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These Tips & Tricks Will Make IXION Easier! | IXION | Tutorial/Guide 

Nilaus
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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.
What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
Thank you to Kasedo Games & Bulwark Studios for sponsoring this first video of this series.
Check out Ixion on Steam:
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2 окт 2024

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Комментарии : 351   
@aznfattass
@aznfattass Год назад
The best thing about this game, is that even in the deepest and furthest ends of space, finding a random dog and making him your crew member to get +1 permanent happiness made me extremely happy
@Bitt3rh0lz
@Bitt3rh0lz Год назад
Bit of a spoiler but yeah, i agree, theres so many good events like that. Bad ones too. If you actually take the time to read the situation logs and apply some basic logic to things, youre gonna notice things that are relatively obvious traps. *cough* sending your crew to investigate an object that just consumed your probe may not be the best of choices.... *cough*
@cheesefighter3332
@cheesefighter3332 Год назад
+1 dog, made me smile each time I opened the menu
@KaelthasProductions
@KaelthasProductions Год назад
Im heading for chapter 3 now because i keep repeating the first 3 from the start so i can build completely new layouts that fits perfectly in the grid
@ladaleenglish6756
@ladaleenglish6756 Год назад
@@Bitt3rh0lz i reloaded just so i could see what happened lol i got most of them right though .
@solouno2280
@solouno2280 6 месяцев назад
better than the space canibalism game already, when such dog yes or yes becames your thanksgiving dinner
@ingiford175
@ingiford175 Год назад
2 Things I think that would make the game move from good to excellent; one I would use, one that would quiet the grumpy people: 1) a Story mode, that removes many penalties (I would not use but might get rid of many complaints) 2) an offline zone designer so you can try different spacing without having to wait the extended time tearing down and rebuilding to move things one tile, this option limited to buildings that you have opened in your various playthroughs.
@Nilaus
@Nilaus Год назад
100% agree with both. I am making designs in Google Sheets and I would much rather do it in game.
@FreakyFerret
@FreakyFerret Год назад
You have a free designed in game. When you open a new sector, clear out the resources. Then pause the game and lay down buildings and roads. You can instantly delete any building that hasn't started building. And since the game is paused, that's all of them in the sector. You can try out countless layouts this way. When done, unpause the game and pause/unpause individual buildings as you want them actually built.
@AdamSaxton
@AdamSaxton Год назад
I also think some of the problems that make this "hard" is that people try to rush to fast and ignore trying to balance everything.
@Nilaus
@Nilaus Год назад
yes, I completely agree. The game encourages you to move on with the -1 Stability, but you shouldn't freak out and instead take the time at the end of a zone to prepare and improve
@ingiford175
@ingiford175 Год назад
I have re done the prolog and chapter 1 a few times trying to build them so that they fit more, I dont open up the second sector until I am near the end of chapter 1, and then work on getting that up and running, and get hundreds of resources before pushing to the next chapter (including a 100-150 ice which is not needed yet)
@doggo2836
@doggo2836 Год назад
@@Nilaus but staying too long in the system get -1 like whaat it doesn't make any sense😂😂
@FreakyFerret
@FreakyFerret Год назад
@@doggo2836 That -1 goes away when you leave the system.
@lolroflroflcakes
@lolroflroflcakes Год назад
@@doggo2836 It’s explained in the game, just pay attention it does make sense.
@stevenwojtysiak6392
@stevenwojtysiak6392 Год назад
My one gripe concerning the game is the choices that have to be made. On my first playthrough, I tried not using the save and reload to check out all choices and just lived with whatever choice I made. Many choices have consequences that make the game super hard and there is no logical way to figure out the correct choice beforehand. Once I restarted and found a webpage that tells me the outcomes in advance, the game becomes relatively easy. For instance, wrong choices in chapter one can make it so there isn't enough science points to get both the Cryo tech and steel mills before chapter two, and not having both those techs means it is very close to impossible to deal with the increased hull damage. My solution would be having each encounter resulting in the same amount of science points, no matter the choice and only changing the hard rewards. Otherwise, I'm loving the gameplay and the story. I'd totally buy the game again, as is.
@ingiford175
@ingiford175 Год назад
Very much so
@Terminator85BS
@Terminator85BS Год назад
While it can be frustrating, I personally feel like it adds to the setting. I completed my playthrough with just taking the results, lost PLENTY of science ships and got a few permanent debuffs, but still managed to pull through just barely - which is exactly the most exciting part of this game for me. Space is a rough place, lots of stuff goes wrong in an instant, and you as the administrator have to work HARD to keep things from falling apart every moment. My biggest issues with the game are: being able to soft lock the game - i jumped into a certain system and realised i needed TONS of a certain material suddenly, and by the time i realised, there was just not enough of it left in the system to progress the story, so i had to reload an hour old save from the last system. not too crazy but... i wish the resources were more plentyful in a case like this, it would still have been difficult to ramp up my industry to progress but at least doable. and secondly the accidents are just annoying. if you're on happy+optimal, nobody ever dies, but i felt like i couldn't go 2 minutes without "an accident has occured" voicelines, it's just SO annoying. Now on my second playthrough i'm using the (probably unintended?) fact that if you NEVER overwork anything in the first place, accidents litteraly NEVER happen - the game seems to have a trigger, once you had ONE accident, they happen randomly all the time, but if you don't overwork at ALL, they never happen and the game becomes SO chill.
@stevenwojtysiak6392
@stevenwojtysiak6392 Год назад
@@Terminator85BS It's true that it adds to the setting, and there is always a choice for those that are super risk averse. And it even may be like you said, that winning is possible while making all the wrong choices (maybe with perfect play in all other things, but only just), but I would prefer these choices not be what makes or breaks a game and gameplay be what is most relevant. Using a guide just for choice outcomes makes the gameplay seem fair and enjoyable even with the accidents that happen so often. What I'd like to see is someone try beating the game without ever getting a "You've been here too long" penalty.
@AdamSaxton
@AdamSaxton Год назад
Ixion has really sucked me in. I don't normally get into these types of games, but have loved the story and the game play. Yes there is some tuning that needs to happen and i'm sure it will, but it's solid fun.
@OutlawRobot
@OutlawRobot Год назад
exactly what happened with me, Thanks to Nilaus Too for this Video. Thanks Man ;X
@TheFuzzician
@TheFuzzician Год назад
The only real flaws of ixion are A: weak tutorial. It doesn't explain nearly enough. Stuff like sector management are not immediately clear. B: events/requests are done badly. Flat bonuses or penalties are meaningless when you gain or lose trust every cycle. It should have been bonuses/penalties to productivity, happiness, or a small permanent change to trust (that happens every cycle)
@larshyer3367
@larshyer3367 Год назад
I particularly like this game because of the challenging game play. You're in space, the most inhospitable environment besides the deep, deep ocean. Most gamers are used to having their hand held in a casual game. This is an old school game with deep atmosphere and great music. Don't make it too easy just because some people don't understand the complex nature of the simulations. I really like this in games and will play again and again to try to optimaze and see what other choices in events will yield.
@b.delacroix7592
@b.delacroix7592 Год назад
While I take your meaning and am not one of those saying the game is bad, if we go the "realism" route. Space is also filled with hydrogen and the minerals in just a few asteroids should supply the entire earth for hundreds if not thousands of years. Yet in the game, hydrogen is rare and so are the minerals. For game purposes, of course, which is fine.
@larshyer3367
@larshyer3367 Год назад
@@b.delacroix7592 The real apeal of the game is the fantasy SciFi elements. It so reminds me of Empire at War but we just have an entire universe far, far away ;)
@magni5648
@magni5648 Месяц назад
@@b.delacroix7592 I literally never had a shortage of ice or hydrogen in the game. Hydrogen in particular, given I can't iamgine even needing more than like 1-2 nuclear reactors even in the endgame. Carbon and silicon are limiting factors until about Chapter 3, but everything else is avaiable in way more quantities that you'll ever need even if you take it very slowly. And once you got the recycling economy rolling, you're just swimming in resources.
@Caledorn
@Caledorn Год назад
100% agree with you, Nilaus. Ixion is one of the best games in years, and the difficulty is a large part of why. Thank you for making this video!
@michaelruther3275
@michaelruther3275 Год назад
YOOOOO ITS YOU! LOVE THE PATHFINDER SERIES
@henryhamilton4087
@henryhamilton4087 Год назад
Honestly, the most egregious balancing imo is the stability penalty from storing too many cryopods, since this scales with the amount of cryopods you have. I can get behind the other stability penalties with the DES penalties and other penalties from policies, but why is everyone getting super angry with a -6 penalty (!!!!!!) just because i have 1000 cryopods on storage, which are in the process of being opened? So people are more angry that I'm rescuing people than they are from getting Earth blown up? Reason I'm the most on the fence about the cryopod penalty is because the game throws you a F**K TON of cryopods on one of the chapters, the game almost wants you to fail because of storing too many cryopods on storage at that chapter during your first playthrough.
