Assassins Creed 4: Black Flag was released in 2013 compared to Skull and Bones which released in 2024. Which one is better in your opinion? Connect with me: Twitter: / niktekofficial Instagram: / niktekofficial
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Ubisoft spent millions of dollars and over 11 years to make a worse game to advertise how black flag is an amazing game, truly mind-blowing marketing technique
@@CharlesVanexX Wake up! You're talking about avoiding buying a shitty product from a studio so you can buy what's likely to be another shitty product by the same studio. When is everyone going to realize they're voting with their dollar? You're encouraging this behavior when you keep promising to give studios money for any hot pile of garbage they haven't even made yet.
If they made a quad-A game to advertise this masterpiece pirate game (with a assassin's creed plot for a unknown reason) I wonder how many A's does that one have.
@@myth0genesis Ubisoft is providing free story content for their games. More so than most publishers out there. Assasins Creed Oddyssey and Valhala come to mind . Some is paid,some is free.
That's what's so baffling to me!!! I was expecting them to make BF without a story add custom character, and maybe a few micros. Instead we got ....this
That's what happens when you switch game engine multiple times and try to make the game on the tightest, cheapest budget possible, and release fucking AC Unity not long after in the state it was in
@tired783 unironically this was the case lol. Most sailors in that era, including pirates, were scared of the water due to the perceived presence of sea monsters, mermaids etc. and they thought swimming would only tempt fate into giving them a prolonged, painful death
Its amazing to see how much we have improved from skull and bones to get to black flag. The 11 years adding all the extra climbing, swimming, smooth transitions from boats to ship, improved graphics and world interaction to make everything feel alive. Its amazing! ...What do you mean skull and bones is the newer game?
@@philippegauvin-vallee9371 They could’ve literally ported the original black flag and turned it into an mmo pirate game mode and I would’ve died happy.
A pirate game where you cannot go into water lol. A pirate game where you cannot board a ship A pirate game where you cannot finish the game because it's not meant to be finished
I showed this video to my wife, who really doesn't have anything to do with gaming and doesn't even know what Assassin's Creed is. I asked her which of the two she thought was the more modern game and she clearly chose AC. Worse still, she asked me if SAB was some kind of fanmade project. I think that says it all.
@@WickedScott well, if you were to hire fans without actual experience - they could. Ubisoft fired so many good people over the years, it's not surprising that their games are meh.
None of their games was a financial failure for them, though and Ubisoft grew the most in recent years. And I bet, 50%+ of commenters here will purchase S&B within the first 3 months after release.
@@niyiu3547 sad thing is you're right. These days good development studios are few and far between because they've all realized they can make more baiting people than actually making a proper game.
@@niyiu3547That is the sad part. People keep complaining but also keep giving them money. There's no incentive for Ubisoft to learn and be better. They used to actually care about their stuff...
Meen good old time memories :), and also when your crew start singing pirate songs when the journey is a bit long and you are alone on the sea, daim… the good old days
@@worp4406 yea even thought it was a solo game from start to end, those small things like that make you feel like you were never alone during the whole game
This is the difference between graphics vs art style. Black Flag is a Beautiful game with a beautiful art style. It will be this good looking for ages and ages because its not graphic dependent.
@@starvosxant4348that’s not exactly what we’re really talking about tho. We mean that it’s a bit of a technological marvel for realism at the time it came out with how not stylized it is. I would apply what you’re saying more to tears of the kingdom type games which still look great but aren’t technologically impressive
Lets not forget black flag was made with ps3 and x360 in mind that had very limited amount of resource to handle open world like black flag and yet they manage to make it better.
