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An average commoner parent is doing 1 bludgeoning damage with an unarmed strike. 1 bludgeoning damage, halved by resistance = 0 bludgeoning damage. "Why won't you die?!" "Household issues, son!"
@@jaquanepatterson2537 That one I can explain. Children will sometimes regard as "normal" the things that happen to them, and an abusive upbringing is among those things.
They tell a story they think is normal and everyone looks at them like "holy shit I feel so bad for you" Its like when I tell people my dad taught me to stop being scared of snakes by locking me in a room with one til I stopped crying.
The "you know where every tavern is" feat is a legitimately funny character trait for someone to have, and I would 100% allow it in my games. Imagine you just arrive at a new town, you take your eyes off Greg for *one second* and he's already walking back from the pub with a pint in hand.
You just need to change it so that the damage also only works while in a tavern. Maybe even add a little bit of other boosts like higher AC or something while in a tavern, just to make it more hilarious. And then have the party head to a super religious country where all alcohol is banned for a quest just to mess with them. And then if you really want to mess with them have them run into a tavern in the bad guys fortress where all of his minions go drink, and really they are just a bunch of rumrunners.
i like how "Zzzz Godly" has a paragraph that says "as an action, any amount of creatures within 100ft of you must make a CON save. on failure they die, on success they also die"
Nope. It's still better. At least you know you will have the same amount of feats. True strike will not be good as just doing it twice. And it still has a chance to not work.
It depends. If you can EARN feats outside of leveling up then it's pretty good. You'd only need to earn 2 feats to turn a profit. The issue i have is that you should 100% get another feat upon taking it to manage the downside of bricking your feats for multiple levels while you wait, it doesn't fit with the idea of Advanced Programing. Maybe Multithreaded Intelligence would be a better theming.
I like how ultra instinct not only makes you unable to sleep ever again (immune do unconscious) but also unable to even lie in a bed, as lying down would make you prone, which you are also immune to. You're doomed to always stand or sit or move, but never able to lie down again.
Ultra instinct goes so over protective that it denies you the ability to leave yourself vulnerable via sleeping or laying down. Little does it know. We are eepy creatures
I love that he has no problem with being able to cast Fireball as a bonus action cantrip, and then again as a regular cantrip, in the same turn, but the idea of knowing where every tavern in a city is something he can't fathom.
@@penguin_Penguins The feat he was talking about had the power "cast any cantrip as a bonus action" and a second one "treat any spell as third level or lower as a cantrip" or similar.
I love the phrasing "cannot suffer a mishap" in the God entry. Like you can't drop your phone in the toilet or get a flat tire while you're late for work.
And when a mishap does happen you enjoy it. You trip and fall down the stairs? You land face first like the protagonist of a bad anime in some poor girls cleavage. (Obviously this is sarcasm)
Honestly, there is a way to make this feat work. I would remove the dex increase and requirements, it isn’t really needed, but I would restrict it to the monk class. Keep the advantage on dex and strength saving throws, reword the flurry of blows reaction to “Whenever an opponent hits you with a melee attack, you can make 2 unarmed melee attacks against them as a reaction”, Keep the effect immunities, Keep the AC increase (although I would make it a flat 5 increase) Then add the downside that you can only use it for one minute per long rest. After that minute is up, you are incapacitated until you take a short rest.
The idea that a childhood of regular beatings makes you resistant to bludgeoning damage is the funniest shit I've ever seen on this channel. I never knew that beating children gave them zenkai boosts.
man the Abused feat is next level dark humor and beautiful in it's own way, bludgeoning damage resistance because you're used to the beatings, psychic damage triggers your trauma of emotional abuse and stuns you because of it, but overcoming it makes you snap and fight your agressor even harder while disregarding your own safety just to make it go away, you already saw the worst monster as a child so you're not easily frightened, but years of abuse and depreciation made you emotionaly vulnerable to sweet words so you're easily charmed. You made it to adulthood and overcame your trauma gaining strength in the process but the scars still remains, it's kinda poetic
Sounds more like a power fantasy of a kid that suffered abuse, wich is a good thing for them I suppose, but you really need to make it into a fucking feat bro? This is just wild
@@pRahvi0it could be that they gained to resolve to sublimate their pain into an ability I feel like it'd be better as a net negative that becomes this feat at a certain level
Okay, but the "Tavern Brawler" feat allowing you to know where every bar is just actually pretty fucking funny. It's the D&D equivalent of that one Simpsons bit where Moe keeps throwing Barney out of the bar, but he keeps appearing back in it.
