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This Game Controls Your Heartbeat.. 

Mental Checkpoint
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10 сен 2024

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Комментарии : 788   
@MentalCheckpoint
@MentalCheckpoint 2 года назад
I'm not super happy with the lack of a proper conclusion for this video since it's more of a "this is why this game is great" analysis. But I guess the takeaway is, "make sure that every element in your game is designed with Intent"
@jenobarta9695
@jenobarta9695 2 года назад
If You add a feature to Your game, make sure it makes it deeper, not just more complex.
@morganlak4337
@morganlak4337 2 года назад
Not everything needs a big theme haha I love videos just gushing about good design
@morganlak4337
@morganlak4337 2 года назад
@@jenobarta9695 how would you define depth though 🤔 people throw that word around a lot but I feel people define it differently
@jenobarta9695
@jenobarta9695 2 года назад
@@morganlak4337 Well yeah its hard to define for sure. For me more complexity is when a feature just requires you more to memorize, but nothing to think about. On the other hand features those make games deeper results emergent strategies, giving the player a whole new gameplay spectrum to lean into. For example rock, paper, scissors, lizard, Spock just pure complexity, but if you leave the game as it is, and say if the player wins with rock thats 1 point, if paper thats also 1 point, but if scissors its 5 points, that adds a bit of depth to the play. This way you have changed the balance among the core element so the psyche of play will be different, which is the essence of RPS.
@LordMegatherium
@LordMegatherium 2 года назад
You could also do the inverse video as a lecture in design: elements that just seem to be slapped in so carelessly and thereby breaking flow. Judging by the tone of your videos you don't just want to shit on bad games so the best examples (both in terms of tone and contrast) would be in games that you adore or just appreciate because of their design but have some kind proverbial turd in the punch bowl.
@capsey_
@capsey_ 2 года назад
The fact that devs accounted brain's priority of left side for enemy spotting and added sound in four sides to make you always know your orientation is just 🤯 Makes me wanna try the game
@sketch2347
@sketch2347 2 года назад
do it, its cheap and really fun. One of those games you come back too when the other rotation of games gets old, you sort of look at Devil Daggers like "alright DD, lets dance".
@VD-cc4hx
@VD-cc4hx 2 года назад
@@TuriGamer every indie game doesnt need to be undertale or among us level of famous. its a cheap game.
@Sam_Da_Fox9151
@Sam_Da_Fox9151 2 года назад
I'm your 666th like on a video about devil daggers
@hot-basta5249
@hot-basta5249 2 года назад
@@TuriGamer who asked
@matuza1020
@matuza1020 2 года назад
And that's why I'm getting way more into indie games and companies, then the big AAA games that keep disappointing
@SoLunick
@SoLunick 2 года назад
4:05 The level actually does change, it shrinks as a run goes on. You can see it by watching a longer replay in top-down view.
@TheWumbler
@TheWumbler 2 года назад
Is this true? When does it start shrinking; cuz if its late game then that explains why I've never noticed.
@kilochii597
@kilochii597 2 года назад
From the very first seconds the arena slowly shrinks, its unnoticable
@kilochii597
@kilochii597 2 года назад
It stops shrinking around 20 minutes into the run i think
@whysotp
@whysotp 2 года назад
It starts shrinking at 128 seconds, and stops shrinking at 1187 seconds.
@felix_wiseman
@felix_wiseman 2 года назад
Implementation of actual sensorial knowledge about humans, like sound spectrum avoiding an overlap and enemy spotting, is a very very VERY interesting topic. I remember Valve and OpenBCI have a partnership for something they call "Project Gaella" or something similar, which is basically integrating an EEG and eye tracker into an Index VR kit. I think they started shipping them, but Valve said in an interview that they essentially want devs to start implementing subconscious brain activity into games, for example timing a jumpscare way too well in a horror game. That being said, seeing this game do so much with so little makes we wonder what is possible with something like the OpenBCI Index and the same level of attention (or intention?) in a game. Anyway, if you don't have that on your video idea list or you also find it interesting, I would be very interested in a video introducing/discussing the more advanced exploitation of brain functions in video games.
@MentalCheckpoint
@MentalCheckpoint 2 года назад
*furiously taking notes*
@018FLP
@018FLP 2 года назад
I love this topic so much, and when a game uses this kind of things it's always a lot more satisfactory.
