There is also other side of the coin where despite doing everything right in a bomber you are completely ineffective. This is a game, of course, and self preservation matters little. A problem with modern multiplayer games is that there are many levels of competition. Enjoying the videos and commentary. Thanks for making them!
You are absolutely right. Both of those things are true! As powerful as bombers can be, they can also be super frurstrating to play (hence our friend Buster there lawn darting into the airfield!). I think a change is needed but I'm not sure how to do it in a way that is fair and fun for all. And thank you, glad you are enjoying them!
in my opinion 1-3 players vs 1-3 players are not enough for a good game/fight,when 4-7 players ( or more )per side you can have more freedom of choice how you want to play and don`t have to be only locked on the bombers and GAs with your HF. After seeing some of these NA server fights with just a couple of players,i would feel bored very quickly fighting mostly vs bots.
Sometimes, with fewer players, you can actually get battles where you can fly stuff that you find fun, without having to fly the most powerful thing in the skies just to stand a chance. That's the upside of lower population. This also makes grinding lines a little less painful. Grinding a multirole line on the EU server *hurts.* :)
Folks, Hzero is 100% correct. I will be the first to admit that I am not a bomber player, nor am I dare going to claim to be among the best players period. But what I will say is what I've been saying for a long time, there is nothing in the game that can cap sectors better than bombers. Even of the bomber doesnt 100% flip the sector in one pass, that helps its team take said sector over. If I, an average player, can do as much as I did in a tier 6 bomber, imagine what this game would look like if I was in a more meta bomber in period 3? That guy flying the Heavy would have been superioritied. That's it I guess.. ill get off my soap box now, oh, one more thing I'm surprised you didnt notice the bombardier Hzero!
Or I, also not a bomber guy, can climb into my Pe-2 at T5 and casually fly around the map and just own it. BUT: one HF against two bombers, the bombers are going to win if the bomber players do something other than roll their faces on the keyboard. One HF against one bomber, you might get a stalemate - depending on the skill of the players involved. In general, the mid-tier bombers aren't as good as the high-tier bombers, and the mid-tier HFs sort of rule the skies. This video shows the case where a skilled HF player could not stem the tide against two capable bombers. There also is a distribution of heavy sectors that favor bombers at higher tiers, and favor HFs in the mid tiers, but still, bombers have more capping power than HFs, when played correctly. Nice flying, BTW.
With all love and respect.... I mean it, I don't mean anything foul at all -- I can sense you have a good heart or intent. It wold be great for viewers to listen to the following undeniable facts -- This is a team effort. There are 12 team members. 1 player cannot carry a team of 12 if the efficiency balance is completely out whack. It is obvious that in this match one set of bots was better than the other, and this refers back to the fact that it is a team of 12 vs a team of 12. *** If the irrefutable point is not clear , allow another example - I have been in matches were we barely won by 25 - 15 points, with only TWO humans on each side. I scored around 20K points, my wingman scored about the same. The other humans barely scored 6,000 points. They were not nearly as effective as my wingman and I. So, how in the world was my team losing almost the entire match? Neither my wingman nor I could carry the other 9 bots for us to be comfortably ahead. This has happened several times, and not just to us, but other players as well. But let's look at why the bots in the team of F22 had a much easier time than the other team did. ---> Yet another fact -- F22's team started out in the most powerful starting point in this match, where the advantage is largely in his favor -- THE COMMAND CENTER, the ONLY command center in the match It means the bombing flights will help to capture all other sectors in the battle. The opposing team has no command center. The attack flight sent by the command center owned by F22 WILL CAUSE the bots of the enemy team to concentrate forces and try to kill the attack flight. That draws away , in a significant measure, the capturing potential of the enemy team, it is weakened significantly during that time. Time is precious This is a race. ________________________________ What I saw in the video is this exact point. The bots on one team were clearly more efficient at capturing sectors or killing the bots of the other team. Dead bots cannot do much. ___ Still don't believe me? Watch what F22 actually did in the zones, 1. First zone, the CC - F22 only destroys 2 targets, the rest of the team did everything else and quickly 2. Bomber flight from CC gets launched shortly after the CC is captured. 3. Huge help by the CC to cap other sectors, especially the first sector F22 attacked after the airfield or airbase. 4. When F22 got killed the first time by the human heavy, it did not matter much (to prevent a loss) that F22 died. Why? All you have to do to know is look at the map for the answer. The bombing flight was close behind and that flight will finish destroying the sector that F22 was trying to destroy. F22 did very little in that sector to capture it, and , in fact, it was nullified by his death. The attack flight virtually did all the work there to destroy it. 5. F22 did virtually nothing in the airbase or airfield. His team did 99% of the work there. 6. F22 did not capture the last sector he died either, the rest of the team had to finish that, the defending team had very little left to be able to defend well. They were thinned out among the other sectors. Don't believe me? Check when F22 died in the last sector, look at the mini map - about 4 blues from F22 team were coming in, for a total of 5 in the sector. The defending team had only 1-2 who were able to defend Nothing ... it won't work. The sector cannot be defended like this. The forces are too spread out. F22 team had all the freedom and liberty to send as much as they want to the very last sector left. _______________________________ Additional critical factor -- The losing team had to capture the command center, which is located on far end, the other side of the map, IMMEDIATELY. It is urgent. This map is one of the worst maps in the game for that reason. The command center is a huge advantage. It is worth more than the two garrisons on the other side due to the sheer capturing potential and the potential do draw bots to the flight so bots can attack the flight and stop their capturing duties in other areas. 