I will defend BBTAG to death because it was my gateway into this genre. I played UNI, CF, GGST, hell even Skullgirls thanks to tag introducing me to the FGC, and I still have more fun with this game than any other fighting game with my friends. I also absolutely agree that it's not a blazblue game.
Dead set. BBTAG is the best noob game, it puts other games to shame with its learning curve. Autocombos in Melty, stylish mode, none of it compares to the way bbtag incites a noob to gradually build their skillset.
@@jamieeccleston2988 I agree with this 100 percent. I never really understood how most fighters worked until I played bbtag. The fact it's so streamlined makes Learning new stuff so much easier. Especially since most of their auto combos give you a general idea how the character is actually used if you do a tiny bit of digging. It's a really good game to just play on and off. Kind of like going to Mcdonalds
it's genuinely a wonderful game. it's something you can hop in with friends and play with no in between and explaining way too much stuff. the skill ceiling is also really high
BBTAG is one of the few modern fighters that sufficiently allows for player expression. The cross combo system with multiple assists is the best tag mechanic. The majority of players failed to reach a level where they were at least competent at using it, so that's why everyone calls the game a beginner friendly fighter. The reality is that this game is the dirtiest thing since mvc3 and I hope people will realize how fun it is when rollback comes out.
You know, as crazy as bbtag is this game was the one anime game that made me learn how to actually block. Going back to other games and the mixups feel super weak compared to have a persona launching a full screen laser, the dude trying to crossup while summoning his partner and other stuff like that. Also it has my one and only waifu Yumi so it is a 11/10 game for me
There was also the DLC nonsense with half the roster being locked behind a paywall, Blake and Yang not being in the base game, and some of those paywall characters being in the base game, albeit in an incomplete state, as opponents in the story mode or just sitting in the game's files.
It is nearly impossible to remove neutral from any fighting game even BBTAG as long as counter-play exists for supposed "neutral skips" neutral exists (we live in a post team scythe meta). I would argue that in a game like BBTAG neutral becomes even more important because losing neutral can lead to TODs, sandwich setups, and other horrible situations. Don't get hit, and don't lose neutral.
The neutral in this game is pretty unique in that it’s more of an obstacle course trying to Bob and weave through different characters massive threat ranges and beams and stuff where one hit can lead to 50% - 100% of your health bar. It’s honestly great tho lol
Death combos in BBtag are way easier than any death combo you can do in P4AU. Getting hit with a Shadow Yukari death combo is crazy and not easy to do, but I can do a good amount of death combos in BBtag without much practice just by looking them up, and trying it a few times. Even Blazblue has death combos, but there is a barrier of entry to learn them, but I can't really say that for BBtag. I think some people hate that everyone has open excess to all the broken shit due to the skill ceiling not being so high like it would be in P4AU, BB, and GGxrd, or older GG titles. BBtag is boring for me personally, but to each there own.
@@kamiha4468 wouldnt that also apply to bbtag? It’s playable on ps5 also. Unless bbtag rollback is only for PS4. If so that sucks cuz I traded my PS4 in when I got my ps5.
Don't believe this man's hairline. He's intentionally showing you footage of the game before 2.00, which is before certain characters got nerfed, and before the overall HP values for all characters got raised. The truth is that, like BBCF, BBTAG has a lot of neutral play, and if you want to really get into the game competitively you'll eventually have to learn how to play diet Carl - negative edge and all. To anyone genuinely curious about how BBTAG is typically played, it's not a TOD mix fiesta like many would have you believe. Go watch some footage of the game via keeponrocking and decide for yourself. I personally recommend watching Yoshino Aoi's YT streams ( 芳乃あおい) for BBTAG footage. She's as cute as a button, streams offline weeklies for the game, and has a hairline you can believe in.
Its not a TOD mix fiesta? I played this game last week... its still the same. Ez burst punishes lead into two touches even if TOD's are a liiiittle more difficult. The mixes are still 50/50 near unreactable. The desparity between top and low tier is still rediculous. Reject whiff punish, Reject whiff punish, reject whiff punish.
