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This changes EVERYTHING in Timberborn... 

Real Civil Engineer
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Timberborners return for season 7 episode 12!! The penultimate episode?
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4 апр 2024

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Комментарии : 653   
@typhoonoftempest
@typhoonoftempest Месяц назад
RCE, what you may wish to do is have a couple of hauler posts and/or builder post that are set to "low" or "very low" priority to act as population sinks. So when you don't have jobs up, these buildings will soak the additional pops and release them when you DO have more jobs available.
@michaelsorensen7567
@michaelsorensen7567 Месяц назад
Researchers are another good place for that
@SallinKari
@SallinKari Месяц назад
Yep, that's what I like to do. I don't micro priorities like him, instead I have hauler and builders to soak up extra jobs.
@ventsislavminev
@ventsislavminev Месяц назад
This. Another thing I find super useful is to play as if the highest priority doesn't exist. Keep it reserved for just 1 thing that you want immediately built. Until it's built don't put anything else on it.
@timepass4783
@timepass4783 Месяц назад
Thing is RCE never has extra beavers🙂 always more jobs than beavers
@angelcatano
@angelcatano Месяц назад
Playing with strategy is not his style.
@scumdawgzee6050
@scumdawgzee6050 Месяц назад
Hey Matt, they're called Turdbines.
@JanWaltVesely
@JanWaltVesely Месяц назад
Nice and simple name 😀
@andrean-rakka
@andrean-rakka Месяц назад
LMAO, that's a good one 😄😄😄
@Harrison-hg2vs
@Harrison-hg2vs Месяц назад
Lol so true
@Freeze-n-Frost
@Freeze-n-Frost Месяц назад
He better start calling them this next ep 😂
@user-bj6yz6wb7n
@user-bj6yz6wb7n Месяц назад
Genius
@SnyperMK2000JclL
@SnyperMK2000JclL Месяц назад
A) youll need a few more Decontamination Pods B) you need to move the Decontamination pods closer to the town center C) you need food and water nearby the Decontamination pods These 3 things will GREATLY increase the effectiveness of the pods by drastically reducing the travel time when they get hungry or thirsty. Otherwise it takes ages as they get hungey and thirsty faster and walk slower.
@russelljacob7955
@russelljacob7955 Месяц назад
Moreso he needs districts. As it is, the beavers will spend literally half their working days just getting to their jobs. Districts are much more manageable and easy to use now than when game came out.
@TheBaldrickk
@TheBaldrickk Месяц назад
Even more, he needs to avoid going in the bad water, by making a platform above it they can build from
@GeneGear
@GeneGear Месяц назад
@@TheBaldrickk Yeah he can literally build scaffolding above the water and he just...doesn't do it.
@chnet968
@chnet968 Месяц назад
And maybe some place to sleep. I don't know why they can't sleep while in the pods though.
@demichi_
@demichi_ Месяц назад
neh, he needs more districs, that will solve the 3 problems... the "bad watter workers" on his own distric with only a few importing watter and food and exporting badwatter
@suborbitalprocess
@suborbitalprocess Месяц назад
1:47 You balk at the price of a bridge!? Who are you, and what have you done with Matt? I bet you're the editors, you escaped the basement and kidnapped him!
@cathygrandstaff1957
@cathygrandstaff1957 Месяц назад
Good, viva the rebellion!
@jeffl4802
@jeffl4802 Месяц назад
He doesnt even know how they work. He tried to place a single bridge section. You can build 2 smaller ones to make it. But that doesnt matter. He has 36 UNEMPLOYED BEAVERS.... Matt sucks at this game now. My mega dams are 20 times the size of his and I always have 5-10 unemployed beavers MINIMUM
@sidequestJil
@sidequestJil Месяц назад
@@jeffl4802 look again he has more jobs than beevers
@user-qj1nl3jb9b
@user-qj1nl3jb9b Месяц назад
stop rebelling matt is just being himself .... again being bamboozled at everything
@jeffl4802
@jeffl4802 Месяц назад
@@user-qj1nl3jb9b By "himself" do you mean an engineer that can't keep track of beavers vs jobs? It's time for a bridge revieeeeew... Matt can't figure out Timberborn Bridges and gets a 0.5 out of 10. Bridge revieeeew.
