The melee aspect of grapple melee counts as both a grenade and melee in all situations except for Hands On/Ashes to Assets and Heavy Handed/Firepower. It is very useful because of that. This means it also benefits from Cross Counter as it counts as a powered melee.
ye it's part of plunderthabooty's cyrtarachne's build, using your grapple gives you woven mail and volatile rounds for your void weapon and then you get gunpowder gamble to do the same thing when you have that up
In my own testing I found that using Balance of Power helped keep the enemies focused more on my specters, but it could just be me. I’m glad you enjoyed it though!
I mean that's what specters does it pretty much gets the enemies attention but the thing is if ur using balance of power when ur near the specter it completely removes u from radar so that's why enemies will immediately go for the specter instead of u, if u aren't using balance of power and ur using specter there are times where there's that 1 enemy would still target u even tho there's a specter nearby so yeah because of balance of power you'll be able to completely avoid enemies
How much does balance of power actually help over something like a inmost light with something like synthos for damage or even cyrtarachne for woven mail, although I know that kinda contradicts tesselation. Also I feel like using said exotic class item with GPG instead of winter's shroud would be really good since GPG procs things like inmost and cyrtarachne. I'm curious to see how GPG interacts with tesselation though. (I know that changes the build a bit and suggests an exotic class item, but I feel like it keeps the idea but makes it more effective.)
I don't have the exotic but specter seems to pull more aggro since TFS than before. If you haven't used them before the exotic and after the expansion, I think they got a PVE buff. They feel more like Shaxx decoys from onslaught than before.
@@jklew9486 That should only work in PvP, and would be very difficult to test for even if it is affecting PvE combatants. I stand by it being a buff to the aspect over the exotic itself (which is doing enough as is).
A gm or master nightfall for testing ground. Simply because you’ll see what’s not working w the build in the first 5 min. And plus if it can clear a gm then it can clear any encounter in the game
@@jameshouk7080 yeah but it's a very different type of activity still, i feel like builds that work there might not necessarily work in gms because you have a lot more orbs and supers to keep you safe compared to a gm which is a quarter of the amount of players. i was using a mataiodoxia build and while it felt great i was still skeptical it would be so good in a real gm
@jameshouk7080 GM excision is definitely not good testing grounds. Way more chaotic and hard than a regular GM. Something could perform really well in normal GM's but suck in GM excision
Balance of power is OP AF, ESPECIALLY when you know how to use it CORRECTLY. People in the comments saying other armor pieces dont know how to use it correctly. ALSO it gets EVEN MORE cracked than it already is by using strand subclass because of the threadling dmg boost fragment.
The tessellation with the Hunter thread runner (non prismatic) you can devour three grenades with the moth keeper and the widows silk aspect. It’s nasty. I don’t even think I I’ve fully tried spec’ing into it but it could get nasty. I had tessalation plus the tangles that turn into the cyclone things and threadlings and sever. I couldn’t get suspend in but I am sure it is possible. Things I didn’t see were dying, subjugator who.
@@masonmoe4125 anything that you could want for strand is covered, Tessalation also being strand does nothing for this build. 4 grenade shots will always beat 1.
@@PlzPassDaBazooka You can’t get unraveling rounds, reserve, scavenger, and siphon mods now won’t match. Before having tessellation be strand and having a strand heavy (I was using a maracato with demo hatchling) makes double dipping into reserve mods and scavenger mods super helpful and triple dipping into siphon mods as well.
@@masonmoe4125 I can’t get on to check but I am pretty sure I get unravel rounds after a powered melee kill and I have an old sterling that has hatchling. Running the AR leaves me free to use my reserve and scav mods on arc. My heavy takes a hit a little but honestly with all the other shit I have going on I forget I have a heavy sometimes.
Constant invis and aoe explosions everywhere: gamblers dodge, combination blow, grapple, stylish executioner and gunpowder gamble, Facets of Ruin, dawn, hope, courage and blessing, with cyrosthesia 77k, and calibans hand or class item with calibans and liars handshake, I used the same mods from your +6000 damage prismatic hunter video, and a one two punch shotgun and either a edge transit or smth with Chain reaction, would recommend silence and squal or tether.