I really love BBTAG as it’s just fun crazy game like a MvC (and I’m also a big Ruby fan) but having recently tried out an actual an Blazblue game I certainly see where you are coming from lol. Both great games but VERY different
The characters still do all the things they are suppose to do, even if it's simplified. Rachel has her wind mechanic, Hakumen has special to special cancels, Yukiko can build stacks, the UNI characters can reverse beat. BBTag is definitely a Blazblue game. It's funny how the people that were called "Blazbabies" in 2009 are saying the same things about BBTag over 10 years later. You would think we would realize fighting game players should support each other by now.
I think BBTAG is actually one of the greatest if not the best BLAZBLUE. BBTAG is just so much fun, I am okay with it not being a real Blazblue game, I would compare it to MvC2 in terms of hype gameplay.
I think BBTAG is actually one of the greatest if not the best BLAZBLUE. BBTAG is just so much fun, I am okay with it not being a real Blazblue game, I would compare it to MvC2 in terms of hype gameplay.
If only this game was called Cross tag battle so people would have given it an actual chance instead of ripping on it cause it was a Blazblue game that didn't play like blazblue. The idea for the game is exactly what we need in a FGC that has so many fighting games. One that captures all of them in 1. Being a tag game immediately allows players to express themselves with their cool team with questionable synergy. The only flaw is the fact that each of the games in the title play completely different so they had to change the game to be 2 button "technically 4" An people who complain saying the game is all auto combos didn't actually play the game or give it any effort. Half of the combos you can do in the characters respective games are in each character you just have to figure out how to do it on a different lay out. I got through most of this game by copying what I would do in other games an luckily the combos still worked to an extent. The game is fun af and simple. With all the Fgs now a days being so serious and combos being so taxing to do mid match having bbtag as a 2nd or 3rd game to play an not really stress over is really fun.
I gotta say, I agree with Jiyuna, I played BB from the first version and when I played my friends copy of BBCTB, I was absolutely underwhelmed when jt barely played like BB with the auto combos and saw how insane the damage was. 💔 I like to watch the BBCTB tourneys, but as for play and overall game feel, I can't do it. But to those that like it. CHEERS! *DiCaprio toast*.
what makes tag not be a BB game, but strive a GG game (real question): i know they removed RC's and crush trigger and the drive button for assists and barrier block for the BB equivalent of advanced guard in UMvC3 and overdrive for resonance blaze and hibiki for seth [this is kinda ok] wow thats a long list, strive kept all the important stuff [and Chipp] i guess my question should be "are these changes enough to make it lose its identity?" ps: I do like all the guilty gears and the blazblue's I've played [even though I do prefer BBCF and Strive but that's just preference].
You could say Strive Lost quite a bit more like Burst supers, blitz, Dead angle, Gatlings (although they might add some of it in the future seing how they gave more Air gatling options) Airdash in Strive is super slow and air backdash is barely a thing, and characters having just way less moves in general. I personally don't feel like strive plays like a GG game at all but it doesn't mean it's a bad game its pretty fun Just like BBTAG is a fun game even if it doesn't play like BBCF at all
@@krizzz7940 the thing about Gatlings is, if they were to make the Gatlings free like in previous GG it won't work well unless they change the properties of alot of normals, There's a video of a mod showcase for strive with full Gatlings on RU-vid, it doesn't add anything substantial to the gameplay because of how the normals were designed in this game (ie alot of blowback on hit). But if some properties of normals were tweaked in this game it's gonna be wild.
@@millerwrightt Yea fair, but was just listening stuff from the top of my head, you also have Metered specials and more reliable justblock timing, and 25% tension options in general, Strive is also way more grounded compared to the other titles
I love BBTAG as it was my true gateway to the fgc through rwby. I understand why blazblue fans treat it as if it isn’t a true “Blazblue” game, but I still find it a ton of fun
What do you mean it's not a Blazblue game? It's got my favorite anime character, Blazblue, right on the cover! You know, the guy with the white hair and red coat? I wrote a fanfic about him just the other day! [TRIGGER WARNING: The following fanfic contains depictions of no walking, no neutral, and Gordeau] In all seriousness I have played BBTAG and it's the perfect game for panicked button mashers.
