Just a thought experiment, instead of adding a surface to cover the "teeth" in your farms, might it make sense to make two farms zippering the "teeth" to make it all look like 1 farm with 2 main houses? This way you would create more jobs and get more extraction out of the same space. Thanks as always for your content.
For the fences on the farm, for a more realistic look, I'd recommend actually giving some distance between the edge of the field and the fence line. The reason for this is because that looks like some kinda of large-scale harvestable crop, like corn or wheat. Those are harvested with combines, the heads of which that do the harvesting are pretty large and do require extra distance for turning without destroying any of the yet to be harvested crop. Really loving not only the drama of this series but seeing you work. A pleasure as always! :) Edit: Now that I'm further in, I'd also recommend setting the bales farther apart. It does take a significant amount of cuttings to make a bale, meaning a baler would be dumping them a lot farther apart than how you've placed them. Not by much, mind, but maybe double the distance you have them at 27:45
@@CityPlannerPlays where I live, there’s a place called Cox Farms. It’s not really a farm but it sells practically everything that the Jennings family sells. It’s also a mini amusement park with slides, hayrides, a petting zoo, and concessions. I think something similar would really fit in that empty space across the road from the store. It could also boost attractiveness and increase the amount of people going to the farm.
As a Minnesotan who has family that are farmers, I appreciate you making the farms look realistic! You don't see buildings in the middle of a field. EVER! I don't know what they were thinking with those spawning extractors popping up out in the middle of a field. 🤦♀🤷♀
I love that this has turned into a TV soap drama. Can't wait for the murder storyline to come along. Who gets clogged in because they refused to sell? Who burns the farm house down for insurance? Next up on The MC
The bridges leading over the creek would look great if you could get those covered bridges that the dirt roads usually yields. Also, new farms could possibly have small wetlands/miniature marshland to help collect ammonia and nitrogen from manure and fertilizer to help protect the fish and wildlife in the rivers and creeks from suffocation.
What if the empty field in the big farm acted as a venue for community events like festivals or concerts for the town. Maybe even a soccer field near the parking for the towns soccer league
I think the slight seethrough on the fields is better actually, farmfields seen from high up often show different texture lanes for a large part of the year ❤
I agree, however I would back the fencing out a bit as machinery typically leaves a few feet around the edges of fields to be able to turn around with combines
I agree, but make the teeth the same direction as the texture, like on the first one, not the second, which makes it look more like the real texture lines on real farms.
The reason why you're able to see the actual farm field through the surface you placed is that the original farm had its texture horizontal, whereas the one you placed is vertical. So where they overlap, it creates a cross patterns that is not at all the same color as either texture alone. If you were to redraw the surface but just have the starting line follow horizontally instead of vertically, it would be fixed, and it would feel like one field again.
Hay Phil, love seeing a more rural setting. Just a tip if you are going to make some more commercial style orchards going forwards, (as opposed to a pick your own customer facing orchard) The trees should all be evenly spaced and fairly close together and I would actually use saplings. Orchards care a lot about optimal spacing. Small espaliered trees grow the most fruit per ground area and are easier to care for and harvest than full trees. If you want some imperfection i would just delete a tree or two from random rows (where one got damaged by the wind or got sick and had to be cut down) oh and you will often find roses planted along the side of apple orchards as they attract bees . I believe they can also be used to pollinate apples but I'm not 100% sure of that one as apples aren't the specific crop in my region but are fairly common a few hours away when visiting family 🙂
For more of farm and orchard feel, you should get rid of the paved parking. Most orchards and pumpkin patches I've been to had parking, but you'd park in the dirt or grasss. you should add dirt surfaces and remove the parking lines if you can
And remove at least half of the parking. That farm has 128 parking spots. That's way overkill if you ask me. 32 paved parking spots (a single row instead of 4 rows) feels like a good number, with a grass/dirt/gravel field that could be used as overflow parking
You should add a small custom playground to the farm. Farmers tend to have kids and outdoor entertainment for them. If there's a diving board asset I would add one to the pond.
I'm not sure how this is in the US, but in Europe a rural hotspot like the apple orchard would never have a paved/asphalted parking lot. The parking would be there, it would just be dirt or gravel all the way through, which feels a lot more reasonable for two farmowners to have created, instead of asphalting such a big lot themselves. Since the parking you added there was created with the roadbuilder tool, couldn't you just replace them with a gravel/dirt road that also has parking added? This way you would keep all of the parking functionality but just make it look a lot more realistic
How about a strawberry picking farm in the open area beside the commercial buildings? It could fill up that space nicely and realistically it's a great draw to the area.
Verde Beach was known for it's fires. Magnolia County is known for its tornadoes it seems. Me: Wow, CPP thinks he added too many trees? That's a first. Editor Phil: Yeah, no, there's no such thing as too many trees.
A challenge for you, in your agritourist spot, is there a way to do a corn maze? it may be a limitation of assets but would be neat to see. Maybe using your initial technique of the "rows" then adding patching? Also, maybe a small playground near cider house.
Would big farms like this be allowed next to bodies of water? I could only imagine how much farm pollution will be washing into that lake and contaminating it?
This is a major issue with this build, This type of thing gets done but then the water near the farms dies and becomes a green lake covered in all types of slime. He needs some seriour wetland areas next to the farm to filter the wash off stuff.
Bro, i have suggestions. Atleast use some rocks for aesthetics, it would seem more natural and organic. And why not use foresty on your orchard to make it useful. Thank you! Love your builds.
