1) When your basket is full and you have all required ingredients, the wave ends, because there is 0 reason to stay when you can't collect anything else 2) Recoltable means harvestable, IDK why the creator didn't just put "Harvestable" 3) I would like to see more characters played
Unless things change later on, its kinda looking like the +%dmg potions aren't really worth it since the weapon base damages are like 2 & 3. Hopefully the others like double attack are enough.
Not sure if you ever figured it out, but you can only hold 25 ingredients in your basket (outside of the ones for the potions). So the timer ends when your basket is full and you have all ingredients. it is a GOOD thing, not bad. I dont want to have to wait for the timer if i cant hold anything else
You reached your maximum basket size, but the game always let's your collect the necessary ingredients for at least one potion even if your basket is full
Yeah Sifd, the game ends when you have your backpack full and all ingredients gathered, after all you can't get more items anyway, if you wanted to stay longer you needed a bigger backpack
That's right and also he already had all ingredients. There is really no need to keep on the level if you can't pick anything else unless you want to wreak havoc, but I think they should add a prompt asking if you want to finish the stage earlier.
Interesting idea, but the crafting part after gathering just slows down the pacing and looks obnoxious. Only being able to harvest a certain amount and ending early also subverts the bullet heaven fun. Overall this game seems like a miss to me.
This somehow reminds me of papa's pizzeria games and I absolutely hate that POS. Nothing similar but that cannon shooting ingredient mechanic is needlessly convoluted which is why I hate this so much.