@@Voodoo93 Blame Nvidia PhysX, the tech was still premature back then, Edward's robes is lagging while his animations is as fluid like 60fps, all happens because i ran the game on AMD card lmao
It is crazy that the best Pirate game we ever got was an Assassin's creed game! I still remember Assasin's creed 3 when the boats was introduced, good old times 🥺
Assassin's Creed 3 was very close to be an excellent game, but it wasn't. All those new features had very good potential but it was kinda unfinished. However, all those featured were polished and completed in AC 4, and that made AC a perfect game. That's why I have a kind of respect towards AC 3 because it paved the way for AC 4 to be such a good game.
@@ffarkasmand both AC 3 and AC 4 paved the way for AC Rogue, which is one of my favorite AC games, yet one of the most if not the most underrated ones they’ve made.
It's also important to consider the financial context around these games too. For example, Black Flag had a budget of $125M, while Skull and Bones had one of $200M. Even accounting for inflation, Skull and Bones was a more expensive project that produced only garbage. Truly the Ubisoft quadruple A experience.
Clothes getting wet is the oldest mechanic in gaming history. By now, every game, even indie games, requires this mechanic to be available. But a quadruple-A game, more specifically a pirate game, does not have that mechanic. especially when you consider ubisoft has had that mechanics for the past 15+ years. And that ubisoft has been working on this quadruple-A project for a decade. You wouldn't know how insanely outrageous this sounds until you read and analyse it again. 1- a pirate game. 2- almost a decade of development. 3- this mechanic existed in ubisoft for 15 years. 4- "quadruple-A game" Does not have this mechanic.
@@slemangerdy8407 While I agree that not having that mechanic in this game is baffling, calling it the "oldest mechanic in gaming history" is plain wrong. There are plenty of games that don't do it, AAA and indie games alike (although to be fair, it's mostly when the setting does not have that much water). Besides, I cannot think of any 2d game that visually represented this... The point still stands for this "AAAA" garbage though.
@drayle well, that mechanic is really old, and ubisoft had it for 15 years, and this is a damn pirate game, so why in the bloody hell did they REMOVE the mechanic, not just ADD it, but straight up REMOVE it. Bruh.
Im really looking forward to seeing Sea of Thieves boom on the steam charts once Skull & Bones releases, the same way Left 4 Dead had a player spike after Back 4 Blood launched
Must of been playing Skull and Bones on a potatoe. BF is a far better game but Skull and Bones looks better by far also I didnt have any lag or bad fps on the PS5
Ubisoft is probably the only company that's evolves backwards so much to point where their newer games now form as advertisement for their older titles.
When Call of Duty ported a bunch of their old titles on Series X/S last year, Modern Warfare 2 (the old one) and Black Ops 1 were the two most searched products on the Xbox store, overshadowing the new release.
It’s kind of funny to think they could have just released Black flag again without a story and with a customisable character (with the inclusion of payed cosmetics and customisable options) and it would probably be more successful than Skull and Bones.
I would've been disappointed. Black Flag was not impressive back in the day. Typical cheap triple A wannabe Ubisoft game. They're just so incredibly bad nowadays that even their old games look better
@@yipperdeyip I’d say it was relatively impressive for 2013 standards. - The rally system for combat while not loved by all is still one of the better combat systems mixed with fast paced, fluid animations. - ship combat while Arcady caters to a wider audience than realism and is like by way more people. - the open world was one of the better ones released on the 360 And the graphics still hold up even without the “remaster”
As long as we have access to these old games it's alright and I'm glad people are discovering great older games. The real tragedy are the games that you literally can't play anymore either through hardware, software or licensing problems
@@user-zp4ge3yp2o The scary thing will be when these companies turn vicious and start patching old games to make them unplayable to force new game sales. That is something I could see Ubisoft doing.
@@user-zp4ge3yp2oThe Activision Transformers games are prime example. Can't get War for Cybertron nor Devastation through the digital stores anymore. Only through severely overpriced game keys. At least Fall of Cybertron is still available at $60 through Amazon.
And I remember watching my cousin play this game (even playing a bit sometimes), and I noticed back then how they would stop singing when sailing through a blizzard. I assume the same applies for storms.