I had alot of fun with Bbtag but because of how drastically different it was from BB, there was a large part of the cast I just couldnt use, the BB cast. Because my muscle memory conflicted with the way certain characters played, it made it hard to go back and forth between CF and Tag since Hakumen, Naoto, and Hazama all play drastically different between both games, and i’d have to unlearn and relearn different routes for each game which was pretty rough.
Did you forget about BBCF 2.0 update that came out around August of 2017? Jubei was that last new character for the roster and huge balance changes for the game. It's more like almost 5 years without an update.
It’s called blazblue cross tag battle because the blazblue characters have the most story prevalence. The story ost is blazblue, the Blazblue cast has the most characters, the main threat of the story mode comes from the blazblue world ( both of them) the battle system is pretty much blazblue only a LOT less complicated ( I personally think that anyone who doesn’t like that can blame RWBY for that) plus ASTRAL FINISHES. Also persona 4 cross tag battle, under night cross tag battle and RWBY cross tag battle don’t sound as good.
Honestly, Cross Tag getting Rollback on PS4 has me interested in it again. Plus, it was good to have it get English audio after BBCF took it away (and yes, I know the meme example, she's really not all that bad). I just wish we could've gotten more DLC since imagine Arakune/Byakuya/Carl/Ken/Izanami in the game. I'm stuck playing the honest team of Mitsuru/Adachi, lol.
@@Drprophetius Yeah. BBCF is currently listed as PC Only (some say it might be due to issues stemming from CF having PS3-PS4 crossplay, and them not wanting to go back to integrate it with the PS3 version too), while BBTAG is listed to have PS4 rollback as well.
@@SpanishFly120 Arakune would lose his Curse mechanic that's the whole character they have to rework him Izanami can work but her armor needs nerfs Carl and Relius are a hard no, ain't no hell in way they can get the puppeteer to work their puppets with a tag character And Bang not being in is a crime
I love BBTag. Last summer, it was kinda what got me truly interested in the FGC. I now have played a lot more fighting games. It's also one of the few fighting games my friends will play with me. The game is extremely fun but after playing other games, there's a lot I don't like now. Like ever character having a dp, that gets me the most.
Idk, I kinda disagree with BBTAG not having neutral. I mean, you might as well say Marvel 2 doesn't have neutral considering you can get locked within infinites the same way. I will say BBTAG did UNIB really dirty though. I enjoyed UNIB way more once I actually played it. Had BBTAG had more BlazBlue characters, better support than just BBTAG 2.0, it might have been a better game. (That and fix the damn character select lol)
I didn’t play any of the Undernight characters in tag except Waldstein. BBTAG did get me interested in picking it up though so I have to at least give it that. Favorite theme for me is Unseen Entities. Decided to learn the game with Linne. I liked her movement and her buttons. I only played for a little bit, but enjoyed the time I spent.
Have you actually played mvc2? There are no true infinites. You get knocked out of them after 42 hits. A full cycle of mags infinite deals less than half of what his 5 hit fierce combo deals. Don't compare your shitty tag game to mvc2.
BBCentralFiction is a fun game, but I will never be able to get past the abscence of english dub. That was what made me originally try BBchronophantasma, my first fighting game.😞
I Love them both for different reasons, cf is deep and you can get really crazy with your characters but bbtag is just crazy fun, introduced me to characters from different fighting games I really can agree that bbtag isnt a blazblue game and as you said, that its its own thing I just hope this whole rollback thing shows the devs there is still a big interest in blazblue and they might consider making more
I imagine it's got Blazblue in the title because most of the roster comes from Blazblue (just under half the roster). In other words, Arcsys CTB as a title would be a lie. Also worth consideration, if we go by your chart, Guilty Gear, Street Fighter, Tekken, and Fantasy Strike are all Blazblue games. Just sayin'
I remember being so hype for Cross Tag and wanted it for my birthday, my hype did not last past the first DLC. Not to say the game sucks, it just feels weirdly hollow for a reason I truly cannot pinpoint.