6. The human bombers in the losing team are SLOOOOOW. They should have done nothing else except after first garrison, fly as SLOW, eh... as fast as they can to the command center. 7. As long as the winning team successfully defended that only command center in the game, that is a win., or about a too advantageous a position for the match to be just totally unfair to the other team that has no command center. 8. The losing team had only human bombers and the human heavy had to be stuck on duty guarding the CC because he knows the CC wins the match. Human bombers are not good at capturing airfields or airbases like fighters are, not even close at these tier levels. Again, in this map, the CC and airfield = WIN guaranteed. 9. If the bots on the Command center team were better, you can pretty much write this match as a losing game for the other team. _________________________________ Give the losing team a command center of their own to start the match, so both sides have a Command Center, and give them bots that are equally efficient, and you will see a different product, and you will also see how the efforts of the best human heavy in that particular match would have been significantly more rewarding and even winning. ___________________ Last but not least -- When you are so very set and riveted into only seeing things in a certain way, you will blind yourself to the other factors and dimensions or causes. You will fail to see causes that are contrary or are not in harmony with the way you want to see things. It is good to open up a bit and perhaps step back, and maybe, just maybe give another view a chance, a fair chance to survive. Your drive to turn anything into an argument to nerf bombers have perhaps, and I say politely, turn you blind to other possibilities of what is happening ? My wingman and I hardly ever lose battles in a week or even a month, but the one map we have lost more than any other is this map right here. Because we have never ever started on the side of the command center. Opala73, about as good of a pilot or player as you can get in this game, in the NA server, showed me the following - it's even worth it, if you are on the wrong side of this map, to ditch anything else and go straight to the command center, and then recap all on your way back. The command center is too much of an advantage in this map because of the reasons I stated above. Command center and the airbase in this map and you got a win 100% guaranteed. That says a lot Stats do speak This video has done nothing or not very much to be used as an argument to nerf or eliminate bombers. This match is a very good demonstration of why this is one of the maps in the game that needs to be deleted.
Wow. So, according to you, theres no way I influenced the outcome of the game at all, and the heavy only lost because of the Map, my Bots, and the CC bomber flights?! Give me a break dude. I've never seen someone reach so far to try and discredit another pilots abilities in the game. Pathetic.
@@F22HunterYT By no means I am going out of my way, and by no means I am doing a concentrated effort to try to discredit you personally. Besides trying to make the case that this map needs to go, needs to be deleted from the game for the reasons I already explained, I am narrating the facts as the game played out. Are you trying to deny or are you incapable of seeing that on the first sector you went to AFTER you pass by the airbase ( MISSING your central or special target) that sector , you took only a few AA guns, but that progress was countered by your death and any other deaths in that sector. Look at it your self , the map, after you started to head straight to the North East sector. As you travel there, the garrison you got killed in, that went back up to 68 - 70 % health due to deaths of your team there. So, what happened? How did the sector become blue? Look at the game, the bombing flight was right behind you and that really did flip the base over. So, what you did in that specific sector was a small contribution overall. The contribution at the airfield was even less. Before you could finish the special target at the airfield, your team (bots) had killed an enemy plane to finish capturing the airbase. You understand now? Even the very last sector, you did contribute, NO DOUBT, but it was eventually flipped by someone else. THat is not a knock on you I am saying the enemy team was overwhelmed in the last sector. It was inevitable that the sector was going to fall. The blue team had a numbers advantage in that last sector.
@@naldebol I don't think you know how to separate facts from feelings. That is one of the reasons absolutely nobody respects your opinions, and would just prefer if you kept your feelings pretending to be facts to yourself. Go crap up someone else's channel, mmkkay? BTW, F22 did what bombers are supposed to do and his score reflected his contribution.
@@CorvusCorvax You are projecting. You simply stating or inferring that I am wrong, or if you trying to say that I did not state the facts... you simply saying all that, that does not make it so. I shouldn't need to explain this to you. Also, when you say " nobody" , you do realise you are talking about 3-5 people or so, who decide they don't want to hear nothing except that bombers should be nerfed, and are not open to any discussion or different point of views. That's the culture of a cult. You 5 or 6 people are NOT ' everybody'. There are way more people who agree with me and who are also much better players. What I stated were the facts of what F22 actually did. I never ever, and I said this more than once, I never intended to write anything with the mission to put F22 down at all. *** This is a public chnl. You are NOBODY to tell me what to write or where to write it. ***
Harbringer, maybe you know why can't I rotate camera with RMB when play replay? I have only one idea that I play with joystick, but maybe that's not the case.
If you have the joystick enabled, then I believe that does disable the free look with the mouse. You might be able to slave it to the joystick's "hat" if it has one, but I'm not sure.
