yeah and how can u know as a newer player what u have to do for EVERY evolution to get to them, or to prevent it from the enemy? also the 2nd idea that makes the evo cards be negative to yourself is one of the worst idea ever. The whole point of the evolution is to upgrade 2 of your cards in your deck so that the game isn't simply boring spell cycle or the same defense, which is a genius idea, and as they're adding more evos, the meta becomes more versatile, for example in 2.6 hog cycle u can use evo tesla and skeletons, or firecracker and knight, or ice spirit or whatever u want to evo that suits your deck, and they tried to balance the evos to be more fair. The only problem with the evos is that they're mostly available for money, that's the only problem imo, like the challenges or tournaments that u can use every evo card are the mos fair thing.
@@badateverything2931 there are more than 100 cards in the game and you tell me that not only pros, but every midladder has to learn 100 quests on "how to evolve this card in particular"... Yeah bro the best idea The whole post is useless, there's no problem with the mechanic of how the evolutions need to be cycled, yes the evos are strong but assuming both players have 2 evos, they should be on par. That's the only problem with evos, that u can only get them for irl money, not the fact that you can use them more than 3 times per match or that the RG didn't shoot 2 times so it didn't evo
@@badateverything2931 bruh, no average player would be memorising all of that. Your playing a game about placing troops, not taking an exam. That's why low skill decks exists.
I think the idea 4 is the best and. Easiest to understand by far because it servers all types of decks(control,beatdown,cycle) without being biased to one
and what if you don t know the opponent has an evo RG because he never played the regular RG in the first place, but now u are suprised with a card that not only u didn't know he had, its also the evo... all ideas are so bad in that post, honestly I'm glad the community doesn't make the decisions for the game. Evos are perfect as they are now, after they got nerfed so much (for example the evo knight is evo only if he walks, no more bigger health or faster attack speed), the ONLY problem is that evos are available through real life money, other than that the evo system with the cycle number is perfectly fine
@@st1lysh35 you can definently tell if your opponent is using RG just by the other cards in their deck it shouldnt be a suprise I still feel like the current evo system is fine but the only problem is that theyre extremely hard to get for f2p players
None of those ideas are good 1. Limiting the amount of times does not make sense, some cards will be majorly affected by this, some not a much. It’s a nerf to some but a big nerf to other,s which isn’t great. 2. Obviously not? Evolutions are literally supposed to be stronger versions. This just makes a new card then an evolution. 3. Wouldn’t it be annoying if you couldn’t get your evolution out but your opponent always could? That could happen in a match, and is not fun. 4. This solves no problem. You still need to cycle cards. Then your opponent could hold rg while you have nothing to counter it when you don’t even know they have it, then surprise you with it and take your tower
To be real, the most unbalanced part of evolutions is actually the fact that you can only get them by buying the shards in the shop or buying the diamond pass. If there was a better way to get evolutions that was more f2p friendly and didnt take 6 months, they would overall be more balanced as everyone has them. If it were possible to buy multiple wild shards in the season shop that would make it much easier to get. I think it should he possible to get both at maximum 3 wild shards and the book of cards for that season with the amnt of possible season tokens gained. Also, pls bring back wild cards in the season shop 😭 🙏
idea #3 would be so polarizing, it would be insane in matchups where the requirements are easy to hit (for example rg hits against no building) and then it will just snowball because you're rewarded for already doing well, and in matchups where the requirement will never fill it will be useless.
maybe the cooper the dog thing was just some guy who was a fan of b rad and he really did end himself, and the dad called him cooper because that's what the account name was
I think the idea 4: the better the evo, the more elixir it requires. Like for Evo Drill and Bomber it requires more elixir. However there are two factors, how expensive your deck and your most expensive card is. For a win-con like Golem it cheapens the requirement a whole lot, but for Giant not so much.
I believe the elixir cost means that evos would only come out after a certain point in the match. So if both you and your opponent have an Evo knight, it won't matter if you use beatdown, while they use hog cycle, as it would still be the same amount of elixir.
@@tbnremoji1310I think it’s based on how much you spend. If an evo requires 8 elixir spent to activate, you could do it by cycling 8, 1 elixir cards or only 1 golem. It balances out the disparity between cycle & beatdown
I will explain in two factors. Your average elixir the highest to give would be 4.5 so it removes 15 elixir while 3.0 has no changes. Your most expensive card will remove the cost amount like Lava Hound is 7 so subtract 7. But any other cards at the same elixir as Lava will give no changes. So people who use Hog Lightning will have evolutions faster than Hog EQ. But people who use RG Void will have evolutions slower than RG Fireball. Here are the values I’d give. 15: Ice Spirit 20: Wall Breakers, Bats. 25: Goblin Cage, Wizard, Barbs, Goblin Barrel, Skeletons, Archers, Battle Ram. 30: Royal Giant, Firecracker, Mortar. 35: Knight, Valkyrie, Zap, Tesla. 40: Goblin Giant, Bomber, Royal Recruits, Goblin Drill.
