Hello, DK64 nerd here, I always heard about how people had difficulty with this minigame but never tried it myself with the sniper scope upgrade. To add to your point, when you have sniper scope enabled, the game increases the draw distance and the distance at which objects load. Even if you are not zoomed in at all, even if there aren't really any objects outside of "non-sniper-scope range", it increases the lag to a signficant degree. The binocular-esque overlay would certainly contribute to that lag as well. This is basically the main reason why speedruns which get 101% never get sniper scope - it just adds way too much lag for it to ever be worth it.
Your video kept me from including that tired old "DK64 was so broken they had to bundle it with the Expansion Pak at the last minute" line that every DK64 video likes to include.
I bought a copy of SM64 a few years ago and there was a save game on it with 117 stars. A little while later I 100% completed the game for myself and had to jump into his savegame to see what stars he missed. I pressed start and started going through all his level stats and funnily enough he'd gotten every single star on every single level, even all the 100 coin stars. I thought about it for a bit before coming to the absolutely heartwrenching conclusion that this man, who spent countless hours back in 1996 getting every single star in every single level, no small feat I might add, somehow missed the toads that give you 3 free stars around the castle...absolutely horrifying.
@ Lugbzurg lol. Seriously though. During my last playthrough on the Switch, after years of not having played SM64, I too forgot about those 3 Toads and was left for a day or two in mental anguish thinking about what I may have missed
"Imagine if you went to a friends house, and he told you he got 119 stars in Mario 64 and then quit playing. Could you even be friends with that person?" That guy was me actually. Specifically Mario 64 DS. Around 7 years ago, I got 149 stars in DS, but I couldn't for the life of me find the 150th star, I got all of them in every stage and all but one of the hidden stars, but I never found it so I quit. I played it again last year just to see if I could find it. Turns out the one single star I didn't get was the five silver stars in Sunshine Isles. The place in the room right before the room where you save Mario. I wouldn't want to be friends with me either
That was me too. On the Wii,, I've had 119 stars for the longest time because I didn't know what the last star I needed to get was. I found out around a decade later that it was the red coins for the wing cap level.
I also got to 149 and couldn't figure out what I was missing. Now I don't know where my copy of that game is, so it might remain unbeaten for some time. I wonder if I'm missing the same as you
@@Rizimar ...Huh? The idea is that this mechanic was mentioned in passing at the very start of the video, but then at the very end it's revealed to be the reason why the mission is impossible for so many people.
7:30 This is the moment where I realised where this video was going and left a like. With a title like "The Worst Golden Banana" I just expected this to be a commentary on how the challenge was too difficult, but the way Cybershell ties in his previous talk of the game's lag with the conclusion that the lag makes the challenge harder was really satisfying. It was a similar feeling to how he discovered the Knuckles animation in S&K. He normally just goes on tangents like that for the heck of it, so I didn't expect it to actually be relevant.
@@bythephone5638 Honestly this observation and your comment and getting me thinking... Perhaps I should try some of this myself, as whenever I think about doing analysis vids (I have a perfectionist mentality which is why I haven't started yet) I somethimes think "Ah a rant here would be kinda funny" but then immediately think "nah this would ruin the flow plus would be kinda pointless overall". But tying it back into the main point of your vid sounds really brilliant and I'm surprised I haven't seen it done more often! (Or at least pointed out like done on this well written comment!)
I actually suffered right along with you on this one. My sister, father and I all shared a DK64 file because we enjoyed passing the controller around. We skipped this banana the first time around, I think it was because the fish scared me as a kid. When I later went back to 101% the file I got everything besides this one golden banana, I brought my father and sister back in to try and help me and we all declared it impossible and abandoned it. A decade and a half later I moved out, dusted off all of my old systems and found DK64 again and remembered this one aching failure. I sat down and refused to give up this time, it honestly took me a couple of days and time spent optimizing my order and pre-shooting but I finally managed to squeak a win in during that period where you’ve lost but aren’t yet kicked out. One of the happiest goddamn days of my life. It’s good to finally know the reason behind how awful this banana was. And yes, I contacted my sister and father when I managed to beat it and they both freaked out
I've never beaten this game until recently, this was the last banana I needed. The timing is really tight on it. I feel embarrassed to say that I've always gotten stuck at the creepy castle boss as a kid and that is the only reason I never finished it till recently.
