That first game should go in a hall of fame video someday. That was INCREDIBLE. The fact that you got Oh My Yogg twice off of Desparate Measures was hilarious and then the ending was classic "random" mage. Too good!!!
To be fair Devouring Swarm was one of the few spells that would kill their own minions and return them to hand... effectively just giving them another turn to go off. Almost as good as a frost nova in that situation.
11:06 what stings most about that game imo is in addition to the ridiculous ending that the mage pulled off, remember that conjurers calling. Turning your 5 drop into a 1/1 and a 2/2. If it had been - literally anything else -, you would have had the damage to win that game.
How can anyone watch that first game and say Sorcerer’s Apprentice is not a problem? Every other class catches the nerf hammer once they create a way to cheat mana and draw infinitely, but not Mages. Sorcerer’s needs to not be able to reduce mana to zero the same way they nerfed Snip Snap Mech Warlock.
With respect, the perfect curve goes a little something like this: "I' will summon this giiiiirl Next turn playing Knife Juggler Value Muster, then top deck Shredder Coining Challenger The perfect cuuuurrrrve!"
At 17:00 the hunter didn’t get a quest tick because he hit the divine shield (and so didn’t deal damage). This cost him the game because he had to play Tavish a turn later.
Play Odd Liam, run only 1 cost spells like secrets, call to adventure (whatever the spell is that draws your lowest cost minion) and Liam as your only minion (besides Baku) just spam op upgraded hero power early game
I love Oh My Yogg... well if it is played against me. Sometimes I will just chuck out a spell against paladin and trust that Oh My Yogg has my back. The success rate is only 25%/25% though...
You have seen very little than ^^ Had once arena game as Mage vs Priest who copied my cards twice randomly and both landed on portal. Both portals gave him Ysera ;) Beat that. It's literally better than 1 in a million :) Much better. Also loved the game where opponent as a Druid and no board was facing lethal on turn 9 where as a Rogue I was on 6 health... so he insta played topdecked Amulet with HP, well played me and went face. 1 hp for me, 4 mana left I have like 12-13 over for lethal. Pause. What does Druid do? Plays Trickster (no direct dmg in my deck at that point) into stealing Swashburgler into Bloom into rnged Clever Disguised and with 1 mana left into Desperate into Eye for an Eye... Didn't have heal. Nicely found lethal sir :>
Something tells me that this deck, in fact, does not have the perfect curve. I may even go as far to say that there is literally no curve at all. But Roffle is bigger brain than I am so what does my opinion matter?
Before watching this video let me guess the curve: Step 1: Have 2 1st days of school in opening hand to complete quest like 99% of paladins I play against. Step 2: Coin out the quest reward on 4 because somehow they had enough mana to finish it by then when it's not even possible. Step 3: emote to pronounce that the game is ez and you are a god at it.
You got 4 Oh my Yogg, Denied the deck spell discounts of 1, got them to 2 hp, whittled down their deck to a sliver, Your Legend rank, and you still lost to a diamond 10 -_-
Mage questline has to be the most frustrating card ever made... so easy to complete while keeping your opponent from playing the game, just garbage design all around.