I was taught by a 13 year old 1.6 pro, that if you are thinking about your aim in game, you aren't counting utility usage, not comming, not paying attention to teemates, not thinking about enemy possibility, not thinking about placement and angles. If you are thinking about your aim, you are losing in counter strike. Train your aim, then think about the game while you play. Period.
18:10 how not to shoot 18:43 how to shoot (microtracking) 23:22 click, don't flick 26:00 when you start missing just refocus on tracking (instead of on shooting)
@@JasonMendoza-hd3ce No. You can wither hold an angle so you wont have to flick, or you can track so you dont have to flick (target acquisition before firing)
what a coach.. honestly. amazing patience. its probably so hard to deal with peoples egos... but if your open to coaching i think you are already on the right track. its up to you what you get out of an amazing tool like coaching or whatever. anything in life.
The track not flick idea honestly seems like a game changer, i did not even realize that i have the same habit as the guy in the vid where i would just start bursting the moment i see someone, it usually works out because i have decent aim but im absolutely dogshit with pistols and this explains why
The bit about the micro adjustments in aim is amazing. I am definitley in the first category (shoot as soon as i see the enemy) and yes it does work but the second way (the correct way) is already visually much better and smoother - something I can work on. Great video!
yeah it basic knowledge in aim trainers but people in accual games forget about it and they try to kill people as fast as possible and it just isnt good.
I really appreciate your breakdown! I just passed my 2000hr mark and I have been trying to discipline myself in these same areas. Honest Constructive Criticism is hard to find these days! Usually I find myself being unfriended without a word, sometimes after a win...but Its impossible to study or learn with zero feedback, then the feelings of self failure sink in and I find myself scared of playing, and thats the worst feeling of all because it creates a negative feedback loop. Im 40yrold and I just want to take the game seriously, and Im glad I found this channel! Cheers from Texas!
I love how I do all the stuff you taught him naturally on warmup, makes me proud of my aim. glad you showed it to everyone, cuz those are some nice fundamentals to have :)
I like that you're very honest with him even if it means being somewhat harsh, when he's doing something stupid you immediately correct him, good coaching
i didnt want to comment too early, but I saw this video a week ago, and started adding tracking and shooting only when ready their head. It worked, im way more consistent on my aiming, its very hard at the beginning, I basically made 10 faceit game trying to stick to it with less kills that im suppose to do, but after a week you can ser urself improving and getting better. def the best video I have seen about the aiming process, Im very thankful ! (if anyone asking, im level7 with 900 hours)
This is one of the most helpful and clear guides I have seen, and showing it using a student that is suffering from the same issues while not slandering them was incredibly fresh to see. Love the tough love and on the nose training!
NOTES -- Pick Up Mouse When Peeking Next Angle -- MicroAdjust -- Dont Stand in the middle of the open && Dont AuotPilot 18:20 Dont Do THIS 18:46 Stop Track Shoot 19:19 Dont Flick Shoot Track 19:50 DM like This 20:15 MicroTracking 21:58 !MicroTrack 23:30 How To Practice This 24:10 Look How He Picks his Mouse Up 26:00 ForeArm + Wrist Same Line(Dont Forget to Pick Up Mouse) 29:00 Strafe Track Burst 33:00 Nuke Meta 35:00 Shift Up Peek With A-D and Repeat (!AutoPilot) Also Nuke Outside Prefires :)
my friend convinced me to play Valorant a few weeks ago, and I found myself getting way more 1-taps. I went back and reviewed my gameplay (I record myself to watchback later), and realized that because I was so unsure of timings, I was much more cautious and conscious of my aim staying head level, perfectly swinging every corner, etc. I went back to CS2, and spent many matches forcing myself to consciously think about every angle, every peek, crosshair placement all the time, and found that my aim in CS improved significantly. The last month has honestly been the fastest I have improved in the game in the last 500 hrs of playing (or more)
Sometimes making yourself uncomfortable is the bests way to improve. I did the same thing but in reverse, tried CSGO and found I was 1 tapping for the same reason. Much more focus and caution on every angle, always anticipating the enemy because I didn’t know where they could be yet. Went back to Valorant and tried keeping the same mindset and went from Silver to Diamond 3 in 1 act. Sometimes it’s just overthinking and not being patient or clearing properly is all the issue is.
This was very informative. I’m not good at the game (lvl 7 faceit) but really hearing what is needed to actually comprehend the game actually helped. I will try the stuff in my next practice routine
This is something I started really nailing down around the 1.5k hour mark and practicing. I have improved a lot and stopped practicing it (3.3k hours now) because at first it had become second nature. My aim has gone to shit relative to my rank in the last 2-3 weeks and I could not figure out why. This video has helped me immensely to slow down and aim properly before firing. Taking that extra moment to be sure I am on my enemy is so important! Thank you for the reminder. Great video!
