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Theory: Efficient planning for modular environments 

CG Cookie - Unity Training
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3 окт 2024

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Комментарии : 56   
@PolygonAcademy
@PolygonAcademy 5 лет назад
nice talk :) planning your environments is so important, thats why pre-production is such an investment at a game studio. especially for the massive open worlds we were building during my time at Ubisoft. Pre-pro could last 6+ months
@sans-self
@sans-self 10 лет назад
I've paid for tutorials that are no where near as good as this. Thanks for sharing...really helps join the dots & give an overview of the entire process.
@mayurhedau5930
@mayurhedau5930 4 года назад
This content can easily be paid but you are sharing it for free. Thank u man
@ChromaticaForever
@ChromaticaForever 2 года назад
I just wanted to thank you in advance for creating this wonderful video. I am planning my final major project for my university degree and wasn't sure how best to create a modular environment, now I feel more confident than ever to go forth with the project! Thank you again!
@myxsys
@myxsys 6 лет назад
This is the best environment tutorial for modular game assets I've come across so far. So glad to learn method 1 technique for beginners
@gamedevr4381
@gamedevr4381 8 лет назад
Terrific explanation of different approaches with the advantages and disadvantages of each.
@unitycookie
@unitycookie 11 лет назад
Modular environments are used in many games, being modular is anything from the basic atlasing we demonstrate here, to re-using assets to make bigger assets. There is a video somewhere showing how modularity was used in the mass effect series though I do not recall the link. In the future we hope to have a modular practical demonstrating how modularity can be used in high end games to cut down production time.
@unitycookie
@unitycookie 11 лет назад
I would recommend grabbing a copy of pro grids by sixbyseven studios, it allows incremental snapping in the unity editor, otherwise you can input a number into the transform box to move things in specific increments.
@bunnybreaker
@bunnybreaker 5 лет назад
I just learned so much. Also, I can't believe I've been sleeping on vertex colours. God damn, thanks.
@jaze_ph
@jaze_ph 4 года назад
Thank you for this. This free tutorial is gold.
@bzsgzs
@bzsgzs 10 лет назад
this is SERIOUSLY GOOD!
@DanielACosta-ev3hj
@DanielACosta-ev3hj 6 лет назад
Great tutorial!!! Thank you! Im really happy to find this content, thank you!!
@Maxwelldoggums
@Maxwelldoggums 11 лет назад
It does, you can hold the "Command" key on mac, or the control key on windows (I think) to snap objects to the grid while translating them.
@asdraban
@asdraban 9 лет назад
This is what I was looking for! Thanks a lot!
@Entropicnin
@Entropicnin 2 года назад
Exactly what I was looking for, thanks!
@selltheworldgames
@selltheworldgames 8 лет назад
Dude you are amazing I loved this video.
@TheFailxsafe
@TheFailxsafe 9 лет назад
really helpful tutorial! pls make some more :D
@jimmysgameclips
@jimmysgameclips 11 лет назад
Sounds great. Also I did read a really interesting paper on the subject by lee perry smith that's floating around somewhere
@chucksneedmoreland
@chucksneedmoreland 9 лет назад
Good tutorial, absolute gem, thanks
@paranorai
@paranorai 9 лет назад
this was really helpful and well structured, thank you very much! :)
@suyatzokohong3746
@suyatzokohong3746 4 года назад
this is a good sharing about game environment building
@RH3D
@RH3D 8 лет назад
This helped a LOT, thanks
@erik9817
@erik9817 7 лет назад
Epic. Can you talk about texel density? What grid settings do you use for modular level pieces?
@XINTSUAI
@XINTSUAI 11 лет назад
Great vídeo! Thanks!
@caglayangursugokbulut9664
@caglayangursugokbulut9664 Год назад
The best one !
@CianMcsweeney
@CianMcsweeney 11 лет назад
To create a building is it realistic to create walls,windows,roofs etc seperately and putting them together in unity?
@ChillieGaming
@ChillieGaming Год назад
How's the progress 9 years later?