@Nilaus
@Nilaus Год назад
maybe when you hit -1 Stability from 250 Popsickles then you should have paused the collection instead of going all the way to 1000
@fbbshnik
@fbbshnik Год назад
@@Nilaus yeah but of course. We're the LAST 500 humans in the whole universe, we don't have time or resources to reproduce naturally, why not just leave these 1000 cryopods FOREVER BEHIND, amirite?! Totally logical.
@VenomGamingCenter
@VenomGamingCenter Год назад
@@Nilaus Nice way to miss the point they were making and continue with your "git gud" rhetoric
@oscarlove4394
@oscarlove4394 4 месяца назад
​@@VenomGamingCenter he's not being adverserial he's just trying to give advice. pausing collections IS a solution, even if it doesn't make much sense logically. I guess maybe the workers on station are kept in the dark about what's going on in the solar system in terms of what resources are kept where? like nobody know's there's 1000 cryopods just left floating out there so nobody gets mad. imo the penalty doesn't make too much sense, sure i can get that people are angry that you're leaving a bunch of people to rot in cryopods but that shouldn't scale all the way up to -6.
@magni5648
@magni5648 Месяц назад
Personally, I just "solve" that issue by limiting storage space accorded to cryopods. If 1-2 small stockpiles and the dock are full, they're full and new pods will only get in once the cryo centers have made some space.
@thet00nl1nk3
@thet00nl1nk3 Год назад
Well said, you're making it look pretty easy and not so stressful.
@TPixelAdventures
@TPixelAdventures Год назад
Considering how Nilaus makes Factorio look easy, the fact that he's got some frustrations with Ixion should tell us that it's a very challenging game xD
@Mystico1600
@Mystico1600 Год назад
This video is really appreciated. I have a friend who held off on buying it because of all the reviews.
@zhangyuguan6112
@zhangyuguan6112 Год назад
In my opinion the true way of salvation is a bit counter intuitive, you actually NEED all that useless non-workers to generate enough waste to achieve self-sufficiency. Rush those recycle tech and defrost as much pods ASAP after that. Then you will have free water (which means free food) , free alloys, free polymers, free everything. I will admit its a risky way of doing things and you'll need quite a few techs to pull this off, I suggest making your third district a dedicated population district full of houses where you concentrate all the non-workers and do the defrosting. Police station + propaganda + limit food + waste recycle to make things easier.
@Animaniac-vd5st
@Animaniac-vd5st Год назад
As someone who played 2k h in Factorio/Dyson/Satisfactory i have to say that i love the relaxed "just build and you will progress somehow" approach in those games (Factorio in peaceful because i don't care about fighting) Don't shy away from complexity (finished basically every mod in F. except Pyanodon - 250h in so far), but don't like the strict need for perfection. Maybe Ixion (in its current state) is not for me.
@Nilaus
@Nilaus Год назад
It is definitely different. It is much more like Oxygen Not Included and Frostpunk than the games you mentioned.
@VenomGamingCenter
@VenomGamingCenter Год назад
You honestly sound so offended that people dare leave negative reviews. I know you're simping for the devs because they sponsored you. But your video comes off with a massive arrogant "Git gud" tone and just makes you sound upset that people are complaining. You're attacking the people that leave the reviews as stupid, because you're biased. People's complaints are valid. The Demo doesn't let in for even a hint of anything you might experience. There is zero degrading hull in it or any of the other issues. Get the full game, hull degrades constantly, but why? It's a state of the art ship, why is it taking continual damage, and why does that continual damage get WORSE instead of better as the game progresses. It doesn't make sense. The maluses you get don't make sense either. Negatives for staying in a system too long, but jump too early and you get negatives for that too. Why do people get pissed off if you have too many cryopods on board? They're on board and safe. But no, they'd rather you thaw them all out and have them starve. More so, they don't care if you leave hundreds of people behind. If this ship was the last of humanity it deserves to go extinct. Workers pitching a tantrum for being told to work a little harder when YOU'RE THE LAST OF THE SPECIES. Is just stupid design. Oh and lets not forget that it's down as a city builder on steam. When it's far from it. It's a puzzle game with one solution that has zero replayability except for a different ending. The journey there will be the exact same. This is perhaps your worst take I've seen. Ever.
@Bandanko
@Bandanko Год назад
accident prone crew, snowballing into sectors not working... that's my biggest issue. but i am sure that is my problem
@simonebaraldi9440
@simonebaraldi9440 Год назад
also, moving resources to other sectors is annoying, moving the iron and steel mill from sector 1 to 2 was such bullshit
@Nilaus
@Nilaus Год назад
As I mention: Stay in Optimal work conditions and you will have few and not very severe accidents. After an accident occurs and the building comes back online, make sure you check if you are still maintaining Optimal conditions as you may now have people in the hospital
@Nilaus
@Nilaus Год назад
if you dont want to move resources make a dock (dedicated to Iron) in the same sector as your plants. I prefer to have highly specialised sectors and because of that I need to move. It is a trade off (as it should be)
@simonebaraldi9440
@simonebaraldi9440 Год назад
i did the first steel mill in sector 1, because you need alloy. then, after opening sector 2, i moved there
@Bandanko
@Bandanko Год назад
@@Nilaus i had noticed that even 30 seconds of "extra hours" was bad news. The balance of slowing moving resources vs hull integrity vs rioting vs resources - stay efficient and thanks for the content :)
@henryhamilton4087
@henryhamilton4087 Год назад
Also by the way about the EVA Airlocks, make sure you finish all Solar Panel sets by at the most chapter 3, maybe 4? Because the hull damage you get from pausing hull repair combined with irrepairable hull on the late chapters can pretty easily kill your station in the time it takes to fit the new Solar Panels especially if you don't keep your hull topped off.
@Nilaus
@Nilaus Год назад
You can pause the construction of solar panels and the repair starts up. It is a bit micro intensive, but it can work
@alejandrotuazon4831
@alejandrotuazon4831 Год назад
I DID NOT KNOW THIS!!!@@Nilaus
@ariscop
@ariscop Год назад
IXION has a communication problem. The player is told, without warning, that they made the mistake of staying too long and have a permanent penalty as a result. That's not what's happening, it's a soft penalty to encourage the player to jump, after which it disappears, but what the game actually Said is "Stability Penalty: -1 (Permanent)" I imagine fixing *that one thing*, changing the text to "-1 (Until jump)" for example, would have a dramatic affect on the reviews.
@SlashDotMatrix
@SlashDotMatrix Год назад
honestly I ended up ahead of the curve - ensuring surpluss food but also ensuring that all resources are circulating which is needed. Sec1 - Housing, training and Cryo, Sec 2 - Industrial - Steel, Carbon and Chip manufacturing etc. Sect 3 - bread bowl and water. Hopefully if I can get sect 4 open, I can move all space requirements to this location for main logistics
@kzar99
@kzar99 Год назад
Something worth mentioning (especially after you have 3+ cargo ships with some upgrades for extra cargo). Do not assign all 3 of them on the same dock. You can easily flood the dock with goods and you will have issues (no room to load goods for a colony or not emptying the dock too fast). Spread your cargo freighters in different docks and have warehouses relating to imported goods nearby for easy access and faster unloading times. Another tip: cargo in docks does not count towards warehouse capacity and does not go away after a jump. That means that you can stock a small warehouse with 100 iron and have a dock with another 300 iron before jumping into a new sector (basic capacity with no upgrades). This will give you a nice boost at the start of the new sector while locating new sources for mining. Just dont flood all your docks this way. Final tip: you cannot stick to a layout per sector throughout the game. Keep in mind that you will need to demolish and re-build part of a sector many times as you progress and as you unlock new stuff. This is NOT a build-and-forget game
@magni5648
@magni5648 Месяц назад
This is kind of a two-way street, though. You cna end up clogging all your docks and then not get a particular resource through. Specialising your docking bays to a specific resource or two prevents that, and lets you effectively use them as extra storage without that issue.
@akosszegedi3482
@akosszegedi3482 Год назад
Good summary. An important tech I feel is worth mentioning is the mess hall upgrades, as fully upgraded 1 food can be used to serve twice as many people, which I found crucial when hitting larger populations towards the end game, and failed at first, because I didn't even know the tech existed!
