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Fun fact: the stages and music feel so depressing and lifeless because this game takes place in purgatory. That's why the final bosses are in hell or heaven.
@@Mr.06_ The user isn't wrong. There was a limited print full color manga that told the story of why this game is. It's... utterly insane, and yes, all the fighters taking part (with a big question mark over Demitri) is that everyone's dead and fighting in some afterlife tournament.
Another Fun Fact: There are hidden mid boss battles with two different characters. Each one representing each brand and otherworldly afterlife realm. Athena from SNK represented "Heaven" and Red Arremer a.k.a. Firebrand of Ghosts n' Goblins, Ghouls n' Ghosts, and Demon's Crest (SNES) fame represents "Hell."
This game is notable for giving street fighter characters more actual character in one game, than they ever recieved throughout the whole series up to that point. Capcom is much better about it now.
One thing I loved about SNK is the character-specifc dialogue between characters between matches. Such a simple and great addition that I wish Capcom swould have adopted.
Dan was your mid boss. There's six possible mid bosses: Dan, Demitri, Zero, Mars People, Geese, and Goenitz. And yes, that was bad end. I forget the exact requirements but there are two possible final bosses after Shin Akuma/Serious Mr. Karate: Red Arremer and Athena.
@@VillainForACause You can lose a round, just not a match. The EX KO requirement is only if you want to fight Zero/Mars People. For a fight against Athena, you just need to always win a round with a special move, and for Red Arremer, you at least need one KO from chip damage.
I don't know man... for some reason this game always stuck with me. The somber music, empty arenas and the desolate atmosphere... Back in the day I heard rumours that this was supposedly afterlife, so those rumours only made the atmosphere that much stronger (I wonder if this was ever confirmed?) I really dig it overall, it's kinda like Sonic.exe of SNK games.
Yep. There was a very limited print manga (I think actually Chinese-made!) that made it to the States. The story was indeed ULTRA trippy and the biggest made point is that the world got ended to hell (because of Bison...) and everyone's supposedly dead, hence why a lot of the backdrops are post-apocalyptic.
I played way more of this game than I probably should've. Those were unsure times for SNK stuff and each game felt like it'd be the last. Rough times being an SNK fan.
in addition to regular Supers each character has a special type of super called Exceed which is what that flashy move Iori did is. They dont require bar but you need to be at below 50% health. Also you only get to use them once per full match. They hit pretty hard, usually dealing half a lifebar's worth of damage or more with the exception of Ryo and Zero's, which deal little damage but have additional effects
The sheer amount of sprite work put into this game by SNK is outright the best thing I've seen in a 2D 1v1 fighting game, it's so charming and seeing Capcom characters share this style is a blessing. Mars People and Zero are my favorites.
But they also did more, they're just stuck in Neo Geo Pocket (and one in DS). SNK vs Capcom TMotM is I'd argue the best iteration of the crossover, and then the card games.
I remember as a kid on a trip with my parents I found Capcom vs SNK 2 for PS2 in a store. I was not allowed it at the time, but the crossover still made me think of it later. Then, I found a game I thought was the same, but it was SNK vs Capcom, did I know it was different? Nope, but did I buy it and love it? Yes. Just a random memory.
I love the select screen music, it's hella serious. The SNK roster is really good, with more obscure choices like Shiki, Mr Karate, Genjuro, Earthquake. Capcom roster is way too Street Fighter as usual. I'm glad they had Demitri, Hugo, Tessa tho, but I just wish they had a bit more obscure choices than that.
Ugh. I don’t wanna fight any more. I’ve got a concussion, my arm is broken, I’m bleeding profusely from my ears. Please let me go home. Announcer: *THERE IS NO ESCAPE*
i love this game , this game was super popular here in Brazil (SNK arcades are popular here , sometimes even more popular than capcom arcades), i remember this game having a lot of secret characters , violent ken was my main , this game has a lot of broken characters, like geese, goenitz, athena ,red arremer , serious mr karate, shin akuma,etc.(serious mr karate and shin akuma have infinite supers)
Despite the fact that many criticize him for the strange gameplay, I have to say that they did their best as in the sprites, which have a lot of detail, the voices of the characters, the narrator is very cool and the exceeds are too great, the post apocalyptic scenarios, I quite love this game for its level of detail
Just wanna give some overdue props to Mr. McMuscles for just being a super knowledgeable dude. Always dropping quick references and nods without hesitation .. Respect.
