managed to be very entertaining. Dungeon Siege 3 is an Obsidian game with none of their usual problems(bugs and lack of polish, ugly graphics, etc.)... but it doesn't have any of the good points that Obsidian usually delivers on (story and RPG elements). The whole thing is so... meh. It just feels completely soulless. It's a good thing you mention Call of Duty and its many wannabes too, because that era made me absolutely hate modern military shooters. Not Call of Duty itself, but most of its competitors because pretty much none of them did anything interesting nor did they even seem to want to improve. They just wanted to be Call of Duty even though they couldn't quite deliver the same experience. I can name Homefront as the game that broke the camel's back and made me a bitter, cynical prick about the industry for a couple of years. Everything that was popularized by the big names like Halo and Call of Duty kept getting hamfisted into everything that DIDN'T need those elements in the first place. And the ironic thing is, I still enjoyed Call of Duty, although I did eventually stop following the series since my PC wasn't powerful enough for new games anymore. But just last year I got around to playing Black Ops 3, and I honestly thought it had one of the best singleplayer campaigns I had played in a long time. Many will disagree, but hey, "you do you", right? When you're not doing a critical analysis, you don't need to justify to anyone why you enjoyed something. Excellent video as usual.
I feel like that about ac unity. Not tryna be that guy but there seems to have been a recent resurgence in the interest in unity and now people see it as "underrated" but no one actually seemed to play it. I got the game in 2015 when most of the updates were fixed. Its defintely my favorite ac game, but I have to admit the game is terribly flawed and I dont like how people are just talking about how the game suddenly shift their opinion completely based on a well made youtube video. There was many reasons beyond its buggy release that make it not good and many reasons why I think its my favorite ac, but when people after a couple years basically disregard the real issues that make a title bad, I cant help but feel those kinds of responses kill developers motivations bc they start to feel that really anything they do to make a good game probably wont be recognized unless public consensus deems it good, which kills any motivation to continue the idea in a sequel in favor of making games that appeal to the lowest common denominator
@@GoScience123 I only got around to playing it in late 2018 but I kinda agree. Sure I don't like some elements of the game, but I really liked the investigations, and none of the other AC games had the dynamic that Arno and Elyse had that made it feel like a far more personal story.
AC Unity was underrated because a game from a developer and publisher like Ubisoft should not have released in the state that it was, I'll admit I didn't play it and I'm sure when it's all patched up it truly is an amazing game but there was no excuse. It's not as if the whole company needed that one game to go out when it did or they were doomed, so why release it like that? This isn't me bashing you friend but we excused glitches and bugs in bethesdas case and look what happened to them. Ubisoft can be a truly great company (Still listening to the Far Cry 5 soundtrack because I love that game so much) so we should hold them to a higher standard and not let them become bethesda. Only really decided to write this because you shouted out Timeshift which I love. I'm genuinely annoyed that I never got to try the multiolayer properly
What's interesting is when you go back, especially after a while, to revisit old games that you liked or didn't like and your opinion shifts. I remember when KOTOR went backwards compatible on the Xbox 360, having loved it when it came out in 2003, and I had forgotten how linear the game is. You really have very little freedom in the game and while it's fun to planet hop, it was a lot less fun than I remembered. That "pod racing" mini game? Ehhhhh. Another game in particular was Max Payne 3. I remember it was a bit of a depressing slog when it came out 8 years ago, but playing it back to back to back with its predecessors, it was still a grim game, but far more solid than I remembered. I had some thoughts about it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vCjWhIMV_4A.html
Worst part about B:D was the broken voice commands. My experience with it is only the demo, but I have it sitting in my library, and I remember it playing really well.
I always loved Sleeping Dogs so much and recommended it to many friends. Then I found out they didn't knew John Woo and didn't really care for the unique place that is Hong Kong. So they hated it for its obvious and numerous flaws and I had to crave for years now to finally have a new Hong Kong Triad experience ;_; A MAN WHO NEVA EATS PORK BUNS IS NEVA WHOLE MAN!
Sleeping Dogs nailed it in both narrative and gameplay. It had the over the top drama of 70's era Chinese Kung-Fu films, and had one the most elegant and rewarding melee combat systems of any open world game I have ever played.