@solarchos4352
@solarchos4352 Год назад
Don't forget about the Piranesi's hacking.
@SpitefulPenguinGaming
@SpitefulPenguinGaming Год назад
IXION is actually balanced rather weirdly. Not saying bad, but weirdly for sure. Difficulty peak is at about chapter 3, but once you got some certain researches, like waste treatment center, the station becomes basically self-sufficient. I rarely had to mine anything below chapter 3 because I had everything I need already. 3.5k pops all nice and happy, fed and not overworked. In the late half the game becomes, well, not easy, you still have to monitor and intervene, but there are many things that are present, but you don't need them. Like there are whole two other systems with their POIs, but it doesn't really matter because events are very much the same with only several exceptions. Same with tech - never used nuclear power, or mushroom walls, or algae farms. Having a prologue this breathtaking and lategame/ending this unbalanced is rather disappointing.
@ronniebots9225
@ronniebots9225 Год назад
if you stay in previous sector for longer than intended and farm it empty and unlock the 3 science per 5 cycles and later 5 science per 5 cycles, you can create a populattion disctrict that produces waist from residential buildings and you can sort that into alloy and be selfsuffecient in alloy before you leave sector 2, this is achieved by the free science over time and get tech not intended for chapter 1 or 2
@Terminator85BS
@Terminator85BS Год назад
@@ronniebots9225 you can literally stay in prologue forever and just let science tick up lmao. it definitely breaks the game and personally i am glad i jumped early every time as it lead to very close calls often, which was fun to manage. but on my second run i am taking my sweet time, and yeah my goal is to make it self sufficient asap. just a very different style of play and definitely not the intended one, but i love this game and just wanna explore it more.
@ronniebots9225
@ronniebots9225 Год назад
@@Terminator85BS yeah. i ended the game with almost 8k Fe in storage because my 5 recyceling centers produced everything i needed. Also iam full of C and Si to because i had to switch my recyceling centers to compound and electronics to keep processing waste. And still i produce more waste than 5 recyceling centers and 1 water treatment plant can process. I even used mushroom walls to try and offset the waste production/processing. Sure ive had a bunch of restarts to, but once you discover the waste from residential buildings, waste storage from DLS and the recyceling plants synergy, the games becomes to easy. Also the fact you can easely offset the penalty from staying to long as its only a -1 stability. If that -1 would become -2, -3 etc the longer you stay, you are actualy forced to jump. Also fun fact is that you can setup plenty of storage buildings underpowered in a different sector then the materials are produced/gathered. They will transport the goods to unpowered storage buildings. You can just power 1 on if you need the materials. Sure more micromanagement, but it makes the game even more easy since you dont need manpower or power to store a shit-ton of items.
@MrMartechi
@MrMartechi Год назад
For me the question always is: Why not make the experience customizable? Have a recommended difficulty for players to experience the game as intended, and then an options menu to let people decide if they'd like to tailor their experience. I completely get that this game has an intended difficulty, and there's nothing wrong with that. I just don't understand why you'd want to force players through it rather than giving them the option
@xplayman
@xplayman Год назад
I read the reviews after I wrote my glowing review and I am shocked by the response. I think a lot of players saw a space game and set their expectations for something that wasn’t the game. Happens a lot with games themed in space. This plays a lot more like a harder Anno, Frostpunk, or Banished themed in space.
@Pugilation
@Pugilation Год назад
Thanks for this, grabbed this after your first episode and really enjoying it!
@shawno8253
@shawno8253 Год назад
"youre playing the incorrectly" NO this is bullshit. Thats like saying there is only one language you can speak. The game has problems and is missing things as well such as o2, water, and human waste. I thought this game was realistic? Another thing in every other city builder is the ability to have 3/5 workers in a building. Dont even get me started on strikes thats bullshit and completely unrealistic. The people that go to the moon IRL are the best of the best. why wouldnt that be the case here?
@fbbshnik
@fbbshnik Год назад
Yea, the amount of bs this game throws at you is just as surprizing as amount of mazochistic defenders in the comments here. It's in every aspect. The balancing, mechanics, gameplay ideas (I mean, what's that in essence, a game of 15 that I have to solve in limited time under duress?). Want me to micromanage everything? Fine, give me the damn microcontrol then. Even the story, while it's good overall, even it has major wtf moments that hurt suspension of disbelief in otherwise fine space opera. And don't get me started on this idiocy of lowered stability from having too many saved freezeople.
@n0cturnalSFX
@n0cturnalSFX Год назад
Ixion is a fantastic game and I've been waiting for the release since the first demo, however the reviews are because the demos never showed how randomly difficult the game would get right after the tutorial was done and no where did it say the game was meant to be really hard, only a quick discord announcement after bad reviews started coming in cause the devs werent clear. No difficult sliders etc. It's a rough launch and then devs have tried to cover it up slightly. Great game, but the release was a little weird.
@MusicaX79
@MusicaX79 Год назад
People wanted Frostpunk in space, they got grind simulator the game. As a video game developer "hard" is not a game mode it's a feature. Dark souls is "hard" but the combat when fully explored is rewarding. IXION is not rewarding it's just a grind.
@Dawnseeker_Ch
@Dawnseeker_Ch Год назад
I listened to the whole video before starting to respond, but while I greatly appreciate the effort to help others to succeed at the game like you are because you are clearly having fun with it (and i've enjoyed watching you enjoy it), there was a kind of response underlying your message I would want to push against. Some of us like logistic games but aren't as good at them or have other factors on what makes something 'fun' for us. The challenge is a good thing, it can push us forward instead of getting complacent. Some mechanics are absolutely a part of good game design that have the intended effects that you were outlining, so that's not in dispute. The problem is that some of these do not feel fun to others. I have not gotten the game yet and do not yet intend to unless more options are available to customize for our fun. The game can stay the way it is as a 'normal' or perhaps 'intended' difficulty, but if this game has or gets options that can customize the difficulty, more people who want to get into the game but dislike x y or z will be able to share in the love for the game. I for instance, still play Factorio with biters on peaceful, and sometimes with cliffs off too. I play it in downtime while I work, or just enjoy watching it run. I fail when I play with biters, even when i add in air filtration mod options. Is it a failing on my part as a player? No. Why am i still able to play and enjoy it? Because the game devs included the options to customize your experience the way you want. Underlying your video was essentially a message of "get good." I understand this is arguably the correct answer, but it can also be exclusionary, putting blame on the players who want to get involved and invested, which can turn people away. It turned me away. I know you want this game to succeed, and if it wants a lot of players/sales, sometimes that means making the game more accessible. If it's only focused on satiating players who want peak optimization and so on, then it has already succeeded and the reviews don't matter.
@Nilaus
@Nilaus Год назад
I agree that a difficulty setting would be a great addition. Some people may want a casual experience while other people want a challenge. In the current state the game is hard (as intended) and you need to understand the mechanics and play well to succeed. I enjoy and appreciate this experience. A 'Story mode' difficulty would not devalue my experience, I just wouldn't play it
@Dawnseeker_Ch
@Dawnseeker_Ch Год назад
@@Nilaus First, thanks for replying, i know my post was large. Second i agree with what you are saying. Some people really thrive on that challenge and I wouldn't want to deprive others of that chance. I guess if I had to summarize my point more concisely, it would be "if they are concerned about having more players, they need the difficulty settings choices. If they aren't, then good for them and hopefully they planned around the more limited playerbase that they designed the game around." I love the concept, but I hate mechanics that drain resources at a constant rate or reduce the created safety net (the hull as i mentioned in a prior comment being one example), so while I may not jump on the game yet, I hope no one else who would or should enjoy it for what it is misses out.
@Herbertti3
@Herbertti3 Год назад
36 hours in and finished the game. Gonna make new run soon with the experience and shoot for different ending. I think zoomers are hitting max speed, clicking things and wondering why their screens are full of warnings.
@Qwertyuiop4409
@Qwertyuiop4409 Год назад
To my surprise I found game too easy. I did take some effort to made my ship self sufficient at food and alloy by population 1500 or so. From there it was a breaze... I have even missed Space Industry district specialisation mega bonus for EVA efficiency till very end of game.
@elfomarcio
@elfomarcio Год назад
I love it that when nilaus goes “git gud”, he then proceeds to help you to “git gud”. Watch and learn Gamers™️
@1over137
@1over137 Год назад
How you progress in the first few systems (old/new sol) is important. If you go too quickly you will not have time to collect everything, if you go too slowly you can become hard locked or incapable of completing the start of the next chapter. I find it's better to wait until the game pushes you forward rather than go willingly :)
@diex40
@diex40 Год назад
Honestly as someone who is playing this game i understand its supposed to be hard but that is no excuse for the toxic as F people in the review comments who are screaming at the people who find the game way to hard
@martyncardno2172
@martyncardno2172 Год назад
This game is Fire. Half way through. Love it. Does not deserve the bad press. Only balancing issue I see is players bot balancing the Tiqqun.
