How about revisiting the Inevitables? The Anydrhut draws the most attention to me and seems like it'd be a good final boss-esque encounter for players in a Dark Sun-like campaign once they've become strong enough to conquer the deserts. By trying to make the good on the desert by either trying to restore fertility to its soils or making use of the resources buried below the shifting sands, a big enough scale of this could upset the Anydrhut which caused the lands before to become the brutal desert that the PCs have accustomed to. I understand that you're deeply confused by this specific Eternal, but hopefully that'd make the most sense of it.
The other elementals from this have piqued my curiosity. Mostly on what makes them different from normal elementals. If the rest aren't that different they could all be thrown into one video
We totally won’t get a line up of giant monsters to build up to the hardcover release date of bigbys glory of the giants dungeon dad would never do something so mischievous.
Don’t forget when describing smells: there is a difference between fresh blood and old blood, because blood *will* begin to rot like most organic materials. Can imagine a blood elemental that smells purely metallic (fresh) would be less dangerous (recently sated), where one that had that sickly-sweet edge of rot would be much, *much* more dangerous (desperate to feed.)
@@kenthartig7065unfortunately people know the difference first hand. I disturbed a group describing the scent of a blood soaked room and the consistency of the blood. I told them ahead of time the campaign would get dark at times and used something similar but used ooze stat block wish I had this instead
An adventure where a lich summons a blood elemental due to a conflict with vampires with the objective of starving vampires of victims could be a creepy and dark adventure
Disguised lich positions themselves as an ally to the party and tricks them into making the elemental by convincing them the shady ritual will "get rid of the vampires" and is "a necessary measure".
I am evil enough to make a twist on this creature: Imagine a spirit that exists in the ethereal plane, and can only exert itself through spilled blood. Just imagine getting a cut during combat, only for a bloody hand reach out to strangle you.
I am so stoked to finally be able to do it! It’s been the dream for awhile and thanks to the extra money from Patreon we’re finally out here doing it! There are so many talented folks in the ttrpg art world
I like the idea of blood elemental hiding from players inside corpses. The blood elemental can animate the corpse, and in battle, players think it's just a normal undead until they actually cut it, and blood begins to pour out of the corpse.
that would be so cool, could even let it spill out, get a perception check to see if players notice it spilling out from the corpse "with purpose" or in a certain direction only.
Ya… blood hiding in a dead body sounds worrisome… but… what if it was 10,000x worse POOP 💩 ELEMENTAL: Cast by some jackass over an outhouse as he read a summoning scroll for a water elemental he’d found without knowing what it was. It’s basically a blood elemental except it’s not directly hostile… more of a mindless nightmare machine. You’re fine in it’s presence (which stinks like a portapotty on a hot day) until someone burps/farts or tracks dog doo in on their shoe… then all hell breaks loose as it dives towards the source like a methhead looking for something to steal. If it’s going for your shoe prepare to be swept off your feet by 10,000 gallons of sewage… if you farted… well… you’re gonna explode. Once it gets moving it doesn’t stop for much (like when you have to go to the bathroom but someone is already in there) this creature rampages through an area (anyone within 200’ has to roll a constitution save against “digestive haste” every turn). Burp, fart or vomit and your gonna suffer. Your horse is probably already dead. And as if that wasn’t bad enough it will try to escape any encounter by hiding a tiny “spawn” on you and your equipment. The spawn is just a tiny version of the big one except it could easily be small enough not to be noticed when it first attacks… then it grows in size inside the host’s guts until it’s big enough to chest burst them like a xenomorph. At which point it will behave like THE THING until everyone is out of the only thing it wants, wether that kills them or not. It doesn’t care about you, it doesn’t even consider you alive.
@@shonLip wow who would have expected that to already be a thing 😅 but i looked it up on villainopidea and it doesn’t have the ability to be a nightmare… it’s basically just a big jerk covered in poo… no what I’m suggesting is something that could either violate you to death or tear it’s way out of the body… your body from the inside. I chose not to give it powers at a distance (think magneto pulling the iron out of your blood without making contact) because it’s would simply be OP and countermeasures would just be gross and boring talks about enemas and starvation diets. This thing would seem like any other sewage mess until someone triggered it… then it would do anything to force itself inside them… and even if it was a tiny microscope one… once it got to your guts it would accumulate all of the matter there in. What entered as a the “vane” on a shrimp would explode out of the victim as a Chipotle burrito hell bent on getting back inside of a body… any body… gathering volume as it went. Like the thing inside of the dog in THE THING If it was small enough not to kill you outright it would probably just sit in your guts inert except for it’s 200m constant effect field of “digestive haste” but as soon as anyone it could detect passed gas, throw up, or dropped a deuce it would tear it’s way straight out of their abdomen and charge into the next victim’s “entrance” with all the subtlety of Peppy Lepew.
