Thanks for playing my level, I appreciate all the kind words! I didn't do progressive power-ups since the boot already gives you a free hit, and I supply them throughout the level. Also, the first boss fight gets broken if the player enters with any power-up. It could also mess some areas up, like you mentioned. Like the parts where you have to bounce off of a piranha plant that's shooting out of a pipe. If the player killed them with a fireball by mistake, they'd be stuck. I'm legit shocked you didn't get WR. Whoever got it must have went back for it, no way they did that on their first run.
ryukahr is there a way to submit levels for you to play if I don't have twitter or instagram? I have a few you might enjoy, whether you showcase them or not is up to you
Am I the only one who found it satisfying at 0:54 when the sound of his jumps and the sound of him landing on the Wiggler timed with the music perfectly
the fits is a fine example of a great level. not a mix of enemies. sticking to the same 3 enemies throughout. gets prigressively harder. and a theme that lasts throughout.
Maybe you already knew this, but one of the levels that was created for the 1YMM Event features using the racoon tail as a P-Wing Simulator, just like the second level in this video. Here's a link if you haven't seen it before: supermariomakerbookmark.nintendo.net/courses/CD62-0000-029E-F18F
😊 💎 Peace be upon you, Mercy and Bless of Allah! 💎 😊 Peace and love be upon you, and those whom you love, and those who love you and those who love those who love you. Sweet Dreams, Pleasant Days & Happy Lives. :)
He was playing a Super Mario Bros. 1 ghost house which only exists in Mario Maker but he edited the video to play the ghost house music from New Super Mario Bros. U.