There’s a weird glitch that exists only in my own experience, that you can be given an extra 100 seconds after the timer reaches 0. That’s how I got this one as a kid I swear. No way to prove it but that’s how I got this very last Golden Banana of the game
The lag effect being altered by looking away reminds me of another Rare N64 game, Goldeneye - it was discovered, completely by accident by some amateur middle-aged gamer who wanted to get into speed running by "putting his head down" when rushing forward, that looking at the floor reduced the memory load, increased the refresh rate and did indeed give you a measurable speed boost. Speedrunners were aghast. It almost killed the game's community when people realised that from henceforth all competitive runs would have to be played staring at the floor for the entire mission.
I was actually shocked that they didn't know that one. There are so many Goldeneye tricks the speedrunners do that I find insane and don't know how they figured them out. But the lookdown thing I figured out on my own the same year the game released. That and the r-lean clip that was recently "discovered".
@@kaldo_kaldo Another trick that middle aged guy discovered himself and kinda released into the community was the "dot" (a self made aiming reticle since Goldeneye has none unless using aiming function) which he called Illinois Cross of Death. After community figured out that many used various dots in private without telling anyone, they decided to not ban it since it would literally impossible to enforce.
What's worse is that doing that strategy on the XBLA version isn't just pointless, it's suicidal. Because of the increased draw distance and draw range for enemies off the screen, you're more likely to get shot up and killed quickly.
I see all these comments making the same “this isn’t a sonic video” comment but I just wanna personally say cybershell that I really enjoy just listening to your commentary on anything sonic-related or not. and that you do have a sexy voice
I remember I subscribed because of LPs in Review, and the sense of humor in general. I've never played a Sonic game so most of this channel goes over my head.
I stopped playing after i couldn't win this "rocket arcade" minigame. I was stuck in one of the last levels, i guess. There was only this one arcade minigame left to do and i couldn't beat it... not completely sure if it was even needed but it made me rage and quit. :/
Wait, are you talking about that Jetpac Arcade Game Crazy Kong had to get the RareWare Coin? Beating Level 1 of it was always easy, but getting up to Level 2 was annoying. I always either didn't move enough and got hit or flew right into an enemy. I somehow only got annoyed at the giant piranha banana in Gloomy Galleon because the damn propeller kept blocking every shot.
I always hated the Donkey Kong arcade game and it took me ages. I believe it was the second round you have to do there are really subtle changes that made it frustratingly hard.
I am starting to think that Cybershell has pre recorded a lot of videos before the pandemic hit, and he has a dead man switch that will auto upload video everyday if he has become incapacitated, and it feels like the switch has been turned on....
For me, this was the hardest golden banana because as a kid I had a crippling case of thalassophobia. Just couldn't work up the courage to do much of anything in gloomy galleon for a long time. And not only that, being swallowed whole was what I felt was the worst way to die, having a grasp of how digestion works (thanks magic school bus).
@@usedforksIt's more, the fear is already pretty deeply ingrained in you for whatever reason and suddenly you see something that brings every memory as to why coming back to surface.
Cybershell: I'm still gonna make sonic content but I'm gonna start making some mario content Cybershell the next day: monke (yes ik dk is a mario spinoff, you idiots just don't get the joke)
The hardest Golden Banana for me is the Beaver mini-game one in Creepy Castle... It took me so many tries to finally get it... BUT as a child the mechanical fish Golden Banana was also the hardest for me, and when I played the game again on my real N64 recently, I did it super easily and was confused on why I had so much difficulty back then xD I always though it had something to do with a bad N64 analog stick I was using or something. Thank you so much for this video, now I can have closure >_
Wow, I've never heard of a game changing speed to compensate for lag, that's pretty smart. But then, ironically, they forget to compensate for lag on this one challenge and make it seem impossible.
A *lot* of PC games do it. Or, more accurately, they run the game world and its physics off the RTC, not the frame rate or the CPU speed. It's the only way to not have games go stupid fast after a few years of hardware upgrades.
Well the challenge was originally intended to be completed earlier before the slowdown causing equipment. That's why you never skip, do everything in order and you'll never have problems. Or maybe I'm just too obsessed with order.
don't be it's just reuploads of Patreon, he's not really back...don't you find odd that he didn't address his disappearance after his broken paid obligations?