I ran a blood elemental (my version of it anyway) about a year ago. The party had to delve into an ancient druids tomb in order to learn a ritual needed to get to a specific plane the BBEG was using for his power. In said tomb the party witnessed a band of grave robbers stealing artifacts from the tomb, when the spirit of the ancient druid found them. It cursed one of the robbers and flew off. The robber quickly began to feel ill. Rapidly declining in health until he litterally exploded. His blood and organs began to Rapidly pool together, creating the blood elemental. This elemental killed the remaining robbers getting bigger and more powerful when it spotted the party trying to sneak around it. The party was scared of it and re-enacted a Scooby-Doo scene where they were running all over the tomb while it gave chase. Our trickster rogue did the thing where he went in one door and somehow left at a different door confusing the blood elemental XD
From the thumbnail I IMMEDIATELY know this is going into my horror themed campaign. See also a fetch who has been killing people by the waterside and Odoopi stalking the caves beneath a city called Carceri.
Imagine bringing your own version of the Cool-aid man to your DnD table. Like, imagine this unit of a glass jug crashing through a brick wall screaming,'OHH YEAAAH' at the top of its lungs and when it finally does go down the liquid poors out and a blood elemental is summoned.
I was recently talking with one of my players about a "blood themed serpent that is basically a magic guard dog." Lo and behold, Dungeon Dad heard me in the wind and does not disappoint. 10/10 my man
I don't think 5e has a conversion for it but there is also the blood weird. It's literally a serpent made of blood that requires a pool of blood to live in.
I’ll be honest, the others sound a little try-hard to me. (I suppose the blood elemental does too, but it’s such a cool idea that I don’t care.) But I could be totally wrong! In either case, I’d be interested to hear more about them.
@@nw42yes and no. The beauty of Ravenloft elementals was less in their stats and more the underlying idea that they couldn't be trusted. There was always a chance (cumulative over time) that they'd break free from their creators and attack, usually at the worst possible time. Different darklords also had ties to the different elementals. In the right context that addressed some of the "trying to hard" aspect of it all
Also just fyi guys there's a GREAT channel called Hour of the Raven that covers different domains in amazing detail! Mostly old school but they do cover 5e domains every 4th video. Hopefully it's kosher to shill for another channel here, just trying to get a awesome creator more views. He also drops a Portuguese version of every video (his native language) so if you know anyone in Brazil (or Portugal) they may enjoy it as well!
I heard of the Elemental Plane of Blood, and I immediatly thought of a dimension of pure dookie. Then I remembered the most terrifying place in the multiverse, A Room With A Moose.
I can imagine a slaughterhouse using a blood elemental to help clean up the blood. Discworld has vampires that work at kosher butchers so I something similar can happen here.
A really cool idea for a Sorcerer is if a cult replaced a person's blood with a blodd elemental, giving them magic. When they say "My magic comes from my blood", they'll literally mean it!
Immediately thought of having a group of mages who removed their souls & created "Warforgeds" as vessels. Failing at attempting to become mortal again & accidentally summoning one of these.
Sounds like it should be an undead or a golem, not an elemental. Just because an elemental plane of blood existing raises the question why it's not the life goal of every vampire existing to get there. Damn, sounds like a plot
Vampires tend to be jerks, so probably want to actually go and hunt the living and stuff, and not just chug infinite cheap blood. Plus the Blood Elementals could get mad and like chuck you to the elemental plane of stomach acid or poo or something.
I don't think it was so much an elemental plane of blood as it was the Dark Powers interfering with summoning normal elementals. In the classic Ravenloft setting there was always a chance you'd get one of these when you tried summoning a normal elemental. There were also some great Ravenloft specific golems though. Theres a 2e accessory that's great for running golems with a darker theme "Van Richten's guide to the Created,". Think Frankenstein's monster from the original Shelley novel.
