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There Was No Team Silent | What Really Happened to Silent Hill 

thegamingmuse
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#silenthill #sh1 #silenthillanalysis
Investigating the creation of the original Silent Hill games, and presenting my argument as to why I believe there was no "official" department or team dedicated to Silent Hill in Konami's early days.
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5 сен 2024

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Комментарии : 370   
@slytherinsalazar4668
@slytherinsalazar4668 2 года назад
The real problem is, Silent Hill was great not because there was a Team Silent or whatever. It was great because there was a bunch of game developers that had a vision and could actually work the way they want and wasn't binded by franchises, expectations and profit. I can't believe Silent Hill could ever be franchised and i'm still amazed how Silent Hill 2 managed to be so good after Silent Hill. I like the part you say how bad Silent Hill 2 was for people at the time. It's insane to see how people couldn't perceive the greatness of this game at the time and today is considered by many the best horror game/media out there
@mr.sinjin-smyth
@mr.sinjin-smyth 2 года назад
It's a called a slow burn. What's considered lame initially would become an all time classic years later. The 1958 movie Vertigo is another perfect example of this. That's just life, views and opinions always vary and change with the passage of time.
@LosMSR
@LosMSR 8 месяцев назад
Nah, the game was great, because was cheaper to make, something that can't be done now. That's the real issue, new games won't allow experiments, because that will cost a lot of money.
@residentgrigo4701
@residentgrigo4701 7 месяцев назад
I wasn´t crazy about SH 2 on release. I still ain´t. 1&3 and dare I say Shattered Memories rank above it for me but I also knew who David Lynch was when I played SH 2 so the homages were a bit on the nose. The game also plays much worse than its prequel or sequel. Shockingly so. Still, a good game and SH 4 ain´t bad either. RIP Team Silent. All 2.5 shifting versions of it.
@jackjax7921
@jackjax7921 3 месяца назад
Silent Hill has poor sales. Sales is important.
@Leonard_Wolf_2056
@Leonard_Wolf_2056 Год назад
"There was no team A" counts for most studios. Most people in a team, studio or whatever don't stay in it forever or for a very long time. Take Core design for an example. After the first tr game was made, two team members left. After the third tr game was made, most from the team that made the first one had left. So on and so forth until tr anniversary was in production, at which point half of the team that worked on angel of darkness(most of them were not newbies) had left. At any rate, there was team silent(silent hill 1), it just did not last for long.
@AdamPatrickMurray
@AdamPatrickMurray 2 года назад
Man, the more I think about this video the more it opens my eyes to view the Silent Hill series in such a different light. This is truly a fantastic watch, thank you!
@Housesider
@Housesider 2 года назад
This is a landmark work in the Silent Hill fandom. Honestly the very concept of this particular video: compiling irrefutable data and sources to show that the mythological idea of "Team Silent", let alone what it was, was not actually a thing, and how the sales of the later games slumped off over time which is in stark contrast to the way many fans *think* the series performed, is something I wanted to do as far back as 2011 but was too lazy and constantly distracted to ever actually get around to committing lol. Very glad you put this together, and it's incredibly well done as well. I can foresee this video being linked back to and referenced for years to come in the fandom.
@GuyOnAChair
@GuyOnAChair 2 года назад
Agreed. But some people are too lazy to do research so I have less faith that this video being linked back to and referenced for years to come. :(
@amirah232
@amirah232 2 года назад
@@GuyOnAChair henlo, hows james development ? ;D
@johngleue
@johngleue 2 года назад
@@GuyOnAChair true, and People also don't like letting go of the romantic ideas they've grown attached to.
@GuyOnAChair
@GuyOnAChair 2 года назад
@@amirah232 Ah hello! James hair is still poor sorry for the late reply. :)
@MightyJabroni
@MightyJabroni 2 года назад
Damn it - you unapologetic hype man! Now I need to watch the video ....
@RaySquirrel
@RaySquirrel 2 года назад
“Team Silent” is just an informal term for a group of developers who can be traced back to the original Silent Hill game. Of course each game had different creative leads and team members. But they each have a similar quality which can be distinguished from the western developed Silent Hill games.
@thegamingmuse
@thegamingmuse 2 года назад
Arguably, Silent Hill 2 and 3 have some heavy crossover in design because they share many assets. But on the whole? Comparing Silent Hill 1 to 3, or 4 to 2, is just as wild as trying to compare Origins to Homecoming. All the games have a very unique feeling, and those elements that make them feel more uniform have more to do with the console they're on and the game design traditions of the time.
@derekb4977
@derekb4977 Год назад
@@thegamingmuse your wrong about team silent not being a thing, the members all made all 4 games some members left the project and some came back I regard all the members as team silent Akira and Ito also confirmed team silent existence so I don't know what your doing girl trying to gather a new toxic fandom that disregards team silent work.
@tiredburns6021
@tiredburns6021 Год назад
@@derekb4977 The SH fandom was always toxic. Your comment just reinforces it.
@chillbump5845
@chillbump5845 Год назад
@@derekb4977 Wild youre saying that when Twin perfect exists in the silent hill fandom, which spent ages shitting on anything not "team silent". Get your head outta your ass.
@Kirby-Krios
@Kirby-Krios Год назад
@@derekb4977 agreed ^_^, also with OP. it's simple as that
@mex321
@mex321 2 года назад
I love these videos, i thought i knew pretty much everything over the years but i learn something new in each video.
@InfernalRamblings
@InfernalRamblings 2 года назад
Stumbled on this through recommendations... this is incredible! As a game developer, this was just so refreshing to hear, especially your closing. I was thinking of putting together an essay about combatting the facelessness of game developers (i.e. few folks know who exactly made their favorite games, or how the next game in their favorite franchise is probably made by a completely different set of people. My initial thesis was going to be "teams not studios" with the mythical Team Silent being on the top of my mind. It goes to show that even that narrative is highly reductive and obscures the myriad of workers who made these incredible games.
@sunnydbear
@sunnydbear 2 года назад
Very insightful! The conclusion was particularly touching, and made me reflect on my own experiences with horror games. Perhaps this trend is why these types of games are mostly indie now.
2 года назад
these have got to be the most complete and neatly done Mini documentary series on the subject that's out here on YT. Again, Well done!
@viewtiful1doubleokamihand253
@viewtiful1doubleokamihand253 2 года назад
The Real Silent Hill Experience might interest you. Started a decade ago.
@holy9781
@holy9781 2 года назад
Avalanche reviews way better
@silverg2862
@silverg2862 Год назад
As others have said. The Real Silent Hill Experience is far better.