The verbiage on Tesselation is based on the way the Precursors phrased things in writing. Byf's video regarding the Precursor civilization goes into this (came out when he got the physical Collector's Edition for TFS).
it's also just general light/dark talk, the traveler talks like that in one of the loretabs about one of the old speakers and i'm pretty sure the winnower talks like that in something too. might've been the witness though
oh yes it was unveiling, such as when the gardener suggests to make the flower game more interesting and the winnower talks about their rising panic/fury and it's written like that, and for the speaker one i think it's the constellation lorebook or something from season 9
The way "The Board" (the giant black pyramid in the astral plane) from the Remedy Entertainment's game "Control" (2019) is also exactly like this. Felt familiar to me immediately because of that.
Protip: Instead of using the grapple melee to trigger unravelling, get a combination blow melee kill to get unravelling rounds and kill an enemy with your strand weapon to spawn a tangle, use the tangle as a grapple point for grapple melee spam. Also, here's my current prismatic hunter build: Super: Any (I use Storm's Edge for amplified due to facet of purpose when on patrols and lower level content but swap to Golden gun or Silence and Squall for content where I want to use my super on a boss) Aspects Stylish Executioner and Gunpowder Gamble Fragments Mending, Dawn, Protection, Ruin, Purpose (If you don't like the verb Purpose gives you, swap it to Grace if want to use a kintetic weapon, Bravery if you want to use strand or void weapons or Courage for extra ability damage) Stasis melee, solar grenade, gambler's dodge Exotic Class item: Caliban and Cyrtarachne Mods: Heavy Handed, Firepower, Recuperation, Powerful Attraction, Reaper (But feel free to use whatever other mods you want and swap if necessary) The build is hybrid melee and grenade spam for constant ignitions/shatter buffed by fragment of Ruin and high survivability through invis and woven mail. Shuriken kills cause ignitions, make you invis and give you gunpowder gamble. Your scatter grenades make you invis on kills, charge gunpowder and also give woven mail when thrown thanks to the exotic. Gunpowder of course is an ignition as well but also gives woven mail when thrown. You can use whichever weapons you like but incandescent weapons charge Gunpowder gamble and trigger invis when you kill a scorched enemy due to stylish executioner. Build has high DPS in transcendence due to the prismatic grenade. Grenade energy recharges on melee hits and vice versa so make sure you stick the grenade onto the boss (also gives woven mail btw) and throw your two shurikens to fast recharge the grenade and throw it again while the first is still going. The grenade damage over time will also regen your shurikens just as quickly. Throw in a gambler's dodge to keep the loop going for a ton of shatter and ignition damage which are all buffed by the Ruin fragment. I like to throw Silence and Squall before dumping all my transcendent abilities on a boss. Alternative Exotic: Nighthawk with Goldie super, or Assassin's Cowl to swap Stylish with another aspect. But honestly, the build works pretty well on it's own so it plays decently well without that very specific class item roll.
Prismatic Hunter Golden Gun, Duskfields, Smoke Bomb or Throwing Knives, Freeze Dodge & you can really use whatever for the second slot but Gunpowder Gamble works perfectly with the Light/Dark balance. Use Renewal Grasps to get the Crystal in the Duskfield + bonus DR & lower the Enemy damage output. Then make sure you have the Fragment that gives light abilities bonus damage against dark debuffed enemies. Wicked Implement w/Catalyst for your Exotic Weapon. The other slots are genuinely up to you but I really love my Voltshot Indebted Kindness! You throw your Snowglobe on an enemy/enemies, then throw your Smoke Bomb or Knives. The explosion from the Smoke will Shatter the Crystal giving extra damage too! Using Gunpowder Gamble does reeeaaaallly big damage here too. You can use Wicked Implement to apply Stasis Debuffs to enemies then throw your Knives/Smokebomb or Gunpowder Gamble. Against Bosses you apply the slow/freeze with Wicked Implement to guarantee they're debuffed as some bosses will walk out of the Snowglobe! Pop goldy, shred!
New hunter convert here. I have been a titan since I started playing D1. These builds are great! Love the fact that I can play like a titan, but have the chance to experience a new player type. Keep up the good work, and congrats 🎉🎉🎉 on the Bungie sponsorship.