@CloudCuckooKing
@CloudCuckooKing Месяц назад
The -10 well-being absolutely affects their lifespan, and since they refuse to work, they're worse than dead until they get well in terms of econ. You can save most of 'em with the decon pods, but it is much, much better to not let them get sick in the first place by building platforms.
@fis_trashwitch
@fis_trashwitch Месяц назад
He still does the Stairs down approch of building in poowater...ahhh. You know Matt you can build down from up above, no matter how tall the plattfrom is. Hope Matt also remembers that he can put plattforms above the powerconnections.
@oO0Xenos0Oo
@oO0Xenos0Oo Месяц назад
You can't expect him to know this in season 7 and after hundreds of hours of playtime.
@monad_tcp
@monad_tcp Месяц назад
the way he does it is more fun thou
@anlumo1
@anlumo1 Месяц назад
He does it at one point in this video, so he *does* know. He just choses to not do it most of the time.
@meatharbor
@meatharbor Месяц назад
@@anlumo1 I think you may be conflating "choose" and "forget."
@SnyperMK2000JclL
@SnyperMK2000JclL Месяц назад
Instead of trying to brute force it... put some small water tanks near the water pumpers and set the tanks to "Supply" and prioritize it by haulers. Then change the setting on the 4 medium water tanks to "Obtain" and again prioritize by Haulers. You can then unprioritize haulers at the water pumps, this will make the pumpers carry their product to the near by Supply tanks and Haulers will haul the water from Supply to Obtain tanks. You can also use these Supply and Obtain settings on other storages to increase productivity by having the Haulers focus on moving from small supply storages to your main large storage area set to obtain. Oh also having a Hauling Post near/between the production areas and main storage helps reduce their travel time and allows them to focus on things in their hauling posts area rather than traveling all over in chaos. Its not much but every little bit of efficiency adds up over time and makes life so much easier.
@nisonatic
@nisonatic Месяц назад
Not just water pumpers; it's a good idea to have small warehouses / piles / tanks near various shops; the shop needs to "obtain" their raw materials and then "supply" their outputs to the colony. It's also a good idea to set up piles marked "obtain" for building projects, especially if they're a distance from those materials.
@Grz349
@Grz349 Месяц назад
You can do the reverse for food, have a few spread out so beavers don't have to go long distances' for food.
@AroundTheBest
@AroundTheBest Месяц назад
I disagree. I think it's better to have the haulers prioritize the pumps themselves as it keeps their productivity higher while allowing the haulers to do the hauling. You should still have a supply tank and an obtain tank near the district center.
@mcpenguin001
@mcpenguin001 Месяц назад
We need a t-shirt that says 'Engineers don't mention incidents™; this is no exception'
@RodTheCod5
@RodTheCod5 Месяц назад
True
@Real_Claudy_Focan
@Real_Claudy_Focan Месяц назад
Nah ! We need a "High Priorities" t-shirt
@Joyful_Traitor
@Joyful_Traitor Месяц назад
It would explain why Matt keeps mentioning it then since he is an Architect
@cefcephatus
@cefcephatus Месяц назад
Collaboration with Safety Third channel might be a good idea.
@monad_tcp
@monad_tcp Месяц назад
17:21 matt is the best manager ever, high prioritize everything (that means nothing has priority)
@pseudocoder78
@pseudocoder78 Месяц назад
I think he does this stuff to trigger us... setting a job priority is not a way to fix a labor shortage 🤦‍♂
@Mike__B
@Mike__B Месяц назад
maybe it's just me, but I would build decontamination pods closer to where the beavers normally interact, i.e. nearer to town, so if you have someone moving at a snails pace super slow it doesn't take forever to get all the way to the decontamination area then whoops I'm hungry now gotta go back.