@harrysanders818
@harrysanders818 6 лет назад
One of best explanations on the process so far! Thanks a lot lot lot! What I still dont get is how you would get an even texel density across all your objects when you layout your textures in squares like that. I mean if you model and unwrap your pieces they need to take up a certain amount of UV space to match a certain TD like say 256px/meter. I see this would be fine when you have a model thats exactly 1x1 meters. But when you have an object that is for example lets say 1,5 meters wide and 3 meters high, or lets say a relatively small object like 0.25x075 meters, how would you be able to texture that with even TD when all you have is jus a square section of your texture being 256x256 pixels ? o_0
@CrackedTubeGamer
@CrackedTubeGamer 5 лет назад
You do it with the uv's, You just over lap the uv's where needed provided the textures are seamless.
@ryaneden4604
@ryaneden4604 8 лет назад
Would i be able to import these scenes created in blender into Unity
@jimmysgameclips
@jimmysgameclips 11 лет назад
Awesome vid!
@GuitarSlinger2112
@GuitarSlinger2112 11 лет назад
Unity doesn't come with a grid/grid snap feature???
@dzejli
@dzejli 11 лет назад
Thank you ;) great video
@ryaneden4604
@ryaneden4604 8 лет назад
How do you get those damaged textures or dust textures to paint on the road?
@RH3D
@RH3D 8 лет назад
at 30:52 can someone explain to me how you tile the red brick texture, for example, on a wall without getting the other images from the atlas on there?
@twitte0king
@twitte0king 7 лет назад
does this atlas method still hold up for AAA open world game now? (ps4 xbox one)
@GuitarSlinger2112
@GuitarSlinger2112 11 лет назад
:cheers:
@jimmysgameclips
@jimmysgameclips 11 лет назад
I'm curious as to what games you know of that use modular design method 1? I suppose you wouldn't find it so much in AAA games but in smaller games you might?
@ChillieGaming
@ChillieGaming Год назад
Modular workflow isn't something new. It was always around even in 2d era to create tiles for the game background or other sprites
@Danuxsy
@Danuxsy 11 лет назад
Unitycookie this is an important thing, how can we make assets like walls and floors and then put them togheter in unity in a grid like way?
@ChillieGaming
@ChillieGaming Год назад
How's the progress 10 years later?
@Danuxsy
@Danuxsy Год назад
@@ChillieGaming lmaaoo this vid garbage, I made no progress, no game or anything, it was all for nothing!!! anyway...
@ChillieGaming
@ChillieGaming Год назад
@@Danuxsy Can I ask why u left game development?
@Danuxsy
@Danuxsy Год назад
@@ChillieGaming I was never in game dev, I was 15 yrs old when I made that comment and it was just a hobby for me, a fun thing.
@ChillieGaming
@ChillieGaming Год назад
@@Danuxsy k
@JaeLee83
@JaeLee83 11 лет назад
Nice
@TheBlackbirdii
@TheBlackbirdii 11 лет назад
is that on blender ?
@ChillieGaming
@ChillieGaming Год назад
Yes
@witchlynproductions753
@witchlynproductions753 5 лет назад
"Look for research"
@jimmysgameclips
@jimmysgameclips 11 лет назад
Cool, thought it'd just be mobile games
@TheTimeProphet
@TheTimeProphet Год назад
It was good up until you mentioned Blender and then I turn off LOL.
@ChillieGaming
@ChillieGaming Год назад
What u mean? Blender can achieve the same level of quality that you get in Maya or 3ds max
@TheTimeProphet
@TheTimeProphet Год назад
@@ChillieGaming Hate the interface. I mean lack of interface. Been using Max for 20 years. Tried blender a few times, but hated it every time.
@ChillieGaming
@ChillieGaming Год назад
@@TheTimeProphet Its kinda weird you know why? Most blenders users tried 3ds max and maya and didn't bother to touch it again due to how awful and outdated the UI looks. And same goes to 3ds max and maya users who touched blender and never touched it again 😂 I mean use whatever 3d app suites you the best. Blender has got changes to its overall design and UI and there is even an option in blender to make the UI similar to Maya.
@TheTimeProphet
@TheTimeProphet Год назад
@@ChillieGaming I don't much care for Maya either. I am doing fine with 3ds Max. I won't be switching anytime soon.
@affectreflect
@affectreflect 5 лет назад
Amazing..Still gold
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