I get that people can play the game however they want but it blows me away that people don’t play all three classes, all the exotics you miss out on, all the builds you don’t get to use, every class is great in their own right, I will always class myself as a hunter main because it’s the class I play the most and has been my OG class since d1 but just getting to go on and play whoever I want at that time
@Snotzalotz yeah, I agree. I've always had a hunter, but she was very neglected. Now she's ruling the roost. Like you said, I'm missing out on some crucial exotics. It's tough to play catch-up when my other characters are already complete. Oh well, it's just a game.
@@Snotzalotz It has to do with time investment. Destiny is (and has gotten even more) grind-intensive and resource-dependent. I haven't been able to unlock any of the new armor exotics so far. If I'm switching character, then it is for doing more bounties (xp).
@@Snotzalotznot a lot of time there friend. I have played hunter since d1 launch. I switched to titan somewhere around the middle of d2. After these builds I am back to hunter. Haven’t touched a warlock in my life 😂 I can’t jump with those for sh**
The boots raise total threadlings to 4, doesn’t matter if you or enemies destroy it. If you shoot it, all 4 release at once. When enemies shoot it, it’ll release the two additional threadlings early, then the two standard threadlings when it gets destroyed
This is the exact same build I use except I use bombardiers and silence and squall. Personally like it better as an ad clear super then teather plus the bombadier bomb will 1-freeze enemies with the stasis aspect, as well as detonate the clone releasing the clone threadlings as soon as you create it. Basically a never ending threading army all spawned by your dodging
I personally think that running either Lairs or Synthos would make the build function better as the amount of clones you can create is dependent on the amount of combination blow kills you can get to refresh your dodge, and then combo with something like Foe tracer to increase weapon damage.
What weapons have you found to work best with this build? I have been using a similar build ever since I got a exotic class item to roll with Foe/Synth. It's incredibly fun with Tessellation with how freaking hard that bomb can hit when getting that Foe buff. And pair that with a reconstruction Pro Memoria and you have yourself 10 seconds of serious pain. But I have found it to be hard to reliably gain the Foe buff unless I use Threaded Spike. Grapple can be a bit finicky and using Combination blows is fun but then I end up getting the arc buff and I haven't found an arc weapon that is pairs better than the Tessellation /Treaded Spike combo. Especially since Threaded Spike cooldown can get super low. Centrifuse seems to be alright with CB if you can keep your amp up, but I really wish its charge didn't reset on weapon swap.
I've been running basically this build with liars and different weapon loadout. Specters aren't as strong, but you still get stasis and strand explosions everywhere. Sweet build!
Hey brother! I have what I believe to be the most endgame viable version of the dodge / punch prismatic hunter build. The relativism roll is Inmost light / Cyrtarachne Aspects - Stylish Executioner, Threaded Specter The gameplay loop starts by throwing a Duskfield grenade at a cluster of enemies, which immediately provides 40% damage resistance for 10 seconds from the Relativism perk, allowing you to safely move up to commence the punching. Then, you dodge to create a clone that takes enemy aggro, further enabling you to comfortably stack up your Combo Blow points, and exploding after a few seconds, mimicking the AOE damage of Caliban's but with the extra utility of providing safety. Defeating targets within your Duskfield grenade grants invisibility thanks to the Stylish Executioner perk, allowing you to safely traverse to the next cluster of ads. With the Inmost Light and double Bomber mods on your cloak, you can recharge your Duskfield grenade in literally 5 seconds, granting infinite uptime on grenades, and thus 10 seconds of woven mail on demand, resetting the 40% DR before it even expires if you'd like. While this may not be as explosively fun as using Liar's Handshake and Caliban, it is much more viable in endgame content in my testing.
This has been my literal build for nearly two weeks or more, and when you really get the melee-dodge combo rolling, the room will just disintegrate. It's a BLAST, haha!!