Bro these ideas are garbage; even the elixir one is bad because it straight up clogs the screen with no real benefits, no matter the execution of the ui
@@Vicky-ln7lpthis has nothing to do with money, if this was the case those still are garbage, and would probably be better to just make them more accessible for everyone
Nah i think it's modelled manually @@notuwuzi6948 It looks a bit roundider (I don't think there's a word to describe what I'm thinking) which you see typically in models when they don't have texture on their edges (I think)
Idea 2 gonna make evolutions so hard to make them balanced, like the tornado example that can push a pekka into the towers... Idea 4 is boring but in my opinion it works the best
7:09 people like that are sick. But im hoping it's not him bc that wouldn't make sense bc of how he's supposed to carry himself as a crl guy who talks abt crl abd stuff
Nope, the elixir one was was great. That change is vital to keeping beatdown decks balanced with cycle decks. Currently, cycle decks have a massive advantage since they can cycle cards to get their EVOs much easier.
I love idea 4. I’m beatdown player and I’m frustrated on how evolution works just be unfair to us. I thought the evolution cycle should be determined by the avg elixir cost of the deck, instead of the card itself. Happy to see this issue is addressed in another way.
My idea has always been about increasing the elixir cost by one or 2 depending on the card and having no cycle. Which means that you make the card more expensive for extra benefits, or you can keep the card as base if you feel like that in this specific deck that you are making, that the evo may not be better than the normal in that situation. This will make it so, that players can choose if they want the extra stuff for more elixir = basically the same as choosing to activate champion ability or not, but it is passive and always there or keep the card as base. I believe that this could make evos more fair and balanced and not in the must have evos in deck or you lose kind of way.
i haven't played the game in well over a year, but in concept, I liked idea 4 by far the best, and i'm surprised they didn't change it to that already. It seems even easier to understand and if it was that way, people won't have to spam 1 and 2 elixir cards in the back the whole game
They just need to increase the elixir cost of evolutions. Could be one or two more elixir depending on the value of the Evo cars. That's it. Why is that not an option?
Idea 3 would make the game harder for new players, idea 2 will make evos much harder to play and defend making the game less enjoyable for everyone, idea 1 isn’t based on the high speed strategy game Clash Royale is (you could accidentally play a limited resource that is a bit more powerful than the original), and idea 4 could maybe work but in actuality is would make cycle decks the only thing that you can play with success. My idea is simply making evos easier to get and make 2 evos a king level 14 thing and give 15 a free evo it would prioritize leveling up all of your cards, not just your main deck, and make pre-existing players happier because one of the hardest things to get in the game is easier to get so it doesn’t take 5-6 months just for a free to play player to get 1 evo, my reasoning is because when I play (I’m in deep arena 19 for context) I face over levelled decks with two evos but I check on their account and most of their cards and level 10 except the ones they use in decks, it would also increase the amount of players playing clan wars because their decks and more averaged level (in clan wars I saw two level 15 evos and a level 9 mother witch), in conclusion I believe that the way to fix evos isn’t in the battles but before them by supplying more players the possibilities of having an evos, instead of quashing the high down bring the low up.
4th one is so dumb or needs more thinking into it, how are you going to keep track of your opponents evo? You know you can lose whole match to 1 Evo bomba
I told them to do idea 2 back in Febuary 2023 way before evolutions were locked in and they were still preparing the feature and Drew said he would take the idea to the dev team. I said this because I knew it would be a balancing nightmare if not handled right. They won't do this. They had the idea brought up before the update and didn't even try it then.
the rework idea and the elixr idea is actually rlly good. the elixr sounds good because ti me having the evo bomber require the same amount of cycles as a valkrie seems weird to me. or a firecracker needing the same amount of cycles as a ice spirit is also weird. there is no 3 cycle cards either
I am extremlly excited to get the evo megaknight guys. My current deck: 1: Megaknight 2: Wizard 3: elite barb 4: ballon ( win condition ) 5: witch ( defense ) 6: Barbs ( defense 2 ) 7: skarmy 8: valk tell me how good deck is?
I belive skeketons should multiply as a individual unit up to 2, You would have 8 skeketons total, but the cap is up to 2 on each skeketon. Let's say 1 skeleton get split and cluthes on to your tower, that's 2 skeletons
the 3rd one is kinda interesting becuase people have to get crerative on how they go about it fpr diffrent decks like ice golem kite vs ice golem tanking for hog rider
Semi-unrelated but instead of star levels they should have 3 different ways one card works simular to the second idea. after a alternate form is unlocked it can be switched between for little(1000-ish gold) or no cost. eg: skeletons V1: basic skeletons the way they are now. skeletons V2: 3 skeletons with higher damage but lower hitspeed for +1 or 2 elixir. V3: 6 skeletons with high damage high hitspeed and buffed health for much more elixir. this concept would also work decently as a rework to eveolutions as well if implemented, basically choose between cheap less powerful or expensive and more powerful while building your deck. or high hitspeed with no splash or low hitspeed with decent splash, theres so many possibilities and it would make the very small changes in appearances from star levels actually do something. If you read ths whole thing im sorry lol (;
Idea #4 is nice. But I would add one more point. When you play a evolved card, the amout of elixir spet to play that is consumed. If you spent 30 elixir and play a evo that requires 25, you spent elixir bank is reduced to 5. In this way, there is no reason to use evolution slots. All cards with unlocked evos will be able to use in evolved version on matchs.