@SunDormant
@SunDormant 2 года назад
This particular video from this SH documentary series points out how the games had different directors with a distinct vision for the SH game they directed. I feel like there's some lovely, fourth-wall-breaking metaphor there. After all, the stories of SH were always about different characters who had their own perception of the events that were unfolding around them. You could say that, in a way, the players were not only discovering each protagonist's struggles and mind-set through gameplay, but also each director's art style, intentions and world knowledge. Thank you, Muse, for making me realise that :D
@LobselErik
@LobselErik 2 года назад
Your work on researching and putting all this together has been great and I hope this video gets more of the attention it deserves, the care you have for the subject is very easy to notice and gives the series a really cool style ^^
@Visuwyg
@Visuwyg 2 года назад
Dang, I didn't know how poorly SH did in Japan! Though I still think Kojima Production's Silent Hills would have been a landmark release for the Horror genre.
@GeekTheGecko
@GeekTheGecko 2 года назад
Please continue with [There is no Team Silent] series. It's been enlightening so far. I get to know each individual member what were they doing before and after SH projects.
@cjk51
@cjk51 7 месяцев назад
After SH4, part of the team was recruited by Sony to form Project Siren
@AdamPatrickMurray
@AdamPatrickMurray 2 года назад
This is so good ❤️ Thank you for putting this together, it's a fantastic essay!
@josephpaiva6547
@josephpaiva6547 2 года назад
Amazing work! It has been a delight to watch all the episodes made in such deep and detailed way.
@liamaugust
@liamaugust 8 месяцев назад
what an incredibly fascinating watch. i can't thank you enough for all of the research you did in putting this together. very well done
@Alkusanat
@Alkusanat 2 года назад
I'm really happy for the existence of this series. Your work was amazing. And I want to see what comes next. Silent hill is my favourite horror series of all time, even though I only played the first four. I do hope someone makes a good new SH, it doesn't matter who as long as they understand the series and its a good game in this amazing setting.
@lilithrose6857
@lilithrose6857 2 года назад
This video was incredibly well done. I very much appreciate this!
@symphony137
@symphony137 Год назад
I mean, "Team Silent" WAS a thing internally. It was a development team within KCET. You can even see the words "team silent" appearing at the end of one of the Silent Hill 2 trailers (a detail you conveniently left out in your video). The team obviously had changing members, as you pointed out but saying it didn't exist is blatantly wrong. You can actually compare this fairly well to music bands. Sometimes bands change some of their members a bunch of times, or heck there are bands in which almost all of the members changed over time and yet they're still called the way they're called. You wouldn't just say "this band never existed" because they changed their members, right? Same thing here.
@thegamingmuse
@thegamingmuse Год назад
The 'team silent' that appears at the end of that video is a term used by marketing, a separate division from the supposed "internal" team silent, and yes there was an internal team working on the games, but they were not a dubbed "Team Silent" team that had officially associated themselves solely with that game. Half of them even were working on other games at the same time. There's a difference between "we have a team of people working on silent hill" and "we have a Team Silent who is dedicated to our silent hill series", and they never had a team dedicated to the series the way they did Tokimeki or their soccer games.
@initial_C
@initial_C Год назад
Don't try arguing, the pretentious RU-vidr has an army of sycophants to worship their delusion in spite of contrary evidence. Your comparison of a band is apt: It's like saying Nirvana never existed because Dave Grohl wasn't always the drummer. Iron Maiden never existed because there were two albums with Paul Dianno instead of Bruce Dickinson. Just because it wasn't an "official" team doesn't mean there wasn't a core team of minds working on it. At least it lets me know I never have to give anything thegamingmuse says any credence.
@initial_C
@initial_C Год назад
@@thegamingmuse Do you get fatigued from moving those goalposts?
@silverg2862
@silverg2862 Год назад
@@thegamingmuse For one thing, more than ten people worked on SH1. For another, your video insinuates that even the name "Team Silent" was invented by fans, which isn't the case. Here's a SH2 trailer with Team Silent's logo: youtu . be/dk7JkSArEdQ There absolutely was a Team Silent, in the sense that the majority of the team carried over for each game. The core team from SH1 returned for SH2, except for three members (Keiichiro Toyama, Isao Takahashi, Naoko Sato) who left to work at Sony. The team was expanded for SH2 due to the bigger budget. The story was developed by Hiroyuki Owaku, Takayoshi Sato, Masahiro Ito, Masashi Tsuboyama, and Suguru Murakoshi, all of whom worked on SH1 except for Murakoshi. After SH2, the team split to develop SH3 and SH4 simultaneously. Most of the core staff members from SH2 returned for SH3, and SH4 was also made up of people who worked on the first two games. Some members (Jun Inoue, Naoto Ohshima, Ryouko Horie) even worked on both games at the same time. Takayoshi Sato was originally involved with SH3, but left due to a payment dispute with Konami. We also from interviews that Team Silent's SH5 (cancelled) involved Masashi Tsuboyama, Akihiro Imamura, Akira Yamaoka, and Suguru Murakoshi. Which means you would have individual team members involved with 4/5ths of the Team Silent games. To quote the developers themselves: IGN: How much of the original team is working on [Silent Hill 2]? Akihiro Imamura: The core team is the same. But the sequel is a much bigger project, so we've had to supplement that with about thirty more staff from within Konami Computer Entertainment Tokyo, Inc. Kazuhide Nakazawa: Actually, there are quite a few new staff members working on Silent Hill 3. Most of the core staff members from Silent Hill 2 are working on Silent Hill 3, however. Murakoshi: Production on SH4 began right after production on SH2 ended. We actually moved forward with SH3 & SH4 at the same time. One thing we discussed this time was "creating a new Silent Hill." We even originally started out with the intention of having the Silent Hill name as a subtitle. Q: Like The Room: Silent Hill, maybe? Murakoshi: Simply speaking, yeah. And so, at the very start, we took 2-3 months to plan things out. The production work for SH2 had just ended, so we were talking with each other about how accomplished it was and such, and we started deciding to what extent we wanted to make changes and do something new. So, we came up with three fairly polished plans, and we chose the scariest one - that was how it went. Q: So how did The Room end up being the subtitle for the game? Yamaoka: We wanted to express the idea that Silent Hill was moving in a new direction. We reasoned that with a title of Silent Hill 4: The Room, it would be recognizable to a great many people as "a new Silent Hill", but they'd understand right away that while it's at heart a Silent Hill game, it's different from what came before. If most of the team is returning for every game, two of the games were developed simultaneously, and core creators associated with the team led 3 out of 4 of them (Masahiro Ito, Akira Yamaoka, Akihiro Imamura, Masashi Tsuboyama, Hiroyuki Owaku, etc), then Team Silent existed.