Before the guns were nerfed, this plane was approaching OP. Of course, this was before the Twin Mustangs, the Do-335, the B&V P.203 and the P-61 - even before tech tree bombers existed.
Hello, exlelent concept where 2 pilots talk about specific planes, more of this pls. May I ask you, whats the name of the mod, which marks bot veterans with stars?
Glad you enjoy it! You can find a link to the mod on my "Community" page. I'm not sure the official name. I got it long ago from the pilot Sunvoid, and Noble Q was kind enough to update it with the newest planes.
Appreciate the kind comments at 40:25 man, I probably would have made more videos on the game sooner had I actually known about the community being fairly active in the forums/discord. As for the G4M2, the more and more I've watched videos on it, and the more I've heard people talk about it the less desirable its become. Honestly at the tier id rather fly my Tu2 (which I just got) over it. But at the same time, that doesn't mean the bomber is bad, just not for me. I'm just happy it isn't a Tier 7 B29C! lol I'm gonna keep grinding at the missions, however I think I'm going to prioritize expanding my Tech tree planes over them. Keep up the good work, I eagerly await some of those replays you have down the pipeline!
Since the Betty is, for the moment, a dead end, flying the Tu-2 is far and away the better choice. From the statistics, they fly and fight in a similar way. The novelty of the Japanese bomber, plus it being a premium plane, makes it interesting. The acquisition grind isn't that bad, from the looks of it. I'm not interested in grinding it for my F2P account, but it might be worth the effort for person who thinks bombers are not boring as hell to play.
The Betty is not suitable to be built like a tank. If winning is your goal, it makes no sense to keep that slow bomber slow or slower. I think Corvus is following the bad advice of Noble Q. That bomber needs equipment to increase the speed. This game is about speed more than anything else. That said You have some choices - If you want a tanky bomber, don't mind the slow, then fly the B 32. If you want a more agile bomber and much faster bomber with only 4 bombs, fly the TU 2 (that also has the advantage of putting in the Russian special pilot, I forgot her name, that makes the bomber even more powerful ). If you want a fast or faster bomber with enough bomb load to cap any sector in one pass, you fly the JU 288 A. I don't think of the Betty as balanced. I think of the Betty as , Why in the hell do I really want to fly this instead of others?
Wrong. I don't watch any videos before I buy or equip a plane. I do it experimentally - and since the speed increase even with a full speed build is pretty minimal and will not gain you much, the protection build is a better choice. Now, if I ever find a player who plays the Betty more than any other bomber at T7 and they have a cogent argument for a different build, I'll consider it. But for plonkers who fly only the meta, and only in flights? Their advice is fairly meaningless.
@@CorvusCorvax You do it experimentally. Right. By experiment , you mean, you hardly play the game at all. You play bombers even less, or almost never. You are making assumptions without knowing much about the subject matter and you are lacking any significant experience flying bombers. But go ahead, make your decisions on the virtually non-existent experience playing bombers, and even less, playing bombers with success over a stretch of a significant number of battles. So the game is about destroying sectors or capturing them and the planes that thematically fit that concept the best or among the best are bombers. You call doing that stupid ? You think is a bad way to try to win? That's the purpose of the game, to destroy or capture sectors. I am just playing the game and do my part to win. I have been playing the game only ONE YEAR, Corvus, just one year, not two, not 3, not 6 years like you have (at least) I still fly other planes and still practice as much as I can as well. But one thing I won't do is go offering advice on RU-vid about how to fly some light fighter in what could be the best way since it is the type of plane I have the least experience flying myself . I would simply suggest to the video creator to ask someone else, but not me. Some things , for you Corvax, would be best if you defer to players who actually have vast experience, especially successful experience in flying them. It was nice seeing you bomb yourself and bomb your team mate. You look like you do know what you are talking about. Bombers is a subject far away from your domain. The players that perform the best with bombers, the ones I know, they all set the Betty to fly with as much speed buffs as they can get. But hey, you know better than players like that, right? Since you rarely play the game and you play bombers with even more rarity, let alone the issue that you are not significantly good with them. Corvus, long before I started flying up with my friend, I flew outside of flights. I reached a 70% winning percentage long before that, 7 months into the game. I still fly without him from time to time. You got a problem with players who flight up? This is a team game, not a solo thing. Right?
@@CorvusCorvax Since I am a bomber expert with a vast amount of experience, an amount of experience that will take you several years to attain what I have now, it's irrelevant that I have not flown it to know that the bomber needs speed to be added to it, not survival buffs. SniperSon BakedBlob MajorPain PapaJohn GentleJungle Top bomber pilots or top pilots in the game with any plane, they agree with the following - They are going to or they have already built it for speed I agree with them or they agree with me, either way... Now, you, on the other hand, someone that hardly plays the games and even more rare is to see you play bombers... you go ahead and proceed with your expertly formed opinion based on experience and results with bombers... I listen to people with results and experience or expertise in a certain type of plane You listen to the voices in your head that tell you that you know everything. Go ahead, sir. You bombing yourself and your own team mate with the bombs... Yep, you the type I want to listen to. You bet !!
@@naldebolit's not surprising that you are given zero respect in the WoWP community. Nobody cares what you think, which is why everyone blocks you. And here's another platform where your opinion also mean nothing, and allows users to block annoying trolls.