Still if there would be a realistic OP game you probably could decide to drown and idk Sanji would help you. Here this AAAA lol game has invisible walls for no reason.
Not to be that guy, but back in those times sailors often couldn't swim unless they grew up around fishing boats. A lot of them, including many of the ones who became pirates, were forced into it by press gangs who definitely didn't include swimming lessons in their, "Get your ass on that ship or we'll fucking kill you" orientation packages. Hell - being impressed into the navy against their will is one of the reasons why some men turned to mutiny and piracy in the first place. That said, it's no reason to not have a common, widely-expected mechanic in a video game that could have easily had said mechanic programmed into it.
Historically, most pirates and other sailors couldn't swim. There were no public pools and swimming lessons or anything back then, so unless you grew up around water and had someone to teach you, you were out of luck. And it is not like sailors (let alone pirates) received any sort of training or education before getting aboard, so there wasn't really any opportunity to learn it either.
To be fair, back then it was considered bad luck to know how to swim--if you were washed overboard in a storm, knowing how to swim meant you died slowly instead of quickly.
I grew up with the Ezio Trilogy and for the longest time, AC2 and AC:Brotherhood were my favorites. The OG and AC3 didn't really stood out to me. And then AC4:Black Flag came along. I was OBSESSED with it. The world, the music, and gameplay variety on both land and sea combat, both past and modern day, the variety of islands-all topped with one of best storylines in the AC franchise. AC4 had so much soul in it. Shame that a new game with similar themes under the same company felt completely flat and outdated.
You should check out Rogue if you haven't already. It does a great job of building in the foundations of Black Flag. Set in the North Atlantic and Hudson River valley during the French and Indian War
@@michealdrake3421Even if Rogue is a "copy" I feel it expanded so much on what Black Flag established. Puckle guns felt balanced, everything felt so much funner and metal actually felt like, metal. Very hard to play without feeling the urge to get more metal in Rogue.
Meanwhile, Sid Meier's Pirates had ship-to-ship combat, swordfights, land exploration/treasure hunting, land battles, and role-playing mechanics... in 2004! And that was a remake of a game which also had many of these features FROM 1987!
I loved the 2004 remake of Sid Meier's Pirates so much as a kid, when one of my cousins introduced it to me years later (I was only about a year or two old in 2004). I wish there was a sequel or some other game as charming as that.
You could search for El Dorado, track down your dad, hunt pirate legends or just cruise around boning governor's daughters. Peak Piracy for a single player game.
Not really. The game began development at a time when PS3 games were being released (a transitional period towards the PS4). There's an IGN article explaining the technologies they developed for the game.
the younger coders today are not as smart. they rely on their tools and software to generate code instead of writing it themselves. And they dont optimize anything because they have enough horsepower to cover up their low skills. sad times.. this happens when you rely on tools to do the job for you
Really? It’s actually been running pretty smooth for me on xbox series x. The. Again, maybe current gaming is just so shit that even a mildly working game just wows me now 🤣
Another difference I noticed: The Inn in Skull & Bones just has some distant drums for music while AC4: BF has an actual band playing irish folk music. I'm also guessing there's no shanties in S&B?
The shanties they copied from AC Black Flag, and not even the good ones. Then, they also have primitive villager language music no one can understand 😂
@@do__objesus, simply laughing about how there's old villager music that isn't anywhere near as cool as the music in ACBF, and you can't understand it, is racist now? The literal embodiment of a fucking pc baby from South Park 🤣
Something worth noting is that both games have the player's audio source be the camera position relative to the player, which works in Black Flag because the camera is centered. In Skull and Bones, it's offset because your character is off to the left of the camera. If you wear headphones or use surround all of the audio comes through the left ear.
That would drive me crazy, I had to stop playing AC:Valhalla because of the weird audio issues in that game. Honestly want to know whos approving this garbage lmao
Are you sure? I haven't had that problem playing the game. Spatialisation works fine for me. There's some weird sound stuff though like cave reverb being way too high sometimes and the sound is different whenever I open the map (it sounds louder or closer to me).