@collin2097
@collin2097 2 года назад
I need to see the source this is way too exciting (scary)
@skyr3x
@skyr3x 2 года назад
cant wait for big companies using this awesome technology to force feed me advertisements right as all my happy brain juice starts flowing to maximize the odds of me paying attention
@deadmercy3113
@deadmercy3113 2 года назад
They would probably need to put a warning scale on horror games at that point, like the most horrifying game will put a slightly light hearted person into cardiac arrest
@raspy_on_osu
@raspy_on_osu 2 года назад
Passed 1000s relatively recently. I remember saying "oh, I'll just get 500 and stop playing". Well that turned into 600, 700, 800, and then ultimately 1000. 240 hours later, I still love everything about Devil Daggers. The sound design is incredible, the difficulty curve is perfect, and the small but dedicated community will cheer you on with every new personal best. Over half a decade later the top 10 is still highly contested and there was just a new world record set yesterday. I will never forget this hidden masterpiece.
@kyozm4909
@kyozm4909 2 года назад
dragon 2
@doopsnoggllc
@doopsnoggllc 2 года назад
​@@kyozm4909 KyoZM
@quixj9
@quixj9 2 года назад
@@doopsnoggllc Doop Snogg LLC
@daman3852
@daman3852 2 года назад
Top Over half a decade 500 and stop playing", Well that 1000. 240 hours later, I still love everything The sound design is small but dedicated the top 10 is still (1004s) oh, I'll just curve I will never forget the small highly contested
@plasmasupremacy9321
@plasmasupremacy9321 2 года назад
@@daman3852 what
@ianbyrne465
@ianbyrne465 2 года назад
I think that as a vision of “hell” Devil Daggers is also a really interesting and compelling concept. Being trapped in a small dark area, constantly bombarded by creatures that want nothing more than your death, and sure you can fight them off, but they will never relent, you will eventually die and be forced to do the whole thing over, presumably forever. You’ll grow weary from the constant battle, the constant sensory overload of everything happening around you all at once, even your own painful death won’t be a relief since it only means beginning the whole cruel cycle all over again. Really spooky, and such a great game
@nikifrd
@nikifrd 2 года назад
and getting a new highscore will give you a break of the whole loop
@llDbGll
@llDbGll 2 года назад
On the same note as "Games that control your heartbeat," still to this day I've never had a similar experience to what Crypt and the Necrodancer does to my brain. After playing it for the first time and after quitting, I spent the next 20 minutes fighting with myself to *stop scrolling to the beat of an imaginary metronome.* This game wired my brain to think "If I go offbeat, I'll fucking die" and the sensation was both amusing and terrifying to me. The devs knew what they were doing. That game is full of bangers, too.
@eemeli7093
@eemeli7093 2 года назад
Try shovel knight pocket dungeon. It can be played to the beat
@LighterST
@LighterST 2 года назад
Try SOMA. It has nothing to do with the beat, just a great game
@natanoj16
@natanoj16 2 года назад
Welcome to my life as a music teach who always feel music. I am so sad that I cant seem to get deep into Crypt of the Necrodancer. I love it so much
@uhrguhrguhrg
@uhrguhrguhrg 2 года назад
Another game that has the same vibe is BPM: Bullets Per Minute. Jumping into a different a game and trying to reload makes you confused why the weapons aren't reloading in multiple steps and on the beat. It's so satisfying
@lachlanmccormick3486
@lachlanmccormick3486 2 года назад
@@uhrguhrguhrg You beat me to it, the only problem I have with that game is my subconscious adherence to 4/4 time, there is more than one weapon that empties in 4 or 8 beats but reloads in 3, I almost can't *not* skip a beat to keep on 4/4 time... | Bang Bang Bang Bang | Open Load Close *_Wait_* |
@disres1337
@disres1337 2 года назад
hello, top 10 player here, thanks for spreading more awareness for this game, we're always happy to welcome new players :) when i started playing this game in the beginning of last year i never thought it would be such an awesome journey.
@mcpexnemesis4953
@mcpexnemesis4953 2 года назад
Just wondering… how has this game helped you in your life? That’d be cool to know.
@disres1337
@disres1337 2 года назад
@@mcpexnemesis4953 uh i guess mostly meeting very cool people. The game’s community is very cool.
@mcpexnemesis4953
@mcpexnemesis4953 2 года назад
@@disres1337 nice. Well to be top 10 in a game is tough, congrats!
