I'm so mad that they not only left sicily to far to the left to see in the FIRST map. And in the second map that shows europe? ITS TO DOWN SOUTH Anyway, sicily should be called sicily and not Trinacria in eu5
@@celdur4635 Don't worry, in 5 years Intel CPUs will come with a mandatory chimney stack you need to install in your house to get that furnace-like air out. On the plus side, you can get into the steel production business now.
I think the growing regiment size fit is probably the most important thing in all of these Dev diaries, because one of the biggest causes of slowdown in the game is the fact that the world goes from having like maybe a combined 3000 units in the world in 1444 to having hundreds of thousands of units. Allowing the units to grow in size over time so that there's less processing required is a huge boon.
True. Ottomen had their peak military strength at 1609 with about 250,000 soldiers. But it's still weird Venice or Hungary can fart out that same amount of Soldiers too in EU4.
Alum is a type of aluminium salt that has been used for many things since ancient times, fixating dyes, medication, tanning, hardening clay, baking et cetera.
I like the trade stuff so far, it feels like the good kind of complexity, the kind that’s gonna let me do cool stuff as opposed to the kind of complexity that’s gonna get in the way of me doing cool stuff, which is what i was worried about with the food supply stuff from a while ago
@TheRedHawk a "Kontor" or in german often called a "Handelskontor" is basically a trading post. The storage where goods were stored aswell as the place where merchants met to make deals were called a Kontor. The word is associated with the Hanse, the hanseatic trading league.
The Dynamic market could have some really cool potential as a trade power you could focus on growing your trade node rather than your territory for a different kind of playthrough.
I think at 35:36 it would be better if they have not the exact same colour but a simillar one for example like different shades of a light blue for one region. So you easily could differentiate between locations and provinces
it looks like there's going to be a lot more going on underneath the hood than in EU4 - which makes me worry about performance. Many of us already occasionally get stutters playing EU4 (e.g. during the League war), so I'm hoping I'll actually be able to run a game this complex!
The distinction between Flemish and Dutch in this period doesn’t make a lot of sense, as the 14th and 15th century are well before the cultural split. And even if there would be a distinction, the entire southern-Dutch culture wouldn’t be called Flemish, that is a very modern development. It would be more accurate if Flemish culture was removed and the entire Dutch-Flemish (Frisians not included) area was called either Dutch or Low Franconian.
their reasoning for this was: "We had 3 options for the cultures: 1. Just go with Dutch, based on the language. 2. Portray the 4 regional variants/dialects of Middle Dutch (Flemish, Brabantic, Hollandic, Limburgic), plus Dutch Low Saxon. 3. Opting for an intermediate level, grouping Flemish, Brabantic, and Limburgic under Flemish, and Hollandic and Dutch Low Saxon groups under Dutch (as they also had a really close relationship). This is the one we decided to go to, for the moment. We also discussed internally Overijssel and the Dutch Low Saxon region; as we have to review a bit the German cultures, it may change depending on that. And, in any case, we make this new series precisely to gather feedback, so we'll be reading opinions on this topic in the next few days." pavia answers in the forums
man i really hope they've made significant engine improvements, otherwise eu5 is gonna run like dogshit. new trade looks cool so far, although like you said, the ai better be good at managing this for you, because i really don't want to feel like i have to micro my trade setup constantly to gain the most out of it, especially with big tags. i feel like a more abstracted trade system with more focus on strategic goods like weapons, lumber, iron/steel/copper, gunpowder, etc. would have been a better choice. manpower is an awkward system to have when pops are already right there and could habe easily supported a professional military pop type similar to vicky; gameplay will show wether it was a good idea or not, i suppose.
It'll be cool in if EU5 you can buy mercenaries from opponents in the war, say your England fighting France and France has a mercenary army of 2000 hired, you could offer them the amount France has left to pay them plus 2x the initial hiring cost and they would flip to you. So if they cost 20 ducats to hire initially and then cost 1 ducat per month after that and France had hired them for 2 years and were 12 months into the contract, you could buy them for 12 ducats for the remaining contract + 2x20 which is 40, so 52 ducats total, then play the 1 ducat per month for having them or something. Obviously 20 ducats and 1 per month is relatively cheap but I wanted easy numbers for my example.
@@HDreamer you could have a grace period of half the contract and maybe it takes a month to hire them over which within that month the original hirer you or the AI, gets a notification saying that the opposition is bidding for your mercs, in which case you could up merc maintenance/monthly cost and that'll add extra value and they'd have to re-bid later. I'm not a game designer, I don't know if something like this could or would work
@@HazmanFTW There could be a way, just remember every new feature makes new exploits. Like in EU4 people love ro get their Armies black flagged to hire them out as condottierie, so they get moneyl, but the army is at no risk.
just hope that you don't have to fight the emperor every time you want to take a small country on consisting of like one location, the extra AE for expanding in there is fine, but probably should be less for taking locations as opposed to provinces in EU4 since there is so many.
Makes sense that you'd have to. That said, the emperor should be less willing to help for certain reasons. They always help, unless they rival the vict- uh, future citizens of my new empire
I think your idea about colors is really bad. You look most of the times at provinces to see your own and then having the same color in the state when all you really want is to see the borders between the provinces ... It's literally against what's the map mode is for... No no I hope they don't do that