Ubisoft never wanted to release Skull and Bones. It's obvious they wanted to can it, hence why it's been in development hell for so long. Unfortunately for Ubisoft, they signed a contract with the Singapore government - and the game HAS to come out
@@Thawolf878 Yeah, the game was developed by Ubisoft Singapore - a new studio. They made a deal or several with the local government to get funding etc. There's a few articles around that talk about it
Yeah its obvious. They had no idea how to do this game. They should’ve made a gta online style game. Have a open world which you can walk around in and replace the vehicles with ships. Make some pvp and coop missions and you have a fine pirate game on your hands.
Don't say its like they're the victim here. If they are forced to release an unfinished game at least they should make the price reasonable and shouldn't big talk of it, AAAA games ? What a bs
When watching the water physics comparison, I thought "well it's not bad for a PS3 game, but it still looks outdated". Then I realized what I was seeing was actually Skull and Bones' water physics 💀
Are you talking about the water particles when you're just walking through it, or are you talking about sailing? Because the water looks pretty good in both games when sailing
@@irecordwithaphone1856pretty bad for a ps5 game. If it was released like in 2015, it would be fine. Especially the game is entirely set on water, Ac odyssey had better water.
It still isn't bad, the physics is still one of the few things the game nailed it. There's big waves on open sea and the weather gets all crazy, the ship really gets very shaky and reacting like it should. The formula is pretty much very similar between them with small tweaks and visually enough for the task... What's missing is more effects like it could have had much better cannons smoke, way more water foam and particles up in the air and the water effect moving around the ship could have been better but they are all due to change over time with updates, no idea...
@@eliasroflchopper3006They look like gibberish only computer nerds understand. You think that why grown up people play on consoles? I want my game to turn on without first digging down to mainframe or whatever to change some random setting in order for the game to be launchable.
@@Halo_Legend you just have no clue how computers work, and that's fine. But you don't need to be a "computer nerd" to know something you can learn in less than 5 minutes. And I was just pointing out that he can't be bothered to Google what a graphics card name looks like, don't know what that has to do with anything you said.
2:01 I love how it has various walking animations depending on where the water is on your body. It doesn't even feel like this game was made more than a decade ago.
Black Flag as a game aged pretty well. Even visually it still is pretty solid to look at which makes the fact that it was a 7th generation release all the more insane. Really the only thing that aged poorly is the million tailing missions.
These kinds of comments have to be coming from young mfs. Games a decade ago were great. They were actually BETTER by a *lot* on average. The thing is back then is when gaming pretty much peaked. Up until then it was getting graphically better, but still innovating on gameplay and making unique stories, and taking risks. Then all of the sudden the focus becomes all on graphics, remakes galore, same IPs being milked endlessly, no risks, boring, etc, etc. This game was made at the end of the golden era of gaming. It's not surprising this quality existed back then, it's sad that inbetween then and now, quality has tanked so viciously.
I always wanted a Pirate game where you can’t swim, fight on land, fight on ships, have a sword and black powder weapon. I just want a ship simulator with some cut scenes and the ability to walk on land to fetch some quests.
@@Legion849 sea of theives come pretty close if not on par with it. It has much more play time and get updates, but they are two completly different kind of games, I have played both games and love them both.
I just realized why AC4 had long loading times when going into the main content. The open world was actually perfected and you could properly transition from ship to land where there’s a whole intricate town to explore.
This game isn't even worth at a 50% OFF sale at 35$. The shareholder won't like that haha. Let's see what excuses the Ubisoft CEO comes up with when they see the record low sale numbers.
Eh , some games have surge in popularity over time. Like Sea of Thieves for example that's one of the most popular Xbox games now. It's a nature of Live service games , I suppose. They also tend to improve over time. Not all of them perhaps and some at some point get ruined perhaps,but some do improve before being ruined.