CorvusCorvax flew 10 battles in g4m2 nice , 11:30 These 7.7s don't have that range, just 20mm have that long range , You say strange things 22:30 (you are worried about AA over the factory) you can go low , below 600 meters and the defense won't do anything because there are no low caliber guns there , pay attention to the optimal flight altitude, the minimum is 700 meters, so after taking over the factory, you can quickly return to the altitude appropriate for the speed , this is not a bomber for high-altitude bombing , CorvusCorvax only flew 10 battles in this plane, is laughable , he simply has no idea how to play it. All the best and I'm waiting for you to test it yourself, it will definitely be better
Ah, I see, most of the tech tree bombers utilize the same range for all the turrets, but then most are using the same gun at each position. So, yes good catch, I was wrong there. Good to know the smaller MG's are not reaching out that far! Fair point about Mining Plant AA, but there are enough times planes are over 600m that it's worth noting. You may not trust Corvus' opinion, but if you watch SniperSon's videos you can see even on low level bombing runs, he spends a decent amount of time in the zones over that altitude. As with all our videos, the goal is not to show you how to be an expert. If that were the goal, it would be much more effective to show Corvus point of view or for me to fly the plane as well. The question in these videos is for the average pilot - will they enjoy it and it is worth the money or time to grind it? As for me, I have no plans to buy it or grind it. I rarely play bombers. 🙂
I was over 200m on my altimeter when my bomb blew me up (it only has a 75m explosion radius), which is what caused my confusion until I remembered that really doesn't work the same as the old Radar one did! 😄
very informative gentlemen, however picking up the G4M2 is still on the fence. I would love to try out those turret cannons, the 60 dollars is steep and I am also a bomber only when missions dictate I must use them.
I would hold off then. I don't plan on picking it up either. The Italian premium from last year's marathon should go on sale soon if you want to save your money for that!
@@AytchZeroGas operated action better than bolt carriers for this? I’m using bolt carriers at the moment and it seems like a good choice. I’ll try the other too🧐
@@funnyxavier5121 If you can have good trigger discipline, I think so, yes. I try to keep my speed and energy up, which means making slashing passes on enemy planes, rather than trying to stay on their tail for a long period of time. So the extra firing time isn't as useful as being able to put as much damage into the pass as a I can before resetting. If you are going to go with the bolt carriers, I would go with the rate of fire and burst length secondaries. That would give you an extra 1.2 seconds of fire with an additional 19 DPS as well, with ultimate (but not calibrated) equipment.
Watched this clip yesterday, booted up WoW and ran into Pedro flying this exact plane,. I got him 2 times, he got me 3 times. With those tilts he communicates what he's about to do, and it gives it away. He tilts one way, you tilt the other way. I don't remember what I was flying. Might've been a P-80A (but that's not me in the video, I wasn't in that match). It was possible to sneak up on Pedro and get him when he wasn't watching, but once he knew you were there - watch out. I build all of my planes, for turn-fighting, but as a result, I sacrifice too much speed and can't chase after people. If they figure it out, they keep distance and fire at me from long range. For speed I have XF-90, I-260 and I-215. Dornier 335 can be good at keeping speed at high altitude and firing out of range of most bombers with the cannon, but a total rock paper scissors plane against fighters. Can either rule or suck, depending on the enemy lineup. It has to own high altitude and have nothing that can outturn it at 3000m. XP-67 I do not have, and when I encounter it, I lose more than I win, though in a turn fight, I can always take it down. The enemy simply has to take the bait and bleed the energy off.
Strange thing, folks that criticize your gameplay or knowledge when they don't seem to post any of their own content. Its a great replay - thanks for doing these, and just ignore the Negative Nancys.
This was one of the first premiums I bought, because I liked the strong guns, but keeping them on target proved difficult. Tail gunner - forget it's even there on an XP-58. It does more to attract trouble, than to defend from it. For anti-bombing runs, this thing is fun. If the target is slow and large, like a B-32, this plane will tear it apart in a single pass. Just don't get chased by Japanese planes or Spitfires and you'll be fine. A very good vertical climber. Like most planes, it's all up to the person's play style. If you're after heavy slow targets, it's great. If you like turn-fights, then pick something else.
Hello, new sub here. Great vid. Just wandering, and im sorry if you have made a vid about this, but what mods do you use or is it a pack. I have looked online but came across a lot of shady stuff and i dont want to be banned by WG. Thx in advance.
@Thetenmaumau Thanks for the sub! Glad you are enjoying it! I used Aslain's mod pack and the Bot ID mod as well. The bot ID you can find a link to on the community page. Aslain you can find here: aslain.com/index.php?/topic/24290-download-%E2%98%85-world-of-warplanes-%E2%98%85-modpack/
Good for you. WholePuncher is great with his P 61, but he is just bad at bombing with the B29, and his partner is not very good either. The matchmaker gods have blessed you. I would be happy to see those opponents any day, any time. If you or anyone want to go 5 wins and no losses in one day flying at tier 8, then you want to go against those two players in this video on the red tam with those same planes. I think a battle vs all bots with some veterans in their mix would have been more challenging. This is not a knock against the video. This video is extremely good to highlight or teach an important point. I would like viewers who do not know the following to be aware -- B29 bomber plane cannot save you nor any player if you are not any good with it. It cannot save you if you don't know what you are doing. Due to its slow speed it is very vulnerable to losing matches because of opponent team who captures quickly Contrary to the beliefs of some players - being very good with a bomber is not about being able to press space bar to drop bombs. Most of B29 players in the NA server are not very good at all. So, when you see a B29 on the other team, it is NO BIG DEAL at all. Don't think you going to lose by default. Focus on who is the pilot of that plane; that matters vastly more.