@Ferenc-Racz
@Ferenc-Racz Год назад
After DSP this is the second game series why i come for your chanel. Thank you for your gameplays. :)
@maliticus7474
@maliticus7474 Год назад
This game is quite fun, and was clearly designed to be a challenging experience. That said, some of the "challenges" imposed often feel contrived, or even nonsensical. My biggest gripe would be the fact that accidents seems to happen on a regularly scheduled basis in all sectors at the exact same time. This coupled with the fact that every... single... worker in the building gets injured is just mind boggling. I shall also add in the fact that injured parties are removed from the work force, so now your sector is on extra hours, because obviously a building that had a large enough accident to injure all parties should be fixed BEFORE everyone heals. This is easily dealt with by building infirmaries, and micromanaging your buildings, but it just feels hugely immersion breaking to me. Next thing is how idiotic your people are... oh no the leader didn't do several of my asinine requests (such as opening a new sector when you clearly don't have the resources/people, or provide a new service that you don't even have the tech for) better blow up multiple buildings in the ONLY THING KEEPING THE HUMAN RACE ALIVE!? First off, where are they even getting their hands on explosives? Next, if things are getting out of hand enough to support terrorism on a SPACE STATION why weren't there events leading up to indiscriminate bombings? This event literally just blind sides you out of nowhere. This happened to me at 100% trust rating and +2 happiness in every sector... Sure "people" are profoundly more stupid in large groups with group think going on, but this is just too huge a leap for me to get behind. If they had a protest group raise demands first, a discontent meter, security forces to prevent this, or any number of things before random bombings to actually provide some kind of lead up I would be much more on board with this. My last, major, complaint would be how science exploration works. In an attempt to make your decisions matter they have made it so that the player can only perform so many actions at a research site based on the choices you make. Most of the time these choices make a lot of sense are are pretty well thought out. Then there are the times where it makes no sense what so ever. For example imagine you had a range of choices with the options to explore a hanger bay of a station, and place charges to destroy the station for parts. Obviously if you destroy the station you can't explore the hanger, but if you explore the hanger for some reason you can no longer destroy the station? Situations like this happened more times than I could easily ignore. The problem with making "challenging" games is finding the right balance between being difficult and just being a chore. I feel, for the most part, that Ixion finds this balance pretty well, but I also think there is much room for improvement in making the difficulty feel less immersion breaking.
@liesdamnlies3372
@liesdamnlies3372 Год назад
Serious question: Just how many requests did you have to turn-down for the residents to get so uppity? I never had a problem meeting any of them so I've never seen that part of the game.
@maliticus7474
@maliticus7474 Год назад
@@liesdamnlies3372 Somewhere between 3-5. I think mine were open a new section, provide a new food source (asked right at the beginning of chapter 2 when I didn't have the research points to get farms up), and shut down industry for a few cycles (could have easily done this, but I didn't see a need with everyone fed and happy.) I don't mind the random requests at all or that there are penalties for not doing them. I just feel hopping from +2 happiness and 100% trust to WE ARE BLOWING OURSELVES UP is an odd transition. Perhaps they could give a -1 stability mod for so many cycles when refusing a request and when your stability gets too low start riots and bombings. Though I still have no idea how they get access to bombs.
@liesdamnlies3372
@liesdamnlies3372 Год назад
@@maliticus7474 Yeah sounds like it's not telegraphing the results of those decisions quite enough given the result.
@maliticus7474
@maliticus7474 Год назад
@@liesdamnlies3372 It's not so much that they don't telegraph them enough. It's more that there is no immediate consequence of ignoring a "request" (apparently, actually a demand), and then they just blind side you with explosives. I'm probably a bit more annoyed with this mechanic than I should be since it followed me finding out that my sector 2 infirmary was glitched and not healing people, so I had been steadily losing workers for hours before I built a second infirmary and deleted the first one that would not take in any injured workers...
@b.delacroix7592
@b.delacroix7592 Год назад
Yes, the challenging (good) vs. punishing (bad) debate. It isn't an easy thing to get right.
@MrMe917
@MrMe917 Год назад
A note regarding the EVA efficiency for hull repairing I have no clue if I'm right or wrong, but during my last game I had the hunch that the efficiency decreases both the amount repaired and the alloy consumed by the same percentage It's described as "the higher the hull integrity the longer it will take for the EVA airlocks to identify new breaches to repair, lowering their efficiency"; I took it as "we don't know where to repair, so we aren't" I verified this by looking at the alloy consumption; while your airlock is consuming 2.5 at 63% efficiency (12:14), mine was consuming 4 at 100% (should be 3.96, but rounding etc), so either I did something to mess up the number or it actually works like this (I think I had 2 airlocks active at the moment), which would mean there's no need to juggle it on and off unless you absolutely need alloys and now. As an aside, the first time your hull breaks down you have (I think) 40 cycles of invulnerability. If necessary, abuse them. Even though you already said it, the DLS center is insanely good; just building it is +1 stability, enabling propaganda is A FURTHER +1. For a handful of alloy and a processor, go for it as soon as possible. Again, as you said, improved abitation gives extra stability: while cell housing is compact and cheap, investing extra alloy, electronics, and space for domotic housing can give you both a denser (or about the same) population/cell AND a damn +3 to happiness. Then a couple more things I didn't see you mention: Even though it's kind of a late-ish game tech, recycling is busted. DLS center + waste treatment center can generate the 3 basic resources from thin air (including materials to repair your hull). Later, by enabling Nihei protocol (housing generates waste), you can slap all your (previously deadweight) civilians in a sector and have them create enormous amounts of free resources. Sector specialisations are bomb; look up "ixion specialisation" on google for a quick rundown, but if possible try to apply as many of them as you possibly can. I usually have sector 1 for industry, 2 for food, 3 for population/recycling. Logistics matters, both inside and outside: Inside, place your storage accordingly, and try to minimize the trips. Your storages have by default 5 cars. Each one can move one resource (or I think 5 if you're moving them between storages in the different sectors), but even at 5x speed they take time. You don't want to waste it, so think forward. The ships are so. damn. slow. Don't be afraid to move the Tiqqun, the hull durability you sacrifice is nothing compared to the amount of extra resources you'll manage to mine. Beware that at a certain point mining iron from a far away asteroid won't be worth the alloy spent to repair the hull while waiting for the cargo ships to take the trip. You can manually ignore asteroids if the need were to arise. Also get better engines through research. Don't be afraid to reorganize. Do it bit by bit, but if you realise your floor plan is crap, rip it up and do it from scratch. I usually have a strip just wide enough to hold a storage in the center, connecting the previous and next sector (the canteen can fit sideways at one end or the other) and everything else on one side or the other. On each side you can fit 4 3x3 buildings (battery/basic housing), 3 insect farms, a large factory (alloy), or a space structure + enough space for a set of batteries. Worked well so far. Also, don't be afraid to restart. I had to do so 3-4 times before getting to chapter 3. Anyway, love the vid, love the serie, love the channel, and most importantly, love the game! Keep up the good work
@ronniebots9225
@ronniebots9225 Год назад
i agree about the hull repair. its not cost effecient to keep it at 100% of current chapter possebility. It would be better if there was a setting to only repair the hull once it drops below a curtain % or micromanage it yourselve and hope you dont forget to turn it back on in time.
@ObscuriaDragunAed
@ObscuriaDragunAed Год назад
Ya know, I hear everyone comparing this to Frostpunk, sure, there is that parallel, but, personally, I'm reminded of a more stark and serious version of classic Startopia than I am Frostpunk. A lot of the same sort of challenges are in both games, the main differences are there's not an RTS element with Ixion and the space station moves, but, inventory management/space management/time management are very similar, even the mechanics surrounding opening the other bays reminds me of it. The biggest difference is that OG Startopia's main mode was broken into missions and not a sandboxy continuous journey. It's tough as nails, but, not as bad as some games in the genre I've played... Hell, Startopia itself had more difficulty in it... granted that's also because of the jank factor that makes that game endearing, still, the comparison in my mind stands.
@sporegnosis
@sporegnosis Год назад
IXION is a Masterpiece!
