Let me know in the comments if you've ever died in any of these ways! Lowest Death Percent: Stereo Madness Highest Death Percent: Electrodynamix Join my discord! / discord
I died at 96% on Clubstep on Christmas. It was my first demon so I my hands were shaking like crazy! I beat it like 3 minutes later though, so it wasn't too bad.
1:02 This happened to one of my brother's friends(Wich we're gonna call Diego), Diego couldn't beat Clutterfunk so he asked someone else to beat it for him, and sure enough someone beat the entire level for him(Wich we're gonna call Tom), Tom was at the final stairs of the level and he said to Diego "There it is", so Diego grabbed the phone without thinking and well...yeah
1:49 technically you can do a bunch of frame perfects to go inside the fake out clupstep monster, which of course means that you can just die later into it. I think you need some crazy high FPS and also its like not humanly possible.
So basically I'm completing all levels with three coins and I've reached 'Time Machine' After playing just now for about 1 hour this 0:38 happens to me 😔. Please wish me luck. Edit: Right after that comment I completed it.
Nah I've died by accidentally jumping when I knew I should have slid down and it messed my entire life up but I still kept my sanity and finally beated that monstrosity for the first time
@@Yurki9472 the level is tricked in the video, that part in the video is actually 98% in the original Electrodynamix, but dying at 99% is still possible, its just WAY HARDER that beating it (actually, its the only robtop level where you can die at 99%)
for stereo madness, time machine and deadlocked (+ less important ones) you can clip the ship into a block and straight fly very precise because the block death hitbox is very small, and then fly into the block at the last moment (idk if it works with mini ship)
A worse spot to die on clubstep is when you go the intended route and clip the side of the block at the bottom. I've never had it happen in a run from 0 but I've had it happen a few times
I've managed to die in ToE2 on 98% two times. Once because I missed the second orb and when I got there again I completely forgot about the orbs and just fell down.
I had died on the exact spot on blast processing,because I hadnt practise that part that well, but then I figured I just needed 1 more jump and I beat it 😂😢😢
In Stereo madness, you need to die on block, not spike. In polargeist, you need to jump on 2nd last block and land on spike. Same with polargeist, in can’t let go you need to jump at last. In clubstep, you need to die in the bottom block at the end.
You can die on 98% on stereo madness. Start the level and progress through it until you reach the 98% mark. As you approach the blocks at the end, ensure that your character's blue hitbox is not touching the blocks. Perfect your timings and after the timings you release, by releasing any input on your device or keyboard just as you reach the 98% mark. By releasing the controls, your character will no longer fly or move, and the blue hitbox will touch the blocks, resulting in a death at 98%.
Well, at least you make something really difficult, but if you give me to choose beetwen win the fvcking level or die in a very difficult procantage, i will choose win it and never touch it again.
I remember the first time I beat ToE I went into the last ship portal and didn’t react fast enough, was saved by landing on a column then proceeded to fly into the last column anyway. I was such a noob.
Using the ship gamemode, if you fly near perfectly straight right below/above a wall, you can half clip into it, making it possible to die a bit further on stereo madness and time machine
I remember getting the Time Machine death before I'd beaten it and I had just spent 5-6 hours straight on that one level I've also had the Cycles death on multiple runs of the level following me beating it.