@wolfyblackknight8321
@wolfyblackknight8321 Месяц назад
thats what I did. I also blasted a small channel out near where RCE put the badwater discharge and put up some levees to make a bad water holding tank type area, put some pumps on the top and set up my badwater refinement and treatment area not to far from where he has his industrial area across the river, so if anything happened they could heal up just a short walk from the town then I set up my industrial area further down river and uses gravity batteries to help offset the large amount of power needed until my "solution" to said power needs was finished.
@anialator1000000
@anialator1000000 Месяц назад
For suspension bridges, their best uses to cross really deep gaps, but they are deceptively useful. A 3 tile bridge can cross a 3 tile gap even if it looks like its short a little bit. And you can build them from either end, meaning you can cross a 6 tile gap using two 3 tile bridges without anything underneath them or having access to the other side by just having the 2 support sections be on their side of the wall and the suspended ends connecting. Of course you do need that extra tile of space as they can't get on the bridge from the side at all. If you want to cross something like a 10 or so tile gap using 3 tile bridges, you will need to place one bridge in the center by building one bridge first, then stacking 1 tile of platforms to build a 2nd one on, and then you can flip the 3rd. tit looks kind of ugly but it works, and you can then cross that gap without having ever set foot on the other side be before
@morganredstone5875
@morganredstone5875 Месяц назад
Gotta love how he puts platforms for the shafts in the fresh water, but insists on building under badwater.
@TheBlobik
@TheBlobik Месяц назад
initially it was supposed to be built during drought so that it does not matter, but then RCE realized part of the shaft goes through a natural reservoir, that does not dry out during short droughts. And instead of a platform fix the decontamination pods were put in probably partially out of curiosity. He did learn they are not a perfect solution, though (hopefully)
@ragerancher
@ragerancher Месяц назад
Matt with 25 job vacancies: "Why am I having to high prioritise everything?" You have 50% more jobs than you have beavers to do them. Also 1700 power, you can get that from 4/5 large water wheels in series with a restricted width river, which would have been much much cheaper than spamming the small ones.
@Adrobiel
@Adrobiel Месяц назад
Matt: "Hello fellow engineers..." Me: *Not even an engineer*: "He's talking to me! 😮"
@timepass4783
@timepass4783 Месяц назад
Not me as well, but I will be in 4 years then I’ll watch Matt as a Real engineer😂
@oddlyoaktree
@oddlyoaktree Месяц назад
I definitely think you should add roofs to your buildings... I mean, designing a house with a flat roof is literally what an architect would do... 😬
@Grz349
@Grz349 Месяц назад
Such an architect move 😅
@bligabliga
@bligabliga 29 дней назад
how much does a roof cost?? nothing. its on the house
@kaloggeorge6791
@kaloggeorge6791 Месяц назад
You should propably provide some basic services such as living quarters and a small water and food storage next to the decondamination pods so contaminated beavers wont have to go back and forth and will heal faster.
@fendalynn6604
@fendalynn6604 Месяц назад
Building living quarters there without having a separate district is a horrible idea. At least before badwater, beavers did not prioritize where they sleep based on where they work/are. Therefore, if you have two separate work areas, building barracks in both could lead you to having beavers move from one area to the other all the time. This is the true power of districts, as district gates allow you to set quite well the quantity of food/water/ressources that should go through them, and therefore ensure you only have haulers/gate workers (who transport twice as much) walking long distances.
@brendaneverton5854
@brendaneverton5854 Месяц назад
3:00 build the scaffolding on top of the shafts. You can always build down and the double platforms will clear the vertical shafts. It’s slightly slower, but no one gets contaminated.