@@ANIMEILLUMINATI I wrote the neutral comment because of the push block feature, being like umvc. Central fiction when certain characters do anything you can't play anymore, Arakune, Carl, Rachel, Izanami, Jin.
@@raphu2272 I know right, you yourself are factually wrong and uneducated. I wonder how many tournaments have you participated in? You're looking a top 3 placer time and time again with tons of video evidence to prove how "uneducated" I am I'm blazblue. I'm a literal 09 Rachel every game tournament level main, who funded the game so you could have a shitty opinion. Please see yourself out.
If they called it Rwby crosstag battle. Noone would have bought it. Fgc kinda hates rwby in general. As a BB fan. I agree its not a BB game. But it needs the name otherwise it would have died on release. However if CF added rwby characters to CF id love to see how they play.
CrossTag feels like they wanted to make a game like DBFZ with a bunch of sprites and resources they already had, even the lobby system is eerily similar.
The correct answer is actually Continuum Shift because it has Help Me Professor Kokonoe. CF may have more characters, rollback netcode and better gameplay but it is missing the one essential component of a good BlazBlue game.
I play Arcsys Cross tag because I remember watching Jiyuna being the star commentator for Evo 2019. He was hyping me up, They knew he was the one and only to Commentate on this game. Main reason why I bought it. I play CF too so it's a win win thanks Jiyuna.
I remember buying BBCTB on opening day then going back to the game store to return it the SAME DAY! They asked what was wrong with the game? I told them "This is nothing like Blazblue".
If there's one thing in this video I will agree with, it's that "BBTAG" containing the "Blazblue" namesake was indeed a mistake. Cause yeah, it isn't a "Blazblue" game, but not for any of those troll-ish reasons either. "BB" might have the most representation in it with the overall aesthetic being primarily based on "BB", sure, but you know what it also has? "Under Night", "Persona", "RWBY", and latter "Arcana Heart", "Akatsuki Blitzkampf", and (grumble) "Senran Kagura". It's an amalgamation of all of those series but the sheer fact that "Blazblue" is in the name ended up misrepresenting the game and hurting it instead. And no, calling it "ArcSys Cross Tag Battle" or whatever wouldn't have been right either since they don't even own the rights to most of the series included. But non-ArcSys fighting game devs getting no respect is the norm with the FGC so that's not surprising. Anyway, just calling it "Cross Tag Battle" would have been enough. Also, I can't help but feel the begrudgement "BB" players have towards "BBTAG" is somewhat misplaced. Even aside from the name fiasco, does no one else recall how "CF2.0" and Jubei were literally announced back-to-back leading into "BBTAG"? "BB" players act like "BBTAG" caused "CF" to get nothing when both were there alongside each other. At most, "CF" getting replaced with "BBTAG" in some locals is understandable for outrage but...that's nothing new. A new game replacing an older game from the same developer? What a shocker. But it is what it is. "BBTAG" is disliked and treated like a joke while ArcSys most or less just left it out to die at some point. It sucks.
Man... That's exactly how it went down and it was so upsetting. I was pretty excited for BBTag especially because my boi Jubei made it in. Played it.. and.... yeeesh
for real tho, bbtag actually made me a better player in general. despite the 2 buttons gameplay, the game made me not to mash in combos and do cleaner inputs
Funny how people keep talking about toads and BB tag except that I've seen that exact same clip like 400 times because it's only happened once in tournament
Again, I ask that you try out Tao trials. I'm sure you remember me asking the first time but I want to be sure it's fresh on your mind. She's very fun to play imo and i'd like to see how you try playing her.