Its funny how you can see that he already beat Electrodynamix because no orbs appeared, because getting that 99% death is harder than beating the actual level
I died on Deadlocked at the end before because the iPad I used to play with had a bug where it would just turn off randomly, but it wasn’t that bad because I beat it like 25 minutes later
These are late deaths, not the worst. The Worst deaths are usually the deaths when you try to get a coin, but you fail miserably, or you die at a place that you're having the trouble for most.(such as taking the coin route for Stereo Madness. A worse death would be dying via the overhead spikes when you enter, as you weren't able to get into it the first place)
GD lite made dying at the end of dry out happen to me, for I got interrupted by a really bad lag. The screen froze but the level was still playing. I tapped but nothing happened, then it stopped the glitching the millisecond I died. Then I bought the real one, and never lagged
Stereo Madness:Fly the ship,then let go to collect the coin. Back on Track:Jump lately from the block to jump or hit the jump pad. Polargeist:Jump when there is a spike in front of your icon. Dry Out:Jump early to hit the yellow jump pad. Base After Base:Jump lately before you hit the block. Can’t Let Go:Again,jump when there is a spike in front of your icon. Jumper:Once again,jump when there is a spike in front of your icon. Time Machine:Never release your ship too early,go to the middle of the two blocks. Cycles:When it marks the finish,never celebrate too early,let the ball go into the finish. xStep:Make sure you go between the two spiked blocks to give yourself a finish. Clutterfunk:Again,don’t celebrate too early,make sure you let the cube go into the finish. Theory of Everything:Protect your ship,don’t release or apply any pressure on the device. Electroman Adventures:Don’t jump when there is a block above your icon,continue your way to the end. Clubstep:Fly the ship when there are big gaps to make it across to the finish. Electrodynamix:Again,protect your ship,don’t release or apply pressure on the device. Hexagon Force:Don’t release when there is a spiked ground,apply pressure to make it onto the finish. Blast Processing:Try to jump onto the lighted + sign blocks. Theory of Everything 2:Don’t rest when there are jump rings. Geometrical Dominator:Don’t press when there is a block above your icon. Deadlocked:Jump on the last block of the course when you are close to the finish. Fingerdash:Don’t try to jump early,your icon can get crashed.Instead,jump lately onto each spike before your icon crashes to give yourself in a nice situation.
Actually on clubstep there's worse, I would know. There's a little piece of hitbox at the bottom where you can die at 98, surprisingly I didn't learn from my mistakes back then and died there 5 times
Dude... I can relate to the electrodynamix level, except I do it at 98% instead and cried once 😭 I beat it though, even twice now and I am at 84% on clubstep!
Ive done this video concept before but with more accuracy and I can assure you most of these are wrong: Stereo madness: you can die a bit further by doing the ship clipping glitch inside the blocks (not on the coin route) Back on track: accurate Polargeist: time a jump from the last tall pillar to land on the edge of the last spike Dry out: time a jump from the 2nd to last pillar so you land before the jump pad, then just jump and die to the spikes Base after base: right, but you can click later Cant let go: accurate Jumper: jump close to the last spike so you get few decimals further Time Machine: ship clipping glitch on the structures allows you to get pretty close to 99% Cycles: right, but can click later xStep: this one is a bit more complicated. Between the two fat pillars, try to get your ship as low as you can, then as up as you can, and from there, time a single click that allows your ship to raise to the groundspike on the side instead of the one on top Clutterfunk: accurate Toe: accurate Electroman aventures: accurate Electrodynamix: prolly accurate Hexagon force: right, but can be later Blast processing: accurate Geometrical Dominator: right, but can be slightly later Fingerdash: accurate Clubstep: you can die in between the two blocks on the bottom toe 2: accurate Deadlocked: you can die later on the last spike by timing q jump from the 3rd to last structure, landing on the side of the last pillar and then jumping on top of the spike
0:09 Hitting the wall would be later 0:18 You can jump on the second to last spike which would be a slightly later death 0:22 Nope. Jump before the pad, you'll land into the last spike which would be later. 0:25 You can jump a little later.. 0:30 You can jump at the very edge of the platform, causing late death. 0:47 There's a bug you can abuse which causes you to be half-inside a block during ship. Let go at the last second for a later death. 0:52 Again, you can click slightly later. 1:06 You can also click slightly later. 1:10 Using the semi-clip bug, you can go later. 1:32 Nope. You can jump and then hold at the edge of the block, causing later death. 1:49 Definitely no. You can use very precise movements, causing later death at the very last spike. 1:59 No, you can jump at the very edge of the block, causing later death.