@@AytchZero I can speak to their skills. I have faced them over and over. The B29 will always have an uphill battle vs any team that focuses on fast capping. It is just too slow to compete vs that strategy.
@naldebol The B-29 is the king of fast capping with its ability to consistently one pass zones. Had it been paired with an energy based light fighter we would have struggled to counter them. That is the nature of the bomber meta. 🤷♂️
@@AytchZero You don't speak from experience, do you? Again, vs WholePuncher flying a bomber, he is far from being something to worry about, no matter if an energy fighter is with him. As a bombing expert, and having a vast experience vs B29s, and flying them... B29 is no king at tier 8 of bombing. It is too slow. Outside of tiny maps, it struggles, and even in tiny maps, turning that thing around and the slowness and reload speed (too long) is a problem when other bombers are much faster and more nimble and have much quicker reload The RB 17, the TU 10, the JU 288 C are much faster , with the RB 17 being the absolute king in maps of greater areas/size. In maps of two mining plants, for example, an RB 17, JU 288 C, will easily beat a B29 in the hands of a good bomber pilot. The TU 10 can also beat it, but not as easy as the above. RB 17 can one pass mining plants as well The JU 288 C can one pass any sector in the game and is also much faster The TU 10 due to faster acceleration and good combination of offense and defense , along with super fast reload is also a phenomenal bomber vs the B29
@naldebol Unfortunately you and I will always disagree on this. Primarily because I will not change my position on this basis: personal experience and anecdotes do not hold up to the statistical evidence that we have.
Appreciate you examining yet another of my matches! This was one of my first games in the Horten and its playstyle is still giving me a difficult time. Since this was recorded I've modified my build to be more maneuverable, and I've almost got it specialized for the gunslot. This wasnt my first encounter with Aboginod. That pilot is usually pretty decent. I have no idea why he let me get on his tail so many times...
It sometimes happens that you both show up to the same high-value several times in a row. If I go camp at the Red spawn and wait for him to come out, that *might* be headhunting. But it might not be - if it's a Tier IX or X bomber, getting it BEFORE it reaches the next cap is pretty important if you want to prevent the person from getting the cap! :)
I was jairovelazquez27, actually I was not mad at you bro(Never),It was because I know you, I watch your videos and Im a big fan of you and because I know how good you are I knew you were the one we have to kill in order to win, jejeje much respect for you and GG. LOVE YOUR VIDEOS❤
Good comments and great marksmanship. I still struggle with the 51D kill rate. I like the machine. Anyway, opponents who get emotional should try to remember pilot heritage of professional, objective and respectful of the enemy. I was disheartened to see the NQ/MP rivalry get into the disrespectful category. I also had a teammate be horrible comments & behavior since we lost. True, it was a mediocre game but no need for that behavior. As for matchmaking, I am OK with the one-sided matchmaking. Victory is sweet when you overcome the odds plus in real battle they do not make sure the sides are even before engaging.
The guns do feel like you are hitting people with spaghetti noodles sometimes, even after the .50 cal buff. The price the plane pays for having such excellent characteristics everywhere else I guess!
Usually, human pilots are the most dangerous, or will have the most effect on the battle. Leaving them alone in order to avoid being accused of headhunting is pretty dumb, if you want to win.
Yeah, there really is a difference between shooting down someone because it has to be done and just doing it & doing it & doing it.. Does he think it’s personal that I keep killing him?🤷🏼 There’s another veteran pilot who was just eating my lunch one time and I thought he was just being a jerk but once I watched his videos and saw myself get killed by him I realized.. I was just right there and he was just doing his job.. Hmm, sure didn’t feel that way at the time though😂
I recorded this last weekend and then never pushed it out the door. And then with all the discussions in Discord this week, I hesitated to post it. But I think the points still stand, and there are things here worth pondering. Let me know your thoughts below on headhunting, crazy bots, and what makes for good pilots - and good players. Thanks!