Sleeping Dogs was soooo good, I'm currently replaying it on the PS4 and despite occasionally clashing into the bits where they obviously had to cut stuff (e.g. the dates) it's aged brilliantly; the driving and combat still hold up so well, and Hong Kong still looks incredibly realised and dense with environmental detail. Soundtrack's pretty good too, even though I spend most of my time switching to Boosey and Hawes because taking part in an underground street race to Sabre Dance or Ride of the Valkyries is just one of those simple pleasures that makes a good game great.
cod infinite warfare was actually good imo. it made me get into zombies because the mode was fun and wacky and not taken too seriously. the map especially made me want to go to Disneyland for nostalgia. the multiplayer was good except the loot boxes were tedious to grind. the campaign was intriguing and gave the characters a sense of purpose of why they're there.
I am convinced that if Infinite Warfare was the first or even second jetpack CoD it'd be much better received. It's genuinely my favorite out of AW, BO3, and IW for both campaign and multiplayer and there are some ideas from it I'm genuinely surprised have never returned.
I'm deeply concerned by the fact that you released a video on this topic the day after I happened to wrap up my third consecutive playthrough of _Dead Space 3._
@@thelvadam2884 I wish I had yalls enthusiasm for the game. I played a little past planetside and just dropped it and never played it again. I got it when it came out which stings.
There's a reason Obsidian's my favorite company. Sometimes they release masterpieces, sometimes they release weird broken nonsense, but whatever they release, it'll always be interesting.
I would argue that Obsidian can't release something not broken, but at the same time, they can't make something that doesn't have at least something interesting in it
For the longest time, I always though that objectivity was essential in gauging my "enjoyment" in a game, and that a game I enjoyed a lot that wasn't well received was that it was a "guilty pleasure" or "underrated". But after watching this video, I realize that a game cannot be measured as a flat 10 point scale. You hear the phrase "Taste is subjective." , but its only after playing a game you know has been received negatively, running into the same pitfalls everybody else fell into, and end up loving it that you truly realize the meaning of the phrase. Despite the review scores, the comments, the marketing, or whatever outside material that surrounds the game is, it is ultimately up to the individual to enjoy the game.
I really love videos like these, they really speak to me; finding the silver linings and good ideas of games no one likes, and lamenting what could have been. Also, props for Overdrive.
it's so dogshit but the writing is pretty good. like it's by far the clunkiest, worst looking game ive ever seen in my life, but some of the stuff is neat
@@pineappleracing6547 true. release dates are a b*tch sometimes, but to be fair they manage to hide it pretty well, to the point that many don't even notice. So I guess it was a necessary solution not a case of, not giving a f*ck :)
I’ve lost count of how many times I’ve completed that game. “The light broke” insert dramatic music here. Blacklist is technically better but it’s got no soul.
"You win, I will handle your problem and give you a 10% cut." "Woah woah woah woah woah. 10%?" "The purse is 25 million. Do the math." "After you." Raycevick doesn't know the amount of prize money received for completing The Run because he's still waiting for Sam to do the math.
When see means that she will handle the problem for the 90% and he'll keep 10%,she is hinting that he owes $22.5 million to the mob but it is not accurate because that is assuming she'll not keep some for herself so that is a rough estimate so far.
@@Raycevick I don't want to lie, but I think it's in one of the loading screens and should be 100k. In addition to that in the final cutscene she says "there's plenty left to lay back for a while", so it can't be near the 10%.
Crazy Taxi 3? Oh man, I'd love to see someone finally give it the attention it deserves. Fantastic soundtrack for the Glitter Oasis maps, best mechanics combined with the original level of the first game, the ability to use every character for all 3... man. One of my favorites.
The more that I think about it, the more I realize that DOOM 5/Eternal is the best purchase I’ve made this year so far. I think most of my troubles with that game came with trying to get the “Running up the High Score” achievement.
@@expendableround6186 Hell yeah man (pun intended)! The game kicks ass and I think it stands a really solid chance for GOTY if The Last of Us 2 turns out to be trash (which I heard it is going to be from the leaks, but I can't say till I pick up the game) and Cyberpunk falls lightly short in comparison to Doom Eternal. And its nice to see another completionist out there as well, haha! I have OCD and love to play my games 100 percent through so the single player of Doom 16' and Eternal are a wet dream for me personally (particularly because the slayer challenges, different difficulties, and collectibles), but I just can't even bother w/the tedious and nearly impossible multiplayer trophies/achievements and some of the slayer/higher difficulty challenges. I always try, but if it just pisses me off and makes me resent the game then I don't do it, perfect examples of achievements/trophy unlocks that I refuse to do include the Uncharted games on Brutal difficulty, any Halo game on Legendary, and basically any game w/preposterous and tedious multiplayer trophies that take ages to unlock. If you are a completionist like me, titles to check out that are a blast to 100 percent play through include Spiderman (PS4), the Arkham franchise (except Origins, which has dreadful multiplayer trophies), Rayman Legends, the Uncharted trilogy, God of War 2018, any Assassin's Creed game, the Doom (as already said) and Wolfenstein rebooted series, the Ratchet and Clank titles, and Star Wars Jedi Fallen Order. All of those titles I have 100 percented the past year or so and couldn't recommend enough ;)!