Honestly this my favorite of the SNK VS Capcom series. In fact i liked the sprites and stages. Its suppose to have that post apocalyptic scene too which is why the stages seem all weird and what not, but it does work for me. Also SNK didnt make any money off of the CVS games because the deal was each crossover title made by the company who made it gets all the money for that title. So since Capcom made CVS 1 and 2 they get the money and well SN K being kinda obscure as they are here in the States and in Europe as well, of course made little to no money off of SNK VS Capcom Match of the Millenium (For NeoGeo Pocket) and SVC Chaos. I dont even think SNK made much off of the SVC Card games for NeoGeo Pocket and Nintendo DS either. So thats pretty much why SNK didnt get any of the money for CVS 1 and 2.
@@I_still_shoot_neighbors_4_fun Sometimes I feel like it's having to physically fight a Minotaur. To get the real bosses you have to do these things... Athena Do not lose a single round of the first seven battles (the eighth does not matter) Do not win any rounds through block damage. Red Arremer Do not lose a single round of the first seven battles (the eighth does not matter) Win at least 5 rounds with a special move or super combo Defeat at least one character with block damage.
SVC Chaos has the pretty standard SNK mechanic of canceling any move into any other move when in Maximum mode. Almost every character has a pseudo infinite. In Maximum mode every time you cancel it takes a chunk of the Max meter. When the meter almost drains, you can top it off with a super move. In the beginning of the Iori fight, the white flashes you were seeing was him guard canceling to get plus frames on you. That crazy combo he did in Max mode was a bunch of canceled special moves. The funny thing is that the guard cancel and max cancels have the same little white flash. You said every character has 3 supers but they also have a hidden Exceed critical art they can perform when they lose their yellow health bar and it cost no meter. You can tell the exceed CA's since the screen flashes blue.
Loved this game back in the day. Geese and Kasumi were my favorite characters to play. It's also great that this has characters from not just the KoF and SF franchises.
Aw man, I loved this game. Fighters were the main staple of my group of friends, and in 99% of them I was definitely the weakest; this was the 1% where I dominated. I honestly think the speed and chaos of the game compared to most fighters played to my strengths more than more methodically and slower paced games. I mean, hell; I can't remember the basic inputs for moves in a fighter I played a month ago, but when Matt mentioned at first how he couldn't remember how to do Buster Wolf with Terry, I immediately responded with, "Two quarter forwards and punch", and it's been well over a decade since I last played this.
This game brings so many memories, I love the soundtrack and dig the story, but men, this was a bumpy ride. Weird stiff controls, plain stages, boring display... Still has a place in my heart.
I remember playing this at my local Tilt in the mall along with mvc 2. The MvC2 guys would never hold back on me which forced me to buy the game lab tf out it at the age of 14. I remember when I beat one of the guys for the 1st time all I could remember was this games music blasting in the back ground. Love this game to death.
I noticed you said something about when you get your lvl 3, I had no idea as a kid what that was either until literally in my late 20s when I found out there was a competitive crowd for this game. It's like taken from a kof games max mode and let's you cancel in just about every move into something and into specials. This game is freaking nuts and high lvl ppl playing this games is crazy lol High lvl Sim in this games is so cool to see.
If there happens to be a part two, try to get the SvC Super Plus bootleg ROM. It adds all the boss characters to the regular selection screen! My personal favourite is Violent Ken's Kuzuryu Reppa.