I love elementals based on unusual elements. And the other ravenloft elementals also sound cool as hell and I hope you are planning on making videos on all of them (espcailly the grave elemental).
Excellent revival of one of the Ravenloft Elementals! In the original 2nd edition printing of these creatures, when you summoned a regular elemental on the Plane of Dread, you took a risk(20% chance) of your elemental being an uncontrolled Ravenloft version.
You could use it like how you described the false hydra, as in always getting bigger not the singing. You could have it running in and out the sewers eating anything and anyone to get bigger, and the party has to catch it before it becomes a sort of twisted elder elemental. Although it growing into a blood leviathan would be cool too.
If you're willing to talk about GURPS, there's a creature in the space adventures book called the leaping leach. On it's own, it's a leach that jumps out of the water when you least expect it and latches on (preferably onto your eye, they do the most damage there). They live in pools do constant damage, and are designed as either an annoying enemy or a devastating trap. This book also has a giant mechanical spider and a plant that shoots fire
Dungeon Dad I must say that the renewed monster art sections of these videos have me super interested on it's own I could honestly watch a video on you just talking about the art alone
Hey Haven't watched the video just yet but I gotta say that when I see that Dungeon Dad Uploads my day instantly becomes a good one, alright imma watch the video now
My partner introduced me to your channel and he sent me this video, and I'm sooooo excited to use it in my CoS game and honestly every other game in the Ravenloft setting I ever run in the future. Thank you for this super gross kool-aid man!
I know exactly how I will use this monster in my campaign. To cut a long story short, I'm thinking about a Frankenstein monster made from blood elementals, boneyards and a giant Forsaken shell that all start separating during the fight.
On the whole description of the smell of the creature and how most times smells are not mentioned in d&d, I forced my friend to describe smells when he was running a game and I played a Grimlock. They have blindsight which is powered purely by hearing and smell, so he kept going to describe appearances and I’d say “that’s cool what the rest of the party sees but what do I smell and hear?” And he would facepalm and realize he forgot to think of that.
I remember seeing all that old web-content on their site when I was younger! They had some really cool stuff on there! My favorite, and related to this video, were the Blood Mothers. They were compassionate young women who were drawn to work at hospitals and other places of care. They would perform kind charitable acts for years on end with no inkling of being nightmare creatures, only to one day transform without warning into large blood elementals and just obliterate everyone.
wow. as always, perfect timing Dad! Currently working on a forgotten yaun-ti burial ground. and i was looking for something to use regarding undead, thats not exactly dead. a place where they drain the blood of dead yaun-ti before being buried, for them to store in their dark magic, that has gotten sentient over time? yeah sign me up.
I have ran a couple of these guys in a campaign I ran. In service of an ancient clan that practiced forbidden blood and flesh magic. There were a little more than a colored water elemental, but with a lovely twist in the right lair~
Just fyi all Ravenloft elementals had a risk of turning against their creators. Kind of like AI in 40k, its a matter of when, not if. I'd love to see you cover more of the classic Ravenloft monsters. 2e Ravenloft was one of my all time favorites.
Also just fyi guys there's a GREAT channel called Hour of the Raven that covers different domains in amazing detail! Mostly old school but they do cover 5e domains every 4th video. Hopefully it's kosher to shill for another channel here, just trying to get a awesome creator more views. He also drops a Portuguese version of every video (his native language) so if you know anyone in Brazil (or Portugal) they may enjoy it as well!
Congrats on the 100k Dungeon Dad! Maybe there could be a blood bank in town that gets infiltrated by a Necromancer who uses the blood to create a Blood Elemental, effectively having an unlimited supply of new minions provided by the very people he plans on conquering.
It's very unnerving, when an hour or two into empty (sure) dungeon of some kind, DM starts to roll dices every couple of minutes and not saying anything. Then he just says "wait, you smell blood". Most people don't utilize the sense of smell in their stories.
I thought about another dragon to cover. Hailing from the bleak lands of Dark Sun there is THE Dragon. The only dragon on the whole plane and he is off the charts.
That was an amazing video, I already wondered about doing something like that, but look, it already exists and we have stats for it, lol! Thanks for sharing this monster with us!