Tbh, he announced on twitter there was gonna be a jojo reference in the video and I was through the whole The Run section waiting for the Steel Ball Run reference that never came... ;w;
This is kind of how I still feel about Killing Floor... the first one, that is. Everything is perfect in just the right balance for a particular type of person.
I agree 100%, i got so much enjoyment out of that game. 500+ hrs. There is something about it's mechanics and atmosphere that keeps me coming back. Such a shame kf2 doesn't have a soul :(
@@NefariousDestiny basically always keep an eye on obsidian, not only do they make good OG IPs but they make the best RPG sequels in history like Kotor 2 and FNV.
If you turn off the HUD and play on a high difficulty, The Revolution can be oddly immersive and satisfying in small doses. Play for too long and it gets very repetitive. I actually replayed a chunk of it recently
It broke my PS4. It froze during installation and eventually I had to turn the PlayStation off. When I turned it back. The memory banks were corrupted and I haven't been able to get it fixed.
Yesyesyes. This game needs a finally played. It bugs, it quirks, when it actually ran smoothly made me love it. The story lacks a little bit(how did Korea get to the east coast?) But it stuck to it guns to the end and satisfied me as the player.btw The weapon upgrading and parts swapping blew my mind.
@@noelienoelie8425 Wait, what?`That sort of thing can happen? My previous self-built PC crashed when I played Killing Floor 2 when it was still in early access and it hasn't even booted since. I thought I f'd up the installation of the processor somehow.
Yes and no , games cost money if your hesitant on a purchase maybe best to hear others opinions , maybe if your luck there is a demo. If you really like a game after reading/watching a review even if they're negative go for it.
@@Bobinarea52 for you that works. But if I have an intrest in a game. Im mostly right. Or I juat wait for a price thats right. Regardless as to what others say. So you do whatever you want. And I will keep doing whatever I want. Either way, im almost never unhappy with the games I buy... Unlike games like borderlands 2.... Ugh... People told me it was so good... But it was sooo NOT good. Lol
Absolutely wrong. Unfortunately the only thing companies understand is money and playing the game yourself means you’re giving them money and if the game has awful systems or is a terrible game then they don’t deserve the money and we don’t want them to carry on those practises. So no, don’t play the game yourselves, look at all the information BEFORE purchase. If the game looks shitty then it probably is!
yes, just give me a few millions so I can buy and play each game without having to spend 8h per day at work, until then what to buy and play will have to be based on some criteria, sure the new janky mess that bioware pops out in a year or two might be my favorite game of all time, or it just might be as shit as everyone says it is, you willing to gamble 60$ on every game?
Well, here goes the cruel fact that probably applies to everyone at some point in life: sometimes we have no other pov but the one we've heard, not experienced. At any given point in time we simply might not be able to play some games ourselves (due to variety of reasons), so we can't build our own opinions (which would be based on our own experiences), and we have to follow others'. And I believe that's a norm, actually. Thank you for sharing your thoughts here. This was a wonderful thought-provoking video essay, Lucas.