I was a friend of one of his patrons. he's an old friend of mine so...i don't really have much of a reason to not believe him; even if he didn't publically explain himself he should have explained him self on his patreon for the people that actively gave him money...again paid obligations, if still give Chris chan shit for not doing his comic despite being his paid obligation we should hold it for everybody else,
@@lpj2216Square Enix isn’t owned by a direct competitor to Nintendo though. I mean they did manage to rerelease some Rare games on Nintendo Switch Online so I guess a partnership isn’t completely out of the cards but I still find it to be extremely unlikely.
This appears to be fixed in the Wii U Virtual Console version. By Overclocking the Emulator for this game specifically, Nintendo managed to fix this issue alongside other issues caused by FPS Fluctuations. However, the Overclocking makes the game more prone to crashing and hardlocking the Wii U in addition to making certain sections too fast.
Actually, next time, according to the Cybershell Astral Map, he will dissapear for 81 years, and then begin the cicle all over again, progressively increasing his years, and consequently, his brain
I adored this game as a kid. Loved that there was so much to collect. Games were expensive so having something that seemingly never ended was a God send.
I just want to say these are some of the best videos on RU-vid. The dry sarcasm, the opinions and the way they're delivered, the relatable stories and the humour is super entertaining. I'm glad you're still around, you're helping me and probably a lot of other people through some pretty crappy times.
When i was a kid, i was in the exact same situation as you, 101% game completion, all golden bananas, except for this one. Thank you for this video, it was a relief that i was not the only one in this situation and now i know what was the problem.
As a kid i was always terrified of the metal fish. It was like watching jaws swimming around in the water so i never went in the water with it. To this day I don't think I've ever gone in there before I sold my n64.
man! this was my last banana too! i knew from the thumbnail, wow finally somebody is making a video about that sniperscope that cause the fps to slow down, but not the timer! funny i did it the same way as you! i was playing a new file and get this banana with no problem and then i noticed i havnt got the sniperscope yet! thanks for this video! i think many dk64 Players need this for future play throughs
Hi, I finished the game normally when I was a kid, and decided to finish it at 100+% last year (I had ~180 bananas). After few bananas, I tried this one, was locked for several hours, and ragequitted.
Yes!! I was stuck on this banana for 2 decades on my first save file. Managed to complete it on another save, but I could never work out why this banana was so seemingly impossible. After I watched this video I went back and gave it a try, turning off the sniper between shots, and I finally got the last banana after 20 years of waiting!
This video is fascinating and hilarious! While I personally didn't have a difficult time with this golden banana, I'm blown away by how the difficulty changes depending on *when* you do it. Amazing research, dude. I made a video defending DK64 awhile back and I'll admit it was challenging. Love the game, even for all its flaws!
So the issue is actually that when you have it installed it increases the game's draw distance to be prepared for if you zoom. It would be very noticeable lag every time you zoom if they increased the draw distance at the press of the zoom button, so they increase it when you bring up the scope so it's ready.
@@lilaa3 Really? I've always heard what I said. And it makes sense. I'm not saying your wrong but it's really stupid to render two sets of things at once when it's not required, why would they not make a separate viewport with a mask, or just a mask over the image like we do now?
Oh god the memories are coming back between this and the Crystal Caves beetle race I had absolutely no intentions of 101% this game as a kid. Hell I had to get a friend to help me get that nintendo coin because of those damn springs in 75m.
Don't even need to watch the video: can confirm. This one banana also blocked me from reaching the full 101% and seeing the secret ending as a kid. I came back to it years later and got it first try, not really certain what I was doing wrong all along. Nice to finally have an answer.
My housemates and I played this most of the way through, when Australia went into lockdown for a period last year. We had some good fun with it. It was challenging at times and fun to explore the worlds.
I wouldn't blame anyone if they stopped at 119, though. Getting a hundred coins in Rainbow Ride is a horrible mix of frustrating and tedious. I myself felt like stopping at 119 because of that star.
On a tangent on the tangent: the actual collector's edition stuff I remember (thanks, Nintendo Power) to do with DK64 was that there was a bundle that came with the banana yellow N64 controller and was a LOT harder to find. I wanted that version so hard and I had to make due with just the normal controller-less version instead because up here it was pre-orders only.
For me, DK 64 would be awesome if you could switch characters on the fly, because I think most of the people complaints towards it goes towards backtracking with different Kongs.
Although that would mean that each kong would have to have nearly the exact same moveset, with only one or two special abillities, meaning unlocking a new kong basically just means a new move
Get ready for Donkey Kong 64 Rehydrated for the Nintendo Super Switch XL in 2026 that allows for on the fly character switching. It'll only be available for a month before Nintendo arbitrarily delists it from the eShop, so be quick!