@@zockertwins *Ring of Inn-Visibility* _Ring, uncommon (requires attunement)_ While wearing this ring, you can point your finger at any door and instantly know by its glow whether behind that door is an inn or a tavern, or not.
An alternative explanation to the weird mysterious knowing all taverns everywhere for the Tavern Brawler feat would be that your character is such a horrendous drunk that they’ve gained the ability to sniff out the location of any establishment that carries alcohol
Or it's just that, spending an entire day in the city is enough for you to know all taverns because you have enough experience finding them and know where to look and who to ask? But nah, that would be using logic.
The “Tavern Brawler” feat could work if it was tweaked a little. Barhopper You spend a lot of time in taverns and bars and they’re the first thing you look for when entering a new town. - You have advantage on Perception checks when you’re trying to find a tavern in town - You know how to butter up a drunk; you can add 1d4 to your Persuasion rolls when your target has the Drunk status. More conditional but maybe more balanced?
Really channeling some wotc design philosophy here "unlimited bonus action versions of leveled spells and also double your cantrips known and also you learn spells cast on you and also it's a half feat" - wow that's not too bad "Improvised weapons do 4d4 damage" WHAAAAAT INSANE THIS FIGHTER WOULD GO TOO CRAZY
@@hugofontes5708 I’m not saying the change was entirely bad. But 4d4 is effectively a better 2d8. 4d4 for every improvised weapon at level 4 is a bit much. Though the reason these are so low down is because they are all op for no reason.
Hear me out: Advanced Programming _Prerequisite: Warforged of level 4 or higher_ Your computational form accelerates your capacity to understand even the most complex ideas and gauge your exact limits. When you take this feat, every time you would gain a feat afterwards, you may take two instead. However, also when you take this feat, you may not increase your ability scores in any way and may not select the Ability Score Improvement feature upon leveling up.
@@ZelphTheWebmancer I was thinking like that one episode of Teen Titans where Cyborg finds out he’s got limits bc of his robot body and how that clashes with his background as an athlete. That kind of story doesn’t have mechanical representation in DnD and ik that might not be what the OP was going for, but it was definitely interesting to me.
The Abused feat is really fucked up but that's what makes it so good. "You gain resistance to bludgeoning damage" would be a completely normal sentence in any other context but here it hits so hard because toghether with the feat's name it conjures up a very specific mental image. You just can't deny the feat's mechanics really capture the flavour its going for
@@apjapki you're assuming a lot there but even if it was the case, isn't most of DnD kind of like that? Like, I don't need to be someone who gets into bar fights in real life to design a good Tavern Brawler feat do I?
I love how Jacobs response to most of these is like "We can fix this, this isnt terrible"........then came Abused and its like "WE CANNOT FIX THIS THIS IS NOT OK" which tbf is the correct response in this situation.
The part that got me the most is the one about having an advantage to being frightened and a disadvantage to being charmed. As in "All you want is to be loved, even if it's by horrible people who obviously don't have your best interest at heart." Not to trauma dump in a YT comment, but this sent me flying and brought back some memories. Gonna need a minute NGL 😂
Arcane Prodigy actually gives me a great idea: -Prerequisite: Wizard. -Increase your Int by 1. -When a wizard spell is cast within 60 feet of you and you and you are not Blinded or Deafened, you may attempt to memorize the spell. Roll an Arcana check with a DC of 8 + (the spells level times 2). You may roll with advantage, if you are one of the targets of the spell. On a success, you may add the spell to your list of prepared spells. During the next long rest, remove all spells memorized this way, except for one. -You may transcribe this spell into your spellbook following the usual rules for transcribing.