@TrevPlaysPoorly
@TrevPlaysPoorly Год назад
Its an awesome game. Great job!
@soulador
@soulador 2 года назад
Nice video. One thing I'd like to mention is the way the game handles achievements. It has only one, and it requires surviving long enough. Such simplicity actually pushes the player towards the goal, as there is no 'good enough' state, you either do it or not. Not having achievements at all would not have communicated the intention as well, as players might think that the game is just the same loop and quit earlier. The low poly style is one of my favorites. It is relatively less time consuming to make, is easier for graphics card to render, has more 'art' in it than styles that try to do realism. In the end, the player gets used to visuals - we don't go out every day and say "Wow grass looks awesome" in real life - so it is more important to make it distinct and serve the purpose. The game also uses color coding for providing information. After watching the video I started wondering why did not all enemies have different colors, and then remembered that it actually does that. You don't need colors to tell apart flying spider from skull, but the important things are highlighted - gems are red, ghostpede is white, spiders are green, daggers are burning iron. By going minimalistic in one aspect, is manages to succeed in other things. Rarely a game can provide a replay or record something, but sticking to one thing gives it enough power to do so. You can watch your friend's replay, world record, anything. You will see that it is not a cheater getting high score but a person with experience and strategy. You will learn and fail. The price is also low - providing your own recording. Simple, but genius. The video is good overview of main mechanics and there are more of them that are required for a better run, like changing area and homing daggers being sucked by enemies. One thing the game does show is timer and gem counter, as this knowledge gives more depth to decision making during the play. Otherwise it wants to be very vague in other aspects, and has almost Lovecraftian feeling about things. For example, the daggers are generally shot in the direction you are aiming, but not quite as the spread is high. Your ammo is fixed, enemies are fixed, but directions are not as they spawn around you. This creates a feeling of tension, as even when you know that some enemy is about to spawn, you don't know where it is, and anxiety levels start rising as you rotate the view to spot it earlier. Same thing goes for the story. There is almost none, and some say games do not need them, so some try to do something silly with it. Here what we see is a consequence of something. Maybe a battle of a person who decided to fight his own demons and inevitably gets his life spiraling out of control. Maybe he signed a deal with the devil to get a power no other human has, but had to pay the price. Maybe it is all just a dream. Keeping it vague makes it even more mesmerising. One thing is certain - the circle arena is not just an abyss that stares at you, it sucks you in and devours you completely.
@ThylineTheGay
@ThylineTheGay 2 года назад
Great points, another thing with the low res and low poly count is that with less pixels there is less room for seeing how it doesn’t look realistic (your brain fills in the details) and with the lower overhead from resolution and polycount you can invest more in particles and lighting, which imo are far more important than texture resolution or poly count (like how minecraft with shaders can look better than AAA games)
@haydenkiller
@haydenkiller 2 года назад
People who got the achievement on easier patches dont count ;)
@kunai9809
@kunai9809 2 года назад
"oh, and devil daggers analyzes your breathing pattern via the microphone to adjust spawns in a way that give you the most paranoia" that would just fit right in
@theonlything.
@theonlything. 2 года назад
4:10 the tile moving up and down is a small detail but its the reason your videos are so great, I had to second guess myself if it was edited in.
@funkopapa8223
@funkopapa8223 2 года назад
It might not be edited in, you can actually edit the arena itself along with enemy spawns
@lexmaun69
@lexmaun69 2 года назад
@@funkopapa8223 how
@TheGooGaming
@TheGooGaming Год назад
@@lexmaun69 Necro but using a program called Devil Daggers Survival Editor
@Reviwitha6
@Reviwitha6 2 года назад
List of songs used in the video for those who are wondering (In order) 0:16 (Unknown) 4:55 Somewhere out there - Anton Vlasov 7:15 Cinnamon - Out of flux 11:30 Bloodtear - SHIAS
@drivilz
@drivilz 2 года назад
Thank you so much! have a great day.
@azmioDV
@azmioDV 2 года назад
What a brilliantly crafted game. You can only appreciate the simplicity and beauty of the art direction coming into one heart pumping package
@thomasbitler8798
@thomasbitler8798 2 года назад
The area does actually shrink as the game progresses. The outermost tiles drop down. So, the arena doesn't change much, but it does affect how you destroy spawners in the early vs later stages of the game in a subtle way.