@@GameslordXYthing is sea of thieves had so much potential for the unique game that it is. The only problem with it at launch was that it had literally no content but for many years now its had a huge amount. Skull and bones just looks bland, underdeveloped and passionless, not to mention it comes from ubisoft so people will naturally hate and avoid it more
AC4:BF still sings… especially with those ship to shore transitions. Pulling into harbour, and waking from the ship wheel to the dock and in into town in one seamless transition, then back again is-was perfection. Ah, and F invisible walks. Never an excuse for them.
@@rambo-cambo3581 Very cheaply. Entirely blatantly. For me it’s when there is no in-world reason not to be able to continue travelling. Just put a fence or a rock wall or some kind of in-world reason you can’t continue. If it’s the ocean… well, make them drown or something. Still better than invisible immersion-breaking walls.
@@pikkyuukyuun4741 Yeah Odyssey was just as great in this aspect as well. Origins and Valhalla too. Makes it more inexplicable why Skull & Bones doesn’t do it. I assume it’s to box out different areas for server-side instancing, but it kinda breaks it.
All this video does is make me remember how much fun Black Flag was when it came out. The story was amazing, Edward was one of the best AC protagonists, the open world was vast and rich. The journey I took to find every shipwreck, take over every fort, find all treasure chests, do all assassination contracts, and fully upgrade my Jackdaw to defeat all legendary ships is something I won’t ever forget. Ubisoft took the concept AC3 had and perfected it. It was the ultimate pirate assassin experience and we’ll never get something like that again. The only negatives I can honestly think of are the countless pointless collectibles throughout the map and the amount of repetitive tailing missions there are but that really it.
The fact where in bf you can stop your ship in the middle of nowhere and just wander off and off it, was the best feeling in the world when i picked up on its release date.
That shit was revolutionary at its time. No other open world game managed to capture that authentic pirate experience like Black flag did. Heck, dare I say none has ever defeated it till this day. Easily one of the best games I've ever played.
@@no-replies You need PLAYERS to be able to be able to collect live service money though. This game underperformed the failed Marvels game right out the gate in terms of sales numbers and player retention has fallen through completely even beyond that. This might just kill Rocksteady based on how hard its going to flop.
It isn't even really about the people using the tools. It's the MBA morons up top who know nothing about what the customers want, who have no interest in preserving the studio's legacy, and are only focused on extracting as much money out of the brand before it's a dead husk. Then they golden parachute to another company and do the same thing. They're a class of parasites, and they're a plague on every industry.
When this came out it was incredible. AC3 and 4 both set a new standard for animations in a AAA third person game at the time. Everything was beautiful. Now we just have walk/ run everywhere. Peak Assassin’s Creed, peak InFamous, peak Uncharted, peak Prototype, peak Batman Arkham, Witcher 2/3, the Last of Us…mid to late stage PS3 to mid stage PS4 was a golden age of third person gaming.
a funny thing about ac black flag is that you can swim around the entire ocean map (if you are crazy enough), and can go from any non loading points (ocean fortress, little islands and caves)
Skull and Bones only caused me to start playing Black Flag again. Besides some dated controls while on land while freerunning, it still holds up incredibly well and is a great game to play.
It’s probably my favorite video game period besides paper Mario thousand year door, I first tried it on wiiu (don’t judge me) in 2015 and I’ve replayed it once every year or 2 since. It’s holding up REALLY well, especially if you play the ps4 version with those small graphic tweaks
My god, those excessive invisible walls and those disappearing NPCs. I haven’t seen that sort of stuff since the early 2000s, in games I grew up with in middle school. Is Ubisoft developing Skull and Bones for the GameCube?
Assassin's Creed Black Flag wasn't just a pirate-themed AC game. It was a pirate game in and of itself, letting you do everything you've always imagined a fantasy pirate would do. They could create an AC series centered exclusively on pirates.