24:05 - 25:40 What you show is not the average capture of sectors, but average participation in capturing , and that is something else entirely, it is not a determinant anything, because if someone defends a sector and plays with planes that are used to defend sectors, they will be low in your formula , and someone who flies bombers will be high because bombers only have one purpose (sector capturing) don't you think? And "headhunting" My favorite tactic:) . One of my last videos talks about this and even older training video from 2022 also , I prefers call it player focusing and it's a very good tactic, but only in certain situations. You can't afford to fly after someone and die like 4 times instead of caping sectors , that will harm your team more , I don't see you showing it , but I agree with what you say, players often get offended when you shoot them down several times and that's funny because that's what this game is about , thumbs up👍
@@majorpain_26 Hmm. Let me try saying it this way. In Tanks and Warship, and in Planes 1.X, player ratings systems are measurements of a player's chance to win a match. in Tanks the strongest correlation is to damage output. In Planes 1.X it was kill-death ratio. I don't know what it is in Ships. But here, the most reliable single statistic for predicting win rate that I have found is sector capture rate. There is always more than one factor (this is true in Tanks and Ships as well) but I think they are secondary. So when I want to know if a pilot is good, what I really want to know is what I would know looking at XVM in Tanks - if left unmolested, how likely are they to win the match? If you have some other factors that you think correlate well, I'm open to hearing them. I like the term "player focusing" better, and I do think its something you have to think about. Whether or not someone chasing you across the map causes a loss just depends on the other players and the state of the match. In a 3v3 last night, I had two players focus me, chasing me across 2 zones. Unfortunately, only one of my team mates continued to capture sectors, as did their remaining team mate. So we were unable to "catch up" before the timer ticked out. So for them, it was a viable tactic. But in general, yes, I would not recommend it!
@@AytchZero In ships it is very similar to tanks, you have PR personal raiting like XVM , and There is simply no way to rate players in Wowp, any ratings will always be imprecise and misleading , I think that a very good indicator would be to check the average number of captured points combine attack and defense, but we do not have this data , but again there is no point, because everything that we are talking about is in a game fild up with bots, so in a battle with bots you will do more and less with players, so it even matters what time you play , I'm not a fan of rating players, but if we want to do it, we have to wait until we will actually have this players in a game
While not as purely focused on pvp as 1.x version was, thos is still very much a pvp game. There are human players on both teams. Preventing players on the enemy team from being effective by shooting them down is a perfectly viable tactic...are you not supposed to play to win? I agree that rating players by their stats is unreliable...especially win rate. The 3 top players by win rate on the NA server have barely over 1000 games played, and most of those games are in tier 3 or lower aircraft, and I suspect are played during the lowest population hours of the day. I like avg dmg per match as a better idea of a players true skill. I do head hunt a few players...mainly the ones who only fly OP aircraft...as in 90% of their battles are in the xp 54 or the p- 61. I make it a point to chain kill them over and over, to make them regret their decisions.
@@skunkbeard4205I’ve been trying my hand at nailing P-61s recently too. I figured I’d not be able to knock ‘em down but tried anyway, and man.. the Vampire can do it👍🏻. Just use rudder in the turn and and a good pilot with aerodynamics/aerobatics expert. Start then engagement when they’re tunnel visioned on another aircraft and you’ve got ‘em trying to react to you.. you’ll have the upper hand and goodbye😊 Sadly I only earned 6K PP doing so in the battle though I got him 2x. All that effort.. Does go to show that capture is what wins not just shooting down priority planes though😖
Some things that I want to add: The build I used, even if it's a standard build, hurts roll rate due to Reinforced Airframe being present. The roll technique I'm using was a adaptation from learning to fly heavies, specially the low roll rate ones require constant vigilance to keep them in a stable position to manoeuvre fast. One thing that it's not noticeable because it's a replay, but I use manual flaps, you can see it if you look close enough to notice that sometimes the flaps don't retract on situations were automatic flaps would retract. That AAA kill at 3:30 set up the fight with the Me 262 a minute later, if the gun was there I would probably not have been able to kill the 262 due to AAA targeting the lowest health target. And I'm using some very weird keyboard bindings, spacebar to pitch up, Q and E to roll, A and D to yaw, W to boost, S to air break and F to open flaps are the most important ones imo.
Thanks for the insight on your setup and on the AAA, not many players know that! I also use manual flaps, and have them slaved to Control. I don't use air break anymore though I probably should have it bound somewhere just in case.
Wow, nice stuff! Pedro is a dude, I’ve seen him out there a number of times. Gabreski.. so hard to get. I got one early in my career (around August ‘22) in my XP-44 unspecialized and I still have no idea what I did😂 Never gotten once since and don’t plan on really focusing on it. By the time the final step came for Vampire I had 60 tokens ready and so, done👍🏻 The key seems to be, for most of these achievements: Be very productive, and don’t die.. oh and win too😆 Who can guarantee that stuff? It’s nice if it comes together but I’m happier when I can just fly the plane I like and whatever happens happens and, hey this is a super fun game even if my team doesn’t win. That’s where I’m at now (2yrs in). Felicidades Pedro! o>
Same. I get them when I have zero attention on getting medals. Try for it during a grind and I have to play 7 battles during the off times to get one. LOL.
