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The XF-90: Thanks, I Hate It. 

Harbinger Zero
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27 окт 2024

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Комментарии : 23   
@funnyxavier5121
@funnyxavier5121 3 месяца назад
F2H: Miss me yet?😂 Just added the F2H and I like the feel, the maneuverability. This plane I probably won’t ever get.. taking away maneuverability to this degree is hard for most of us to deal with. Think that’s why the following are so hated: XP-72, Swift, Fw 252.. Always enjoy other people’s take on as many planes as possible, Thanks👍🏻
@AytchZero
@AytchZero 3 месяца назад
You may be on to something - I skipped the XP-72 entirely, the only time in the game I've done that. I do enjoy the FW 252 though. Maybe just because it plays more of how I think the FW line should play in general!
@his_dudenes
@his_dudenes 2 месяца назад
Hey cool! Thanks😊
@truekiropfan8329
@truekiropfan8329 3 месяца назад
Not even a player anymore, but I still remain subscribed to you for whatever reason, even if I don’t watch many WoWP videos anymore since I stopped playing. Instant like for the Lindsay Ellis reference and meme in the title.
@AytchZero
@AytchZero 3 месяца назад
@truekiropfan8329 well bless you for sticking around and thank you! It seemed appropriate. 😄 I am going to put up some War Thunder / Metalstorm / Tarkov videos soon here just for a change of pace. Maybe one of those will catch your eye!
@ericphillips4952
@ericphillips4952 3 месяца назад
It's a good HF, and once you specialize it, it becomes great.
@AytchZero
@AytchZero 3 месяца назад
@@ericphillips4952 I can't tell if I don't like the plane...or just don't like the meta!
@anthonyprole5516
@anthonyprole5516 3 месяца назад
do you not use the zoom function or does the replay just not show it because its necessary. also the fx-90 can out speed everything, play smart and nothing can touch you. once its mid game i just zoom around hitting all the damaged planes over the map not that it can kill in one pass providing you get them on a decent path
@AytchZero
@AytchZero 3 месяца назад
@anthonyprole5516 yeah that is what I am learning is the best way to play this thing! Once I did that in the 3rd battle things went smoother. ETA: I missed the Zoom comment. I rarely zoom in. I have the colored tracers mod to offset this and I like having the better situational awareness tbh. I've found this to be true in most games (I have the x16 and x25 Zoom turned off in Tanks for example).
@petrifin
@petrifin 3 месяца назад
yeah...you hate it, flying the XF-90 OR you are being hated for in the game by toxic players (in Eu server ),who think you should master your new plane from the first minutes,hehe.
@AytchZero
@AytchZero 3 месяца назад
@@petrifin Yep! NA is a little more forgiving, but there is always pressure to do well in a plane from day one when you know how good it could potentially be!
@naldebol
@naldebol 3 месяца назад
1. First match - Lucky Ducky is a horrible bomber pilot, among the very worst in the game. Your best bet was to go for the MIL base initially, then hunt him down, and then kill his bots. Your first match should have gone better, to put it mildly. You even had a chance to come back after squall line if you focused on killing his bots (there were only about 4 alive ) You had a fantastic heavy to kill the EF 131. Compare that to the 3rd match - you did everything you were supposed to do (you did not in the 1st). You did it so well that you provoked the human bomber to quit. That pilot is better, significantly better, than LuckyDucky. 3rd match was nothing short of a fine example. You showed a fine example that if you want bombers nerfed, you can do it yourself , a good heavy and a good pilot combination is a problem for bombers. You showed it without using a specialised HF. 2. It does NOT matter one bit what your combo was in your second match. Gentle Jungle and UAQVBN are extremely hard to beat regardless of tier that you face them. Saying that it is only because they have a bomber in their flight, does not do this pair of pilots justice. They always play together. You have a 1% - 5% chance chance to beat them. It does not matter what player you put across from them either. There only 2 flights of players (who are still active) in the game that I know of that can take them and win 50% of the time. 3. Th XF 90 is the heavy fighter that boasts the highest number of kills in the game. Most or all of the very highest scores in the game that are shown off at battle results screenshots at tier 10 with a heavy are achieved with the XF 90. The record of kills in a single game is also held by the XF 90. Given the high success rate of that plane, If I were you, I would give it more time for you to SPECIALISE IT, and to get better with it. It probably is the pilot and equipment, but not the plane. Top players absolutely use the XF 90 to do what they can to cap sectors, at the very least to help. From what I have seen , they absolutely go around and do what they can do to help in that regard. After nearly 2,400 battles that I have had at tiers 9 and 10, and counting only the tier 9 - 10s, the following holds true -- NO OTHER PLANE is more important than the HEAVY fighter at tier 10. They are not just powerful, but they are super important. They can decide which side wins and more often than not, the battle is decided by who has the better HF in the match, not by who has the better bomber. Good work, and thanks for the video.