@keiros1
@keiros1 2 года назад
6:47 The first spider actually appears at the same time as the first level 2 squiddy, after the first 5 squids, and a few seconds before the first level 2 squid. The first centipede spawns in at 110 seconds just about
@ruthlessbakon1426
@ruthlessbakon1426 2 года назад
was looking for someone saying something about it
@GEB_Rosee_PPS
@GEB_Rosee_PPS Год назад
might be different spawnset?
@Dominik-K
@Dominik-K 2 года назад
I honestly love the amount of design thinking that went into this game design! Audio is a very important part and it making up over 90% of the game data is important in my opinion. Thanks for this analysis, would love to see similar ones in the future
@good-sofa
@good-sofa 2 года назад
The red gem idea is so awesome i want to add something similar to my game, it gives so much depth!!!!
@VainSick
@VainSick 2 года назад
It’s a simple cost and benefits system, the creators realized adding a cost and a benefit to every action is what adds depth without being convoluted or overbearing, it’s like applying the subconscious rules of reality to a game, it also plays with making both the player and the enemies being on the same playing field by making them function on the same rules, gems power you, gems power the enemies.
@SuperGamersgames
@SuperGamersgames 2 года назад
Never have I been really convinced to want to play a game than right now. But think about this: Devil Daggers but in VR. Yeah, motion sickness, but it'd be kinda cool!
@MentalCheckpoint
@MentalCheckpoint 2 года назад
The devs told me they tried that but the scale and speed simply didn't work out :P It does sound terrifying though...
@SuperGamersgames
@SuperGamersgames 2 года назад
@@MentalCheckpoint Aww, but I'm glad they tried!
@collin2097
@collin2097 2 года назад
Sounds like it would be best done on one of those "Omni-Directional" treadmills, so that you can walk instead of using a button. Terrifiying.
@conspicuoussam
@conspicuoussam 2 года назад
@@collin2097 imagine how much calories you'll burn in one run... Not to mention the sweat..
@MoridaFanadier
@MoridaFanadier 2 года назад
@@conspicuoussam yes
@personman4011
@personman4011 2 года назад
Finally, a design overview of one of my FAVORITE games and shooters. You never realize how much complexity lies under the surface with a game that feels as focused and simple as this one.
@MamaRallen
@MamaRallen 2 года назад
This is genuinely one of my favorite games and I’m always so glad when it gets attention
@OfficialKruz
@OfficialKruz 2 года назад
Glad devil daggers is still getting love. It's a fantastic game, easy to plug and play for short sessions
@axelprino
@axelprino 2 года назад
This game had such a good rep back when it came out that I actually got it and gave it a try, I found it way too stressful, but I must admit it's really well designed.
@finnabon
@finnabon 2 года назад
The final level-up sound (12:01) is one of my favorite sound effects from any game. So weird and cool.
@danuvip
@danuvip 2 года назад
You got me into wishlisting this game! At the first look i wasnt even thought about it but after you explained everything i just loved it. And the fact that you can watch a replay of a game is just amazing One thing i will never understand is why is the weapon flickering blue?
@depthsofabjection
@depthsofabjection 2 года назад
indicates that you have the ability to use homing shots (which are white/blueish) but also it looks like you overloaded yourself with power. kinda badass if you think about it
@haydenkiller
@haydenkiller 2 года назад
@@depthsofabjection yes and the faster it flashes the more gems you have stored
@anaxe4370
@anaxe4370 2 года назад
thanks for giving my favorite game ever some attention :) I could go on about it forever. looking forward to some fresh blood on the leaderboard
@NSS420
@NSS420 2 года назад
It’s the legend himself! I’m curious, how far do you think the game can really be taken? I watched your recent WR and I just cannot imagine getting any further
@anaxe4370
@anaxe4370 2 года назад
​@@NSS420 there's plenty of room for optimizations to push the current wr, but its getting there. i have a hard time believing anything beyond 1230ish is humanly possible, but we'll see!
@honk1419
@honk1419 2 года назад
you are a very cool thing
@youtuber519
@youtuber519 2 года назад
Wow we actually live in a society with this like count!
@chimney3938
@chimney3938 2 года назад
The level of production value on this video and in depth understanding of the development even going as far as reaching out to a dev is a clear sign you are going to be big, I can tell you respect the craft glad you were parked in my recommended
@stevemcwin
@stevemcwin 2 года назад
Man your channel is like a hidden gem version of GMTK and I am so grateful to the youtube algorithm for recommending this video to me. Hope you keep up the great quality content!
