I'm fairly certain the wringer seems to be killing in 3+ hits in that clip is due to the height, since sloshers lose damage based on height only. if I remember correctly there's another shot of it later on more level ground where it does kill with a single slosh?
@@GWConspiracy that's my hope. falloff will probably be pretty harsh but we have yet to see a one-shot slosher, and this would be an interesting way to make one
At 0:53 in the original season trailer you can see it two shot a stringer The slosher misses its first two sloshes then hits its next two and kills The stringer was in ink for a tiny bit of time but unless they gave it bamboo damage off of two sloshes that shouldn't matter
I think each individual slosh does 40.5. You go back to the trailer, look at the heavy edit getting splatted. He had no ink on him and he was haunted. The highest dmg you can have before ink appears on you is 20. Meaning he had a maximum of 19dmg at the time. This would then explain why he died in a single slosh.
Personally I think you are looking at it the wrong way, I think it will play a lot more like the vanilla slosher personally and reefslider can be used aggresively well for a slosher, it isnt amazing but i would say its about equally as useful as on the sblast, the thing is this weapon is probably a lot better since it has aoe at longer ranges than sblast and isnt hard limited to an effective range like blasters as its a slosher. i am pretty sure its burst dmg is better than slosgers and the added slosh could be nice for covering more area with flicks and makes it easier to finish a weakened opponent as well as effectively giving you double the hitbox if you are willing to split the sloshes. I don't think it will play like a rapid or machine as it doesnt have comparable aoe and it seems like it is way better at killing compared to those weapons. another reason why I am sure this weapon will be better than sblast is that sblast has sprinkler and this bucket has suction which has been known to be great on it from vanilla slosher in splatoon 2. it is likely to always combo with the splash dmg from a suction considering it likely will deal 80-90 dmg wih two sloshes. Overall I think this weapon has a lot more potential than you give it credit for.
Something not mentioned in this video that further obscures the wringer's damage: Sloshers will do less damage when attacking from the high ground. In the main lobby, If you try a slosher on that platform in front of the moving targets, you'll see that the height of that platform is enough to decrease the damage of regular sloshers and tri-sloshers. From a platform as tall as the one seen in the short clip we've been shown, it's possible that we're seeing the damage of the wringer when it experiences the maximum decrease in damage caused by attacking from the high-ground. It's possible that the normal damage numbers could be 55 each decreased to something like 35 or 45 each. It's really not clear, so we'll have to find out when it becomes available to us. Also, I think suction bomb would be a great sub for a slosher like this. Sloshers love cover because they don't have to leave cover to shoot if you're close enough. Suction bomb could be used against opponents with more range than you that are too far away from any cover you could use against them. It'd make the weapon very useful for zoning, since each part has a fair amount of range to work with. I'm not as well versed in the advantages/disadvantages of the reefslider (outside of the advice already given on this channel), so I'm not quite certain how useful it would be for the wringer.
Here after the update to report that the sloshes actually deal 48 and 42, for a clean 90. I’ve even ended up one shotting someone who super jumped into our ink because that little bit of time dealt 10 damage. Nutty
it shoots 2 sloshes so it turfs more than the regular slosher. its weaker than regular slosher but seems to cover more turf. sounds like big swig and roller
the strength of the wringer is that it's going to be the best slosher for playing off others'/its own chip damage. hitting someone with even the outer radius of a suction bomb or reefslider is going to bring your hits to kill down to 1, meaning per hit you have two opportunities to kill the player you're targeting. if a player has 20-30 damage from another player already on them, then you can pretty quickly finish them off.
I know this is about the DW and its damage output/kit, but watching this gameplay of Gem basically carrying WITH A BLASTER, and facing a no-skill japanese slosher is just rage inducing, like he plays perfect and pushes properly but no, all his teammates do is just die XD
Nobody in the game was "no-skill," my teammates were doing more than just run in, I was not playing perfectly, my teammate was the one who got the lead pushing the Rainmaker with not that much meaningful help from me. The one thing you got right is that it's rage-inducing, not for any good reason but because you're thinking to yourself about the game in a way that's going to tilt you.