I dont play the game anymore but arent every card unlocked and at tournament standart at challenges and tournaments? Do you still need an evolution unlocked to be able to play them in challenges
They should make evos slightly stronger but make it cost 1 elixir more. That way it wont be overpowered since there will be a proportional cost increase and there will be an actual downside to running an evolution. Right now, theres no downside to having an evolution its strictly benefits.
They can make evolutions fair to everyone by having it where you unlock it after fully mastering the card that the evolution is for. That means you would have people playing a greater variety of cards to get what they want without having it behind a massive paywall or waiting six months for one free one. Even if they wanted to they can keep it so if you want the evolution without having to grind for it you can still pay for it. Having it as a mastery reward will make people want to play the game more and give them something back in return.
What about if leaking elixer gave you a permanent evolution after a certain amount of elixer leaked? That way there is counterplay for evolutions in their entirety
Cycle decks have become ridiculous. I like evos it makes the game fun but 8/10 are running cycle decks, and I don’t like the fact that you basically have to have arrows and/or log to be able to compete. Also on the b-rad stuff, love his content and he’s actually the one that got me playing the game again after a year and a half break. That being said, why are words censored? How are we supposed to address things when the words we use are treated as if they are weapons? This is a very slippery slope.
Honestly, thr best changes for evolutions would be just to make them more accessable to everyone and release more of them And most players may never see some of these evos like people on high or top ladder
Nope, the elixir one was was great. That change is vital to keeping beatdown decks balanced with cycle decks. Currently, cycle decks have a massive advantage since they can cycle cards to get their EVOs much easier.
First one is just gonna make it even stronger, imagine facing an evo tesla, u cant even do a small push to try to take it out for the next one, theyll just keep it for later Second should would be better if its the same every cycle, not just keep on switching, otherwise perfect idea 3 actually great idea, maybe even buff the evos, and make it harder to get to 4. Imagine calculating elixirs mid game while also tracking them… and evos are usually stronger in beat down too lmao To make it better im a top 10k uc player, i think my opinions are reasonable.
Terrible ideas! Evolution needs to be every cycle and they need to remove evolution shards and have the evolution abilities added to level 15 cards. Simple. Add an evolution slot to the 8 cards in the deck and they also need to ramp up the evolutions each month. Does supercell only have 1 person making 1 evolution card each month?
I dont think they do, but in paper they need to consider the evolution's abilities and how it would effect the game, both in mid ladder and top play. Also they have a monetary gain by giving the evolutions with diamond pass. On the other hand getting an evolution as a f2p is already so absurdly long that if supercell introduced more evos per season, it would be impossible for f2p players to keep up, effectively losing players
@@bir1si level 15 should have added evolution abilities to the card and yes it does take an absurd amount of time to get 50,000 elite wild card so i would also change that and have level 15 be earned by gold
I've said this from the start. Evolutions will (did) kill the game. The only way to fix them is to remove them but it's too late now. Any concepts for reworks will make them just partially better but as long as they exist, the game's original dynamic gameplay will be largely gone.
@@YoCompreesto I mean, if the point is to "bring something new to the game" then I get it. As someone who hasn't played since launch, I can expect that people got bored of the game over the years, but for me who still had a lot of fun without them, it ruined the experience.
@@FurryDanOriginal Well, that would be something for you, but most people think the same as me, the monthly evolutions are the only thing that keeps the game alive...
Tornado needs a nerf, what an evolution. It's been in the meta for the last 10 years as an unrealistic spell.. Remieli , Viper , Splashyard, Drill nado , x bow ice wizard tornado , mortar nado , E giant , golem pump nado. All decks that ended mostly 1 .or in the top 3 in the world, with very little skill. Tornado no skill ...
The idea 4# elixir spent for evo makes complete sense im begging you bro please use your social impact to push this because this cycle mechanic was wack from the start and is completely unbalanced i will prefer any of these ideas but number 4 makes complete sense and in my opinion its the best please push this out because if more of the community wants this supercell will more likely rework
I think evos were a money grab and destroyed the game the only way to balance the game would be to give every card a new special ability and eventually make them all free to every player. Easy fix there doesn’t need to be a huge change to the way the game is played
My idea to "solve" evolution is quit ez tbh nerf all of them and remove the cycle. For example skeleton evolution wil start with 3 and multiple 1 time so max 6, evo knight just has a 20% shield etc etc week versions but every time u play it its the evo
in my op, id prefer it if you didnt have a summary of whats gonna happen in the vid at the beginning for this kinda thing, maybe in the desc if you want to have one, but i prefer to just get into it if i hear the summary it makes me feel like i kinda already get what the entire vid is gonna be so i dont need to stay
Honestly i dont like any of those ideas. Why change something thats already working i can understand that those Evolutions are often annoying to play against but its a part of the game. The only thing i would want to change is that we get more shards so it isnt only for players that are p2w