1. First match - Lucky Ducky is a horrible bomber pilot, among the very worst in the game. Your best bet was to go for the MIL base initially, then hunt him down, and then kill his bots. Your first match should have gone better, to put it mildly. You even had a chance to come back after squall line if you focused on killing his bots (there were only about 4 alive ) You had a fantastic heavy to kill the EF 131. Compare that to the 3rd match - you did everything you were supposed to do (you did not in the 1st). You did it so well that you provoked the human bomber to quit. That pilot is better, significantly better, than LuckyDucky. 3rd match was nothing short of a fine example. You showed a fine example that if you want bombers nerfed, you can do it yourself , a good heavy and a good pilot combination is a problem for bombers. You showed it without using a specialised HF. 2. It does NOT matter one bit what your combo was in your second match. Gentle Jungle and UAQVBN are extremely hard to beat regardless of tier that you face them. Saying that it is only because they have a bomber in their flight, does not do this pair of pilots justice. They always play together. You have a 1% - 5% chance chance to beat them. It does not matter what player you put across from them either. There only 2 flights of players (who are still active) in the game that I know of that can take them and win 50% of the time. 3. Th XF 90 is the heavy fighter that boasts the highest number of kills in the game. Most or all of the very highest scores in the game that are shown off at battle results screenshots at tier 10 with a heavy are achieved with the XF 90. The record of kills in a single game is also held by the XF 90. Given the high success rate of that plane, If I were you, I would give it more time for you to SPECIALISE IT, and to get better with it. It probably is the pilot and equipment, but not the plane. Top players absolutely use the XF 90 to do what they can to cap sectors, at the very least to help. From what I have seen , they absolutely go around and do what they can do to help in that regard. After nearly 2,400 battles that I have had at tiers 9 and 10, and counting only the tier 9 - 10s, the following holds true -- NO OTHER PLANE is more important than the HEAVY fighter at tier 10. They are not just powerful, but they are super important. They can decide which side wins and more often than not, the battle is decided by who has the better HF in the match, not by who has the better bomber. Good work, and thanks for the video.
Looks like RU-vid ate my reply?! In summary: I agree 100% with everything you said...except the last part. Even if it is true that a top heavy pilot will always beat a top bomber pilot, that's a terrible meta. It means if the heavy plays it right, they always win and if they don't they always lose. And that is compounded overall in the player base because of what you and I both mention here: playing a heavy "correctly" means playing it differently than any other plane on any other tier in the game. And few players are going to figure that out. When you wed this meta to the overall player base, the truth emerges (and this is borne out statistically): it is significantly easier to do well in a bomber than it is anything else. This stale meta, with its accompanying counter-intuitive game play, will persist until bombers finally get the nerf bat they deserve.
@@AytchZero You flew greatly , well done in your 3rd battle. You flew the heavy so well and you did your job so well that the human bomber was not only neutralised, but he also quit the game. Now, let's supposed that same human player wanted to play again at tier 10 and let's say he knew you are going to play the XF 90. Knowing Angus and my lengthy experience vs him, he would certainly switch to something that he can counter your XF 90 with. He would no longer fly the bomber. He would pick the Swift , if he had it ready. Then, if you lose, and you went again vs him, you would switch to something to beat the Swift. __________________________________________ As it is now, seems like, but not sure, but seems like paper , rock , scissors. The solution might seem to be found in bigger player base. If this game had a player base like War Thunder, with so many humans in the game, that would be a non-issue. But, in a game where destroying sectors is the priority, and then the very very few human players present, it is a combination waiting for problems If this was a game of only dogfights, with such a low low player base, everyone would settle for the absolute best dog fighting planes The planes are regulated by their function or role in WoWP In War Thunder, the planes are regulated by their initial design, not by their roles in the game. I don't think changes to bombers in the solution because human players can always solve the bomber issue like you did so well. The issue is the game itself, on a deeper level - low volume of humans and the planes getting limited by these roles that planes are supposed to be fit into. Mix those things in a game that is all about destroying sectors ... yep, a game that is not about dog fighting... Yeah, we get what we have -- WoWP of today. In War Thunder, your average supersonic fighter can be equipped with enough ordinances to destroy any base in the game. So not only is he able to kill other planes but also bases. The solution to that? Other players equipped with air to air missiles and other measures to take them down, in addition to the fact that everyone in the team is a human, with many veterans and experts on both sides That is true balance, as far as that issue is concerned. Some players fly the bomber types and others fly the air to air fight. War Thunder's problem is the problem that WoWP will suffer from if it was only about dog fighting -- the fact that the very very best planes for dog fighting are extremely few, and you will see them over and over again. Players not bothering to fly anything else in domination mode ( domination mode in WT is flying over a couple of airbases and killing each other) Well, you can say that no war was fair, right? Lucky Ducky is a prime example of a myth It is not super easy to do well in a bomber. Lucky Ducky won that match because you did not do a lot of what you should have been doing AND he had TWO veteran bots on his team, you had ZERO. Lucky Ducky is extremely easy to beat when he is by himself. Now, if we talk about Sniper Son, that is a whole different game. HE IS GOOOOOD.
