github.com/doi...
Environment Variable: DXVK_HUD=compiler
Settings:
1920x1080p
Triple buffered Vsync
Everything else maxed
(ini changes)
LODTransitionTime=1
PrimitiveFadeTime=1
ShadowFadeTime=1
PoolSize=3600
System specifications:
Windows 11 23H2
Operating System: Windows 11 Professional Edition build 22631 (64-bit)
CPU Type: AMD Ryzen 7 3800X 8-Core 4.23 GHz
Motherboard: ROG STRIX B350-F GAMING
Memory: 64GB 3400Mhz DDR4
Videocard: NVIDIA GeForce RTX 3070 Ti (Underclocked)
Game is ran on a gen 3 NVME drive, that should be noted since the game will have noticeable issues throughout gameplay mostly affecting sound and texture streaming if on a slower drive. i.e., slower hdd, external hdd, usb flash drive, etc.
The game plays really friendly with DXVK, there isn't really any reason to use it over D3D11, but yeah, Vulkan. That's cool right? It compiles most shaders it need at the main menu so there isn't any shader stuttering during gameplay. Also the game crashed at the end, weird.
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8 сен 2024