@beny8812
@beny8812 Год назад
I was really hyped for this game when you first tried it out. I loved the idea and the basic mechanics of the game. After I bought IXION on release day and launched it to find no difficulty setting. I didn't think much of it until losing on three separate saves by chapter three. I do definitely agree that most parts of the games should stay as they are but also include a more relaxed mode. I've been watching your content for awhile now but I still don't live with efficiency. If there was a more lax mode the players that want to play the game would be able to play and enjoy what they're doing.
@Nilaus
@Nilaus Год назад
I agree. A difficulty setting would be beneficial. Oxygen Not Included did it perfectly: Survival vs. No Stress. They even say that Survival is the intended and that "one mistake may cost you the colony". So the player can choose if they primarily want the story or they want the challenge AND the story
@beny8812
@beny8812 Год назад
@@Nilaus I couldn't say it any better :).
@xtradi
@xtradi Год назад
There is cheat mode by modifying save file. You can turn off hull damage there
@xtradi
@xtradi Год назад
There is cheat mode by modifying save file. You can turn off hull damage there
@OldGamerScott
@OldGamerScott Год назад
@@Nilaus I think another thing that can be frustrating is that you don't always know when you've made a choice that has doomed the run. I was nearing the end of Chapter 1 and had a very smooth running ship (all the popsicles were warmed up and no sectors were over worked) But I did all the research-granting quests before finding the black box and had to wait 50+ cycles to generate the needed science to research it. So the lesson there is (I guess) keep 45 science in reserve, just in case?
@vercitorix1
@vercitorix1 Год назад
Thanks for this video! Lots of useful information!
@ShadowDragon34
@ShadowDragon34 Год назад
I am still on the fence with this title. The concept is very strong, and I love this style of game. My problem is I dont want to feel rushed playing each chapter. If I have enough stuff coming in to maintain everything. I dont want to feel like I have to move on to the next chapter too quickly. I want to be able to mine out everything in the sector/chapter if I so choose before I move on. I have no problem with having some priority actions. ie: doing something in X amount of cycles. I also have no issue with needing to keep the work force at optimal either. I think this game would benefit with a difficulty slider as others have mentioned. I am watching this game with high interest. Top notch video as always Nilaus.
@graysonlangworthy3578
@graysonlangworthy3578 Год назад
You can still somewhat do that, especially in the first chapter where iron is super common so you can keep up with the upkeep on the Tiqquns hull
@TheFuzzician
@TheFuzzician Год назад
You absolutely do not need to rush. The penalty is not that bad for staying. You should establish a decent industry before jumping ahead.
@magni5648
@magni5648 Месяц назад
There's no real issue if you are even remotely good at providing stability buildings. The only time limit you have is if you mine out all the iron in a chapter - and that's only until you get your recycling economy going in late chapter 3. I spent enough time in Chapter 1 to get the Happy New Year message. Once you got recycling going, your only real limit is hydrogen because an endgame Tiqqun will probably need to run a nuclear reactor or two if you want to keep most of it powered.
@AgnonMan
@AgnonMan Год назад
Emma Klain : "As is often the case with tools produced by my department, I think you’ll find that once you start using the DLS, you'll never be able to do without it." XD
@historickeeper
@historickeeper Год назад
This is my game of 2022 easy already have 39 hours in it and have booked the coming weekend for a fresh start with some of your tips will post a glowing review and have hit up my friends list to let people know how good it is.
@Nilaus
@Nilaus Год назад
For me as well (except of course Elden Ring, but within my genre)
@michaelhanson5773
@michaelhanson5773 Год назад
The other things that hurt developers are when they release a game that has bugs or issues with accidents, then try to patch it which results in the game no longer being playable to many people, resulting in them to roll back a patch just to fix it again later. Things like that just hurt them as well and usually show that the developers may have been more interested in getting it out than doing testing and making sure it is good before releasing. I personally bought this the day it came out, just to not be able to play it due to the bad patch so i got a refund. I now will wait a while before buying it again so i can see if this game and devs are worth it and how they handle this game.
@zangetsu2k8
@zangetsu2k8 Год назад
I watched your stream yesterday, you should look at the water treatment center, it should help you with your waster/ice issue. maybe even replace the ice completely if you can produce enough waste.
@Bjornerable
@Bjornerable Год назад
Well said. Self reinforcing feedback loops means you can end up in a terrible place, but picking up on the cues to mitigate the downward spiral wasn’t to hard. I’ve survived so far 😊. The only unbalanced thing I found so far is the balance between your voice and the game sound in this video. I found it hard to hear you at times.
@steampunkskunk3638
@steampunkskunk3638 Год назад
Such a flood of good games right now. I'm close to beating an island in captain of industry, I have against the storm installed waiting for me, and Ixion and dwarf fortress just dropped. It's more than I have time to play
@Laenthal
@Laenthal 10 месяцев назад
My only real gripe with IXION is that it portrays space-faring people as hipstey pussies. "Ooh, I've seen this one planet behind my window for way too long, lets go on a strike!" "Ooh, we don't have enough food for the last two days, lets go burn a farm down!" "Ooh i heard there's a storage full of frozen people and i'm kinda bored lately, thaw them out or it's riot!" Also the creators are waay into eco-vegan agenda, down to often illogical results in exploration options. Otherwise the premise and the story twist are pretty gripping. And music is just godly, it had no business being this high quality but it is. Top notch!
@MrHeavyrifle
@MrHeavyrifle Год назад
I enjoy the game very much but there are some legitimate quality of life issues that frustrate players without serving any purpose or adding any complexity to the game. For example some expeditions lock the science ship in. If you dont have the resources to proceed or if you simply wish not to proceed with the expedition you have to unassign the science ship from the dock, abandon it and build a new one. (At least until you can come back to it). You had a 5 second power outage during the meal cycle? Your workers will starve for the next few cycles even tough they have food in front of them. Hopefully the devs can sort through the “its too hard” type of reactions and find the actual constructive criticism. I think after the next couple patches this will be one of the best hardcore colony managers out there.
@nirn_
@nirn_ Год назад
IXION is easy game. You can basicly afk 100 hours on start mission to research all what you need (joking) But really. Human waste in this game is broken. How I even get METAL from it? But yes, with right amount of people you can basicly afk on 3rd or 4th location. All you need is to upgrade Science lab passive points generation and boom, the game is broken and you have like all upgrades. Layout is a problem? Why? Just fix it, bozo. Highly recommend to specialise on one space sector. I didn't like the game. Trash system is so trash and should be removed. You should be in a constant threat of dying from not having the metal, not making metal literally from thin air. P.S. "Do not to use it if you do not like it!" Seriously? I am not an idiot to not use the broken mechanic to my advantage, u know? :3
@mobius1qwe
@mobius1qwe Год назад
The game needs a difficulty slider, it would solve the negative reviews. But for those who play on the default hardmode, yes, there are balancing issues. 1) Sectors with ppl happy and optimal working conditions CAN'T send 30 ppl to infirmary, after all its on the best possible working condition! 5 workers TOPS would be resonable, still wrong but ppl are dumb. 2) Waypoint for transporters or tweaking AI to adjust their route to avoid hard climate regions. Can't be flying the mothership around to fix other ships stupidity all the time 3) Auto-pause when doing stuff on full screen. We always forget to pause before adjusting some research or some policy or transferring materials between sectors There are more issues, but those 3 are the core issues that create all the others.
@Bags..
@Bags.. Год назад
Glad to see i'm not the only one who believed that the vast majority of negative reviews came from people not really understanding how the game worked.
@SeamusCameron
@SeamusCameron Год назад
Most of the negative reviews on Steam seemed to boil down to "I keep trying to follow the Oregon Trail but I keep dying of dysentery, devs patch now 0/10 pending updates". It actually made me MORE interested in the game. I think most of the problem is the very binary like/dislike nature of Steam reviews. There are some pretty good reviews in the stack that point out necessary patches or potentially missing QoL features though. Just, doesn't seem worthy of a Do Not Recommend in most cases.
@Andrew-jh2bn
@Andrew-jh2bn Год назад
My biggest complaint: near the start I used up my science and couldn't research the black box. Had to edit my save to make progress.
@Nilaus
@Nilaus Год назад
I did the same thing... twice. I loaded an earlier save.
@b.delacroix7592
@b.delacroix7592 Год назад
@@Nilaus OOOhhh. Here I thought you were playing perfectly from the get go.