One build i enjoyed greatly so far was the buffed Triton Vice with Vexcalibur. With stylish executioner working on glaives now can do some absolutely silly glaive damage while being exceptionally durable with a lot of freedom in terms of the 2nd aspect and fragments
The [weapon/instrument/topology] is a lore thing around translations. Basically whenever it comes up it means the description has been translated from some in game language and the word used in that spot could be translated as any of those terms depending on context.
The [weapon/instrument/topology] thing is from some of the lore books about the precursors. It denotes a word in their language that doesn't translate into English well so they include multiple words to give us more context.
BUILD IDEA: Arc Hunter Radiant Dance Machines Aspects: Tempest Strike/Ascension Gameplay Loop: Dodge near enemies to activate the Multi-Dodge timer. Spam Ascension, use Tempest Strike, normal dodge to regain melee, repeat. Kills extend the Multi-Dodge timer, allowing you to continue this loop as long as there are enemies nearby. Swing that staff around and Jolt everything. Fun ability spam build, but low durability. Fragments and armor mods to increase survivability. Enjoy!
I've got one build, don't know if it works that well but it has helped me a lot. Prismatic Hunter Exotic armor: The sixth coyote Focus on Strength, Defense and Mobility On the subclass configuration is: Silence and Squall Super Player's evasion Triple Jump Combination Blow Grapple Aspects: Threaded Specter Winter's Shroud Fragments: Facet of Hope Facet of Blessing Facet of Courage Facet of Sacrifice Facet of Purpose Facet of Devotion Helmet: Search mod (Doesn't mater if its for Special or Heavy) Thread/Void/Arc Siphon (Whichever of them its good but I've been using thread) Hands to Work Gauntlets: Firm Hand x2 Guided Hit Chest: Close combat damage resistance x2 Long distance damage resistance Boots: Recovery I feel better Isolation Class Item: Recovery Fontaine Extension Powerful Attraction Weapons: Principal: The call (With Strategist and either Threadligs or Vorpal Weapon) Energetic: Either Elsie's Rifle or a pulse rifle with Indomitability or Pugilistic Heavy: Thunder Lord Artifact: Pulse and Sidearm mods (The third one on your choice but I use the hand canon one), Overcharged Arsenal and Wining Hand, Yarn Burst, Take the Advantage, Lurking Cold, Counter energy, Radiant Orbs, Shieldcrusher, Transference. (Sorry if there are some mistakes on the names, my game is in Spanish and I just translated alomost literally hope its good, any changes are also good, tbh im not that good, this is just had helped me and I thought you could give it a look)
hope you can do non-class item titans one, maybe because it's not my main but i'm really struggling to find something i enjoy, hazardous propulsion has 0 survivability
Thats true, but which mission. I mean it would work but there would be less conent to show then because doing the whole campaign is too much and with how running to the next encounter is like half of every mission i feel like it wouldn't produce much
The only thing I would change to test is using gunpower gamble instead of winter's shroud because the grapple melee or even the threadlings from your dodge will instantly give you gunpower gamble and just like that you have an extra nuke on top of the tangles and projectile from tessilation. I don't know if you can absorb the gunpowder gamble but if you could that would be insane.
I think that you could do a similar build with HOIL/Liars or similar combo. You won't have as many threadlings, but you still have threaded specter pulling agro though nit as tanky
I have no idea why this didn’t come up as the clear best option for this build. HOIL and synthos would destroy, dodge punch like 3 times and have your grenade back.
I think this build is 90% there. Here's what I did to take it over the top. 1: Swap Facet of Dawn for Facet of Awakening to generate an absurd amount of tangles on rapid defeats with literally everything in the kit. 2: Change out Balance of Power for Relativism with Inmost Light/Cyrtarachne. This gives you improved ability regen each time you use another ability, and gives you some added protection when grappling. (Inmost/Wormhusk could be a play as well if Husk provides a decent health bump, but don't currently have this combination) The new loop is basically the same, start with a grapple melee to get unraveling rounds going, then start chaining kills with either weapon kills or combination blow shenanigans. This build very much focuses more on tangles than threadlings though, with Awakening giving you so many more tangles on rapid defeats. It's no Caliban/Liar, but it slaps pretty dadgum good in my book.