@megabeetlejuicer96
@megabeetlejuicer96 Год назад
@@initial_C no need to be pretentious and a dickhead yourself tho
@seizurebeaver9480
@seizurebeaver9480 2 года назад
It says Team Silent at the end of one of the E3 SH2 trailers. Of course it wasn’t an unchanging team. Every single individual that worked on SH 1-4 was a member, no matter how small their role. It wasn’t a name created to berate the developers of the western games. Twin Perfect tried to turn it in to that but I’d like to believe they failed in that crusade of theirs.
@Rihcterwilker
@Rihcterwilker 2 года назад
@@Silent47963 twinperfect has alot of flawed videos, and are not above criticism. Their videos defending MoS, BvS, and "why Batman kills" are very flawed videos, with alot of fallacies and bad arguments. I would not question that their SH videos are as flawed. Making research doesn't mean much if context is ignored and/or misrepresented to favour the point you're trying to make, but he uses it as an excuse to deflect any criticism, just like you did.
@Housesider
@Housesider 2 года назад
@@Silent47963 What lol? Even back when those "documentary" videos came out, so much of the nonsense they spewed was already debunked by members of the fandom who weren't elitist shmucks desperately searching for internet clout by being Oppressed Gamers™. They were so lame that they stole theories other people had made in the fandom years prior to them without giving credit, and then still managed to push them as facts when they too had been debunked. That's not even getting into the litany of trash behavior they had towards not only actual developers, but other fans and random people out in the world (that time they mocked some homeless guy or whatever for the sake of 'humor', the racist "Del-Taco" nickname they gave to Del Toro, etc) They were some embarrassing to witness, like how when they cited a few lines from some interview from a dev team member to use to back up some shitty theory they had, then shat-talked that very same dev team member when it came to something that undermined some other shit they were trying to push. You saying they have a "brick wall of information" just shows how and why they managed to get a following to begin with: style over substance; so many people saw their production values for their vids and conflated that with them being actual authorities about anything related to Silent Hill. I wish SHC's domain was fully restored so I could just link to the numerous threads which showed so much of TP's bullshit get decisively wiped out, but you can still find examples on other sites. So yeah, they definitely "failed" at actually being objective and insightful with their 'documentary series', which in actuality just turned out to be them slobbing over the first three games and then it slowly degenerating when they got to SH4, whereafter it was just them shitting on everything and trying to pass it off as insightful lol. TL;DR you're wrong about everything.
@seizurebeaver9480
@seizurebeaver9480 2 года назад
No need to be petulant
@vaevictis_
@vaevictis_ 2 года назад
@@Housesider but everything after 4 was indeed no where near as good as the originals and I don’t even consider them part of the series personally. They miss the mark so much
@Housesider
@Housesider 2 года назад
@@vaevictis_ How anyone personally feels about the games after 4 doesn't really have any bearing on how wrong Twin Perfect's SH videos were (they made quite a few that weren't about the games' qualities)
@leonkennedy9263
@leonkennedy9263 2 года назад
Thank you for taking the time to do this. SH was a massive part of my life back in the day, and it's great to be able to return to that foggy town via your videos.
@yourfaceisyourlife2323
@yourfaceisyourlife2323 2 года назад
For me silent hill 2 is one of these video game "miracles" that only happens once. Like chrono trigger or majora's mask.
@Beeyo176
@Beeyo176 2 года назад
Chrono Trigger is the best video game ever made. In my opinion of course, but for real though? Best game ever made
@malik87breaker
@malik87breaker 2 года назад
Agreed
@rahah00
@rahah00 2 года назад
silent hill 2 was the first that you played?
@yourfaceisyourlife2323
@yourfaceisyourlife2323 2 года назад
@@rahah00 No, I played all four in order.
@victormanuelperez92
@victormanuelperez92 2 года назад
Im literally crying right now! Such a beautiful and masterpiece written piece of silent hill documentary. Thank you AJ for being a GOAT!
@Ra3_ar1adnE
@Ra3_ar1adnE 2 года назад
Bruh.
@woodenboxlwp4804
@woodenboxlwp4804 2 года назад
same bro, legit manly tears coming down through my eyes right now. not too mention i got goosebumps too. this is just bitter but sweet remember that nothing last forever, thus that's why this series is so special to all of us.
@silverg2862
@silverg2862 Год назад
Just gonna leave this counter argument here for anyone who stumbles across this video to read: The video isn't accurate. For one thing, more than ten people worked on SH1. For another, the video insinuates that even the name "Team Silent" was invented by fans, which isn't the case. Here's a SH2 trailer with Team Silent's logo: youtu . be/dk7JkSArEdQ There absolutely was a Team Silent, in the sense that the majority of the team carried over for each game.The core team from SH1 returned for SH2, except for three members (Keiichiro Toyama, Isao Takahashi, Naoko Sato) who left to work at Sony.The team was expanded for SH2 due to the bigger budget. The story was developed by Hiroyuki Owaku, Takayoshi Sato, Masahiro Ito, Masashi Tsuboyama, and Suguru Murakoshi, all of whom worked on SH1 except for Murakoshi. After SH2, the team split to develop SH3 and SH4 simultaneously. Most of the core staff members from SH2 returned for SH3, and SH4 was also made up of people who worked on the first two games. Some members (Jun Inoue, Naoto Ohshima, Ryouko Horie) even worked on both games at the same time. Takayoshi Sato was originally involved with SH3, but left due to a payment dispute with Konami. If most of the team is returning for every game, two of the games were developed simultaneously, and core creators associated with the team led 3 out of 4 of them (Masahiro Ito, Akira Yamaoka, Akihiro Imamura, Masashi Tsuboyama, Hiroyuki Owaku, etc), then Team Silent existed.
@xtalksx
@xtalksx 2 года назад
I'm so glad this video was recommended to me. I'm in the middle of writing a script for a video about P.T. and it's thematic connections to the earlier Silent Hill games, and parts of my script definitely fell into the trap of idolizing "Team Silent" and diminishing the value of the work created by the western devs. I think this video also points toward a larger trend within gaming discourse - the need to have a concrete villain. It's much easier to point at a specific game developer or director than acknowledge the complicated and nuanced systemic problems that run throughout the industry that often lead to troubled releases. I do believe as a whole we're getting better about how we discuss the industry - but it's still a easy trap to fall into. Thanks for putting this together, and now I'm off to do some rewrites.