@Evanz111
@Evanz111 2 года назад
I don’t know if you’ll see this! But I’d love you to make a video on Dragon’s Dogma and a unique ‘knowledge system’ it has. Your party consists of you, your main customisable ally, and then two recruitable allies from other players. As you play the game, your pawn picks up knowledge on areas, creatures, and even quests. Basic example: say if you kill a goblin with fire, your pawn learns they’re weak to it, and subsequently if other players rent your pawn, your pawn will tell them goblins are weak to fire with their dialogue. This helps for some more complex enemies like hydras regenerating heads, or golems immune to all damage without hitting their lit up panels. It even works for quests, so rent a pawn who’s completed a quest you haven’t, they can give active advice as you’re completing it, such as “the forgery artist at the Black Cat might be able to direct you the item you’re looking for” when looking for a rare book. I’ve never seen another game do something like this - combining hints and tips you’d get from walkthroughs with an online social system, and blending it with your party management. It was for sure a bit rudimentary and crude, but could evolve into a fantastic mechanic if expanded a bit more.
@Evanz111
@Evanz111 2 года назад
Oh, just to add! With the pawn rental system, the longer your pawn is used, the more rewards you get when they’re returned - as they come back with currency and items they’ve picked up in other players games. What’s even more cool is when you stop renting a pawn, you can give it feedback based on its appearance, it’s helpfulness and it’s skill in combat - then there’s a leaderboard of sorts of every players pawn and their ratings. So building your pawn well isn’t just helpful to others, but it’s actively encouraged and rewarded!
@AlexSeibel
@AlexSeibel 2 года назад
I'm so glad this game has been steadily getting more popular over the years, it's SUCH a gem
@gabrielbeane300
@gabrielbeane300 2 года назад
I literally bought the game and started downloading it before the video ended
@admiraladama5877
@admiraladama5877 2 года назад
Well they won the exposure lottery here. Definitely intrigued.
@emiliohernandez3166
@emiliohernandez3166 2 года назад
Speaking of heart rate being linked to a game, I've felt that once before, playing Hollow Knight. During the Pantheon of Hallownest, every time I progressed further my heart rate would go up, until it reached a crescendo when I reached Absolute Radiance. I remember that feeling was pretty fun, so maybe I'll give Devil Daggers a try.
@JoacoMono
@JoacoMono 2 года назад
Been playing Devil Daggers since it came out, it's amazingly well designed for such a niche product
@envy_
@envy_ 2 года назад
This dude is teaching us how to create and design a good game and why they're great for free
@raehik
@raehik 2 года назад
I'm not sure how well this is known any more, but Devil Daggers' "3D" directional audio was suggested by a player, since it was a relatively simple feature in the underlying engine they were using. Before that, the game's audio was only stereo directional. I think it makes a huge difference.
@Chadderbox
@Chadderbox 2 года назад
Devil Daggers is one of my favourite games! I'm so happy you made a video on it.
@Chadderbox
@Chadderbox 2 года назад
If people like Devil Daggers, check out a game called Swarmlake, it is even better!
@trashhead1441
@trashhead1441 2 года назад
Thank you for making a video on this, this game needs more recognition
@RoyalRhythm
@RoyalRhythm 2 года назад
I'm so glad to see people talk about Devil Daggers, It's such a great game and it's sad that not many people have played it. Great video!
@BlueAndy_
@BlueAndy_ 2 года назад
Bruh the fact that you didnt spoil the Endboss is reason enough to like your content.
@GageMason
@GageMason 2 года назад
I saw the dagger and immediately clicked. I've loved playing devil daggers for a while now. It's been a couple years. I don't play it super hard-core like alot of the leader board players, but I play it from time to time when I'm bored and boy is it tough. Rly fun for what it's worth.
@AvivoDNA
@AvivoDNA 2 года назад
I haven’t finished the video but one thing that I see in this game is good art direction. Specifically, very good silhouettes. Thanks to the all black background as well, it makes it much easier to identify high priority targets based on what enemy silhouettes you can see. Very cool video!