@Doi-
@Doi- Месяц назад
If working on underwater builds in badwater, you can build next to the project with platforms, and they will build down without going in the badwater. Also, gonna want some small food and water storage near the de-con chamber
@lXlDarKSuoLlXl
@lXlDarKSuoLlXl Месяц назад
Alternatively, you could just build bots and make them builders, they don't get sick 😅
@andrean-rakka
@andrean-rakka Месяц назад
He will never listen to you mate, because he love to make drama that doesn't exist 😄
@Doi-
@Doi- Месяц назад
@@lXlDarKSuoLlXl that too, I try and avoid bots until way late in game (for some stupid reason
@Doi-
@Doi- Месяц назад
@@andrean-rakka he doesn't need to, anyone who reads it can take advantage of the things I say, or they can ignore it.
@lXlDarKSuoLlXl
@lXlDarKSuoLlXl Месяц назад
@@Doi- he won't "listen to you" for an alternate reason tho, thus episodes are recorded almost a month prior, his architecture can't be fixed at least until the other season 😂
@arwengrune
@arwengrune Месяц назад
0:00 Matt: perfect build! 12:00 Matt: how did this happen?!? 😂
@TheSuperTrousers
@TheSuperTrousers Месяц назад
2:30 “Turdbine” was right there…
@takumi2023
@takumi2023 Месяц назад
You should think about terrafor😢😢ming the mountains near your base to give you more place to build/farm on. There's too many inefficiency in the pathing and storages that's hampering your growth and sustainability. You may want to look into food situation too. Running out of food usually means either you don't have enough stored or you're not producing any. Since the majority of your higher quality food requires power, you should pause the industry during drought so they have something to eat instead of draining the power for construction. Also contaminated beavers won't work so you are losing workers everytime you put a beaver in bad water.
@Jackesfox
@Jackesfox Месяц назад
Mat really need to build a gravity battery
@cathygrandstaff1957
@cathygrandstaff1957 Месяц назад
Not really, gravity batteries are really only useful for the Folktails to compensate for the windmills’ mechanics. Once the poo-powered system is complete Matt will have a power source that never goes away.
@brake_4_cake
@brake_4_cake Месяц назад
Build a small barracks and some food & water storage near the decontamination pods
@russelljacob7955
@russelljacob7955 Месяц назад
Doesnt really work too well. Problem is beavers have their place. But also with food, they will go for food they like. So need to ensure it is best food you got, but then also means you need to keep both full and beavers will cross map to get to it. Unfortunately, what is holding matt back is lack of districts. An issue that will only get worse as he expands.
@on.kars5
@on.kars5 Месяц назад
have the decontamination pods near beaver houses . so that they don't die of old age or hunger while traveling to pods . as when contaminated they get -50% life expectancy and less movement speed
@liamnehren1054
@liamnehren1054 Месяц назад
Matt laughing at the Structural engineer who became sick because of Matt's terrible choices.
@MasterCraft_48
@MasterCraft_48 Месяц назад
Thanks to RCE, I have memorised the name of this game wrongly. Spiff did the same with Reanu Keeves
@Taluien
@Taluien Месяц назад
Ah, Reanu Keeves, truely a most balanced individual.
@Krell356
@Krell356 Месяц назад
Would that be him referring to Folktails as Foxtails? Or one of his many other moments of refusing to read?
@KIA130123
@KIA130123 Месяц назад
@@Krell356 Or calling the decontamination pods - contamination pods
@misek_limbu
@misek_limbu Месяц назад
The music at the start goes hard! 👌
@marxmaiale9981
@marxmaiale9981 Месяц назад
It helps to put food and water near the pods, the contaminated beavers move rather slowly.
@xarin42
@xarin42 Месяц назад
So the contamination does still indirectly kill the beavers faster. That -10 to well being is enough to decrease their expected lifespan/ meaning they do die younger if contaminated.
@Beodude123
@Beodude123 Месяц назад
I love the dichotomy of these videos. Start of the video? Supreme confidence. Middle? Absolute panic. End? Undeniable certainty.