At the 53 second mark on the drizzle season teaser trailer right before the heavy splatting remixa-something shows up, to me it looked like the dead wringer sloshes were able to 2 shot! Maybe not though because of the standing in ink damage? Not sure, but could be cool!
You say that you waste a shot when splatting someone, but I think it's akin to a Machine or Rapid where you need a direct and an indirect to kill. I wouldn't say they're wasting half a shot because getting a second direct isn't better than an indirect, but rather you get extra leeway on one of the attacks. If you're confident that the 1st hit will kill, you can preemptively flick to paint more or to start another fight, which I see as more of a strength rather than a weakness.
I’m thinking maybe the 4th slosh fired (assuming it will be a two/three shot) could be utilized to hit someone else? I could see it being helpful if there’s two players near each other, and you can at least hit another with that last slosh. But that is mildly specific, so we’ll just have to see.
I'm waiting to see what a top level slosher player is able to do with the wringer, cause I think that'll be a good way to find out what it's capable of
Bro I get that you’re seeing this in a “competitive” mindset but these types of videos take out some of the hype and you don’t even have proper numbers yet or actual experience with it yet 😅 it would be cool if the tone would be a bit more optimistic 😅 also are you ok? Your voice sounded a little off today.. don’t push yourself too hard 👍
Couldnt it be a 2 shot if you land both shots back to back, kinda like the L3/H3 effect, causing bonus damage for the follow up? Maybe 45 damage each but the second hits for 60 if you land the first or something - and/or the trailer could have had damage drop off from the height difference causing it to be a 3-shot instead: This way the tweet suggesting its a 2 hit would still be correct, while showing to be a 3 hit in the trailer. I mean the showcase trailer literally had them miss one of the two sloshes each time, so maybe they never got a damage bonus?
I would argue the weapon is more similar to explo than any other slosher, with that thing you won’t kill you even if you get both hits but it leaves you very low instead, if the damage numbers are right it might play more similarly to that while being more aggressive, sort of similar to how bamboo plays off chip damage
Funny enough, I actually am seeing the Wringer as a mid-range alt for Explo. Less about its KO capacity and more paint coverage and being able to control an area, which the Kit works with. Yeah, the ink efficiency can be a problem, but being able to angle the two shots to limit movement and potentially trap someone is a neat concept, and the Suction Bomb and Reefslider, while not exactly safe, are really good at covering more turf upon going off. I can see this being really fun in Zones and possibly TC given the Bomb type. A more casual perspective than a competitive one, but I'm looking forward to the Wringer myself as someone who loves Explo.
I'm nervously excited to see how this weapon holds up in salmon run. I speculate the damage in salmon run to be between 80 and 100 damage each slosh. I definitely would want it to be 100 damage in salmon run, but that might cause it to be better at clearing lessers than the grizzco blaster. And currently, no weapon can even come close to the lesser clearing ability of the grizzco blaster.
Id guess the weird sounding description means that it does almost enough damage to kill, like each slosh does between 45 and 49 dmg, so ideally its used to hit both sloshes on one enemy, and then they get splatted by something else
Maybe because it's got a slower fire rate, longer range and a smaller hitbox than the tri-slosher? And that all of those properties are more similar to the machine? What makes you say so?
I wouldnt say that, most of these kits have been good - even if not all great or perfect, theyre all at least decent to great enough to be worth using and encourage new playstyles with old weapons, such as the new ballpoint shifting focus to a different style of combat with it. As for the new weapons they both look very decent and even high tier potential depending on how the meta will shift after the next balance patch. I fail to see how you think this weapon is somehow a dropped ball just because it takes two sloshes to kill when thats true for most of the sloshers anyway. No one said you had to waste the "4th" shot of the second slosh even if the opponent is dead it can still paint.