Seeing a forum post from 12 year old me was frankly, not something I expected the algorithm to provide me today. Thanks for the absolutely crazy moment I just had.
Great to see you back man. I'm glad to see more videos about obscure things or problems you experienced when you were younger. Your "How Sonic made me question my sanity" video is one of my favorites.
6:14 Surprisingly, I actually sort of have a similar story with another game. I got 120 stars in Super Mario Galaxy and got 120 stars AGAIN as Luigi…. BUT I accidentally skipped the text box that told me I could go BACK to the Star Festival for a 121st star. I knew I skipped a text box that said something along the lines of “You’ve unlocked [glanced over this text] Star Festival! Go to [glanced over this text]” The rest I couldn’t read in time. (I had to mash through it bc I was already 10 minutes late to something and my mom was yelling at me to get in the car) I was 13 at the time. I didn’t have access to the internet. I half doubted even what little I did read was real or just me hallucinating. Eventually I just… gave up. I was 18 years old when I figured out how to go back to the star festival. I read about in a Mario Encyclopedia I got for Christmas. I’ve been playing that game since I was 8. It was such a bizarre experience to plug in my Wii, turn on my childhood game, and finally collect that last friggin Power Star (as Mario and Luigi). It was really really satisfying while also being really really irritating. And I almost am glad that I doubt I’ll never feel that way again
Funny story. In the WiiU virtual console version, which removes a lot of the lag, the lack of lag actually makes some levels HARDER. Damned if you do, damned if you don't...
@@Rellik165 That's only because DK64 is so laggy that, to compensate, you move faster. As a result, races where there used to be lag are so much harder because you are just slower.
there was a game shark code that lets you actiavate a kong swap barrel by pushing the L button and that makes the collectathon stuff really fun actually, because you're switching on the fly so often that the differences in character handling become more apparent and it just becomes fun to sweep through the level because instead of doing 5 runs of each stage, you just do 1 very meaty run where you're constantly grabbing stuff. It's a much funner experience and if they ever remake this game I hope they do this. (maybe replace the kong barrels that are already in the game with just a barrel that refills your health instead?)
If camcorder filming your CRT gameplay actually catches on in 3-5 years, I'm going to remember this video, but forget the name, then try to look it up to comment on your serendipitous foresight, then I'll fail to find it, get frustrated, then give up and get my own CRT recording setup so I can show everyone how bad I am at Time Crisis.
This video was uploaded EXACTLY 24 hours after his last video. And now that I check, he's been doing this with every new video daily. THE TIMING. THE DEDICATION. HOW LONG WILL IT LAST?
THAAAANK YOOOOOOU BEST RECOMMENDATION EVER!!! Seriously, this has haunted me since my childhood, and like you I was forced to put down the game in this stupid fish 1 golden banana away from 201... that was so crushing because the other Golden bananas where soo hard to get as a kid you could literally spend days trying over and over that stupid beetle race or that minecart stupid minigame or the beavers or whatever just to get your dreams crushed by this fish at the very last trial... thank you for explaining my frustration with this game a part of the reason I never tried to 100% the game ever again. Now I might try one last time...
@@LilHana He's putting on a vest if he hits the tip goal. If he exceeds the tip goal he literally spins in his chair. Oh, and he also blows bubbles now.
Gotta love all those forum kiddies who played without the glitch and assumed it meant they were just better players because they had no challenge. It’s like hearing someone playing on god mode bragging about how they died less than other people.
About the yellow cartridge: one thing I found amusing about the game "Rocket: Robot on Wheels" (a game made by suckerpunch before Sly Cooper) is that it had a distinctly Red cartridge, while also not claiming to be some sort of "special edition".
DK64 has so much weird jank. I was actually locked out of 101% because in the last level where you deactivate the laser, I didn't pick up the banana medals, and then it turns out if you finish the level without getting them they become uncollectible.
Same thing happened to me. I skipped some of the medals because I was worried I'd run out of time and when I came back later I couldn't get them. Other than that I had 101% completion on the game.
@@incognitod8444 Not true, that's a common myth but it goes back to a fucking forum post and people have picked apart how the game uses the extra space granted by the expansion pack and they were definitely using it from the very beginning. The medals thing, on the other hand, is sadly a very real problem but I think it was fixed for the Japanese version.