@Jack_Wolfe
@Jack_Wolfe Месяц назад
19:10 storing foods and drinks close to the homes is pretty essential. Just make sure to set the further storage to "distribute"
@Jack_Wolfe
@Jack_Wolfe Месяц назад
Having extra storage near by the buildings for the haulers to take from is actually really helpful, the beavers continue to do their job, and the haulers keep everything stocked.
@dirtydoigler2116
@dirtydoigler2116 Месяц назад
15:50 VERY efficient coffee removal.
@peetjvv
@peetjvv Месяц назад
You should check the quote on the badwater dome. You won't be disappointed!
@user-lq4gt1th3h
@user-lq4gt1th3h Месяц назад
perhaps building your power trains on top of wooden platforms instead of beaver corpses would save some trouble. i also always put a small water tank and warehouse with food in faraway areas so they don't run all the way back.
@Welgeldiguniekalias
@Welgeldiguniekalias Месяц назад
It's always a hoot to watch several beavers simultaneously working on your shaft. That thing is massive!
@vikingsundlof9040
@vikingsundlof9040 Месяц назад
16:12 Anyone else noticed the efficient shape?
@OmiGundam777
@OmiGundam777 Месяц назад
I think you need another district at this point, the commute to the polluted zone is too long, or at least move the pods to the main settlement.
@letsdosomething6691
@letsdosomething6691 Месяц назад
Matt: *already skating on thin ice trying to balance food, water, and logs with 56 beavers.* Also Matt: “should we get robot beavers in here now that everything is solid”
@mybudisgood
@mybudisgood Месяц назад
We will be hearing about "The Incident" until season 20
@TSVThomml
@TSVThomml Месяц назад
The developer announced they'll add at least 10 more priority options to the buildings. They mentioned some players only take the next highest priority instead of having more beavers or reducing the priority of some buildings for a slight automation.
@russelljacob7955
@russelljacob7955 Месяц назад
I have to chuckle at the powerplant. 'Mad power at 1700 hp!' By channeling water, I get more than that from three water wheels.
@AM-hf9kk
@AM-hf9kk Месяц назад
Amateur numbers lol. I have four Folk Tails districts connected by a single continuous power shaft carrying 15,000 beaver hp. It's all mind blowing when everything runs perfectly happily at "0 bhp" in a combined drought/windless spell.
@jasonjazzz5
@jasonjazzz5 Месяц назад
wanna make an omelet, ya gotta break some eggs. "The Incident" was unavoidable
@purplesnowman98
@purplesnowman98 Месяц назад
why make omelettes when you can make cake
@jaycrew2953
@jaycrew2953 Месяц назад
I love that the editor put in the *sound* of the “Nice” tongue-click when Matt noticed he had 69 scrap metal. 🤣😂🤣🤦🏼‍♂️ It kinda made my brain happy lol
@TopicYo
@TopicYo Месяц назад
Day 155 of me asking Matt to continue playing Minecraft
@mr_swarm
@mr_swarm Месяц назад
Think is what will he do in minecraft? Turn into a redstone nurd
@stupich5868
@stupich5868 Месяц назад
Vintage story is better
@panavgaming1050
@panavgaming1050 23 дня назад
@@mr_swarmyes
@ryanfreihofer6646
@ryanfreihofer6646 Месяц назад
Matt’s videos are so funny. It starts out with a this is a how to success tutorial, then goes to an OH NO WHAT DID I DO WRONG, and finished with a I CANNOT BE STOPPED. 😂
@patrickiamonfire965
@patrickiamonfire965 Месяц назад
Why didn't build the Decontamination near the main settlement? The time it takes them to reach it would reduced by a huge margin which would allow them to complete healing. Also the Beaver that died in old age had a shortened lifespan due to be afflicted which reduced their stats meaning the blood is still in your hands.