the run is actually good nfs for me the run focused to challenging driving. the run most of car have under steers to you dealt with and depends track condition you get over steer or lose grip this actually helps people to get into sim racing or etc, and i know the run isnt heavily sim but it gets job done
@@49mozzer well... it does. Context. Spec ops the line was meant to LOOK lie generic game to goat people into playing it like one. Being unaware of what's to come, adds very much to the story and experiance. So yes, story does change a lot of it. If in a horror movie there is a lenghty dialogue scene that is kinda boring that is suddenly cut short by monster jumping through the window and characters having to fight in a panic, you can say that "there is still a boring scene in a movie". Yes, that would be technically correct and it might even be valid criticism. But I disagree because it is necessary to be this way to give weight to the action piece next. To make you jump and have rush of adrenaline when the monster appear and action breaks out. And I don't mean jumpscare but whole action scene. To be rushed into the action without mental readiness for it. That is kinda what Spec Ops does, it makes you comfortable with mechanics and presentation you know just to pull the rug from beneath your feet. I would even say their marketing gimmick of sand that can pour from broken windows is a joke on the industry. That innovates only by adding pointless gimmicks of how to kill your enemies, instead of recontextualising everything about the gameplay. Spec Ops is well knows and widely praised. Yet nearly noone remembers it's gimmick with sand. Because actually doing something with the story, characters and metanarrative resonates so much louder. So why Spec Ops has it, why was it promoted this way? Because players were expecting that. They were expecting to be served the same thing they know. And they were tricked into thinking about their actions in the virtual environment from now on. Because Spec Ops is generic cover shooter, every time you cover in gears or any game of the era, of this style, you will for a moment think "am I being tricked again? Do I know why I'm fighting, why am I killing them?". Becasue it will invoke the memories of Spec Ops You might disagree and that's ok. i just wanted to shed a light on why was it made this way, or at least why is it not bad that it's made this way.
@@olotocolo I know why it was made like that but it still doesn't change the fact that it was a generic shooter with an admittedly interesting story that made people question if what they were doing was right. Not me though, if they wanted me to be a hero they wouldn't have given me a gun
I know people hate on them but the Quantum of Solace game on 360 and Bloodstone were some flawed, but absolutely dope games. Would love another James bond game on current gen.
Le Derp No one really pays attention to what video game essayists have to say - most people are content to just have a voice playing in the background.
While it has its flaws, I always found The Run pretty interesting. The action movie style driving felt like a nice change of pace over the constant racing sims and kart racers that make up majority of car games at the time.
Maybe I'll check out The Run when EA Play is included with XBox Game Pass Ultimate this holiday season. I never thought it looked worth trying but since it will be included in my pass, I guess it won't hurt.
So glad to see The Run get some recognition. Experiencing this gem for the first time is one of my fondest memories, I was pretty much obsessed with everything about it when it came out - daily rewatched all the trailers, listened to the soundtrack on repeat. The fact that it was the only game that could run on my low spec laptop made it all the more special :') The actual experience is extremely enjoyable, it has the most incredible level design I've seen in a racing game, I still revisit some tracks to this day. It's worth playing for all the gorgeous vistas alone. Phenomenal game, I highly reccomend it to everyone who can get their hands in it.
Alpha protocol was such a fun game that I played when I was a kid. Such a silly game but still manages to be a better RPG than most games from the time or even today. Can't wait for 10 years later :)
while i prefer almost everything about the newer ones, Wolfenstein 09 had some really cool level designs and structures. im just not a fan once they start going all occult
Honestly Wolf 09 should have been a good game imo. It had some good graphics for it's time, some good shooting and gunplay, a decent story and a lot of interesting and varied locations of it's WW2 resistance them... But there's just something about the game that bores me to fucking death. I don't know what it is, I cannot pin it down, but every time I play the game for any length of time I start to get the feeling like I should go do something else, something more important. It's a really strange feeling and I have never ever encountered another game that makes me feel that way. It's like Wolf 09 is an anti-game - it pushes me away rather than pulling me in - and I haven't the faintest idea why.
@A Scam Involving Corndogs it was more interesting back in 01 with return to castle wolfenstein but thats my opinion. I have something against a lot of historically revisionist works, ironically considering the alt history of the newer Wolfenstein games and the fact that i love that setting (its also possible that i just love that you can meet Jimi Hendrix and trip with him.)
This will probably get lost in the avalanche of comments but I'm glad some else enjoyed Haunted: Hell's Reach like I did. One thing I think a lot of people miss is that there is a 4th weapon category which has it's own upgrade progression. There are CQC weapons, (I only realized they exist when I looked at the key bindings) starting with a knife that then goes to scythe, chainsaw, a mace, a thing called a Witch hammer, and a throw-able glaive. They aren't really that useful compared to the guns but they can kill some of the enraged demons in one hit.
Days Gone was pretty much panned at launch. And I can say without a doubt, it is one of my favorite games in recent years. I was so deeply invested in the character study of Deacon St. John that I kept going. And nothing is going to take that feeling away for me.