Man the city I live in now, Portland, Or is such a inefficient and poorly designed mess block by block that I am half tempted to write you into the ballot as my rank 1 candidate choice for District 2 Councilor and/or Mayor simply because I know from your videos you know what is wrong with the city design and infrastructure as well how to fix it instead of spending billions of dollars and 10 years just planning a replacement for a 100 year I-5 bride that that was made the same way that the old San Francisco Bay Bridge was before the quake that nearly crushed my one month old self back in 1989 happened and caused the bridge to collapse and the is just the high profile example of what is wrong with the city's design
Beautiful area, perfect for a small campground, especially as that new creek would be highly desirable for kayakers, it reminds me of the (natural) creek I grew up on that flowed through farmland, country homes, and camps. Many great memories canoing/kayaking up and down it!
When using the recolor mod, you can just click the color palette icon on the building with the target color, then click on each building you want to make that color. Also, I'd use the riverbed light surface instead of sand for the pathways thru the orchard.
You’re right about the parking at the orchard, but there’s no way they would have urbanized sidewalk, curb and gutter in such a rural area. The riverside looks like it could use a good riparian buffer too.
A cute little detail I like to see in farms in CS is a lone, old tree in the middle of the field. I don't know how widespread this is, but over here, you see it everywhere. It's not even fully clear to me why it's done. I've heard it's for shade for livestock and workers, I've heard it's good for fertility of the field, and I've heard that it might just be a "well my dad did it, so I do it" kind of thing. If any farmers can give me a hard answer on that, I'd be thankful
I can actually get sloping to work pretty well in corners and turns, I just make it small and turn the intensity down to about 20is and you can do some pretty cool stuff I think. I made the brush size about as wide as a street but you will still need a longer distance for steep gradients.
When you started your farm zoning witht the in and out shapes, I was happy. I was brainstorming in my head the other day about how we can prevent extractors to appear and it was exactly this idea I had. Happy to see it !
You know you're in for a good bit when the Wii Music starts playing, at least it helped fill up with the irrigation channels! Also, I swear that Tornado was just Darrell being angry about everything that's happening, literally blowing off his steam 🤣
Love this build so much reminds me of some of the cider mills around metro Detroit like Yates and Blake’s cider mills. Great work. Glad you added the playground and petting farm. Makes is a realistic family location!
41:34 love your idea of a petting zoo, although I live in a rural farming community and these do exist, but What about instead of petting zoo, putting a fairgrounds and rodeo facility. I think it would fit the scheme.
It is insane how far your builds have come !!! If there is an asset for some old dilapidated farm houses and collapsing barns to sprinkle randomly along road sides in the country. That would add an extra level of realism to the area
For bales in the fields you would want to line them up straight and with no variation since balers follow straight lines from the harvesters and have a set consistent capacity at which they poop out bales. Also don't plop vehicles from the find-it mod, some cannot be deleted and break the game and also act like actual sim traffic and block roads even when far away from one. You need to download the actual vehicle props mod.
Wow, Phil, this looks really good! Love the way the shading makes the fields look, too! Even the one you didnt shade, because you drew your "teeth" along the contours, the subtle difference in shading looks good. Makes me wonder, though: are there assets that would let you put in something that looks like a cannabis farm? Might be a profitable addition to the area, and certainly might help Daryl's nerves a bit. Just a thought.
I think the density of the trees along the canal isn't the issue so much as the fact that they're clearly different than the native trees on the hill above. Dense native trees or blending the river trees back into the hillside might make it less jarring.
Chuckles continuing to be the champion of dense urban cores. That's exactly why I voted for him despite his problematic self-interest with the taxi company. And while I understand that specific farmers might not like the plan because they have to give up "ancestral" lands, he is 100% right in saying that cities should grow in close proximity to their cores and develop new sub-cores around a frequent, reliable public transit network with good connectivity. And if the state even offers to pay for irrigation and infrastructure, the community would be stupid not to jump on that opportunity. Because the alternative would be what Johnson has been doing over in Paradise bay, where the land gets more and more valuable and gets turned into suburbia hell part by part. And even if you manage to save YOUR farm, you'll be living in the middle of urban sprawl of the worst kind before you know it.
would love to see a small “local square” for the farms, can’t speak for the midwest, but in the south even if there’s a city nearby, the farmers will often have their own village with a couple shops, a restaurant or two, a gas station, and some form of auction/farmers market. The rural folks don’t like to go to the city after all 😉
One of the things that bothers me about some of the surfaces in CS2 is the lack of blending... like the sand paths in the orchard, the sand to grass transition is abrupt - if people were actually using it, it would blend more
The farm looks great! But I think there's a few too many buildings on it. For such a small farm you might just see a house, a barn, a silo, and maybe just one or two other outbuildings. You built it like it's a factory with many employees, but that would be a MUCH bigger farm in my opinion.
I said under the last ep that Darells family wont be pleased, and ill continue saying that sparks are flying and boy, we have a lot of trees in the bend
Painting all the building the same color really took out the character of that area, in my opinion. I understand the need for cohesiveness but normally rural areas have a lot of character and charm. I feel it was a bit removed with all the same color. Besides that beautiful build
Bro I love your videos so much, this style of editing fits perfectly for what I like to see in a city builder play through. Please do more like this, streams are great but it takes a long time for things to happen in game
Where I'm from you must have some vegetation ond distance from fields to the river. Otherwise the surface water run off would wash away some of the fertilizer used on the fields to the river. You wouldn't want neither organic or cemical fertilizer in there. Having some trees and bushes between the water and the field will filter the water run off. You
I want to be a city planner myself any tips, I’ve already enrolled in a REM program. PS you should add some sort of state fair near the grocery store that would be cool.
First off, as usual, the story is great. This build here really gave me vibes of my towns farms and popular stops. Great build, and hopefully we see some more farm building in the future!