I would want to have a npc in the group while they are on the run and in need of a distraction The npc would offer to cast the ritual and based on the parties blood donation for the ritual, the elemental would either die while holding off the pursuers, or kill them all and become a buff blood monster they must deal with later down the line
Welp this will go nicely in my eldritch horror campaign inspired by jrwi, fleshy globs are already there, now theres a corpse sprawled across the hard floor, as they approach it begins to lurch and convulse, blood jettisoning out of their eyes, mouth and nose. As they visibly dry up a humanoid shape forms from the blood, as a citizen nearby screams in terrir, the gang can only watch in horror as the beast draws the very blood out of them, turning them into a dry husk. Thank you so much for this
The idea of my players walking into a room and finding the warlock they've been searching for being juiced like a lemon after the blood elemental turns on them is horrifying, and I can't wait to use it. Or maybe the moat surrounding a necromancer's castle is actually a massive blood elemental.
The variant of using water from drowned victims could give the blood elemental an effect like "Drowning Aura: All creatures within 10 ft of the Blood elemental feel as if their lungs are being filled with water. All creatures must succeed on a DC X Wisdom Saving Throw, on a failure being unable to talk as they feel water filling their mouths." You could do this every turn and make the effect worse and worse, on second failure they start choking, on third they can't attack as they try to swim for air in vain and so on...this would bump up the CR though...
Honestly, my first impression to this monster is to have a dungeon with a series of torture chambers, where the blood is allowed to drain, and all the pipes feed into one of two pools. The dungeon lord, whatever they are, knows that the party is coming, so they wait on a dais with a long walkway leading up to it. The walkway is flanked on either side by hundreds of gallons of blood, so this is the part where I bring home how monstrous this entire setup is. One short monologue with the bad guy later, and the party finds at the start of combat that the pools of blood are alive and now flanking them.
lately youve been hitting the sweet spot in monster choice for me. ive used Chronotyrin last week and ive been using blood elementals a lot lately. players are currently in a world thats is infected with Vileblood. somebody cursed someones blood and made it sentient (over time resulting in creation of blood elemental) but he was a blood mage, and spread this cursed infection all over. in war torn world exposure to blood isnt rare. so you can imagine how quickly this escalated. Also ive been throwing mutants and mutagens at players lately, cant wait for Deep Spawn!
Thank you! Just in time for the party to dive into a dungeon crypt on the Abyss with some atropals, a dracolich and a crew of troll skeletons, skeleton minotaurs, and blood elementals!
This might just be my favorite of your video's and I've seen them all, and I'm only 4 minutes in. My second favorite would easily be the giant orange ball of hands with eyes.
what would it be really terrifying is having a magical disease that when the victim dies their blood rises is a new blood elemental. these things would also make very interesting guards for prisons. another way for these Elementals to come to exist could be through extreme events of violence
YES YES YES! You're the best, how do you, always, every time, subconsciously know what I would like to see and bring to the table at my party? I'm Italian and...I love you, you're amazing.
This gives me an interesting idea. Imagine a powerful Wizard/Witch who achieved Semi-Apotheosis or Lichdom(still as a good aligned individual). They bound themselves to an Ancient Tomb or Temple or Ruin of some kind to ETERNALLY Protect it or prevent a Greater Evil from Rising. As part of their protection plan they Summoned and bound a Blood Elemental as well. So perhaps the Adventure Party invades that place for some reason. The Party may destroy the Elemental and aggravate the Demi-God/Arch-Lich and realize that they screwed up by doing so. Perhaps if was the preventing Greater Evil from Rising situation they then have to fight a Big Nasty thing.
I don't think it was so much an elemental plane of blood as it was the Dark Powers interfering with summoning normal elementals. In the classic Ravenloft setting there was always a chance you'd get one of these when you tried summoning a normal elemental. There were also some great Ravenloft specific golems though. Theres a 2e accessory that's great for running golems with a darker theme "Van Richten's guide to the Created,". Think Frankenstein's monster from the original Shelley novel.
Something I'm considering adding when I add this to my campaign is a way to connect it further to it's water elemental progenitor. Water elementals have an ability where if they're hit with cold damage they'll freeze and reduce movement speed. What if blood elementals has a feature where exposure to fire damage makes them coagulate, giving the same movement speed Debuff. I also am debating giving them a weakness to acid damage as acetic acid is used to lyse red blood cells in the medical field.