@AytchZero
@AytchZero 3 месяца назад
Looks like RU-vid ate my reply?! In summary: I agree 100% with everything you said...except the last part. Even if it is true that a top heavy pilot will always beat a top bomber pilot, that's a terrible meta. It means if the heavy plays it right, they always win and if they don't they always lose. And that is compounded overall in the player base because of what you and I both mention here: playing a heavy "correctly" means playing it differently than any other plane on any other tier in the game. And few players are going to figure that out. When you wed this meta to the overall player base, the truth emerges (and this is borne out statistically): it is significantly easier to do well in a bomber than it is anything else. This stale meta, with its accompanying counter-intuitive game play, will persist until bombers finally get the nerf bat they deserve.
@naldebol
@naldebol 3 месяца назад
@@AytchZero You flew greatly , well done in your 3rd battle. You flew the heavy so well and you did your job so well that the human bomber was not only neutralised, but he also quit the game. Now, let's supposed that same human player wanted to play again at tier 10 and let's say he knew you are going to play the XF 90. Knowing Angus and my lengthy experience vs him, he would certainly switch to something that he can counter your XF 90 with. He would no longer fly the bomber. He would pick the Swift , if he had it ready. Then, if you lose, and you went again vs him, you would switch to something to beat the Swift. __________________________________________ As it is now, seems like, but not sure, but seems like paper , rock , scissors. The solution might seem to be found in bigger player base. If this game had a player base like War Thunder, with so many humans in the game, that would be a non-issue. But, in a game where destroying sectors is the priority, and then the very very few human players present, it is a combination waiting for problems If this was a game of only dogfights, with such a low low player base, everyone would settle for the absolute best dog fighting planes The planes are regulated by their function or role in WoWP In War Thunder, the planes are regulated by their initial design, not by their roles in the game. I don't think changes to bombers in the solution because human players can always solve the bomber issue like you did so well. The issue is the game itself, on a deeper level - low volume of humans and the planes getting limited by these roles that planes are supposed to be fit into. Mix those things in a game that is all about destroying sectors ... yep, a game that is not about dog fighting... Yeah, we get what we have -- WoWP of today. In War Thunder, your average supersonic fighter can be equipped with enough ordinances to destroy any base in the game. So not only is he able to kill other planes but also bases. The solution to that? Other players equipped with air to air missiles and other measures to take them down, in addition to the fact that everyone in the team is a human, with many veterans and experts on both sides That is true balance, as far as that issue is concerned. Some players fly the bomber types and others fly the air to air fight. War Thunder's problem is the problem that WoWP will suffer from if it was only about dog fighting -- the fact that the very very best planes for dog fighting are extremely few, and you will see them over and over again. Players not bothering to fly anything else in domination mode ( domination mode in WT is flying over a couple of airbases and killing each other) Well, you can say that no war was fair, right? Lucky Ducky is a prime example of a myth It is not super easy to do well in a bomber. Lucky Ducky won that match because you did not do a lot of what you should have been doing AND he had TWO veteran bots on his team, you had ZERO. Lucky Ducky is extremely easy to beat when he is by himself. Now, if we talk about Sniper Son, that is a whole different game. HE IS GOOOOOD.