God, I loved this video. I can't stop thinking about one of the later levels in NFS: The Run, which pulled me out of the repetitive slog and into a high-speed chase with a helicopter, ducking and weaving under cover, running across rooftops in a (very primitive) QTE, and then off of the rooftop into a DIFFERENT vehicle. It was the first time the game truly grabbed me, making me wonder "What else could they have done here?" Interesting that you mentioned Mirror's Edge: Catalyst, which captured my interest in a similar way. Would you say your opinion of that game has changed at all like some of the games in this video did?
It's so hard for me to play Catalyst. To me it's almost a perfect game but the story and tacked on upgrade system are damning to the point of mediocrity and it really feels like it was pushed to the finish line in how the side missions and collectables work. It wouldn't really be that bad if we had the chance of another mirrors edge game coming out but I really doubt that could happen no matter how badly I want that
During the intro I was trying to think of my favorite worst game and Alpha Protocol came to mind. Lost my mind when you brought it up. So excited for a whole video on it
Way back in 1985, Activision released a game with a similar concept to "The Run" (minus the debt to the mob): The Great American Cross-Country Road Race.
@@basty1man Yes and no. Yes, its fun and charming, BUT, it is very poorly made. The controls are stiff and awkward, the plot is nonsense, the bugs are numerous (ba-dum-tsch), the city/buildings look like stock assets, the enemies look butt-ugly, all weapons look the same, powerups are ultra low-res sprites, etc etc. The game honestly looks like a shitty unity game made in 5 minutes for gamejolt. But, despite all of that, its very fun and silly. Its objectivly a bad game, but its very fun.
@@gabbo7101 I do have to argue that it's nonsense plot is one of its greatest draws. It's suppose to be an amalgamation of all those B monster/alien movies. If it was serious, we wouldn't have gotten the awesome EDF lyrics.
@@gabbo7101 I can't help but feel like you don't understand the game. EDF is a fun videogame Its not trying to be anything else Nothing you mentioned in anyway affects the fun of the game. If you want fancy graphics and an over done story there are plenty of games out there for you If you want to have fun? Its slimmer pickings and EDF is one of the best
@@Twisted_Tempest I think it's just because people compared it to GTAV and GTAV is just way better. I honestly loved watch dogs until i played GTA. the ubisoft formula is still kinda addictive to me tho tbh
Condition Zero is just so much fast paced, semi-broken early 2000's shooting I have no idea why people hate it so much. Especially with the low budget charm of its dialogue, and purposefully ridiculous moments
Perfect Dark Zero was the first game I owned on the 360 back in (I think it was 2009) when I moved house and me and my mum were living on our own in a flat. It'll always hold a special place in my heart.
I thought I was alone on DMC: Devil May Cry, I genuinely think the gameplay is great in that game. That being said...nothing beats what the main series has to offer as a full package 🤔
And it is great. I’d say it could have even been accepted by the fans had it just had a good bit less edge, better bosses and was all-around more challenging. Ninja-Theory’s attitude didn’t really help the matters either.
Jvy Pennant I actually liked how they streamlined most of the convoluted plot aspects and told it in a modern setting, sure it was edgy, but its combat was fun as hell. Devil May Cry is definitely an all around better series, but DMC was a nice spin off
THANK YOU Admittedly, I don't have much experience at all with the DMC series as a whole, but I DO have experience with Ninja Gaiden Black and II, and having playing DMC: Devil May Cry, I thought it was pretty decent. Maybe not the BEST third-person slasher (NGB and NGII still hold that honor to this day) but it was good.
I've played Metal Gear Solid 2 years later from its release, and loved it. The dense story, great characters, great plot, great boss battles, great philosophical themes like purpose and liberty, etc etc, always made me play MGS games over and over, especially this one. And for my surprise, i've discovered very long after playing the game up to 3 times that people and some critics hate it. And with some valid criticism even, like repetitive scenarios, overly long dialogue, janked mechanics and more. Exactly the same with Brothers In Arms: Hell's Highway, which i love to death. Well, that teached me the valor of appreciating art, unbiased. Even if by technical standards something is flawed, it doesn't mean that it can't be enjoyed. The attachment to artistic expression is subjective, and the displeasure of some of its aspects by others may not reflect your own.