I love the AD&D Ravenloft books. The later books never had the same feeling as the originals. The original Van Richten's guides are amazing with so much fleshing out the various creatures. They are one of my favorites to this day to just read through.
It is also in the updated Raveloft v3.5 Core Creature Rule book titled " Denizens of Dread." Page 63. But didn't get a image just stats 5:48 P.S. on a kool side note it states" Despite being a variant of a water elemental, the blood elemental cannot enter or cross a large body water. If The elemental is forced into contact with a body of water as large as the blood elemental, It takes 1D10 hit points of damage per round until the escapes."
It's funny. With the Pixar movie Elemental, and the whole Fire and Water in love but don't mix thing, I've just been thinking. D&D has to have at least one type of elemental that is a fire and water mix.
It'd be so cool going into a necromancer's lair that has split the reanimated corpses into multiple different undead. Maybe when reanimating someone their blood is drained to form a blood elemental, their flesh and muscle are removed to create some sort of messed up abberation-looking meat sludge that slithers around, and then their skeleton is then itself reanimated. Maybe their brain too could be removed, and placed in a jar after being corrupted to operate some contraption.
If anyone is interested in additional ideas for blood elemental implementation heres how our table used one: To make it short we had a special artifact from the gods that was able to make almost anything into a semi sentient elemental with a good arcana check from our druid And he liked giving elementals as gifts... So my character a blood hunter with special ritual imbuded blood got a new best friend whos name could be translated as something like 'drippy' Drippy until this video had water elemental stats with some homebrew For example it could give some of its Hp to me and I could to it since we were of the same stuff It was kinda like a carnage symbiote situation And over many sessions it grew in size and strength due to blood being spelt and what not and is kinda op now but that character of mine is an NPC now more or less so its okay Anyway i hope this gives some cool ideas to someone out there And thank you Dungeon Dad for giving my boy real stats to use!
Regarding the 3.5 blood elemental, I did eventually find the original webpage, but there was no new artwork for it. It was also just a stat block used for a cleric 5 summon spell, summon blood elemental, which has the Evil subtype added to the spell. Much like how 5e makes summon spells post-Tasha's. Funny enough, the 3.5 version of the spell only needs a drop of blood from a single good creature and your divine focus. And the reason that existed was because of the monster that was published alongside it, also on the WotC webpage, is the blood mother, a CR 18 blood elemental that can summon regular blood elementals. However, there was a minimal amount of new lore, but take it with a gain of salt. The lore is written from the perspective of a man who went completely insane researching new healing spells and took insanity damage when he discovered, what he calls, the "Elemental Plane of Blood". I linked both monsters to your discord DMs. Looking at the Blood Mother stat block, I can't help but wonder if it was at least partially the inspiration for the elder oblex we have in 5e, although it's an ooze. The reason I say that is because the blood mother can take human form. Nice "Golden Boy" reference. A man of culture, as always. Talking about Eberron and a warforged using blood elementals, I'm think the Lord of Blades would absolutely be the warforged in question using such tactics. 11:49 I totally read all of that. A pun tax? Nice. I should inflict that on a few people.
In my 3.5 game I featured a "living spell" ooze based on the entry from one of the extended monster manuals; I called it "the blood of grumsh" (the orc god) The blood of grumsh was living divination magic, a scryng pool filled with sacrificial blood come to life. Gazing upon it with any question or confusion in mind benefited the user with a free use of augery, along with the hypnotic suggestion "jump in to learn more". Upon entering, the slime immediately grapples and starts to eat the hero, but if you surrender to its noms for d4 rounds, you benefit from a higher level divination... i dont recall precicely, dream lore or something like that. After that you had to fight with will saves and all your strenth to escape. It was an oracle, with a risk. There was an ogre PC who narrowly escaped the first time and went back to it when he had better questions.
Huh, peculiar I think i'll make use of this horror to make my own version of the Dragonblood Ooze. I think it can improve that amorphous horror in a lot of interesting ways! Either way, a great video as always!
I remember learning to make microscope slides in class, and one subject we used was blood. Turns out the smell of a large bucket of blood makes me pretty woozy. Which was a surprise as the sight and taste of it have never bothered me.