@naldebol
@naldebol 3 месяца назад
@@AytchZero Also, thanks for the respectful chat, thanks for not calling me names and so on. I edited my response. Some things were missing. All the best to you
@AytchZero
@AytchZero 3 месяца назад
@@naldebol I agree the game would look completely different than it does now with a full player base. But we are not going to get that at this point so it would be best to make changes that create a balanced game now rather than changes for the game we hope to have. You bring up Lucky Duck, but I think that is exactly the point I am trying to make. Lucky Duck doesn't need to be a super pilot to win that game. He wins by default, every time, *unless* I play my heavy in *one* particular way, a way that is contrary to the design of the game elsewhere. (It also means - secondarily, that only one of us can have fun in a given match - him or me!) But that's not the real issue. The real issue is that to win, I have to play a very narrow game. Because of the bombers extreme power levels, there is no wiggle room in how the heavy plays. That is poor game design, particularly in the tier that you know your players are going to come back to over and over again. But if you change the bombers, bring their ability to cap in line with other classes, then the meta breathes, and the games and gameplay become more varied. Win Rates are no longer 85%, etc. That is my hope for the future of the game, anyway, and I think it starts with changes to bombers. You are welcome to be here and to voice your opinion. Can't say I always agree, but I thought there was so much we did agree on this time that it was worth trying to find some common ground. 🙂Good luck and good flying!
@naldebol
@naldebol 3 месяца назад
@@AytchZero Let's try to be intellectually honest about what happened in the match ( I will present supporting evidence) -- Lucky Ducky is a bad bomber, and you, not him, you should have won that match. He did not win by default. He won because A) You did not do your role, you did not play according to your role. You only played according to your role in game 3, your 3rd match. You said you can win if you play in a particular way. That’s correct, the way that you should play the heavy is according to the role of the heavy - you must kill bombers. You score high and you get chevrons by killing bombers. I heard you say before that you agree with the chevrons having more importance than the points themselves, because chevrons show you been doing your job. Well, you did your job in your 3rd match. You did not do your job vs Lucky Ducky. Not only did you not do your job vs Ducky, but you also did not pay attention to the map and the circumstances. You were oblivious to the fact they only had 4 planes left, and you could have won also by just killing them. B) The other factor which help produce a result of a win for Lucky had nothing to do with what plane he was flying - he had TWO veteran bots, and you had ZERO. An obvious disadvantage to you that was placed there by the game server. So, based on the footage available, and based on what actually did happen, what you did and what you did not do, seems to be that the fact is established -- he did not win just because he was a bomber. ________________________________________________________ If you say only one of you can have fun in a match, then it is great to know that in game 3 only one of you had fun, and that is you. You were having fun. The guy you killed over and over (because it is your role to kill him) he did not have fun. He quit the match. _____________________________________________________________ I am trying to understand you, brother. You desire that the ability for bombers to destroy sectors be nerfed. Do you know how fast a heavy can cap a mining plant starting at tier 6 and all the way to tier 8? If you do not know, take a guess. Write in your response how fast you think a heavy can take a mining plant starting at tier 6 and include all the way to tier 8. When you write the time, tell me if you are guessing. I want to know how much you understand the game. You may be requesting some changes to the game without actually knowing the game as well as you could be. _________________________ The problem is seeing that the game has given you what you need to neutralise bombers and help you win games vs bombers, but you want a for profit company to spend resources to solve an issue for which there already exist a remedy. You used and exercised those resources in a fine way in your 3rd battle. Kudos to you. I also heard feedback from two top hall of famers after they watched your video. In a brief summary, here it goes -- Your first game, you showed you did not know how to play a heavy In the third match, you finally figured out how to play a heavy. But that is your role regardless of tier. You must kill human bombers at low, mid, and high tiers. Your role is the same. ____________________________________________________________________________ Now if you want a game of only dog fighting, you either have to ask the developers to change the game, and then later deal with the fact that to be competitive you will have to limit yourself to playing certain planes, the best planes for the fights, or, you can try War Thunder, which already suffers from that problem for competitive reasons. War is not fair.
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