@thegamingmuse
@thegamingmuse 2 года назад
Glad to be of help! And I'm very curious about that project on PT - I'll have to be sure to check it out!
@silverg2862
@silverg2862 Год назад
This video isn't accurate. For one thing, more than ten people worked on SH1. For another, the video insinuates that even the name "Team Silent" was invented by fans, which isn't the case. Here's a SH2 trailer with Team Silent's logo: youtu . be/dk7JkSArEdQ There absolutely was a Team Silent, in the sense that the majority of the team carried over for each game. The core team from SH1 returned for SH2, except for three members (Keiichiro Toyama, Isao Takahashi, Naoko Sato) who left to work at Sony. The team was expanded for SH2 due to the bigger budget. The story was developed by Hiroyuki Owaku, Takayoshi Sato, Masahiro Ito, Masashi Tsuboyama, and Suguru Murakoshi, all of whom worked on SH1 except for Murakoshi. After SH2, the team split to develop SH3 and SH4 simultaneously. Most of the core staff members from SH2 returned for SH3, and SH4 was also made up of people who worked on the first two games. Some members (Jun Inoue, Naoto Ohshima, Ryouko Horie) even worked on both games at the same time. Takayoshi Sato was originally involved with SH3, but left due to a payment dispute with Konami. We also from interviews that Team Silent's SH5 (cancelled) involved Masashi Tsuboyama, Akihiro Imamura, Akira Yamaoka, and Suguru Murakoshi. Which means you would have individual team members involved with 4/5ths of the Team Silent games. To quote the developers themselves: IGN: How much of the original team is working on [Silent Hill 2]? Akihiro Imamura: The core team is the same. But the sequel is a much bigger project, so we've had to supplement that with about thirty more staff from within Konami Computer Entertainment Tokyo, Inc. Kazuhide Nakazawa: Actually, there are quite a few new staff members working on Silent Hill 3. Most of the core staff members from Silent Hill 2 are working on Silent Hill 3, however. Murakoshi: Production on SH4 began right after production on SH2 ended. We actually moved forward with SH3 & SH4 at the same time. One thing we discussed this time was "creating a new Silent Hill." We even originally started out with the intention of having the Silent Hill name as a subtitle. Q: Like The Room: Silent Hill, maybe? Murakoshi: Simply speaking, yeah. And so, at the very start, we took 2-3 months to plan things out. The production work for SH2 had just ended, so we were talking with each other about how accomplished it was and such, and we started deciding to what extent we wanted to make changes and do something new. So, we came up with three fairly polished plans, and we chose the scariest one - that was how it went. Q: So how did The Room end up being the subtitle for the game? Yamaoka: We wanted to express the idea that Silent Hill was moving in a new direction. We reasoned that with a title of Silent Hill 4: The Room, it would be recognizable to a great many people as "a new Silent Hill", but they'd understand right away that while it's at heart a Silent Hill game, it's different from what came before. If most of the team is returning for every game, two of the games were developed simultaneously, and core creators associated with the team led 3 out of 4 of them (Masahiro Ito, Akira Yamaoka, Akihiro Imamura, Masashi Tsuboyama, Hiroyuki Owaku, etc), then Team Silent existed.
@kronodigger
@kronodigger 2 года назад
Thank you from the bottom of my heart for making such wonderful and insightful mini series. The incredible amount of research and absolute passion behind this project can be heard in your voice in every video. I don't think there is another documentary about SH that went as deeply into the histories and lives of several of the artists of the game. I also completely agree with the final point in this video about evolving passions of the artists who have moved on or rather graduated to new inspirations and interests in their creativity. Being a professional musician since early childhood and a person who has broad interests not just in arts but in other topics, I have faced same scenario, where people keep wanting more from you of "the same" that you've done years ago without realizing, that your interests might have evolved already several times and you might be going through 3rd career change purely out of desire of exploring new things and new ways. Thank you again for your incredibly hard work making this!
@andypmz07
@andypmz07 2 года назад
Who the hell were these game reviewers? Silent hill 2 and 4 were so progressive and ahead of their time that they are finally being appreciated for the masterful artistic style that they delivered. Even now no other game has come close to the symbolism of sh2, and sh4's story is so well executed and gave the gaming world perhaps one of the most fleshed out villains ever... The early 2000s was so harsh on the gaming community.
@efnfen
@efnfen 2 года назад
Excellent video, Muse.
@richstoehr3247
@richstoehr3247 2 года назад
I always thought of Silent Hill as more like an anthology than a series - more along the lines of 'Twilight Zone' and less 'Stranger Things' - while there may be some intersections (place, characters, etc.) the stories should be taken as individual, made by different sets of people, inspired by different ideas and themes, and with different expressions. This video explains - FINALLY - why each game feels so different. Because they are. Because they're meant to be. And maybe that's not such a bad thing.
@underthemayo
@underthemayo 2 года назад
This was a fabulous video. Thank you. I remember rejecting SH2 kinda when it came out because it had nothing to do with the first game's story. At the end of it I was like "What about Alessa and the cult?". For that reason I received SH3 much better and SH3 was my favorite for a while. I still liked SH2 a lot as a game, but the story kinda lost me. It took me about 4 years to come around and then it became my favorite of the series after I grew up a bit.
@trainyourdog7351
@trainyourdog7351 2 года назад
Thank you for putting in all this work to give us this video.✌🏾
@centurionbcg
@centurionbcg 2 года назад
im not a fan of any of the games you have covered on your channel, but i've watched a bunch of them because of your style, presentation, and style of reporting. it's very nice to finally be able to sit through a video game video free of snarky, witty, sarcastic humor. thank you very much for what you do.
@silverg2862
@silverg2862 Год назад
The whole "members change so it's not Team Silent" is such a bad take. Pete Best left the Beatles and they were still the Beatles. Chad Channing left Nirvana and they were still Nirvana. Plenty of bands do this all the time, and they are usually groups of only 3-5 members. Why suddenly is a development team of dozens of people "not the same team" when a couple leave, or some new people join? Like yeah, we get it, it's not the exact same team from game to game, but there is a clear style and direction from the team as a whole for the first 4 games that is consistent despite the overall team roster changing.
@thegamingmuse
@thegamingmuse Год назад
If you watch my other videos on the seires which are far more developed youll see its more complicated than just one 'team silent' even if they had much in common.