@alfaastrix
@alfaastrix Год назад
Few comments from my hours upon hours of playing. First and foremost, your video comes off very heavy handed. Like you're ignoring the cascading level of issues because you want this game to survive. That said, - Always being in optimal condition reduces the chances of having issues, but doesn't stop them. I'm late Ch. 3, and have chains of buildings having accidents and killing people with 100+ more workers than needed. Add to that, many on the discord have even shown that you can end up going into extra hours with enough workers if it gets to less than 5% difference between the amount you have and need. Hell, I had a sector with 720 food in it, mess hall fully upgraded, and of the 322 residents, 240 of them starved to death asking me to make sure I had at least 40 in the sector within 2 cycles. - You address ways to combat negative traits, ignoring the complaint (made by many) in how there are too many, and how some of them don't make sense. Like having too many cryo-pods in storage or being in a system too long. Add to that, you ignore how the buildings you have to use to combat these take up a good chunk of the limited space we have per sector. Those 7x7 parks/monuments aren't small when the largest housing in the game holds over a hundred pop (fully upgraded) in a 6x3 area. Honestly, any part of this system is a headache. Not enough space for everyone? Minus points. Too many people not awakened? Minus points. Need to build more? Can't as your hull is constantly draining resources and you can't open more shops or you'll be over worked. It's unnessecary difficulty that also doesn't fully make sense in the setting.
@badejong
@badejong Год назад
Thank you for this video. I love the game. I found it hard at first but if you get the hang of it then it gets better.
@MrNorker77
@MrNorker77 Год назад
I am afraid that "reviews" will be the end of challenging builders like Frostpunk and Ixion. People expect a chill experience like in a lot of builders and can't deal with the challenge. Ixion (and Frostpunk) is actually pretty easy IF you actually plan ahead (which is the point of the game). Not to mention the huge amount of cheese (You can (up to) halve the amount of alloys you expend for hull repairs if you only repair at higher repair efficiencies AND once you get into waste management you can actually become self-sufficient). Just like souls like games are not for everyone, challenging builders are not for everyone.
@ASolitaryHowl
@ASolitaryHowl 11 месяцев назад
Very helpful, thank you for this!!
@Asankeket
@Asankeket Год назад
I agree with most of this, but I just know the time constraint will kill my enjoyment completely. It's not just the stability hit for taking too long, but limited resources combined with a constant expenditure due to hull repair. I can build efficient industry, but I really, really hate to be hurried with pretty much anything. Basically, to be hurried means I find a game stressful rather than enjoyable. I bought the game somewhat prematurely, but now I find a difficulty setting that makes it possible to take your time would push Ixion from "maybe when I'm in the mood to deal with this" (which might be never) into the category "I absolutely must play".
@mrmatejator
@mrmatejator Год назад
Honestly people just jump sectors too soon. There is 8000+ iron in sector 1. Even if you spend 2000 on buildings that still leave you with 6000 for repairs. With 1EVA and 2 sectors you use 4 per cycle so you can safely stay for 1500 cycles in first sector and research whatever you want just running at speed 3.
@jkchannel3149
@jkchannel3149 Год назад
i have played Stellaris, Factorio, Oxygen not included,... and likes. So in my opinion, the problem with IXION is it's too boring considering the setting it advertised. Even Democracy series gave me better entertainment per interaction/click than this game does
@bradleybuyer5541
@bradleybuyer5541 Год назад
Great videos Nilaus, but gamers shouldn't be required to watch videos to play a game and enjoy it. If that's the case then the developers have failed at making their game understandable up front (which I think is the main issue for them). We do appreciate you showing the somewhat narrow path we must follow in this game to get anywhere. Keep up the good work.
@MirageGSM
@MirageGSM Год назад
Does this game not have any difficulty settings? If not then I agree that it should have them. Sure it might be beatable as it is, but some people don't want to watch how-to videos just to be able to beat a game...
@Nilaus
@Nilaus Год назад
it doesn't and it should have. Similar to Oxygen Not Included: "Survival" (intended) vs. "No stress"
@b.delacroix7592
@b.delacroix7592 Год назад
@@Nilaus That might be nice. Sometimes I don't want the "Ultimate Challenge!"
@OasiceOnTheFly
@OasiceOnTheFly Год назад
Very good tutorial, thank you !
@altkev
@altkev Год назад
Games without difficulty settings should not be surprised when people complain about difficulty. That's why such settings were created in the first place. Don't defend a game that chooses to bypass this extremely common adjustment.
@deimosian
@deimosian Год назад
The game isn't hard, it's tedious and not fun for a lot of people who bought it based on what they said it was and not what it actually is. People wanted a fun space station city builder, not a infinite hull damage repair simulator.
@matthamende6359
@matthamende6359 Год назад
This is what I keep telling people and people keep defending it, they released a next fest demo, that a lot of people played, and it was exactly this, go build a space station in a little more serious Startopia setting, so a fair amount of people probably thought they were buying Cities Skylines in space or Surviving Mars, and they got something very different. And anyone that's arguing against difficulty settings can just buzz off, seriously why do you care if someone else has a different subjective experience, it's a positive, the devs get more money to make ultra-ultra-uber hard mode and new DLCs.
@colecook834
@colecook834 Год назад
I didn't think it was particularly "hard" challenging yes. But that is what makes it fun
@igorb8255
@igorb8255 Год назад
one more thing for DLS policies -intense hour give -1 to stability, but make you need 25% less workers. which make being on optiomal everywhere so easy
@samgau2
@samgau2 Год назад
personnaly i think the problem of the mixte review it the bad descriptions, specially in the research tab . plenty of stuff help you stability but is not cleary started , as for exemple better housing = better stability
@Rezinstance
@Rezinstance Год назад
I'm having the opposite problem others seem to be having, as I loved how hard the game was at first, it took a few dozen retries, but I managed to find an excellent layout that works for me (still improvements to be made but the bones are good) for the first 2 systems. However, after I found a layout and progress timeline that works so well for me, I am now swimming in resources, to the point I cannot spend them fast enough and scramble to have enough storage to ferry them off the space docks so the transports can redock and unload. I love the challenege this game threw at me initially, I just hope I haven't bypassed that perceived difficulty so early that the rest of the game becomes a boring slog. Given how similiar this game is to Frostpunk in difficulty and logistics, I doubt that will be the case. This is the main line from my Steam review of Frostpunk and I feel it really applies to Ixion as well: "This game hates me, and I love it."
@Nilaus
@Nilaus Год назад
If you staying longer in each zone than needed to collect materials and improve your ship then you will be ahead of the curve and the game becomes easier. I think people are rushing to the next zone and therefore are unprepared for the new challenges they face. A good stockpile is a minimum before jumping
@Rezinstance
@Rezinstance Год назад
@@Nilaus Yeah, my point is I might be staying too long, as collecting 98% of materials might actually be a detriment in short and long run. I had 4/6 sectors opened, 2 of which were completely decked out and the other 2 were almost done, before I even left the Sol system. I may make some additional restrictions for myself, like I did for Frostpunk (forced myself for zero preventable deaths every single run/achievement hunt). Thanks for your videos on this game, Nil. One of your comments on the first video in your Ixion series (after having watched the video in full, which definitely was interesting) was what sold me on the game, I've had a blast so far.
@ronniebots9225
@ronniebots9225 Год назад
@@Nilaus abslutely. i stayed way to long in chapter 1 mining everything i could. unlocked 3 extra zones. 1 for industry, 1 for space (4 docks, 3 EVA, 1 probe launcher) 1 for food and 1 for all the non workers. ive whent into chapter 2 with 1 science ship, 2 miners and 9 transport vessels. The tech for the science labs to get 3 science every 5 cycles is insane. And with a monument in every sector you easely offset the trust issues people have for staying in the sector to long. Also very helpfull. is that storage dont need to be powered. Ive whent into chapter 2 with 1200 Fe. but i did the storage buildings in sector 6 (my industry sector) and just powered them down. All transport vessels unload in sector 1 (space sector) to 1 Fe storage building. Eventough the storage buildings in sector 6 are unpowered, they still transport the Fe from sector 1 to 6. that way the game becomes way to easy and i whent into sector 2 loaded with ice, Fe, Si and H. Only thing iam low on is C and composite from scanning so much in sector 1 to farm it empty.
@Qwertyuiop4409
@Qwertyuiop4409 Год назад
You can get self sufficient very fast. Dont need to mine at all, just search for population.
@HenrikEbert
@HenrikEbert Год назад
Oh brotha, you telling the story of my run. I stayed in the green system so long I had several thousand of each resource. I built everything I wanted to build and then just blasted through the rest.
@thomnath1
@thomnath1 Год назад
Great video thanks!!
@AaronRussell
@AaronRussell Год назад
This is a great video. It helped me so much.