I've never felt more validation over a video game experience than after I watched this video. I had this exact same experience with dk64 it's unreal. I hated that fish so much back then.
I haven’t played DK64 recently enough to remember if it was hard or not, but I’d just like to mention that rotating ice maze in Crystal Caves where they probably forgot to put an invincibility barrel. Also, thanks for introducing me to SirRonLionHeart 11 or so years ago. You two were the first LPers I ever watched.
I honestly love your channel. I love your personal way of talking about video games instead of talking about them objectively. You have a unique way of speaking compared to a lot of other you tubers too. Keep making cool content!!
Honestly, Cyber's chill voice and how much research he clearly puts into these videos can make any subject he talks about entertaining. It's clear that he's really passionate about video games.
Interesting finding. I'm in the crowd that usually never had trouble with this golden banana. All my playthroughs basically have me getting that banana on the first try. The beetle races were usually the toughest golden bananas for me to get, and the DK arcade game, though the arcade game has gotten easier over time. I never knew about some of the other glitches and speed rates you mention here, but I'm always glad to learn something new about the first game I ever owned.
Dk64 has some hard bananas. The mine cart chase against 2 bombs and having to survive for 2 or 3 minutes sticks out for me. But I'll never forget racing that thing in the second world while having to collect coins. I mean that's the second world. I'm pretty confident most tried multiple times but then moved on
As someone who enjoys DK64, this video was very much a welcome surprise! Even the most core-Rare/DK fans I know have never mentioned a tidbit this obscure!
I'm watching this 3 years after you posted it. This video was wonderful. I have definitely experienced this as a kid but years later started a new file and got 100% so I obviously had no idea. Thank you. I'm really happy I watched this. I still love this game despite its many problems.
I just found your channel yesterday when RU-vid recommended your SADX video. I gotta say this content is perfect for me right now because it feels informative and interesting and the random tangents about various facts appeal to my ADHD-rotten brain. I hope you don't disappear for 3 more years next month!
I left SM64DS at the 149 stars mark because I didn't have internet and I didn't know which secret star was I missing. Apparently it was the timed 21 seconds slide star. Years later, I got into retro stuff _(I was a PS1 kid back then, so I wanted to check out what the game was originally on an N64);_ bought a bunch of games at the same store -- Mario 64, TLoZ:OoT and SSB64. It's a 2nd market franchise so it's not that weird in retrospective, but the games probably pertained to the same family. They were all set in French (and since I'm Spanish, that striked me as odd: english would be a more expectable language due to no ESP lang setting), had multiple savefiles and in the case of TLoZ, different kid names. I assumed they were all from the same owner. SSB64 was fully completed. TLoZ had a file completed with all the stuff except for the mask-selling minigame... But in SM64, the highest file only had 119. I had a hunch and entered it immediately before trying to even erase the half-way through ones: headed straight to the slide. Took a few attempts (the sticks on an old N64 controller are terrible), but finally did it. Yes. The star that spawned was golden. This french man that sold their old videogame console I got was stuck exactly in the same place I was. I collected the star and will remember this story until I die.
When I first triggered that fish to appear when I played this game as a kid, I just let the timer run out. You could not PAY ME to get anywhere NEAR that thing to get the banana!
He put up a 4chan post from March of 2020 in his FF7 vid from yesterday. He's been planning this for a while now, at least since before shit really hit the fan with corona.
That fish would've creeped me out as a kid. Seein' it now does so actually. But then trying to get that golden banana would make me wanna send him to the scrapyard.
Count me in the camp of people who struggled with this challenge. I remember trying to finish this game years after I bought it and I'm pretty sure this was the last banana I needed, but for the life of me I couldn't complete it. I recall PMing a Rare fanatic on a message board who told me the timer trick and also mentioned how this challenge basically becomes impossible with the homing peanuts. Glad to know the real reason this challenge became so difficult years after clearing it.
There’s a banana with Diddy in the Crystal Caverns that is near impossible. You have to kill several really difficultly placed enemies in 30 seconds, and the last enemy takes a few seconds to fall down and despawn. It required perfection to get it.
It's actually not that hard if you have a strategy. All you have to do is successfully kill the enemies in the middle. After that, all you have to do is throw oranges at the enemies who die from them, and then jump over to the Kremlins and kill them. The hard part is killing the enemies in the middle. After that it is super easy.