My reaction to this video in a nutshell: "well, the first game has water physics I prefer and maybe better textures, but the second one clearly has better environment lighting, you can explore more with fewer invisible walls, your crew cheers you on and you can bump into people- WAIT THAT'S THE OLDER GAME?!"
Its the same thing with Arkham Knight and Suicide Squad-game... if you dont know which one was newer you would probably fail at guessing from the gameplay. Theres a comparison on youtube which shows how badly even the water physics have regressed over the years, even tho neither game is based in water but are developed by the same studio.
lol crazy right ? And it’s not the only game where they gave it all in to create a masterpiece, you should go check « the comparison between Arkham knight and suic** squad ki** the justice league »
@@augustecle9349 way ahead of you on that one, it was the very next video I watched after this one I think Edit: nvm the one I'd seen was "Which one of these games looks Next-Gen"
Only AC game I completed to 100%. Every island, every contract, every buried chest. Even did the multiplayer achievements with my buddies back in the day. Ubisoft saw how everyone enjoyed the ship sequences in ACIII and said "Let's build an entire game around that." And it was good. Hell, it still holds up.
This shows that the 2015 level of graphics is DONE! (Batman: Arkham Knight or AC: Black Flag, for example). That's it, no more graphics development! What the hell? Why do game engines improve graphics - lowering the overall performance of games, when they can concentrate on what needs to be improved? For example animation (we have a huge problem with this), artificial intelligence, world diversity (detailing), etc.
How dare you.Now you get to have a ton of women on your crew and a chance to fight the evil capitalist corporations as a noble criminal pirate you don't need good graphics or gameplay or story its 100% progress.
@@videogamesandphilosophy R*? 😂🤣 Just wait for the GTA6 to come out. I'm sure this greedy and naive company will disappoint. It's clear that the game will have big sales because of GTA Online. But also keep in mind that the company has undergone some sort of change. For time goes on, developers get older and "optimize their income", hence the inevitable degradation. Just plain logic (nothing lasts forever). So, I wouldn't make such bold statements.
@@C1Nuke thing is, I don't really care about the online part of the game. So it doesn't really bother me that they milk this aspect of the game. I'm more of a single player, so as long as the main story is fine, I'm fine with everything else. Yeah, it's true, in the perfect world they should not make updates for a game for 10 years, just to make as much money on it as possible, but instead release new games. But we do not live in a perfect world. And i do play online games, dota, apex, sometimes mmorpgs, but GTA or RDR online is not something that i find particularly interesting, these games first of all about interesting stories and characters that we find in a single player experience. And I think that's the main goal of their games, what started as a meme on an american culture, became something way bigger. And just a reminder, rockstar is not making skins like Ubisoft does for latest Assassin's Creed games, skins for a single player game which cost super expensive and cannot be acquired anyhow but with real money. They also don't do it like EA with the Sims series, by making 35 billion DLCs/expansion packs which cost from 10 up to 60 euros for each.
When you feed the greed paying for anything developers do, there is no reward in making a good game, so nowadays marketing create hype and the job is done
exactly what I was thinking. Ubisoft has become a souless greedy company to come out with something like Skull & Bones with its current pricepoint. The amount of effort Black Flag's devs had to put in to just include the shanties and other small details just proves how accurate a depiction of "pirate life" they wanted to get into the game. Its sad how lackluster this "AAAA" game is.
Anyone remember Pirates of the Caribbean (2003 video game)? Came out 21 years earlier, still was a lot more fun and had more features than Skull and Bones. The story was great too. Arrgh, makes me feel nostalgic.
I wholeheartedly agree. Good times. There's a mod called "new horizons" which provides you with even more customisation and story options. Make sure to check it out if you haven't played it yet.
@@fabs2247 do you play it on windows 10/11? I tried it but it just doesn't work properly. The ui is buggy and I can't properly select items in my inventory. Or is there a mod or something to fix this?