Btw with the combination blow loop, prioritize having your class ability over the melee, cuz when you just have melee it does less damage and takes more hits but if you use class ability they get the slowed debuff so your light ability deals more damage, plus it only requires you use it near enemies rather than getting a kill
I loved the video! I loved watching Mac figuring out how the build works more and more. I can’t tell you how many times I wanted to type something in to tell him how it works lol. This build is really good and fun it’s even better with the catalyst for sure
The strand holster is for tessellation since it needs to be fully reloaded to consume a nade. Plus if you have 3 strand weapons u never really have to reload🤷🏼♂️
Balance of power is amazing in pve but only on prismatic imo. You spawn a clone every time you dodge which takes damage away from you and your fireteam, and every time that clone explodes it spawns 4 threadlings. If you're doing the combo blow rotation you'll spawn two clones close by that explode and 8 threadlings pop out and do a lot of damage. Which you can just keep repeating bc of combo blow.
What if instead of those boots, u had the exotic class item with synthos and more importantly heart of inmost light, cause then ur nade uptime is more frequent which means u can spam that grenade ability with tessellation? Plus the melee bonus damage is always great too
This also means u can either use a different primary or use the rufus without demo cause there’s no need since ur always gonna have ur nade with heart of inmost light ability
At the start of the new DLC, I thought hunters exotics were a bit of a gimmick and didn’t really have any real end game potential.. man I was wrong, they’re both very very strong especially his new chest, the damage resistance is absolute meat. Also the Tessellation is absolutely amazing, it’s insane how this is one of the only builds I’ve seen with it so far.
love the look of this build, it seams similar to what i run on threadling strand for Warlock build class energy, create perched threadlings, drop rift which sends 8 threadlings out (5 perched plus ones from rift) then using super to create more if in a boss fight
Can you use Radiant Dance Machines with threaded specter with winter's shroud, and create like 5 strand clones while at the same time freezing everything? That could be hilarious in the crucible
Cool build! Still think that Tesselation needs some help. I still like onslaught is the best way to test out builds. Other options are GMs or dungeons but onslaught still just seems like the best overall evaluation of wave clear/boss damage and help identify where a build starts to fall off (-15 vs -20 etc…)
I was actually messing with this build a lot before I saw this video. Not with the exotic legs though. I was liking having extra fragments without stylish executioner on. I figured I could get a class item with assasins cowl and either syntho or liars. I then gain invis. And melee damage. And I can dodge, melee over and over again. Generating decoys. And either freezing targets. Or throw gunpowder gamble on. Haven’t gotten a good class item yet though. I do think spamming decoys is actually very good for survivability though. Takes enemy agro a ton. Even without the class item or the exotic boots. I basically just dodged three times. And then my clones nuked everything. So that’s why I say same build. But with assasins cowl and syntho or liars exotic class item. And it will actually be really good. Having having increased threaded specter health is nice for high end content where enemies do a lot of damage. But not entirely necessary. I would take advantage of the class item to get invis and more melee damage. And then spam decoys the same way.
Instead of the new exotic, a fun alternative might be the dance machines to just get out as many clones as possible, as you could combination blow and just get off multiple dodges, combination blow to get dodge back back, then do 5 more dodges. Would be a cool thing to try :D
What? Withering blade is useful but not as op combined with some other of my Builds, the scorch knife, void smoke are terrible and the strand spectre melee is good unreliable, it’s in 1 of my build.
This with a Spirit of Galanor (Mini-Orpheus Rig) for Arrow uptime, and Spirit of Synthoceps to Bring up the damage Combination Blow and especially Grapple Grenade. I think that would cook in GM.
Build Idea Solar warlock Aspect: Touch of Flame and Hellion Exotics Speakers Sight and Tommy Matchbooks Gameplay loop The main goal is to support the team will causing tons of ignition with Tommy's. I tested this in GM Nightfalls with great success. Works best on champions and yellow bars you dont even have to focus red bars since the ignition will take care of them. Tommy and Hellion i can get 4 ignition off with one clip and using your healing grenade gives you and your team restoration 2 and having the fragment benevolence will you will always have your class ability up to spaw a hellion and refresh benevolence so that you eill grt your grenade back. You can equip reaper for easy orbs and you also create orbs from speakers sight by healing. To make the ignition stronger i equip 3 solor surge mods. My ignition weny up from 19k on the boss in this week GM to 25k. The best part is scorch goes through the shield so its an easy way to do great damage from cover and not worrying about getting an opening though the shield. Please give it a try it only works with a team and that's my favorite way to play. Haven't seen anyone else running this build.