@silverg2862
@silverg2862 Год назад
​@@thegamingmuse My point is that despite some people leaving and some joining, most of the original team still returned. The vast majority of core members from Silent Hill 1 still returned for 2. After 2 they split to develop SH3 and SH4 simultaneously Most of the core staff members from SH2 even returned for SH3, and SH4 was also made up of people who worked on the first two games. Some members (Jun Inoue, Naoto Ohshima, Ryouko Horie) even worked on both games at the same time. If most of the team is returning for every game, two of the games were developed simultaneously, and core creators associated with the team led 3 out of 4 of them (Masahiro Ito, Akira Yamaoka, Akihiro Imamura, Masashi Tsuboyama, Hiroyuki Owaku, etc), then Team Silent existed.
@noctsickversus9632
@noctsickversus9632 Год назад
@@silverg2862 they didn't had a proper name and konami don't want proper team because right now kojumbo still fucked with konami and WON because he is a legend first and a man after
@coldstuff9784
@coldstuff9784 2 года назад
I tried explaining this to people, that there is no such thing as Team Silent, since barely any of the crew worked on all four games. Some will be set in their ways. When the team behind Dead Space disbanded, I was sad but a comforting thought was that they're all still out there, still making great games. I think the same for the minds behind Silent Hill.
@EduardoPortasRuiz
@EduardoPortasRuiz 2 года назад
I was there for the original SH2 release. Video game magazines of the era rightfully said it was more repetitive and easier than SH1, but fans like myself loved it. It's a slow burn, though.
@Robahue
@Robahue 2 года назад
I was there too. People were not really impressed by the game. I really enjoyed the game, but even if the ending was great, it was not like the horror and weird as the world in SH 1 was.
@iceyfloor6730
@iceyfloor6730 2 года назад
SH2 wasnt even just horror it was more about PTSD, psychological trauma etc and best at that. Who cares what some pencilpusher or ppl who don't know jack about these games or topics says anyways. We bought the game and loved it and that is all there is to it. Konami didn't know what it have and how to handle it that was the death of SH nothing else.
@EduardoPortasRuiz
@EduardoPortasRuiz 2 года назад
@@iceyfloor6730 Yes, but the narrative around the game at the time was definitely not "PTSD horror". It's no exaggeration that it was almost unclassifiable since it's hardly survival horror. More adventure horror than anything else. Critics around the time did not get it. A clown at EGM gave it a 7! (although the aggregate score ended up at 8.3)
@amirah232
@amirah232 2 года назад
Thank you for putting all time n gathering all this info together ❤ Most people dont bother even research, hope u get more views
@attackofthecopyrightbots
@attackofthecopyrightbots 2 года назад
Maybe people will finally stop shitting on silent hill 4 now
@MaxKusari
@MaxKusari 2 года назад
Outstanding & objective research of this topic + the extra mentions of all the other horror titles + information. Thank you very much for this! :)
@ghostlightningboi5618
@ghostlightningboi5618 2 года назад
Amazing video AJ, you're one helluva researcher, and you've improved and grown so much since you've started this channel. Love ya dorkus, and thx for starting this channel in the 1st place!
@kingofallpie
@kingofallpie 2 года назад
idk who needs to hear this but SH4 and Downpour are pretty cool kbai
@fjorgyn7438
@fjorgyn7438 2 года назад
4 was pretty alright. Downpour was poo.
@kingofallpie
@kingofallpie 2 года назад
@@fjorgyn7438I enjoy Downpour so that you don't have to XD but really though I respect your difference of opinion, cheers
@junethea8283
@junethea8283 2 года назад
Yea 4 and Downpour were great
@silverg2862
@silverg2862 2 года назад
4 was good. Downpour felt like a watered down SH2
@lastbriteSon
@lastbriteSon Год назад
I played them back to back, both have charm and meaningful stories. Sh4 was harder and the music is just perfect.
@ghostgrimmm
@ghostgrimmm 2 года назад
As a massive Team Silent fan I want to clarify a few things. Some of us fans are well aware that there never was a solid team that worked on the series and each of the 4 entries were comprised by different people. In fact I've always known team silent was a nickname given by the fans themselves. Team silent, even though were different people for each game all had one quality that was integral for all 4 entries. Whoever was the main force behind the development of each project UNDERSTOOD the world, the lore and the themes established by the first game. Team silent, simply refers to the people that knew and understood the complexity of what silent hill was. The western devs didn't quite get it and they made their own versions of silent hill. Anyone who likes those entries is well in their right to do so, maybe they speak to you, maybe they are more your style and that is all fine. But when fans cry that they want team silent back, all they are really asking is for people that actually understand the lore established by the first 4 games. I personally don't want a game named silent hill unless it is made by people who understand it and respect it. A new team silent if you will, otherwise they might as well just make a new horror title with a different name.
@thegamingmuse
@thegamingmuse 2 года назад
This kind of idea is unfortunately part of the problem. The people who made the later games understood Silent Hill. They were all fans. They just understood it differently than you. Personally, I think they understood it fine, and interviews make it even more clear to me how much they love and knew the games. Idealizing the previous devs because they "understood" it also ignores how different each devs "understanding" of Silent Hill was. Toyama and Sato and Tsuboyama all had vastly different games. Each Silent Hill is a very personal look at the same themes and similar gameplay elements, and even if you do not like one or many of them, they are still Silent Hill. The first four are not the "true" or "canon" games. They are all true, and they are all canon. This kind of argument is still not helpful for discussing the series because it's very self centered to define a game's series and its lore by what you approve of and like best.
@ghostgrimmm
@ghostgrimmm 2 года назад
​@@thegamingmuse It's not an argument about what I deem canon or not, or what the fans in general deem canon. The fact of the matter is that the series changed drastically after 4 and the fandom became divided, not out of spite for western devs or idealized love for the original ones (though of course some people will fall into those two categories) but because they didn't like the games period, or felt they weren't as good. Another thing is, Silent hill does have plenty of room for interpretation and can be wonderfully personal for that matter; that being said, there is still an established lore that ideally should be respected in order for the story to make sense and be compelling. When I say the western devs didn't understand it, I mean it. Origins paints Alessa as an evil child and has no room in the continuity. The projected nightmare and monsters begin in 1 when Cheryl is reunited with Alessa when Harry arrives to silent hill. Leaving no room for the events in Origins. It's just convoluted and confuses people I still have to hear people refer to Alessa as evil because of that game and it's annoying. Also Homecoming has pyramid head and bubblehead nurses which belong only to James and his personal experience. And look, it's fine if you like those games, but I personally can't overlook the missteps, plot holes and general lack of subtlety every game has after 4, and tons of other people think that way too and that is totally fine and fair. It's the same as arguments about star wars movies. Nobody agrees on anything and there's plenty of opinions out there, and that is how that works. And for the record, I'm not huge on Sh4 either, I feel the quality began to drop there. I'm really just a huge fan of the first 3 games, for what is worth.