@cgstudiosthebaconbro
@cgstudiosthebaconbro Месяц назад
Matt u should build some food and water storage closer to the badwater area so that they can spend more time healing instead of walking
@leoghiglieri2914
@leoghiglieri2914 Месяц назад
One of my favorite series, excited to see it become a big city
@JamesStHill-lk4zr
@JamesStHill-lk4zr Месяц назад
I can’t put the why into words but this is honestly my favorite series on RU-vid, RCE thank you man, I’m having a hard time enjoying anything in life right now and your videos are helping an insane amount.
@23edjjj
@23edjjj Месяц назад
"welcome back to timber--borners" the most classic line of timberborner history.
@thatjeff7550
@thatjeff7550 Месяц назад
RCE: One thing I did for the contaminated was to build a small water tank and food warehouse so they don't have to walk so far to eat and drink. I tried placing small housing but it doesn't mean they'll use it.
@tajadoleternal5514
@tajadoleternal5514 Месяц назад
Give the beavers 100% well being and green up the map.
@MarginallyAddicted
@MarginallyAddicted Месяц назад
Have a look at the description of the badwater discharge when its built... Not description but the weird quote thingys
@Parmesan2309
@Parmesan2309 Месяц назад
Matt was improving, but he is going back to his old self. Just keep upping priority!
@xxSeanVxx
@xxSeanVxx Месяц назад
I've been waiting for the perfect time to watch this!
@qirex3093
@qirex3093 Месяц назад
Yay! Love Timberborn series
@lenin972
@lenin972 Месяц назад
That was the strongest coffee removal!
@josephanthony4868
@josephanthony4868 Месяц назад
season 7 episode 12!!! wow Matt you are beaver king! keep the videos coming I love watching this series.
@brontesundstrom9288
@brontesundstrom9288 Месяц назад
I gasp every time I get the notification that a new episode is out! I LOVE TIMBERBORNERS!!!!
@raphaellouzada7639
@raphaellouzada7639 Месяц назад
Matt, if you had kept that water inlet 1 block depth you could keep that reservatory 1 block high during the dry season, because this way you whould pump 1 block from that reservatory but when its level gets equalts to the inlet it should stop to be pumped even if you keep pumping the main reservatory
@budshoot6951
@budshoot6951 Месяц назад
Bahahahaha....how appropriate, I finally made an episode (@19:04) and I LOVE Coffee!!!
@nickp9981
@nickp9981 Месяц назад
I wonder if the powershaft could connect to the second level of one of those building or comeing down to the first level in the corner by the gear building from the second level for a strighter path.
@Peter-dd3br
@Peter-dd3br Месяц назад
One thing you could do to improve efficiency is wherever you have a distant work area, station some food and water there. Likewise the decontamination pods should be as near as possible to where the beavers sleep, and there should be food and water nearby too. That way you don't waste time with unnecessary travel, so things get done faster.
@jaroldscottwilliams.3rd832
@jaroldscottwilliams.3rd832 Месяц назад
*Makes beavers work in unsafe conditions like an architect.* "How have I messed up so badly already?"
@RileysLife4918
@RileysLife4918 Месяц назад
I’ve been waiting all week for this to be posted 😃
@Onetrueboldylars
@Onetrueboldylars Месяц назад
“Principle of the dong” -RCE 2024
@xxSeanVxx
@xxSeanVxx Месяц назад
I'd like to see the beavers as happy as possible
@Torenhire
@Torenhire Месяц назад
Bro that long walk to the decontamination pods, lmao
@molybdaen11
@molybdaen11 Месяц назад
Water, wood and farmers always get maximum priority. Everything producing advanced food get high priority, as well as District carriers. Normal carriers get low priority. This way you can always be sure to have enough ressources in a emergency to build up.
@wufwuf3865
@wufwuf3865 Месяц назад
You gotta work on logistics by building small buffer storages for in-/output next to producers and utilize jobs priorities. Without those efficiency will always suffer and micromanagement would be required.