@@ZekromAndYugiAndDrago123 Mega Man is more like "rip the pages of the other mage's spellbook out and graft them onto your own. They have their own spells per day recharge separate from the spells you learned conventionally." Or just being a Fighter and taking weapon upgrades from foes you kill, LOL.
That actually used to be a thing as a Barbarian only Feat back in 3.5 "Deathless Frenzy." You basically keep on swinging for +1 round after hitting zero hit-points or below. You can even extend the effect if you're somehow healing enough to go back over zero HP again.
Was also a class feature in 4e. Once per day, you refuse to fall unconscious until you fail a death save. Such a fitting thing for the Berserker subclass...
@@john7649 Oh, right yeah. That idea got recycled in the Zealot's capstone. Don't actually play Barbarian or find them that interesting, so I'd forgotten. The Deathless Frenzy thing just stuck in my mind because there's a boss in Neverwinter Nights 2 that cheats by having that ability despite it otherwise not being in the game, and it annoyed me.
I love you being 1000% behind the creator of Arcane Prodigy running overpowered content for their players. Reminded me why I subscribed to you in the first place. You know what D&D is all about.
What was wild to me about Abused was that taking that feat could just rewrite your history. You were just a normal player character, maybe took some ability score improvements or other feats as you leveled up, then one day BAM you grew up as an abused child. Suddenly unlocking repressed memories and abilities tied to those memories?
@@PsionicCavalierwhich makes it more ridiculous funny the longer you hold it off for, like imagine getting it on level 16 or 19. which for the games im in* makes you a pretty old character if you got that far already.
Just imagining Superpoker6d9 as a beefcaked gigachad letting whatever homebrew that flies across his table that his players want go through and then suggesting more overpowered homebrew to help his players out, unfathomably based.
The "ultra instinct" feat sounded familiar and sure enough it was in the previous homebrew feat video as well, except under different name ("Can't touch this") and even more overpowered (it had stuff like +10 initiative on top of these abilities). The funny thing is that "Can't touch this" was made 7 months after "Ultra instinct", by a different user. The text is mostly identical except for the added abilities. This means that someone found "Ultra instinct", figured it wasn't strong enough, said "I can do it better" and made "Can't touch this". That's hilarious to me
Yeah, seeing this one here made me think the guy who wrote Can't Touch This came back to edit the feat after seeing the old video since xp mentions ultra instinct on it at some point while discussing another feat that reminded him of dbz powerups
"Jacob's Big Feet" sounds interesting too. Perhaps it could be related to increased walking speed/ignoring rough terrain/marching on a fast pace without the demerits.
I love how Jacob remembered he reacted to Can't Touch This but forgot he saw Advanced Programming back then too. "Feat insurance" was my favorite part of the last feats vid lmao
DM: "Your true love, that you've been fighting for all this time, goes up to embrace you - but some force seems to be preventing them from getting their arms around you." PC: "wut" DM: "Ultra Instinct prevents you from being grappled." PC: "...I think I need to lie down for a moment." DM: "No going prone, bozo!"
*Play in a 1920s prohibition era setting* *Pick tavern brawler* *Enter new town* *Long rest* *Find out all the hidden bars in town* *Sell them out to authorities* *Profit*
No, no, no-then there’s no bars left. You find the smallest guy in town and you make him a deal to run everyone else out of business in exchange for a cut, and then you pick em off one at a time as you need money.
As long as the alcohol was purchased before prohibition it was a-ok to sell it. The authorities wouldn’t be able to do anything and you’d probably anger the mob biiiiig time
To be fair, they never say how fast "an extremely fast rate" is, but depending on the group and DM I'm sure you could get a fair bit out of a learning speed bonus. Got a day or two of downtime and want to research about an area/person/monster? Well, I learn stuff really fast now, yo DM what did I find out? It's still not good... but it's not net 0, I guess?
The attunement thing is because there's feats that give a bonus per attuned item, so one more improves that bonus even if the item does nothing. Advanced Programming would make sense if most feats had level requirements (which was added and then removed from the 6e play test). By delaying a feat you can get an extra one above the next level gate.
