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In this video I break down how you can use a few simple pieces built in 3ds max to quickly flesh out modular environments in unreal engine 4. I break down my asset creation process and give an update on the scene, which is now past the old greybox layout.
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About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.
22 июл 2024