Hi Mactics, personally I use Dual Destiny, Breach Executable, and Overthrow for testing. Also I agree on your statement that many are bored of punching. Hence why I believe you should branch out more on the build videos. Good luck have fun!
I use this build with a few differences. Bombardiers, Silence and squall, Dusk field grenade (I just love this exotic, not meta in any way but so much fun and satisfying to get kills in pvp lol) the slowing and freezing help so much. and the bombardiers can potentially destroy the clone. Not the strongest build in any way, but still high fun factor.
Grapple melee is coded as a melee and nade kill. It procs both sides of Bravery if you want to cycle in say bloodline, graviton, Le Mon, or whatever other void you might want to
Hard seasonal activity is a fun spot for testing, I forget how many power levels under we are but it’s a decent amount with some ok ad density and a good number of champs
Before I saw this video my clanmate and I made a similar build (only difference is we don't use the boots) this paired with Calibans and Liars, you get arc jolting, solar ignitions, stasis slowing and strand clones.... all you need is Volatile and you're the Hunter Avatar Edit: It also single handedly kept me alive in salvation edge (im usually at 71 resil)
A grenade loaded tesselation has an aoe the size of a rocket, with unraveling rounds it'd be great cc, and add in the huge tangle explosion, Not bad synergy
Use this same build and play style but swap out Balance of Power for an exotic cloak with Spirit of Assassin + Liars. The obvious extra melee damage and then constant invis to replace the lack of Stylish Executioner works really well
lmao not even kidding one day i went a little crazy doing some calculations on combining reconstruction and a boots mod holster the synergy is GREAT for an lmg perhaps a very large mag grenade launcher, so base reconstruct and one boot mod cuts the time to takes to load the default mag, rather than letting reconstruct take 80 seconds to fully over fill the mag after dumping so boot mods stacks 2.5/2/2 sec but the final 3rd adds an extra 5% to the load not worth imo and reconstruct base is 4 second or upgraded 3.5 for the same 10%, so quick mafs boots mod will load 50% in either 12.5/10, or 75% in 10, reconstruct loads 30% every 12 or 10.5 seconds now the hard merth at base reconstruct id recommend dual boot mods, bc every 4 sec you load 30% meaning at 14 sec the pair of boot mods load the final 10% of mag meaning halfway thru a reconstruction counter that perk can now start over filling (this only saves 2 sec off the over fill time) starting at 16 sec first overfill mean while advanced reconstruct took a bit longer to math out but with a SINGLE boot mod, every 10 sec 40% is loaded and every 10.5 from reconstruct 30% is loaded meaning that at 14 seconds after stopping firing at mag empty and switching to another wep, at 14 sec reconstruct puts the 90% in bc holster just put 80% at 12.5sec and can finish the final 10% to fill the mag at 15 sec where at 17.5 reconstruct can start over filling the mag (this only saves 1.5 from the over fill time) honestly if your goal is the overfilled mag, NOTHING helps that 40/35 sec timer it takes for an lmg and your best bet is to have a good loading stat thru mods, exotics, etc and just spend the 4 sec to FULL LOAD the mag and afford yourself another mod slot but i would say if you are pulling off a rly hard solo content or possibly use this for a background reload on a lmg when you loadout swap, otw imma use it to always have mine ready and used constantly and for the real wilders all 3 boot holsters and advanced reconstruct loads 105% of your mag in 10.5 sec 95% from the full combo at 10 sec and reconstruct to fill and overfill in the last .5 of its counter
just sayin @20:40 first time i saw him reload the mg, tbh he took off the holster bc he wasnt using it much, untill he dumped two mags and went, hmm i got no use out of holster yet
I have 5,570 kills with Tessellation, it’s a fun weapon to run a full Stand build with. The grenade shot part of it is great for solo add clear with the right build.