@thegamingmuse
@thegamingmuse 2 года назад
The truth is, the fandom was always divided. I still receive comments about how 2 is not a good game truthfully, about how 3 was not, and 4 was not - going back to the first game, fans have always been divided. We just have this false understanding that those divisions started because of the western devs, when in truth they were always there, they just weren't as well documented. Fansites and forums from those times are mostly gone. And again - issues like Origins plot has to do with the problems I pointed out in the video. Without spoiling my next project, Origins was quite literally forced into a plot created by outsiders and given half a budget and half a timeline to finish the game. It was a real mess.
@noctsickversus9632
@noctsickversus9632 Год назад
TEAM SILENT EXISTSSSSSSSS
@TheyCallMeSharkface
@TheyCallMeSharkface 2 года назад
you know, I don't expect all dev teams to be entirely intact through the years but DAMN.
@stregahex
@stregahex 2 года назад
Your Best Research So Far. Top Tier. You're Awesome Muse. 🥰
@lostmemories43
@lostmemories43 2 года назад
There is no video that promotes misinformation on the internet more than this one
@lastbriteSon
@lastbriteSon Год назад
You mad?
@damkylan3
@damkylan3 Год назад
Lol someone's reality got shattered.
@silverg2862
@silverg2862 Год назад
@@damkylan3 The video isn't accurate. For one thing, more than ten people worked on SH1. For another, the video insinuates that even the name "Team Silent" was invented by fans, which isn't the case. Here's a SH2 trailer with Team Silent's logo: youtu . be/dk7JkSArEdQ There absolutely was a Team Silent, in the sense that the majority of the team carried over for each game.The core team from SH1 returned for SH2, except for three members (Keiichiro Toyama, Isao Takahashi, Naoko Sato) who left to work at Sony.The team was expanded for SH2 due to the bigger budget. The story was developed by Hiroyuki Owaku, Takayoshi Sato, Masahiro Ito, Masashi Tsuboyama, and Suguru Murakoshi, all of whom worked on SH1 except for Murakoshi. After SH2, the team split to develop SH3 and SH4 simultaneously. Most of the core staff members from SH2 returned for SH3, and SH4 was also made up of people who worked on the first two games. Some members (Jun Inoue, Naoto Ohshima, Ryouko Horie) even worked on both games at the same time. Takayoshi Sato was originally involved with SH3, but left due to a payment dispute with Konami. If most of the team is returning for every game, two of the games were developed simultaneously, and core creators associated with the team led 3 out of 4 of them (Masahiro Ito, Akira Yamaoka, Akihiro Imamura, Masashi Tsuboyama, Hiroyuki Owaku, etc), then Team Silent existed.
@thelifesampler
@thelifesampler 2 года назад
thats alot ALOOOOOOOT of effort I feel bad for not contributing to u. patreon or else ,you really deserve it cause u r making our favorite franchise to be alive.
@jessejace
@jessejace Год назад
"Konami only wants to make money." NO SHIT, IT'S A COMPANY. MAKING MONEY IS THE ONLY REASON IT EXISTS.
@nofx7058
@nofx7058 2 года назад
what's the problem with just watching the credits and matching the developers? the term "team" does not necessarily imply that the same people always work in it
@andrewcruz1931
@andrewcruz1931 2 года назад
This video got me in my feelings . Great work!
@AlexiusYindor
@AlexiusYindor 2 года назад
Excellently done. Hopefully more people will come round to the fact Team Silent was never a fixed thing.
@SuperKede
@SuperKede 2 года назад
Speaking about Silent Hill, make sure to check out the trailer to my fan film. Made by fans for fans :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OrY3RE8t-iA.html
@Evil_Noah
@Evil_Noah 2 года назад
I'm glad someone else on RU-vid has said there that there is no Team Silent. I heard that said one other time, I think on a podcast where Jeremy Blau... something lol, was quoted as having said that there was no Team Silent. So thank you for helping to dispell the myth. And it's so odd how SH2 upon release seems to have been shunned, when nowadays a lot of people think of it as being the best, myself included. But it was also my first with many playthroughs, so naturally there's a bias. I think any of the original 4 could be argued as being the best, yes even The Room. That poor, misunderstood The Room. It's ok Room, I still love you.
@AndreaDelRiva
@AndreaDelRiva 2 года назад
Impressive research. Perhaps, even the most accurate historical reconstruction of Silent Hill IP developing and background to date. I have been a fan of the series until SH3. Once played sh4, I felt the sunset of the franchise began, and never played the other games but followed the reception and reviews. I believe, the first trilogy was the best horror tale in the history of video games, and maybe even in the horror/terror genre as a whole. The final comments are encouraging. I save the hope w will see a reboot of the first 3 games that can live up to its old glory.
@DMTInfinity
@DMTInfinity 2 года назад
Wow, seriously... Thank you for all your hard work in making this video..! ✌️👽
@thethotslayer471
@thethotslayer471 2 года назад
Another awesome video I expected nothing less 🤘🏻
@thatonedreamsomeonecrushed1912
@thatonedreamsomeonecrushed1912 2 года назад
great video, love this perspective hope youre doing well keep up the good work
@Qarach_Ice
@Qarach_Ice 6 месяцев назад
I watched another video on another page that I thought was great….. but the time you put into this video is amazing.
@mariotaz
@mariotaz 2 года назад
Brilliant team. Thanks for these videos.
@jav13erven0mous7
@jav13erven0mous7 2 года назад
Excelent work, this is not even a cuestion of a Fan Work or something like that, is trying to discover who and how a group of people created these work of digital interactive art. Thank you!