@nicbahtin4774
@nicbahtin4774 Год назад
The thing is you have all the time in the world to optimize everything atleast in the first 2 chapters i don't know what's beyond but i all you do is get the -1 stability debuff from staying too long.
@Duros1394
@Duros1394 Год назад
You can avoid accidents forever by never putting ixion in anything over extra hours in the first mission before you do you first jump
@baska-
@baska- 9 месяцев назад
The game is great, but it's not flawless. Most of the negative reviews in Steam are unnecessary, but not always baseless: - there should be an endless game mode (without having to change the settings to make the game dumb easy or edit the Player.sav file); - accidents should be preventable or predictable or somehow decreased by the tech tree; - the story could be better, especially in chapter 3 and 4; - small QoL improvements missing here and there. I had more fun playing Ixion than Frostpunk. However, I can still play Frostpunk after a couple hundred hours but I can't play Ixion anymore after "only" 40 hours because it's not as polished.
@sergeysvyatov600
@sergeysvyatov600 Год назад
Thank for tips and tricks! Very, very useful information💥
@mdsx01
@mdsx01 Год назад
Its not a bad game, has some good bones. That said, its got some issues that I hope to see the modding community, or even future dlc address.
@PrecookedEagle
@PrecookedEagle Год назад
Great video and I agree, it's an amazing game and I have been loving it so far. I do think that the concerns people are raising are valid, the game is clearly not doing enough to teach people how to play it, the game's difficulty is fine as it is but I think a lot of players are making mistakes that have very severe consequences or might even soft-lock them. The thing you say at the start of keeping ahead of things is very hard to do, especially considering how many new things the game throws at you each chapter, it never stops and can get overwhelming really fast. I think the biggest issue is the game not teaching you well enough, if players knew how to play better from the start then you wouldn't need to make this video. A punishing game is fine, but if it "feels" unfair then a lot of people won't like it, even though you can stay ahead of these issues. The game lends itself well to multiple playthroughs so I don't understand why they don't just have a "beginner/story" "normal" and "hard" difficulty setting so people can enjoy the game in different ways. It feels like they made a decision to have a hard game because that's how they like to play games instead of thinking about what their customers might want.
@Beregorn88
@Beregorn88 Год назад
The other problem is that there is almost no room for error: either you flawlessly execute the optimal strategy or you die. The working condition are the perfect example, not even a minute into extra hour and people are already dieing. There are no degrees of success, either all went perfectly or you loose.
@gemore
@gemore Год назад
I dont think adding difficulty options would ruin the game. Forcing it to be too easy for people like you would be bad too, no better then it being too hard for people like me who dont play these games. But id love difficulty options - I love the tone and sound and feel of the game but I just want to play at my own pace and not stress much
@Exmond
@Exmond Год назад
You come off as almost offended that people left bad reviews for the game.
@UsmanSubhani2020
@UsmanSubhani2020 Год назад
Ixion looks like Frostpunk in space. People having issues probably did not play Frostpunk
@Nilaus
@Nilaus Год назад
I agree, but I think Frostpunk was better at explaining that the game was difficult
@xzardas541
@xzardas541 Год назад
IXION has been promised to be frostpunk in space, And oh boy, it delivers! I still remember my first few frostpunk runs when game just relased and balance was, how to put it? PAIN! My brain was running hotter than generator trying to figure out how the fuck I'm suposed to survive the shitstom game was throwing at me and I loved it. Same thing with Ixion it is a bit unbalanced for sure, a lot of important messages are missing and microing your science ships is annoing at best when you get minimal information about what they doing right now, at least let me queue exploration after science transmiting is finished! But, aside from all this game feels rather easy as soon as you learn what does what, currently at my thrid run and I'm getting bored watching my deathfleet striping solar systems from resources. Oh well, I gues knowledge of whats going to happen makes any game easy. In frostpunk you are constantly desparate for workers, here you have abundance of them. In frostpunk you struggle for food to feed your understaffed city without taking away too many peaople to make food or you die from starwation or cold, here just slap few roman..ekhm, insect farms and you are fine, just like that, no need to worry about workers you have infinite number of them for some reason! Hull integrity? lol, just slap bunch airlockswith lots of alloy storage and sector for shiping and refining raw resources and you can YOLO it inside space storms, nothing compared to heating and coal suppy pain frostpunk had. And don't even start me on happines and trust, those are way to easy to obtaing and keep at max lvl.
@deimosian
@deimosian Год назад
Frost punk doesn't ask you to build your structures out of coal or never vary the coal burn rate aside from massive increases every chapter. It's tedious.
@xzardas541
@xzardas541 Год назад
@@deimosian Factory must grow! It is good thing that you get to spend all those alloys otherwise storages would get clogged. Ixion just merges coal and wood into one resource. polimers are steel and electronics are steam cores. but I admit it is boring without mad scramble to get things ready for storms.
@MultiSkiptracer
@MultiSkiptracer Год назад
Ixion is appealing to me as a "Frostpunk in space". The only thing holding me back from buying it is the price. I'll give it a shot if/when it goes on sale for 20 euro or less.
@stoneyd63
@stoneyd63 Год назад
I love the challenge of managing so many things at once. My only gripe is with some of the events. The game has some harsh penalties for some of the event outcomes where it did not portray any risk in the choice.
@simonlodge-ru6xz
@simonlodge-ru6xz Год назад
LOVED the game , Biggest problem people are having IMHO is the learning curve, and that you are not hand held an pointed at the technologies you need that help you get stable. Important Technologies are held behind prerequisites meaning you have to scan the tech tree and plan ahead. You can use. Recycling to become completely stable and positive on production and food without any mining and this is greatly aided by the Area specialty bonuses, which is the other mechanic that is not immediately obvious. .@ Nilaus Never build more that 2 Iron Smelters, second one was turned off most of the time (only used it to stockpile for future building). Replaced it with a 3rd recycling at the end of CH 3
@Nilaus
@Nilaus Год назад
That is the part I like about games. Finding synergies and designs that work really well. Games like Oxygen Not Included and Frostpunk have the same difficulty and limited guidance/help
@b.delacroix7592
@b.delacroix7592 Год назад
@@Nilaus Its weird you keep lumping ONI with this game and frostpunk. I don't find ONI punishing in the least.
@simonlodge-ru6xz
@simonlodge-ru6xz Год назад
@@Nilaus Yep ONI is probably my favorite Game, I go back to it every month (Though I only play on the hardest settings or its too easy. Though when i first played (on easy) I died a few times before I figured out the mechanics. But it was the challenge and failing that made me learn, and made me play with designs.... Am playing IXION again, and it seems if you never have an accident (IE always keep optimal conditions) looks like will never have one. But as soon as you do have an accident the will happen periodically, but wont be fatal if you are in Optimal conditions and the more overworked the more dangerous the accidents will be.
@86Corvus
@86Corvus 4 месяца назад
Also a stockpile and few workers getting injured for a cycle is not a big deal if you have enough stockpiles and a medical facility
@blackburd
@blackburd Год назад
This game has been great but I was so invested when I died the third time. The colony just spiraled out of control when I decided to completely rework sector 3.
@MalfunctionNeo
@MalfunctionNeo Год назад
Yep, reading a review that says, this game needs X feature... When the game already has it, just says the reviewer didn't play the game enough.
@RussellBushes619
@RussellBushes619 Год назад
Long time viewer, first time comment. Wanted to say love all your vidz and your channel has become quiet addictive to watch, I check multiple times a day just to look for new vidz or re-watch past ones. I purchase many games off Steam purely off watching your gameplay. Wanted to applaud your comment in the beginning about poor reviews on Steam for games people do not understand properly, I see it far too often and does make it harder to know if a game is genuinely good but damaged by poor reviews or bad. Keep up the amazing work and look forward to watching you for a very long time to come.
@ravenvg
@ravenvg Год назад
There is a giant Bug-List for example in Discord - more than 300 unquestionable bugs listed and discussed there. Most reviews are not about the hardness of the game, its just unplayable out of bugs in the later stages. When you miss for example a Trigger because you Save/Load at the wrong time - you can not recover from this and need to restart the whole game from the beginning. Even after 10th of hours of gameplay. Thats extremely frustrating! The first Day even critical buildings where broken and it took 3 Hot-Fixes in the first 24h to make it at least a litte bit playable. I was also absolutely curious about the game but this very huge amount of bugs justifie the bad reviews. Few examples: There are buttons - without any Text, and you cant find out what they do (Trainstation) There are buttons, not even the Admins and Devs know what they do (Water Recycling has 2 different "off" types...??) Translation in Germain is wrong for lots ob Buildings. Just stating wrong numbers - example is the Mushroom wall. If you loose to many Colonists in Stage 2 - you get Stuck in Stage 5 after another 40-50h of gameplay. So you need to skip back 50h of gameplay... Deconstructing buildings - and Save/Load when the last Item is in Transfer - make a broken building site. You cant deconstruct, nor construct. Just blocking space forever... Savegames have CRC errors and cant be loaded again.. Research stuck at 100% - and never finishes. Blocking research forever. ... Just read through the bugs lists with Screenshots. EDIT: Official Bugtracker lists currently (13.12.2022) 412 bugs....