Lmao spencer joining in was fantastic: J: “see, if they want to run a game where they’re OP that’s awesome, gigachad moment.” S: “Can I have that? It’s cool.” J, with a look of eldritch pain consuming his face: “sure”
I had to check if you were being truthful and discovered there are already THREE feats named "Jacob's Big Feet". The first makes you cast Thunderwave with every step. The second makes you the DM. And the third literally just gives you absurdly big feet. God bless this community!
The gigachad:you should let her take It its awesome DM Jacob:no i shouldnt ITS overpowered The Wizard:thats why its awesome and you should let her take it
I love how the last feat does nothing for saving throws or initiative, like if a wizard rolled good initiative and cast fireball that OP god is cooked.
The moment he mentioned prohibition during the tavern brawler feat, all I could imagine was a prohibition cop having this feat to sniff out illegal bars. Truly, they would be brawling against the taverns
i feel like this kind of feat also comes from talking to your players and i feel like my players are just morbid enough to love something like that. however im terrified of implementing it
@@BlackHiltDefinitely depends on your table, for sure. I'd also never introduce it without a proper "session zero" level discussion about traumas, because some players might find it legitimately triggering.
@kashiichan oh I always do a session zero not only does it give me expectations to work off of when writing but I know what boundaries to not cross and for my players they've given me free reign to do pretty much anything
I love the real critiques that try to help the homebrew like you did for Ultra Instinct. I would love to see a style of these videos that's mainly just that but focusing on the "middle of the road" feats or the ones yet unrated.
@@backonlazer791No. You still roll death saving throws at 0hp. Unconsciousness is not a requisite. Barbarians have this exact feature. You do not die instantly.
@@chrismanuel9768 The Zealot barbarian feature does not grant immunity to unconsciousness, they simply don't go unconscious, there's a difference. There are many elementals and some other creatures that are immune to the unconscious condition. Are you saying they aren't supposed to die at 0 HP?
The Aimbot one makes me want to add my "No Guard" feat to this site I made years ago as a troll option for our table, in honor of Pokémon. "You have mastered the art of the 'No-Guard' tactic. While you are conscious, melee weapon attacks made against you or any creature within 10 feet of you automatically hit."
I like the idea of "low-level character with a broken feat among a party of high-level characters without broken feats." Like a level 5 Monk with Ultra Instinct with a level 10 party.
@@exantiuse497 we at least know he would die in 5 days due to sleep deprivation and exhaustion (if he isn't a elf or war Forged). So that character is literally temporary in to most screwed way.
@@exantiuse497like in the games im in days go by semi regularly so that mf would be dead in after 3~6 fights or 2 in some niche cases where fighting isn't the priority like a slow investigation that would take in game weeks.
9:33 “So long as the person you are persuading is drinking.” Based on wording, that isn’t drunk, just drinking. So as long they they either have a cup, or, more literally, they have to be physically chugging stuff from a mug while you persuade them.
Infinite bonus action glyphs of warding, so you can now cast concentration spells without the concentration anywhere for 200 GP. Can't complain about that.
9:00 I'd prefer to go down the more savage route. Right infront of the tavernkeeper just yell at "I am aware of every single tavern in the known and unknown universe, and yet I cannot find one here" and just watch their business crumble away as you deny their right to tavernship
The Homebrewed Tavern Brawler is just chronic alcoholism. Dude walks into a city and instantly has to figure out the optimal path he can take to hit every tavern in the city at least once before he leaves.
Not on a pc, but I could see this working on an npc. If you've created an npc who has gone through it, having some kind of table to roll for their reactions to situations could be interesting.
If i were to balance and flavor ultra instinct to be fair, id go: ---- "Your body has been trained to work and react even to unseen threats. Your body knows to keep you safe, even more than your own mind." Attributes: "+1 to dex to a maximum of 20" "When an attack is made against you while you are unconcious, downed, blinded, or other scenarios where sight is impaired on the enemy(s), the enemy must roll higher than half your ac + your dex modifier. If they fail this roll, you are made aware of the attack on you, and you are allowed 5 feet of movement. If possible" ----- This makes it like a mini spider sense when youre in a bad situation, and gives you some extra defenses during those bad crucial situations. And I think it would be useful at all stages in the game.
