As a brawler main I only can recommand you to play only one or two moveset you already have enough to learn (combo game, particular situation ect) and don"t need to learn how to use every special move in addition
While I do agree with this my goal for this series is to learn more about the game and if I only played with one moveset I would have been missing out on what is possible with the character. I wouldn't have found out how good Soaring Axe Kick is for example and when it's appropriate to use that move over other Up-Specials. If I were to continue to main Brawler I agree that I should only focus on one moveset.
Love the use of Miitopia battle music. Makes me want to play it again. Also I love the Mii’s and Mii Brawler did become my main next to Link. Love seeing videos of Brawler being used.
Which set do you like to use and why? I play brawler as a secondary to help with matchups samus struggles with (the same ones link does for the most part) and I've tentatively settled on 2312. The idea is that you have this fast, powerful attack that deals ~20% damage and kills off the top at a reasonable percent but is unsafe on shield, but you ALSO have a decently fast, moderately powerful command grab that deals ~20% damage and puts you in a bad position, with axe kick as a fairly reliable tool for those close quarters scramble situations that will almost definitely arise with an aggressive playstyle shared between you and your opponent and feint jump of course because suplex sucks for horizontal recovery and there's not much to be gained from counter throw (especially not head on assault!), and simply going for the kick (or even the stomp) in neutral can work well as a mix up once or twice per match
New Character Crisis Dropped! Also, I secondary mii brawler and he was the character I learned the game with. I’m so glad you get to use him! I run 2332.
Cool stuff. I like the comment about mpunch to snuff out jumps out of shield. I've picked up brawler recently and I think that I like mpunch over shot put, since the latter seems forgettable in half my matches while the punch can always take (or lose) a stock.
A few things about brawler i feel needed touching on; suplex does 18%, not 15 like you mentioned, though i imagine that could've just been a slip of the tongue, and also the other reason people don't use onslaught: the move uses set weight, meaning the main thing that affects how well it kills is fall speed. Fox, dedede, and greninja live forever, but it absolutely obliterates peach, samus and yoshi. Idk why they decided to make it like that but.. it's just another can of worms that makes the move even harder to master
Honestly I've been having one of these myself looking all over to see. I began with Fox only back in melee, and didn't play ever until ultimate came out. To my surprise I tried Isabelle and worked out as my first actual main, however I felt. Missing. So I turned to the mii's. I liked they're diversity and how much the gameplay changes with every moveset you use. And STILL I feel missing, so I then tried Sheik, duck Hunt,, Didi Kong.. Etc etc. I still haven't really found someone I wanna use.. Especially as my friend(and rival) is such pro like after me xD
Lucas is a character I've been interested in for this series. He's potentially a very underrated character and I'm curious what it'd be like to main him.
@@icymilesit wasn't the hardest thing to do. I created a one stock ruleset and controlled the other character to SD. I then held a direction on the d-pad to get the specific win animation I wanted. Then in the editing I just went frame by frame to put a new character in. I'm glad you enjoyed it!
Mii brawler is quite the silly specimen, and definitely high potential. I think the reason that no one has had that much success with them is because of how complex they are in advantage state, while played optimally they can kill extremely early, if you miss an opportunity you’re not getting any kills until around 140%
as an avid counter throw user who also knows the hitbox, it's an incredibly good anti air option and enables you to be tricky when playing around platforms. If only it could be used on the ground so I didn't have to buffer it out of a short hop all the time...
I like your bit on the specials. Aside from maybe counter (seriously, why does it need incomplete coverage?!) it seems like a lot of the moves are better than I gave them credit for. I always saw burning dropkick as a meme attack just like falcon punch. Nothing you'd use in a serious match. I don't have the patience to give every character a chance to be my main, but maybe I could give every special a shot.
Oh by the way I think I (me personally, ofc this doesnt apply to everyone) would love if you skipped the moveset explanations outside of really strong moves and general gameplan and you told us what you think actually is important with the character if you wanna infodump. For example, I dont care about what the specials do, but I do care about more in depth reasoning for idk, archetypes the character beats, strong points and weak points more in depth, and then I would straight up jump into the montage and center the video around the tournament part rather than the moveset and montage, I would think of those as add-ons rather than like, half the video. Still great content tho
I appreciate the feedback. I decided to talk about the moveset for Mii Brawler because it is such a big part of his kit. For other characters I definitely try to focus more on the strategy behind them rather than discussing moves.
If you are going on a tournament, like major level. Here is in my opinion the moveset you should use. Shotput: The projectile goes on an arch, which makes it way easier to hit offstage unlike marios fireball; it does 18% if not staled, which is amazing for getting offstage kills. Suplex: Does lots of damage, can be spammed until 60%, and has a kamikaze option on most of the cast. (It kills recoveries that dont go vertically high, such as marios, the links, etc...) Thrupper™:Pretty self explanatory, its vertical recovery is the second best, down throw is great and up air chains are hard but broken. Feint Jump: It comes handy as a third jump to lack for Thrupper™ and suplex. The only matchups that you would need to change characters would be dk, mario, and every other character with a fairly simple to hit and effective spike, sourspot is not a problem cause it would still kill in most cases. Aldo, CHEESE.
To be fair, mii brawler in patch 3.0 is a far worse character than he is today. Less safe aerials, thrupper sucked, and overall less kill potential was really bad for him
brawler is a very strange character. He has the basic gameplan of bair, upsmash and dthrow thrupper that makes him a solid threat with good options. But the issue is that that is a false skill ceiling. In order to make brawler feel like a top 15 character youve got to be able to full momentum nair and hit IDJ upairs consistently. Both of which are totally doable to hit in tourney consistently, but the technical gap between the basic way to play brawler and the top tier way to play him is so different that many players just never bridge that gap. Brawler goes from a very easy character to an 8/10 difficulty character in order to cash in on all his tools.
And none of this is even delving into the depth his alternate move sets can have. He's a very rewarding character simply because you can spend a long time learning all the intricacies of him.
Ya, and the cool thing is you can change movesets without it counting as a character change. So counterpicking based on stages is more viable even in character first tourneys. @@TuesdayTastic
I run 2332. This gives you multiple fast kill options off the top, a command grab to quickly rack up damage and get opponents on platforms, and a good recovery. It’s kinda stupid how well it works. And if you’re struggling with projectiles, you have nair and feint jump.
I agree, small amount of startup and end lag is great, but it has so many downsides, like it having the smallest activation window, that it's not worth it using Counter Throw competitively, but it is hilarious pulling it out with friends just to mess around with them
@@TuesdayTastic i did, which is why im questioning it, because i know you could charge up burning drop kick in 4 to get extra distance and power, but can you not do it in ultimate
I think Falco would be a good choice because he kind of plays similar to Peach with a touch of death combos also I main him so I guess there's a little bit of bias