Max has just played SVC CHAOS today on his Dan Legacy! He fought Violent Ken & Shin Akuma as his bosses. Max has played SVC CHAOS several times 1. SVC CHAOS BOSS RAGE: Violent Ken & Shin Akuma bosses 2. SVC CHAOS TERRY LEGACY: Violent Ken & Shin Akuma bosses 3. SVC CHAOS KEN LEGACY: Violent Ken & Shin Akuma bosses 4. SVC CHAOS DAN LEGACY: Violent Ken & Shin Akuma I feel Max should play SVC CHAOS one more time to get Orochi Iori & Serious Mr Karate as the final bosses for once
Ohh boy, I played this a lot. Terry is actually really good, Buster Wolf is really fast, works great to punish whiffs, pretty sure the first time I made it to the true bosses (Athena or Red Arremeer) was using either him or Shiki. When it comes to the stages, yeah, from 2001 forward after the original SNK had died off and was revived thru Playmore the games didn't have the best visual presentation it started to improve around the time Neo Geo Battle Coliseum and KoF XI came out. But as far as Art of Fighting 1 SNK did some amazing backgrounds, just Mac's Bar in AoF1 had a lot of detail and a great mood to it, it peaked when KoF96 came out I'd say the last game with great stages on the MVS hardware was KoF 2000. There were lots of games in between like Samsho 4, Last Blade 1 and 2, Real Bout. It was a pity that SvC Chaos and KoF 2003 were rather lacking (apparently rushed if I remember correctly)
SvC gives off an eerie vibe.. it may not be that popular but it was pretty damn good for it's time especially the way they did the Capcom fighters. I guess it's mostly the fact SvC takes place in purgatory...
I still have all eight volumes of the SvC comic on my shelf. Not necessarily my proudest set of purchases, but if I ever need a laugh, they do the trick! Some of the art is fairly decent, as well!
There also seems to be guard crush, and apparently you can guard cancel as well by doing hp and HD on block at the moment of blocking. I also read that there is some super armor on certain moves. Guard cancels cost one bar of super so be wary of that. Also apparently something that happens when you are in Maxium it makes certain moves that are not normally supercancelable available to do so with some exceptions of characters who literally just cant (rip sagat and earthquake) hope this helps I'm a longtime fan of your videos!
I've no idea if the video creator is still looking at comments or not... Game was the way it is due to the shuffling of people around after SNK went bankrupt and got bought under Eolith (and bought back and merged with Playmore for a while). This deal wound up being rushed and really needed a TON of polish, as there's some meat there in gameplay, but the bugs and some of the jank makes it all feel really...REALLY budget. That said... There's supposedly a hacked emulated ROM that unlocks all of the secret characters to use from the get-go. One of the defining (and busted) systems with the game is their "Max" mode...build your Super meter past level 2 and you'll get a MAXIMUM charge that slowly drains down. Using supers take a small fraction, but the biggest deal of being in that mode is being able to special-cancel ANY ground move (effectively making a halfway Custom Combo ala Street Fighter Alpha games). The characters most able to take advantage were REALLY good. That said, the other system the game had was Guard Cancel Front Step (or GCFS). People who played it derided the mechanic at the time, though insanely enough feels like a ghostly archetype to Street Fighter 4's Focus Cancel. All you had to do WITH METER was while blocking, double-tap forward (towards opponent) to initiate an invincible dash. You can IMMEDIATELY attack afterwards, and especially if your under MAX mode, turn that into a nasty combo. It made offense in versus... strange, as anyone can turn the other person's offense upside down unless THEY had Max mode to prevent it by special-canceling (via attempting a reversal if other person used GCFS). What the Iori CPU did to you a couple of times demonstrated a bit of both. Also, EVERYONE in the cast (one that Dan and Iori tagged you with) has a powerful once-per-fight super called Exceed. When your life bar goes to the 2nd one, your character name flashes. Only then can you do the Exceed super move to do REAL GROWN MAN DAMAGE. But it's once per fight, so once it's used, you have to win (or lose) the fight against the opponent and wait until the next fight. And to even have a chance at fighting Red Arremer OR Goddess Athena, you have to beat more than a few characters with Exceed moves and NOT lose a fight. KOing characters in your first group of fights determines the sub-boss secret character you'll fight (Dan or Goenitz are the default if you don't do anything special), and continuing to win with more Exceeds will eventually net you a chance AFTER the Shin Akuma/Serious Karate to go against the true final bosses. However, that fight is a one-shot, period. You lose in heaven or hell, it's instant game-over. Last minor tidbit: Someone must have had a hatred of throws being used, because while throw commands are with two buttons, WHIFFING a throw actually drains part of your meter!!