@alifour_
@alifour_ Месяц назад
all week waited for that video! :) THANK YOU
@Choc1777
@Choc1777 Месяц назад
I love eastenders intro for a game about wood
@MarkVanReeth
@MarkVanReeth Месяц назад
Love the series. Have you figured out the forester near your water source yet? You need to mark some trees for planting! Also, you should check out some more mods. Ladders and vertical shafts are game changers, side platforms can be really useful in some situations, and I love that the ferris wheel takes the wellbeing points up to 69 😉
@sander0209
@sander0209 Месяц назад
Matt, a tip for priorities: put your haulers, builders and research on low prio. They speed stuff up, but you can do without them. High prio water and food so you never run out of the essentials
@VincentSantarelli
@VincentSantarelli Месяц назад
damn i love this series
@taon8743
@taon8743 Месяц назад
6:49 I think you should change chanel depth to only 1 block. Because now when big reservoir will be drain by 2 levels then smaller on also will be empty. With 1 depth channel you could fill smaller one but draining will only take the top level
@Sonic_Aim
@Sonic_Aim Месяц назад
I always hear welcome back to timberboners
@shirogane16
@shirogane16 Месяц назад
Max well being should be next mission… this series is my fav
@squallloire
@squallloire Месяц назад
The best part of Friday is here!
@colincramer2393
@colincramer2393 Месяц назад
I love the "haha, I shouldnt laugh, hahaha"
@GlawiousAldredMarci
@GlawiousAldredMarci Месяц назад
9:25 Yeah... None of the civ engineers are sick, because of the incident, there is none around anymore... :/
@royalmike4757
@royalmike4757 Месяц назад
Cant wait to see what RCE does with the gravity batteries! Tower of power incoming!!
@voxzii
@voxzii Месяц назад
i love this man
@crashconstructionunfiltere3829
@crashconstructionunfiltere3829 Месяц назад
You should put a barracks and food storage near the decontamination things
@georgH
@georgH Месяц назад
The Eastenders intro killed me!
@russelljacob7955
@russelljacob7955 Месяц назад
Appreciate how Matt is wondering what everybody is doing while neglecting to see that the info in top left is showing how has a shortage of over 20 beavers. (20+ more jobs than population)
@sythosz1571
@sythosz1571 Месяц назад
You need to build more districts!
@Real_Claudy_Focan
@Real_Claudy_Focan Месяц назад
-Put roof on houses ! -Build pods near housing !
@psychlycan
@psychlycan Месяц назад
I'm thinking that a power battery might be in order considering how much surplus you have
@bruceperkins8304
@bruceperkins8304 Месяц назад
you should make small storages aorund far playes away that hold food. makes it where if they need to heal from the bad water. they dont walk far for the food. and water as well of course.
@russelljacob7955
@russelljacob7955 Месяц назад
This episode is a fine example of why districts are still very important.
@diegorondelli9379
@diegorondelli9379 Месяц назад
I see some very efficent coffee bush removal tecnique @16:00
@jacklenngren6590
@jacklenngren6590 Месяц назад
The mountain inbetween your wheat plantation and water, dynamite it to leveled ground and grow trees on that spot! If robot factories are planned you'll need at ton of basic materials like wood 😉 Remember that you have access to x3 dynamite depth
@Bunji-zm3bn
@Bunji-zm3bn Месяц назад
i like it when he git rid of the coffee it was in a efficient shape
@RhombonianKnight
@RhombonianKnight Месяц назад
Once again, the Timberborner's perfectly engineered theme fills me with engineering energy
@williamfountaine6432
@williamfountaine6432 Месяц назад
Hey matt did you add a dam in the river to the paddy fields? That way you could pump from the mega dam without draining the paddy fields too
@MooseZybort
@MooseZybort Месяц назад
Yay Timberborners!
@TheMajorStranger
@TheMajorStranger Месяц назад
15:56 Strongest shape sighted .
@hotrodhunk7389
@hotrodhunk7389 Месяц назад
I like how our play styles are completely different. I only have enough locations or work positions as beavers available. All the extra workers go into hauling post at lowest priority.
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