@@AytchZero Also, thanks for the respectful chat, thanks for not calling me names and so on. I edited my response. Some things were missing. All the best to you
@@naldebol I agree the game would look completely different than it does now with a full player base. But we are not going to get that at this point so it would be best to make changes that create a balanced game now rather than changes for the game we hope to have. You bring up Lucky Duck, but I think that is exactly the point I am trying to make. Lucky Duck doesn't need to be a super pilot to win that game. He wins by default, every time, *unless* I play my heavy in *one* particular way, a way that is contrary to the design of the game elsewhere. (It also means - secondarily, that only one of us can have fun in a given match - him or me!) But that's not the real issue. The real issue is that to win, I have to play a very narrow game. Because of the bombers extreme power levels, there is no wiggle room in how the heavy plays. That is poor game design, particularly in the tier that you know your players are going to come back to over and over again. But if you change the bombers, bring their ability to cap in line with other classes, then the meta breathes, and the games and gameplay become more varied. Win Rates are no longer 85%, etc. That is my hope for the future of the game, anyway, and I think it starts with changes to bombers. You are welcome to be here and to voice your opinion. Can't say I always agree, but I thought there was so much we did agree on this time that it was worth trying to find some common ground. 🙂Good luck and good flying!
@@AytchZero Let's try to be intellectually honest about what happened in the match ( I will present supporting evidence) -- Lucky Ducky is a bad bomber, and you, not him, you should have won that match. He did not win by default. He won because A) You did not do your role, you did not play according to your role. You only played according to your role in game 3, your 3rd match. You said you can win if you play in a particular way. That’s correct, the way that you should play the heavy is according to the role of the heavy - you must kill bombers. You score high and you get chevrons by killing bombers. I heard you say before that you agree with the chevrons having more importance than the points themselves, because chevrons show you been doing your job. Well, you did your job in your 3rd match. You did not do your job vs Lucky Ducky. Not only did you not do your job vs Ducky, but you also did not pay attention to the map and the circumstances. You were oblivious to the fact they only had 4 planes left, and you could have won also by just killing them. B) The other factor which help produce a result of a win for Lucky had nothing to do with what plane he was flying - he had TWO veteran bots, and you had ZERO. An obvious disadvantage to you that was placed there by the game server. So, based on the footage available, and based on what actually did happen, what you did and what you did not do, seems to be that the fact is established -- he did not win just because he was a bomber. ________________________________________________________ If you say only one of you can have fun in a match, then it is great to know that in game 3 only one of you had fun, and that is you. You were having fun. The guy you killed over and over (because it is your role to kill him) he did not have fun. He quit the match. _____________________________________________________________ I am trying to understand you, brother. You desire that the ability for bombers to destroy sectors be nerfed. Do you know how fast a heavy can cap a mining plant starting at tier 6 and all the way to tier 8? If you do not know, take a guess. Write in your response how fast you think a heavy can take a mining plant starting at tier 6 and include all the way to tier 8. When you write the time, tell me if you are guessing. I want to know how much you understand the game. You may be requesting some changes to the game without actually knowing the game as well as you could be. _________________________ The problem is seeing that the game has given you what you need to neutralise bombers and help you win games vs bombers, but you want a for profit company to spend resources to solve an issue for which there already exist a remedy. You used and exercised those resources in a fine way in your 3rd battle. Kudos to you. I also heard feedback from two top hall of famers after they watched your video. In a brief summary, here it goes -- Your first game, you showed you did not know how to play a heavy In the third match, you finally figured out how to play a heavy. But that is your role regardless of tier. You must kill human bombers at low, mid, and high tiers. Your role is the same. ____________________________________________________________________________ Now if you want a game of only dog fighting, you either have to ask the developers to change the game, and then later deal with the fact that to be competitive you will have to limit yourself to playing certain planes, the best planes for the fights, or, you can try War Thunder, which already suffers from that problem for competitive reasons. War is not fair.
F2H: Miss me yet?😂 Just added the F2H and I like the feel, the maneuverability. This plane I probably won’t ever get.. taking away maneuverability to this degree is hard for most of us to deal with. Think that’s why the following are so hated: XP-72, Swift, Fw 252.. Always enjoy other people’s take on as many planes as possible, Thanks👍🏻
You may be on to something - I skipped the XP-72 entirely, the only time in the game I've done that. I do enjoy the FW 252 though. Maybe just because it plays more of how I think the FW line should play in general!
yeah...you hate it, flying the XF-90 OR you are being hated for in the game by toxic players (in Eu server ),who think you should master your new plane from the first minutes,hehe.
@@petrifin Yep! NA is a little more forgiving, but there is always pressure to do well in a plane from day one when you know how good it could potentially be!
do you not use the zoom function or does the replay just not show it because its necessary. also the fx-90 can out speed everything, play smart and nothing can touch you. once its mid game i just zoom around hitting all the damaged planes over the map not that it can kill in one pass providing you get them on a decent path
@anthonyprole5516 yeah that is what I am learning is the best way to play this thing! Once I did that in the 3rd battle things went smoother. ETA: I missed the Zoom comment. I rarely zoom in. I have the colored tracers mod to offset this and I like having the better situational awareness tbh. I've found this to be true in most games (I have the x16 and x25 Zoom turned off in Tanks for example).
Not even a player anymore, but I still remain subscribed to you for whatever reason, even if I don’t watch many WoWP videos anymore since I stopped playing. Instant like for the Lindsay Ellis reference and meme in the title.
@truekiropfan8329 well bless you for sticking around and thank you! It seemed appropriate. 😄 I am going to put up some War Thunder / Metalstorm / Tarkov videos soon here just for a change of pace. Maybe one of those will catch your eye!