@Terminator85BS
@Terminator85BS Год назад
The save bugs are absolutely unforgivable and I really hope they get fixed within days, otherwise I won't be recommending the game to anyone because losing hours of progress is just about the worst thing that can happen in gaming IMO. the rest? honestly i've played 30 hours by now, well into my second playthrough, and not a single issue with bugs. Badly done translations suck but i don't think the devs themselves do those. the game comes across as extremely well done and polished to me. The point about losing too many in stage 2 and being unable to complete stage 5 sounds... weird to me? i can't imagine an objective in 5 that would become impossible? but if it's really the case that obviously needs to be fixed. I had a comparable issue jumping from 3 to 4 and not having enough resources to complete 4 in the system, but that cost me an hour and not 40-50 (although if your playthrough takes 40 hours i don't know what to tell you.... how do you even pull that off without having a perfectly self-sufficient ship running smoothly). still shouldn't happen and i hope they improve that aspect but it's really not THAT bad imo.
@ravenvg
@ravenvg Год назад
​@@Terminator85BS First 3 Stages are like you say - you barely hit any bugs by yourself. Think the are just more tested. Bute in the higher levels, you definitly will face the frustrating bugs. Example from me yesterday evening: I Spend 90 Research points in a research - that did not work at all. Because the EXO-Fighting Dome +1 Modifier is just broken. You get a +1 Morale bonus, but if you spend research to get another +1 (so +2) - the Research just did nothing. Then you find out - oh its a known bug. But then you already spend the Research points and are on a point - do i Reload before research or do i continue and forget about the points? And the higher stages take longer. Im now in 40.6h of Gameplay an in Chapter 4 beginning (First run, so all 40h in one game). So With chap 3, it starts really to take very long per chapter, when you dont use the high speed button all the time. And Starting chap4 the Triggers are bugged. You can end up in a lot of situations, where the story just dont continue, because you did the events in wrong order or somthing like this. Lots of ppl then stuck here and cant continue, because the event dont trigger. Such gamebrakers are very often after chap 3 but mostly working beforehand. Making them even more frustrating, becaus you spend 40h, then get stuck in the campain. For the cap 5 mission becomming impossible: Dont want to spoiler this. But it is. Its a Ressource you need to bring from chap 2. If you dont have it, you can not continue. There is also one of those locks in chap 4 already. If you choose in one of the missions the wrong answers, you cant complete chap 4 at all. But its a random answer not clear that this would be the "you loose the game" result.
@MrZlocktar
@MrZlocktar Год назад
It's not really a hard game. Done in first try with a lot of debuffs from events of which i didn't knew before hand and with not as broken economy. In fact i didn't even knew till the moment i went into a forum that there was 2 more specialties, and that there is more than tier 1, because i wasn't able to get a single tier 2 by the end of a game. Ooops. From the start of chapter 1 realized very early that this game gonna tank me with stability A LOT. After the first -1 stability for "spoiler" , -1 stability for "spoiler" and the -3/-2/-1 "spoiler" (that has been nerfed by now btw) and -1 for "spoiler" in chapter 2 right from the gate because of "spoiler" which i had no idea how it worked back then, I've come in into chapter 3 really well prepared, overprepared in fact because i expected some real shit after what i've seen previously. And that's how it's been all the way up to chapter 5 starting with second one. I was overprepared, expecting some real shit.. non of which unfortunately worth it. All of my preparations were really nothing but an overkill. Later i will figure out that is was ten times more easier than i initially believed it to be, so it was in fact even more easy. Even more so, given the fact i used some useless and pretty inefficient buildings overall and still finished it. Good game for a first run. Unfortunately after that.. i just play Against the storm now.
@TheHorzabora
@TheHorzabora 2 месяца назад
“Not understanding how the game is supposed to be played” my arse. Making a game hard is a design choice, if I don’t agree with that choice, I’ll feel free to leave a review to that effect. Ixion suffers really badly from ‘unexpected consequences’ syndrome, which as an older gamer (I started on the C64) I’ve had a lot of in my time, modern games are peanuts compared to the unexplained rambles of my youth… but that doesn’t mean I find it acceptable design. Ixion would be a vastly superior game if it did not hide consequences for your decisions behind long periods of time, leading to the need for videos like this. It’s why it’s just not as good as say, Frostpunk.
@DaGaBrokenHeart
@DaGaBrokenHeart Год назад
What i did is as soon as i opened sector 2 and balanced food and housing, i created 2 "space ports" (sorry, i'm spanish. It's called "dársenas" in Spain) and created 4 cargo ships and 2 miners. Plus the ones from the sector 1. OH BOI i'm salvaging the whole galaxy xD
@howyoutubesmells
@howyoutubesmells Год назад
developers are heart because they did not provide proper tutorial, in the part you are describing.
@MAX_NYPW
@MAX_NYPW Год назад
The game is great. It's main issue is that it does absolutely terrible job at teaching the players it's mechanics. I stand by the statement that every game where you need to look up external sources in order to figure s**t out is badly set up. I have 12 hours invested and just by watching this video I now learned that there are these additional upgrades for tech I research. I did notice it even before. Is it therefore right to say that the game sucks. No, but some tutorial for dummy where you would learn how to transfer supplies from sector to sector would be nice!
@Comicsluvr
@Comicsluvr Год назад
Some great tips and ways to improve your gameplay in this video. However, for the next one PLEASE turn the volume down and/or pause the game. Your voice is not particularly loud as it is and some of what you said was drowned out by game noise or speech.
@AbandonTheWest
@AbandonTheWest Год назад
Game's a bit of a learning curve, but if you dont get your allow smelter on asap, your pretty much screwed.
@matthamende6359
@matthamende6359 Год назад
"The problem is the player not the game" they released a next fest demo that had almost no difficulty curve, and tons of people thought they were getting Cities Skylines in space or something like Surviving Mars, There are still a ton of bugs they are not being communicative in Steam forums, There's little to no QoL, even when you have 95% of the tech tree and building upgrades it's still super awkward to try to upgrade and rearrange your sectors. please stop defending an incomplete product There is a ton of potential here, they shouldn't have done a 1.0 release, they should have done early access. I like the game but it needs difficulty options that don't' involve save game editing for people that just want to experience a sci-fi story. I want the game to be good but right now the developers shouldn't be defended. As is you're literally telling everyone that it's fine as long as you play PERFECT at all times, that could simply be toggled in a difficulty setting not everyone wants that, ultimately we get more games like this and more DLC the more people buy the game, don't attack the playerbase for not understanding a game that doesn't even explain key concepts. patch / balance the game overhaul the systems, add QoL, then the reviews will turn around.
@Terminator85BS
@Terminator85BS Год назад
you mentioned surviving mars, but surviving mars had 100x more bugs when i played it than this, and the QoL was also WAY worse. I assume patches and dlcs improved surviving mars, but MAN i was disappointed with that game. agreed on the need for difficulty options, this game takes a bit to figure out, and having less upkeep and less accidents would enable people to learn at their pace without being stressed out everything blows up around them.
@matthamende6359
@matthamende6359 Год назад
@@Terminator85BS You're right about that too, Surviving Mars was problematic on release too, that one had individually simulated pops you could interact with, but I remember the mechanic to get them to move between domes was an utter nightmare, and there were some bugs with getting enough electronics for maintenance too I believe, so yeah I hope they balance and patch this up too, SM was great the last time I played it, has had multiple good ( some cashgrabs) DLCs and I think even a new one I didn't play yet.
@corfe123
@corfe123 6 месяцев назад
Do yourself a favor guys and BUY the game and play on EASY and just enjoy the story and gameplay. For every SciFi fan it's gonna be an amazing gem of a game and an experience to remember for years. Promise! Also the music is otherworldy! One of my favourite games of all time.
@LCTesla
@LCTesla 3 месяца назад
One of the hardest things in this game is transitioning from bug farms to real farms, which requires setting up infrastructure for ice gathering and melting and researching several required techs, not to mention a strategically placed docking bay. Once you're past that though, you can roll up your bug farms and spend the space and alloys on other things in a massive relief.
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