Oh, you'd LOVE my Tessellation Appreciation build. And I even have it in your server. It's not prismatic, it's made last season, but it's still great :)
I have used this with a calaban wormhusk class item. It's very cool. As constant heals from dodge. But also the ignite can blow up the clone so then extra threading damage
i think you can run this build with assassin/syntho exotic class item so your melee does more damage + you have the invis for safety as well. I have been playing the liar's handshake build with threaded specter most of the expansion so far before I got any exotic class item. I can safely say that threadlings and specters do A LOT of work. I also run gunpowder gamble as well cuz threadling kills counts towards gunpowder gamble as well
Euphony would be a monster with this build if you play the threadlings. Tessellation is nice. Just something to keep in the back pocket when the inevitable nerf for Still Hunt comes down
I saw somebody on Tiktok using a build for titans that has a focus on Unbreakable. He was running a class item with HoIL and Verity on it, with facet of bravery on to get volatile rounds.
I use a similar build using the exotic clock with assassins cowl and coyote. Double dodge to freeze everything around me and drop two clones and punch with combination blow to shatter everything and get my dodges back. Offers great control and add clear
I know I'm late to the party, but I have been running a slightly modified version of this. I found the boots weren't super necessary. The bonus duration and durability are just negated by the sheer number of specters you can generate. I was using an exotic cloak with Assassin and Liar on it. That gave me the added survivability of invisibility and added damage to the combination blow.
What sucks is I have a similar build but mine is ad control and boss damage and it's made legend stuff feel like normal. My different is I'm using stasis super and malfeasance with lucky pants. Due to my orb generation from heavy handed I have great uptime on kinetic surges and if I have tanky things that I want to melee I use retold tale with lead from gold and 1-2 punch. I was averaging double the amount of kills in onslaught and strikes compared to my teammates. And using grapple I had mods that gave me grenade energy from melees and class ability. Honestly I've never had so much fun playing and I am now a hunter main. Love your content and if you want I'll send you pics of my build. It's similar but the way I have it set up I deal all damage types and it's insane.
The Hunter is a “DEMIGOD” in Destiny 2 now. Exactly how I would imagine a Hunter would be in a game like Destiny and I main a Titan. Same with Warlock. Now they just need to spread some love to us Titans. Sprinkle a lil’ bit of that Demigod sauce over here.
I ran this today did a little bit. I don't have the exotic pants so i used Liars Handshake. It's pretty nuts. I thought about maybe using Dragons Shadow since it reloaded your weapon when you dodge so you get essentially not gamblers and marksman dodge. I'll try it tomorrow but liars did add alot of survivability bc of the healing. It was super fun. Maybe Bombardier's????? I'm starting to really like Shadowshot with prismatic. I really wanna try the new arc super and play with it a bit. I know it more geared to pvp but it looks so much fun.
I pretty much use the same build, but i use lucky pants instead for miniboss and boss dps. Once an enemy is frozen near your clone, the shatter will explode clone and release threadlings. I dont want too many threadlings stealing my combination blow proc
So I got the class item with spirit of coyote on it (which I was initially disappointed with) and it’s pretty comparable to this. Double dodge which makes two clones and freezes all nearby enemies. Follow up with melee to refund dodge and restart the process.
this combo makes me want to get a class item with inmost and wormhusk. heal when dodging, ability regen and just loop that using combo blow to get dodge back. infinite health, infinite clones to get the enemies attention, etc.
I have been running something similar, but use Bombardiers instead. Pops the clone instantly and just leaves threadlings everywhere. Also gets you hate mail when you do it in PvP.
The "hidden" buff given by this exotic is extremely good in pvp and pve. Its literally just invis 2. It might actually be better than invis because the enemies wont shoot you when you activate it.
I have a build that i think you could use. Ive been using bombardiers with prismatic for a few days now and the set up i have is really nice it does invole combination blow with the threaded spector and slow dodge. The bomb + slow dodge + threaded spector + combination blow is a extremely fun combo.
The new testing ground should definitely be the elite version of the current seasonal activity. Bosses can soak up a lot damage, decently tough minibosses and champions, but red ads are still squishy enough to support a lot of kills