No Roll indeed, but dashing while guarding is possible. And of course it's opening a whole world of crazynes cause you can cancel this dash with a special. You can press LK + HP while guarding for the same result, under the basic button configuration.
11:39 so when your meter gets to max lvl you're able to cancel special moves into another like kof2002/13's max mode which really lets you do some cool combos even with the sf crew.
I love this game despite the bland backgrounds, I believe the Red Arremer from Capcoms Ghosts and Goblins is the secret final boss ? I have the full set of the English translation of the comic somewhere ? I can’t remember much of the story, it was a bit confusing, the characters or their doubles crumbled to dust after being defeated, all a bit weird ?
Check out Wrestling with Gaming’s recent history of Neo Geo and Top Hat Gaming Man’s history of this game to get a better insight into why this game exists and who Playmore actually was. Truly fascinating background.
*Looked at Shiki* Mai meet Marvel's Psylocke = Shiki. Despite this suspect of Shiki's concept. At least this game is fun and embrace their eccentricity nature.
Totally agree with the spritework comment. I normally prefer Capcom fighters but, in these crossovers, SNK did so much better with Capcom's characters than Capcom did.
With the full roster, Instead of Morrigan, Demitri was the Darkstalkers rep for this game, also Zero also showing up, and I think the first version of Violent Ken?
1:00 ....no. There was a manhua? The only such thing I remember seeing in the US at the time was the Digimon Tamers adaptation, and that was.... certainly a thing.
I remember when I bought my first Xbox (I was mainly a PS2 owner, at the time) and I bought SVC Chaos along with Ninja Gaiden, and Need For Speed Underground 2 as my first games for it. Those were good times. I also remember when SVC Chaos came out in arcades (obviously before the console release). For some reason not too many people at my mall (maybe because I got there before the crowd got there) didn't really play that game. But, it isn't bad. Like Matt said; it's mainly that the stages are bland. The roster was on point, though; along with the proper moves and super combos in place. It's not the best but, it's definitely somewhat of a solid fighting game.
This is the one arcade machine I own. Theres a bunch of secret characters as well with the most annoying and difficult password system that you have to enter in the short timed character select screen.
Swear some of yall bugging. This game is fire. Still play it on my og xbox. Something about it feels very “official” arcade fighter to me. They used to have the machine at the arcade in the mall I grew up in and I met some really good friends playing this.
I was very hooked on the Capcom Vs. series when I was a teenager, but sadly this was the only game that I couldn't get into. And it wasn't because it was made by SNK, although I always preferred the Capcom's fighters. The sprite work on the Capcom characters was truly great (kinda closer to the CPS1 era) and we had some very unusual characters there like Zero and Mars People from Metal Slug, but at the same time it also felt needlessly hard and not so enjoyable to play. I actually boot it from time to time with Kawaks, but end up playing something else there instead.
18:14 The sub bosses are: 1. Geese 2. Mars People 3. Goenitz 4. Zero 5. Demitri 6. Dan The semi final bosses 1. Orochi Iori 2. Violent Ken The final bosses 1. Serious Mr. Karate 2. Shin Akuma The secret bosses 1. Athena 2. Red Arremer
11:56 "Iori, you're NOT the final boss!" Not regular Iori. OROCHI Iori on the other hand is a boss character. He is one of the two semi-final bosses with the other being Violent Ken
Bad it may be, in 2005, I wanted to support SNK, but Ben Herman and his bosses were just to stubborn refusing to release for the PS2 just because in their imaginary head that it should cost $50, and how that turned out for the XBox. It would have bought is if it was on the PS2 for $25.