4:29 what are you talking about? That's exactly how BBCF plays too :') *please send help I'm Lv. 1 and can't escape from all the Mai players, I've been corner combo'd for at least 3 hours straight*
There's definitely a bias in how you're presenting your point, but that's understandable and your point is 100% correct. BBTAG isn't a blazblue game, it's a tag game that is easy to get into and tricky to fully grasp when you're going for the cross combos stuff. The closest thing BBTAG has to blazblue is balance around option selects that the developer intended for.
I want a sequel to BBTAG that gives the game less autocombos or removes them. BBTAG actually handles autocombos decently, but I feel it might be funner with more traditional controls and moar freedom. Also add Guilty Gear characters pls
Are you serious? That's the reason why BB players hate on Glorious Tag-- that's so petty. Street Fighter vs X-men/ Marvel Super Heroes isn't a Street Fighter game, but no one was whining about the glorious tag. You boomers need to grow up, or change your diapers.
That's probably because SF vs Marvel wound up enhancing the SF cast rather than dumbing them the heck down like BBTAG did to everyone, especially the BB characters. SF vs. Marvel was good enough to become its own thing and give us the vs. Capcom series, most notably Marvel vs. Capcom 2 and 3 Ultimate. Also there was no DLC BS.
@@espurrseyes42 yeah, "enhanced". Slowest Ryu, no textbook combo Ken, Zangeif loses SPD range, etc. One can argue the cast in SF was so far taken out of their element that they no longer felt like the same characters. Much like to the tune of BB boomers.
I was honestly hyped wheb the game first dropped but honestly I dropped it pretty quick cuz it just didnt have what I like about bb gp wise I did start getting a bit more into it as bew charcters got added at the end but thats only cuz I just started treating it more like a psrty game fighter. If they ever do make a bbtag 2 I hope it starts off with alot of tge changes they made later on and build it from there
i played the bbtag demo on switch along time ago, saw anime and downloaded it, didn't know how to get into a game (never played a fighting game at the time) deleted it and never played a fighting game until dbfz in like 2019
I recently got into both(casually) and was immediately hit by how many fewer moves the characters have in Tag. It was a real bummer to see a lot of my favorite moves in CF turned into auto combo filler in tag. The cast is cool though. I like some of the UNIST and Persona guys
I played cross tag when I only played a little blazblue and nothing else it was fun it's still fun now that I played most of the games there but it's so weird going from something like undernight wald to cross tag wald it really is completely different
606th Like here. Well technically, we could say that BBTag is a Blazblue Game in a Sense a Spinoff Product & as a Non-Canonical Storytelling to what could happen in Blazblue's Story. However, it's understandable that BBTag is not really Blazblue Game. Though one thing I would disagree is the Name. As also a Blazblue Fan, I find that almost everyone expected too much for BBTag to be a Blazblue Game when in fact it should've been obvious that it was going to be a very Different Game, the Fandom should've expected that BBTag is essentially going to be an Unusual Fighting Game becuz what's in the Roster its Self. & if we went with Arcsys Cross Tag Battle, there would be too much on the Line here. Becuz Team Blue would be obligated to add too many of it's own Company's Series into a Tag Team Fighting Game. These Expectations would be like having to update classic GG Sprites in order to add them said Game & basically many more. Blazblue in its Title, is basically to show what's going to be in this Specific Tag Team Fighting Game. Also if we went RWBY Cross Tag Battle, that alone would also be too much for Arcsystem Works becuz the Expectation of making a lot or all of the RWBY Characters would be there. So calling by the Name Blazblue, is simply the better & safe Approach becuz in the End, it's more on a Crossover with Blazblue as the Story itself. This though, I was kind of hoping for more becuz Team Blue kind of played Safe with its Approach in Story... So yeah, bbtag is not Blazblue the Game, it is Blazblue the Crossover Story...
Ngl, crosstag is fun, but the fact that it has a button for dps is..not good. Especially since alot of them have quick recovery and you can't really tell when to punish. On the other hand, they made Tager stupid easy to play so its got pros and cons