That just goes to show how much graphics have plateaued. There have definitely been improvements, but each new generation improves less and less over the previous. PS5 looks barely better than PS4. PS6 likely won't even be noticeably better unless you get someone like Digital Foundry involved.
@@quentenburnett7296 I recently borrowed a friend's PS4 so I could finally play Bloodborne. I still get blown away by how good that game looks! The only thing that makes it feel a bit dated is the crusty framerate, and to a lesser extent the noticeable LOD scaling. Maybe texture resolutions too... if you insist on wall sniffing. They really wouldn't need to change much to bring that game up to modern visual standards. But yeah, the focus in graphics for quite a while now has been on improved framerate, higher resolutions, fancy lighting/reflection tech and new upscaling techniques, which usually have a subtle impact when you actually play these games like a normal person.
You bet he will. His whole thing is comparing games that have similar themes or developer but vastly different art direction, gameplay goals, and design choices. AC Red will be a physically-rendered game with the same AC-focus on realistic graphics while Ghost of Tsushima has stylized rendering, but he will compare them nonetheless and the comment section will be full of "omg how are game graphics getting woooorse"
It is inevitable. People asked for AC in Japan for years but Ubisoft either genuinely underestimating or so dumb they had no clue how popular Japanese culture truly is. Now, Ghost of Tsushima is out and it is an absolute banger. What's more, it was set in a rather lesser known era in Japanese history which is great since it meant doing research and passion in the project. AC Red is gonna be compare to GoT and Ubisoft had a work cut out for them, assuming it isn't gonna be an unpolished garbage.
@@korawitbuttramee618 Respect to Ubisoft for not prioritizing overdone and “popular” cultures and instead exploring parts of history not showcased in gaming as often. I will take Ancient Egypt and Dark Ages England/Norway/France/Ireland/Vinland over Japan any day. And after Japan, it’s the Holy Roman Empire in Germany, and the Aztecs after that. Love their creative direction. No other franchise lets us visit these locations and time periods in fully realized open worlds. AC Red will certainly be the most uninteresting due to its location, but oh well 🤷♂️ They had to get the free money eventually.
They probably want to add swimming and island exploration as a DLC because there is no freaking way that a game about pirates is just about sailing seas and looting shipwrecks there should also be a treasure hunting.
It’s hilarious. DLCs are not meant to be LEGO constructors for such games to make a complete one, which is fun to play. They shall expand already existing self-sufficient game. Game based on ACIV about pirates without islands exploring? Pigshit. I ain’t buying it if this is worse than 10+ years game.
They probably did not want to invest more money into it after a certain point and not release this at all but since they had a contract with Singapore goverment, they had to release something, no matter how bad it is.
I thought about this, but the world just isn't meant to be explored on foot. Think about how small the towns look from your boat in S&B, they could never allow you free roam of the land without completely redoing the entire world structure. The most they can do is allow you to get off at specific instances, like they do for towns. If you just inserted foot travel into the game as it is it would look comical when you walked up to a town.
It's amazing how good Black flag looked even on a PS4. That was the first game I bought on my PS4, and it was absolutely beautiful. Still holds up to this day.
@@guilhermecaiado5384 it's more like, instead of a creative developers sitting around the table making gameplay designs, nowadays it is big corporate CEOs, board members, businessmen, stock - share holders, making gameplay designs based off AI algorithms that determine what will get the most sales and be more profitable, instead of what will have the best gameplay. And often times, it is more profitable to do the bare minimum to make games look good in the trailer, and do just the bare minimum to get people to buy the game and invest as little as possible making the game to increase profits, instead of just making a good game with as much content as possible, even if that costs them a bit more money and less profits. Back in the day, game devs would work overtime and do extra to make their games that much better and add more content. Nowadays the corporate game studios want to pay devs as little as possible as they can get away with while still making enough profit. Because it costs them a little bit of money to have their devs work a little longer for more content. Corporations do not care how long you play the game or how much you enjoy it, they just need to you to buy the game, and play it just long enough you don't refund it, because their profits come from buying the game and children buying micro transactions witg parents credit card. From a pure business - profit standpoint, it does not make sense to pay your developers to work 1 extra year for more content, since at a certain point you will sell the same amount of copies either way, so you might as well cut the content, finish the game 1 year early since it doesn't matter how long they play it or if the players have extra content, they just need people to buy the game and play it the bare minimum long enough for them to get their profits. This is only compounded by the lack of competition there has been in the gaming industry the past 10-15 years. But now that is changing, and Indy devs are more successful & popular than ever.