I finally understand what was wrong with my gameplay ❤ i was clearing out angles very fast, very jittery, even with low mouse sens, always flicking and compensating too much. Ill give the tehniques you described a try, and im sure it will help a lot, thank you for this amazing video!
@@pienixcs tell him, not me :D I don‘t think that aim is the most important thing to focus on sub 3-4K. Imo it‘s better to focus on learning the maps, recognizing sounds, learning calls and developing a rather good game sense in the first place. Aim comes with time, especially in such an inconsistent game as cs2 currently is😎
Yeah - this type of info is just common stuff I don't think about anymore - just constantly in a "pug it" mode and passively go through the game. Good reminder to always check the status of the game and make a good decision.
Awesome video. Love the explanation and demonstration between "the correct" way and the "casual players" way. I think we all can agree on how nice and clean the micro tracking looks like. Thank you very much :)
i have played this game for 2500hrs, and this video has totally changed my aiming strategy, as well as the performance. In this way, i strongly recommend all new guys or people who stuck in their rank should watch this video and follow its practice. Really helpful!
I started DM-ing with this "calm one-tap" mentality where I prioritized accuracy above the overall chaotic experience in DMs. I have done it for 2-3 months now and I have to admit it brings results because it does not make you commit to fights so often. I also forbid myself to crouch. Crouching on every fight is such a bad habit.
The parallels between this and real-life competition shooting are pretty interesting. In the end, it's all about seeing, focusing, and doing things correctly rather than being all jittery because people think spastic movements = speed.
I was able to hit 15k elo playing exactly like the guy you are teaching right now. Not that I top fragged or anything, I just consider myself easy to carry. This video is invaluable. It is what a lot of people in my bracket need to hear if they're going to start pushing towards 20k elo. The rank I am at is riding the line between people that have actual practiced knowledge and skills in these aspects, and those that have been carried or lucked their way up. Thanks for posting this, it's inspired me to try and step up my game again and practice these things.
great work man, these are actually the biggest major tips for aiming in general, getting rid of bad behavior and things were used to, do the biggest leap in aiming skills
@16:50 The peekers advantage is the downside of holding an angle with higher ping and also the swingers or holders corner advantage where the swinger or holder may see you first based of angles, what you're talking about is the element of surprise or fog of war depending on swinging direction and/or whether or not the opponent is aware of where you are, if you stand in a bad pos
Tried this in the past two weeks and now my aimrating went from 52 to 73. I'm even able to take on level 10s now which hasn't been doable before. Thank you so much for your content.
I decided to click on this video because why not, I do try and do some of the things already mentioned, but I noticed that u solved so many other issues I have not noticed and want to thank you for this great coaching and I’m sure many people ageee with how great of a video this is.
Me and this guy are basically twins, I rush shots and that's part of why my HS% and accuracy are so low. I've been trying to microadjust (ideally to the head) to the guy before shooting, and it's helping me be more calm.
32:58 I am glad you explained the (CT) default!! It always amazes (and frustrates) me how many people don't know the defaults, even people who have 2000+ Faceit elo... Thank you for the videos!
this is a good way to build up basics in aiming and movement in cs2. having good aim is a combination of skill ingame and raw mouse control every fps has its own flavor of gunplay and each one needs specific skills you can only master ingame. not doing these basics and training the wrong way will just leave you training for bad habits. start slow fundamentals and continue increasing intensity and complexity. great video
holy shit that opened my eyes, thank you for the video. i have good aim but i am like the videos student, more of a flick and shoot, no tracking! will try to work on this in the next weeks and see if my aim does get even better
This video is actually really helpful. I'm having a very similar issue with my aim which makes my gameplay extremely inconsistent. Currently I'm stuck in Faceit Lvl 7, some matches getting 25+ kills and carrying and other matches struggling to get double digits and failing to anchor or hold angles.
17:01 thankyou for mentioning this, it has always annoyed me how people say it either isn't real or it's caused by ping or interp. To me it's like the difference between catching a bouncing rugby ball vs a bouncing football; one can be easily visualised while the other needs to be reacted to as each new bounce occurs.
I understand the importance of tracking for kills in the back with deagle and multi kills with pistols like you mentioned, but I’ve been in many dm lobbies with pros and the second they see you you’re dead, they certainly don’t take any time to confirm they’re on the head and track. Unsure how far this aiming style can get you, especially in pro games
They take time, but the difference is when they have right crosshair placement and people hide in common spots, ofc you are not going to take time as you already have the crosshair in the head.