Honestly if you want an Ultra Instinct thing in dnd, you should make it a high level optional feature for Monks (like the ones from Tasha's) and make them spend a bunch of Ki to gain +5 to AC and Dex saves, but roll a Con save at the end or become stunned
I would have it be a sort of avatar state thing where it only activates if you are about to be downed. Then all of your remaining Ki points get used up, you remaint at 1 hp, and you are in ultra instinct a number of turns depending on how much Ki you spent. Works once per long rest and is mandatory. Meaning you cant not use it if you go down to 0 and have it available. Could even add a bit if exhaustion after it wears off.
@tobiasbayer4866 Maybe get rid of the immunity to a bunch of stuff and instead have the autonomic fighting work regardless(so you can dodge/counter even when unconcious, but you are still unconcious and can't choose to move/act). That way it's more like spider-man's body moving without his soul against Dr Strange, very cool to describe but clearly very situational and less useful than retaining full control.
@@scragar True thats a good point. Maybe combine both? Have one be an activateable combat ability, maybe while at low health, and one be a passive for when you get downed. Although at that point it would do way to much for a feat and would maybe be better off as just a monk subclass.
@PhantomRoxas That isn't it. "Can't touch this" and "Ultra instinct" aren't the same feat, they have slightly different text (CTT has more abilities), they are written by two different users and CTT was written 7 months later. The guy that wrote CTT read UI and copycatted it for his own homebrew, it probably had nothing to do with Jacob's video
I want to make a feat like this: You can do anything and anything you wish will happen, you can make gods, worlds and adventures just as you can unmake them. Also you are now the DM good luck
Feat: "Get me a drink." One time, at any moment during this campaign, you may tell the DM to get you a drink. The DM has 5 seconds to leave the table, holding only what they can carry, immediately followed by an unlimited amount of time in which to bring you a drink. The drink must be at least 8 ounces of factory-sealed liquid meant for human consumption that has a Nutrition Facts label, and it cannot already be on the table. Until the DM sets this drink standing upright on the table, or on top of things already on the table, you become the Temporary DM, with all the powers of the DM. You may not remove the table or otherwise cause it to be unable to support the new drink. Once the drink is on the table, or if you or any players get up from the table before the DM's return, you immediately cease being the Temporary DM. Anything that happened during your time as Temporary DM must be treated, in-game, as real events, possibly by divine or otherwise otherworldly intervention, and can be either explained or left unexplained by the DM however they will. The events cannot, however, be ret-conned or treated as if they did not happen (e.g., saying it was "all in a dream"). For all intents and purposes, the events must be treated as if they actually happened, and gameplay must then continue normally (if possible). As a last resort, during the session this feat was used, the DM may choose to call for one immediate majority vote as to whether to reset the game world to its status before you used this feat. You are the tiebreaker vote. If the game is reset in this way, you regain your usage of this feat.
D&D official feats: Bonuses and single abilities to help build your character, be it in combat or for roleplaying. Worse D&D feats from D&D Beyond: So, here are 3 broken class features rolled into one feat. And you are also god. Edit: I also want to add that it's really cool to see Jacob give genuine feedback on how to make the feats could work, it's really awesome on his part.
I like the idea of the aimbot feat, but it'd need reworks. Something like: "You no longer roll dice when making ranged or spell attacks. Instead, the attack automatically hits, but only deals half (or minimum) damage to the target". That way it's not a feat you take for crazy damage, but for if you have on-hit effects you really want to connect with. Could possibly make it a toggle too, to effectively turn any ranged attack or spell into a sort of Magic Missile at the cost of damage.
With arcane prodigy - have the spell learning as "you absorb a spell under X level with half danage and as a bonus action you can use that same spell at the sane level you absorbed" Int requirement of 10