@@guilhermecaiado5384 Firing all of your good employees and hiring new ones based solely on which diversity quotas they fulfill tends to have that effect.........
Whenever i tell people ubisoft used to make some straight up bangers back in the day they think im crazy, Ubisoft has some god tier IPs under their belt but this is what they do with them
AC Unity's graphics still holds up today. It's a shame they kept changing dev teams and dropped the ball after that with the AC series. I think the huge decline from Ubisoft started with the big controversies about their fake advertising CG trailer of Watchdogs, and then Rainbow Six Siege and The Division.
@@ShendueI still want to play what they've shown in those E3 trailers. Heck, I watch those trailers for time to time and wonder about what could have been. Boggles my mind how Ubisoft still has no clue what people want in Watch_Dogs.
Talent is the most important thing now. Before we used to just think that because the graphics were pretier things were better. But you cant hide behind graphics anymore, talent in game design is important. Yet these companies will keep laying staff off and think its good.
Tbh I think ac4 look better. Sure it's not 4k and the texture and lighting are less quality but it look better like it has a mood to it. And even the lighting on some of the clips of skulls look kinda bad like nothing better than what ac4 did and just the part in the forest and island look better to me. It's soulless that's the problem even the animation are worse and voice acting😢
Black flag looks like so much more quality and love. Better animations, almost same graphic although beeing 11 YEARS OLDER, MUCH more features, nice story and (no facts just my guts) probably costing less then half of what this AAAAss game cost
2:20 Puts smile on my face thinking your crew cheers because they realised they are in much better game then they could have been, after seing Edward coming aboard from actual water
The very first Tomb Raider had swimming way back in 1996. For a 2024 PIRATE game not to have swimming is like having a FPS with no guns or an RPG with no classes and dialogue.
I am now playing Black Flag for the first time on PS5, it’s been a blast Skull and Bones piqued my interest, but after reading all the reviews it sounded like a better idea to play Black Flag instead having fun with it so far
I played both the closed and open beta, I really tried to give the game a chance but no, the game is really boring, it can't even be considered AC4 from Temu. I downloaded the trial after launch just to rate it 1 star on the PlayStation Store
it's the only Assassin's creed game I've ever liked and the only one I'd play again. I tried most of the other games and i wanted to like them but i could barely get through the first 20s for most of them
@@phatlewt2932 I think the games pre AC 4 are too old to come back to if you didn't get to play them back in the day at this point. I still play AC2-ACRevelations but I think it comes down to me having played the hell out of them as a kid so its a lot easier to see the dated game design and brush it off. Black Flag is probably the most consistently fun for me though.
After watching some Skull and Bones gameplay, I did one thing since I don't have AC IV: Went straight back to Microsoft's Sea of Thieves and actually had a fun time with it.
AC Black Flag map was huge. Harpooning is my favorite activity and earned alot of money. That side activity was like infinite,repetitive yet satisfying.
That's because harpooning was extremely interactive, rewarding and (in the case of rare, legendary catches) difficult. In short, it was fun despite being repetitive.
We reached the peak of what graphics can do ten years ago. Raytracing is just calculating in real time what we faked with rastering graphics, lightmaps and screen space reflections years ago. But we got pretty good at that faking. We have reached photorealism with these old tech, there is no room to improve here.