I think with MGS2, the bait and switch with Raiden being the primary playable character, created fan outrage at launch, and this created a certain negative stigma that is associated with the game to this day. I had heard the negativity, but didn't actually play the game until years after release in early 2005, and I really enjoyed it. So I think the takeaway here is that WHEN you play a game, and the vocal community's opinion of it, can both be factors in how you perceive it.
Loved mgs2 story but struggled to enjoy the gameplay as I was trying to get used to the controls and got spotted often. After playing mgs3 I felt like I had mastered the controls a lot more plus the camo/open areas make it much more forgiving. I know for sure if I went back after that I woulda had a blast and really appreciated the game even more
I just hope a "Joseph Andersonization" doesn't come with being as obtuse as that guy. RU-vid recently thought it wise to show me again his review of Subnautica, making me think he's the dumbest longform gaming youtuber all over again.
@Ken Matharoo I had a ton of fun sinking hours upon hours into Gran Turismo PSP. It was not a good game however. There was no career and the shop system was atrocious. The game gave you no incentive to do anything other than oval racing in a Veyron and even once you had the money you couldn't buy what you wanted, instead you'd have to keep checking the store hoping the car you want would finally come up
@Greig91 I liked both games, but while playing 2 found myself wishing it was more like the original. I liked picking my own masks in 1 and the Fanatics had the best levels in 2. "I fucking hate these people" - Tony
Greig91 what? I didn’t know 2 was controversial at all, the first one sucks in comparison to the second in literally every aspect, from soundtrack to story and actual gameplay.
@@Super-gf7vx I'd say that they are both good. I like the music in both equally. 2 is kinda all over the place with military bases, drug dens and nukes. It does advance the gameplay by giving it more depth, while taking away somewhat from 1s simplicity. They are both good games in their own way, they remind me if the Darks Souls debate of is 1 or 3 better because in both cases the earlier one is more simple but more tight, and the newer one is 'better' in many ways yet ends up losing a little of that special something that the original had.
Your taste in games may be questionable but your musical taste is impeccable. Every time I hear a snippet of an MDFMK or Circle of Dust track in one of your videos it really multiplies the already subtantial satisfaction of listening to your compelling and insightful critique.
I’m so glad that you put Infinite Warfare into that list. It got so much unfair criticism based solely on the fact that it was futuristic, but it was actually a fantastic game and one of my top 3 favourite Call of Duty’s.
Evanz111 i went back and replayed all the infinity ward campaigns in the lead up to modern warfare 2019, and infinite warfare and ghosts were my favorite
Alex Zawacki Yeah gosh I didn’t even comment on the campaign! The infinite warfare campaign felt so open ended and like an actual series of choices and missions unlike other cods. I can’t speak for Ghosts, but IW was fantastic.
I only played the campaign for Infinite Warfare and it's pretty decent, loved Ethan the robot. I think the game got so much flak because people were already getting tired of jetpack shooters, and (from what I've seen) the MP didn't too well
Ryan Fanstone I think I was a bit biased because the game complimented my playstyle perfectly. Shotguns, LMGs and SMGs instead of assault rifles and shotguns for a change.
11:50 The reason slow-mo was used here was to simulate the time dilation experienced when you fall in real life. I also see it as just being consistent with the game's design choices and how it communicates things to the player. a.k.a that's just how these things happen in CoDG's universe and it would be weird if it didn't happen. Would be a convenient ability when I drop my phone irl xd Havn't played a CoD since black ops though so what do I know :)
I very much agree with your point at the end of the video, there. Something that irritates me to no end is when people just dogpile and hate on a game they've never even thought to have tried, solely due to the bandwagon surrounding it. I've found myself pleasantly surprised by multiple games I tried for myself because I disregarded the general hatred of a game just to give it a fighting chance, and to appreciate it on it's own merit; three examples which immediately come to mind for me being Halo 4, Fallout 76, and Stalker: Clear Skies.
Also, in regards to objectively bad games which I enjoy, CaRPG is one that always comes to mind. It's nearly unplayable bugfest made it such an enjoyable, fun game for me. I would play co-op with my friend to see how far we could go before the saves corrupted and we had to start all over again, like a labrynth. We learned all the intricate workarounds for all the bugs and broken bits it had, formulating our own intricate strategy. When those bugs got fixed over time, the game no longer became fun for me, because the intended way of playing it was just, so boring, compared to the enjoyment I was able to get out of it through it's unexpected bugs and issues. Your commentary on Alpha Protocol being a boring generic game if it didn't have any bugs resonated with me there.