@nottechytutorials
@nottechytutorials 2 года назад
THANK YOU!! I have always thought that "Team Silent" sounded like a fan term, and you just confirmed that. I also made my own comparisons to see who worked on which games, and easily discovered that there were different people each game, and the ones who worked on a previous game worked in a different position. The only consistent one was Yamaoka, and despite fans saying how much they love "Team Silent", they always seemed to have dismissed him as not being as important, and thats only bc he worked on the later games they hate so much. And I appreciate that you like the other games bc each one offers something different. And Silent Hill 4 IS part of the quadrology, not a trilogy involving just 1-3, so I just appreciated that you and I share that view. And its an interesting theory that you have, that fans are just high on nostalgia and they want the good ol' days back and relive it, and they really have this idealized version of the early games, and they (and I, so this came as a surprise) were unaware that there were criticisms of the games and they actually didn't do all that well. I think we should all just appreciate the games for what they are and what they had to offer. My only minor disagreement with your video is you say "Western" developers for the later games, and much too often fans like to say Americans made the later games, bc americans make terrible games and the Japanese make perfect games (or something) - and I would like to point out that only ONE game in the main series was made by americans, and that was Silent Hill: Homecoming. The other was Shattered Memories, but that was more of a side game and was a reimagining of the first game. The others, Origins was made by a British branch, and Downpour was made by Czech developers. That is all I have to say.
@thegamingmuse
@thegamingmuse 2 года назад
Thanks for the long reply! You're absolutely right, the later games were made by Europeans for the most part, but as far as Japan goes, Europe is also the 'Western' market, so it tends to cover Europe and America.
@nottechytutorials
@nottechytutorials 2 года назад
Thank you for replying back :) If I could make a suggestion for a future video, perhaps you can do one on the misconception that the early games were good bc they had Japanese developers, and the later games were "worse" since they had "Western" developers. This video probably explains it anyways, but since its clearing up a misconception on "Team Silent", I think it would be interesting if you did others like that on various topics.
@empressnitara1333
@empressnitara1333 2 года назад
One of the best comments I’ve read in a long time. Thank you for this. Agree with so much of what you’ve said. 👍👍👍
@symphony137
@symphony137 Год назад
Except that it isn't a fan term. Watch Silent Hill 2's TGS Spring 2001 trailer until the very end :)
@nottechytutorials
@nottechytutorials Год назад
@@symphony137 Yes, you're right, at the end of the Silent Hill 2 2001 TGS trailer, there is a "Team Silent CSET" right at the end. Do you think that makes it official? There's nothing saying "Team Silent" on the games themselves.
@Beeyo176
@Beeyo176 2 года назад
That was beautiful. Absolutely beautiful
@BullyPop
@BullyPop 2 года назад
Thank you thank you THANK YOU for this video. Like I said commented on your video for the Shinto themes within Fatal Frame, you are TRULY a professional professional. This comes across like an actual journalist’s report. If you went to school for this, be proud that your VERY refined technique shows, and if this is a passion project, you should wholeheartedly embrace the fact that you have a very VERY good talent of researching, presenting information, I am absolutely bLOWN away.
@znegjorinorino5735
@znegjorinorino5735 2 года назад
God I hope every Silent Hill fan sees this. I get uncomfortable whenever fans keep bombarding Masahiro Ito on Twitter with questions already answered, even telling him the information he’s telling them is incorrect even tho he helped CREATE the games, it’s pretty frustrating, and I’m glad Masahiro Ito tells them off sometimes. While a part of me hopes for a new SH title, an even bigger part of me just wants something new just so fans could leave the team members alone and that they can move on from their previous projects. Also you said what I was thinking for a long time: Silent Hill never fully had something set in stone, each title was something different and had different things to say. It never had to be what the previous titles were but it’s own thing, and I hope fans realize this. This video was very liberating to watch, thank you!
@TMALIVE
@TMALIVE 2 года назад
This is one of the reasons why I never liked watching videos on "This is the true meaning of Silent Hill!" or "Those theories are wrong. This is what's really happening!", etc. Because at the end of the game, all the games had mostly different directors and writers, and different teams. So the lore of one game could be completely different than the lore of another game. There wasn't anyone there that played a George Lucas role to keep things consistent. Which is why one game said Alternate Reality, and another game said Alternate Dimension. Because each writer/director had different interpretations on what was happening in the first game.
@thesneakystrangler9002
@thesneakystrangler9002 2 года назад
Isn't this what everyone already says since the American games came out? This really isn't that big of a revelation. It just shows Konami didn't care about the series even less because of no consistency and wanting to appease western players by making them cliche horror games.
@GavinAeilts
@GavinAeilts 2 года назад
nakey jakey has a solid video on it.
@playingmusiconmars
@playingmusiconmars 2 года назад
The classic-status of the games amongst newer players is something that was mainly cemented by the hype around PT in the mid 2010s. Older players are well aware of silent hills niche-success status. Most of the Mythos around the games is retrospective
@JuicyFruits89
@JuicyFruits89 2 года назад
Great Video!
@sk1nj0b
@sk1nj0b 2 года назад
Good job on this, you really do have a viewpoint on this.
@TerryRed
@TerryRed 2 года назад
Thank you SO much for this video. This echoes so much how I feel about the series, and both East and Western developers of the series. Yes, I love SH1 to 4 more than the other games.... but the western games absolutely had their moments and even did some things "better" then SH1 to 4. Homecoming's Bosses and combat were the best in the series.... Shattered Memories was very underrated and did things none of the other games did. Origins was stunning for a portable title. I never got to play Downpour though. I only hope people will be nice and receptive to my fan made Silent Hill virtual pinball game. It's a passion project that I think will impress any Silent Hill fan when they see the finished game.
@ramonzeiro
@ramonzeiro 2 года назад
Thank you for existing on the internet!
@JuntoAsnani
@JuntoAsnani 2 года назад
You've really transcended even a lot of your existing work on the series between this and the History of KCET video. The level of research here is unprecedented. Excellent work; thank you so much.
@nolannixon6305
@nolannixon6305 2 года назад
Amazing analysis
@pink_alligator
@pink_alligator 2 года назад
The reactions to the second game comments you showed has me so confused in that I struggle to see their points. It REALLY feels like most of them didn't play it or did but nowhere near finished it. I guess the world of people's takes on games was actually always like this huh
@Jose-se9pu
@Jose-se9pu Год назад
They did. Both critics and fans complained about the game not being a sequel to the first one, the story being confusing, and "boring", and the monster to be "uninspired"...I was around those forums, and I still own magazines from that time, SH2 had a "mixed" reception.
@ghostinhell666
@ghostinhell666 2 года назад
thank you for your effort as always
@333studios.
@333studios. 2 года назад
Amazing video! great job
@avalonaudiovisual
@avalonaudiovisual 2 года назад
Incredible, thank you.