I absolute Most thank u Heard Ur Videos about Tracking where People are and how u peek with A and D this Alone has in the First Run resultet in a similar Game Like CS for a couple of Round with even Scores and 4 Rounds where i Had the absolut Domination abouve my enemy Team and stand with 22kills 13 deads and the highest where 32kills 10deaths 🎉 im absolute gratefull and Hope u will Countinue with this Videos and stay Healthy
I have the same exact issue with chrosshair swaying. Gonna try this practice and pay attention to hwat I'm actually doing. Very helpful, thank you sor sharing it!
A lot of what he is taking about in of itself is not just specific to CS2. However, all FPS games. The technique might be different , but the fundamentals are the same. One of my favorite games to practice aiming on is Halo.
Something clicked for me recently, and I've started playing seriously again. What originally drew you in to CS? How did you first start improving? And, what do you look like when you tilt or are frustrated? I have 5k+ hours in the game, which I know isn't a ton compared to a lot of faceit lvl 10s, but, I want to be intentional about the next 5k hours.
Hey, so originally i was playing some WarZ with CS pro's from Poland, and they were telling stories how they are going to tournaments and shit etc. Also they were way better than me in that game So i wanted status and recognition and i though it would be cool to be good at a video game (initially chose LoL but was boring) Then i started grinding CS, joining first teams and so on. The basic fundamental is every day play as much as possible and make sure you improve smth from yesterday. The days will compound and you'll end up very good :P
this actually might be very important. as a guy who has spent more time on 1v1 aim maps than on real games, and is used to flicking only, i play and peak horribly just like this guy that is being coached. The flick is good and fast, but microadjustment will always be consistent. I now understand how Niko can kill multiple guys rushing in the plant, and I'm like hiding just after my first kill / or spraying down with my deagle, instead of calmly tracking and killing spree.
@@pienixcs I didn't take the course but I saw some clips and it was really funny. Do zis do zis Don't do zis Even he doesn't know what he is talking about
The fps variable affects aim especially during tracking. Inconsistent fps will cause miss. I think 30% of his tracking issue is fps based. You need to train your degree of mental to muscle memory and that requires a stable fps and movement distance.
I'm issue I have hard-code in my mind is that I get shot the INSTANT I'm seen, in every possible conceivable scenario. I can't say I've benefited from peelers advantage once. I just get shit immediately like everyone has has the advantage. So you can probably appreciate, if I took time to make micro adjustments I'd never get a kill for the rest of my cs playing life.
the biggest misconception about this game is that you have to be fast and that develop bad habits like moving and aiming ratchet. You need to be cool calm and collective, when you mastered the game slowly the speed come naturally. This apply at anything in life to be honest. That's why the most talented people always find it so easy to perform.
time to learn to properly play csgo/cs2 now i guess LUL :D an oldschool 1.6 player here who was relying on reaction and oldschool angles speeking here looking forward to watch all the videos and learn a bit :)
"after you kill the guy in heaven, who's the next player who can kill you?" This actually really really helps. I never knew i just needed it put that simply
Hey man, Thanks for the coaching videos. I actually came from valorant to cs and have been trying to pickup on the mechanics and luckily all of usually what i do feels good besides close sprays. why is the firing error feel so off even on a full counter strafe? sometimes it seems like my bullets should be going directly into the guy and i end up only hitting him twice. is this just like a bullet tracers thing? or am i putting myself @ a disadvantage trying to get used to stretched even though ive never played with it before cs. Pretty much what im asking is what kind of warmups or training scenarios can you recommend to help with deadzoning a target or not feeling like my spray just goes to the moon. I have followed ak and m4 and other guns spray patterns in some warmup maps. I have the spray patterns down but not mastered. any help will be appreciated :)
@@pienixcs I gave it a try, sometimes I get an instant hs because I take my time. But other times the other players are too fast since they don't wait like I do so I die before I get the chance to aim haha
Added tracking to my aim practice, quite bad at it. Whenever I try to track for a moment before shooting in deathmatch, I feel like I just get laser'd. I get the impression it's more of a training tech to ensure you're confirming the shot and not just panic spraying. My aim is already pretty slow and calculated, too slow a lot of the time.
@pienixcs Would you say the bad tracking and the chaotic mouse movement could actually be due to a too low sens and not just "not being used to it"? I used to play lower sens and my arm/hand tensed up way more because of the extended movements. Having to do big strokes to not move the crosshair much actually meant I had less control of the crosshair, similarly I found it straining to track people because I had to move my mouse pretty fast and wide to do so. I've personally gone from 640 ish edpi to 800, and for me a faster DPI meant a more steady and less chaotic crosshair movement.