@FaithCannon7
@FaithCannon7 2 года назад
I had to think when you told me there were different teams. Although a few stayed,eventually different teams were made and a one split into two groups to work on the fourth and third games. I understand that the core audience and element went away. Its always publishers decisions in the end that determine the finalizing of a project never the westerners or teams of any kind.
@SuperKede
@SuperKede 2 года назад
Speaking about Silent Hill, make sure to check out the trailer to my fan film. Made by fans for fans :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OrY3RE8t-iA.html
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 месяцев назад
Sadly, this message still needs to get thru to more fans, 2 years later. Nice use of I think Albinoni? Adagio in G?
@pavelvenediktov4049
@pavelvenediktov4049 2 года назад
Very nice storytelling and compiled material. This is interesting how a myth can phagocyte reality and turn to be the reality itself. I would never bother to question the existence of this team considering the (modest) numbers of videos and analyses I have heard from skilled narrators referring to them as an establish fact. Thank you so much for the great work.
@zachdanford4523
@zachdanford4523 2 года назад
well done as always..long live silent hill
@carlossalazar478
@carlossalazar478 2 года назад
This is an excellent piece of work. What a great video, + respects.
@GuyOnAChair
@GuyOnAChair 2 года назад
I blame the algorithm vid title and tags in this case. "There is no Team Silent" might not help it appear on YT. :(
@ANIMALMOTHERX
@ANIMALMOTHERX 7 месяцев назад
Why am I crying... I'm happy yet sad. I love Silent Hill!!! Thank you for the amazing memories Konami and DEVS!
@panchopistolas2593
@panchopistolas2593 2 года назад
In the Yakuza games, you can also feel that connection between titles, like if all were chapters of one big game alone, despite the changes from one to another and the differences of the time that has passed since the very first game to the last one, and, of course, this includes the technology used to create the titles in real life as well. And by the way, the technology shown within the games themselves, has some sort of evolution, for example, the usage of a "primitive" cell phone in one side quest in Yakuza 0, and then, in latter entries (chronologically speaking), the usage of modern cell phones is something very common to see among the characters including Kiryu, the protagonist. That little details add some sense of coherence and even "realism" to some extent, at least, for me.
@miaimiai1983
@miaimiai1983 10 месяцев назад
Was there a team for this video or is this one person. Im impressed. Also, I think there was a Team Silent. Not sure about that title. Good research and narration.
@jiva8538
@jiva8538 5 месяцев назад
But according to Kenzie LaMar, one of Silent Hill: Homecoming's artists, Konami was responsible for the disbanding of Team Silent, as the company wanted their games to have a "different feeling" to them. Meaning that there really is a Team Silent even though all four games were made by so many.. developers
@brian0057
@brian0057 2 года назад
Learning that Silent Hill 2 was considered disappointing at launch was surprising. Then again, maybe I shouldn't be since the same thing happened to The Wind Waker. Further proof that gamers don't know what they want if they're willing to lambast masterpieces of their respective genres. At least I'm glad Konami shelved the series before Kojima managed to defile it even more that it already was.
@se7enwonders
@se7enwonders 4 месяца назад
I’ve always considered Team Silent as the members we see throughout most of the OG 4! Yamaoka, Ito, Tsuboyama, Murakoshi, and Owaku. Yamaoka is the real OG tho. Involved in all original 4. But yeah these games have developers constantly coming and going. Doesn’t mean there aren’t those who 💯 consider themselves “Team Silent”. Thank you for another amazing video Muse!
@CrimsonHeadElderTV
@CrimsonHeadElderTV 2 года назад
Everything @Housesider said, thank you for such a greatly insighful and fascinating deep-dive into Silent Hill development history.
@johngleue
@johngleue 2 года назад
Thanks for the Great video!
@MarkLambertMusic
@MarkLambertMusic 8 месяцев назад
When I think of "Team Silent", I don't think of set group of specific people. I think of all the developers who worked at Konami at the time, who had a shared culture and comradery, whether or not they were officially working together as a team on this game or that. They were all part of the zeitgeist at Konami at the time that gave us those games.
@MarkLambertMusic
@MarkLambertMusic 6 месяцев назад
@Ostrava_Of_Boletaria Heyas! I'm always popping up in various Silent Hill videos around RU-vid. It's more than just the music I love about those original games.
@onthespiral4054
@onthespiral4054 4 месяца назад
17:39 unreal. The haters complained about 2 for not being a sequel to 1, then didn’t buy the sequel. Don’t listen to haters
@Fyrsiel
@Fyrsiel 2 года назад
Dang but it makes sense. All the production that goes on behind the curtain is never as clean-cut as people assume.
@ethanmiller631
@ethanmiller631 8 месяцев назад
i only reason i could think of of why silent hill is becoming less and less interesting is the lack of innovation in the series
@mr.sinjin-smyth
@mr.sinjin-smyth 8 месяцев назад
The main problem is every Silent Hill game (after SH4) always copying SH2's formula with inferior results. They keep trying to recapture SH2 without understanding what made it work. The best way to move forward is to not get too fixated on anything about "past trauma." It's gotten too predictable.
@salelias8321
@salelias8321 2 года назад
This was an amazing video, thank you.
@rlojhan
@rlojhan 3 месяца назад
28:07 oh wow you couldn't been more accurate with predicting if SH2 was released in this time period. Silent Hill 2 Remake has been catching backlash left and right everywhere.
@attackofthecopyrightbots
@attackofthecopyrightbots 2 года назад
Those crazy people that like homecoming are gonna love this and use it as justification for it not being bad
@abrahamdelgado5682
@abrahamdelgado5682 6 месяцев назад
What a Channel… my God . ❤️
@matthewj.barnette3851
@matthewj.barnette3851 2 года назад
So at the end of it all, Konami as a corporation is still the reason Silent Hill went downhill? Nothing new there. Still, really interesting video. Hats off to K.C.E.T.
@sp-te6xi
@sp-te6xi 2 года назад
if any silent hill retrospective needs to be seen by the fandom, its this one. brilliant!
@playzy546
@playzy546 2 года назад
Wow thumb Up for time and effort that went in this video. Very Nice thank you.
@DarkwaveMistress
@DarkwaveMistress 2 года назад
I have to agree with your conclusion: Konami doesn't really care about games. I'm also a big Castlevania fan, and all I know is that whatever comes from all these rumors about a new Castlevania, a new Silent Hill... is that it's going to be different, if it happens. If Konami cared about good games, this different could be good. But they don't. Not like Square Enix, for example: they keep experimenting, maybe failing sometimes, but always, delivering something that's at least, fun. Konami doesn't do that anymore. And it's sad.
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