@BrandonRealLilB
@BrandonRealLilB 2 года назад
Play the game it looks even better than the video! Also you can adjust the gamma which changes how dark it is
@StarChargerStudios
@StarChargerStudios 2 года назад
Finally someone made a video about this game! It’s so good.
@calebpettingill
@calebpettingill 2 года назад
that has to be the smoothest sponsor transition ever xD
@neekopat
@neekopat 2 года назад
It might be that I'm stupid but I only just realized that you worked on Kawairun, one of my favourite games that I played as a kid. Thank you for all the memories!!
@Gazebr
@Gazebr 2 года назад
Omg there were several times when I tried to remember the name of the game but couldnt :P Suddenly seeing "his older game" made me go to the comments straight away lol
@averagejoe7572
@averagejoe7572 2 года назад
Finally someone is taking about devil daggers
@stephanste1n
@stephanste1n 2 года назад
16:08 hello RU-vid ! this game properly rewards skill, it feels so deserved to be in top 10, im glad i put so many hours into this masterpiece, and now represent the best Russian player :D
@Airut_Agate
@Airut_Agate 2 года назад
I’ve wondered if the game’s emphasis on spatial awareness in sound design might help someone be more aware of their surroundings based on hearing as well. Is this the case for you? I personally feel like it has.
@stephanste1n
@stephanste1n 2 года назад
@@Airut_Agate relying on sound does help your awareness, and in my opinion it is important to learn how each thing in the game sounds. without sound it will be much harder to learn enemy movement and spawn patterns, gem collection or bhop etc.... but, at certain point if you continue playing for a long enough time, youll be able to feel the game and have high level awareness without relying on sound anymore, i got to this point when my pb was about 1070. i no longer rely on sound in this game, i just turn on the music i love, and still able to hit 1100+ runs consistently and make successful big farms :p
@theonlything.
@theonlything. 2 года назад
@@stephanste1n does the game ever get stale to you? Are there certain parts that feel monotonous since you've been through them hundreds of times?
@stephanste1n
@stephanste1n 2 года назад
@@theonlything. nope, this game never felt stale for me, its always fun and feels great for me to play. but i did get sad sometimes when i couldnt progress, i was stuck at 1102s and it felt bad to play because i didnt progress...
@aeromorphenjoyer7102
@aeromorphenjoyer7102 2 года назад
Ну, привет.
@Scyth3z
@Scyth3z 2 года назад
The pixelated ps1 look is amazing, not only does it reduce sound but it give it that spooky yet detailed design
@Schtyn
@Schtyn 2 года назад
The game mechanics here was something I have NEVER thought of.
@cyclone044
@cyclone044 2 года назад
The video: This Game Will Control Your Heartbeat The video: *shows terrifying monsters and you have to fight them* Me: I think I know why
@SN-of5tu
@SN-of5tu 2 года назад
Yo the clockwise strat is genius. A game that uses our organic UI to enhance it's gameplay sounds dope.
@1MDA
@1MDA 2 года назад
This video made me invested on the game for an entire day, even thought I havent played it yet. Just researching and watching WR
@StubenhockerElite
@StubenhockerElite 2 года назад
I barely scratched 1:00 Minute in DD and it is such a pure Game
@envy_
@envy_ 2 года назад
Broooo what the amount of effort put into editing of this video
@Clanps
@Clanps 2 года назад
This game is so difficult and I love it. Decision making is so important. I played this for around an hour after watching this video, went from lasting 10 seconds to lasting 178 seconds. Watched the #1 score and was wowed at the fact that he lasted 20 minutes. I am 100% going to keep playing this game to get better times. This game is so cheap, so simple, yet so amazing and packed full of constant fear. I love it. Better than battlefield 2042, that's a fact.
@silph5229
@silph5229 2 года назад
How's the time doing now
@naravy
@naravy 2 года назад
FINALLY a good quality tutorial about the game and its goal. Really nice vid hope ot makes the game alot more popular than ot already is!!
@SlebanDogux
@SlebanDogux 2 года назад
Bro just started RU-vid and is already making super cool videos, what the fuck? For real man, this channel is 10/10.
@mehi60
@mehi60 Год назад
okay bro i gotta admit, the transition to the sponsor was really smooth
@Anonymous-ph5nl
@Anonymous-ph5nl 2 года назад
12:36 It was around here I started to draw similarities between this game's sound design and one of my favorites, Risk of Rain 2. The sounds that go into both games are the spidey-sense kind (lesser-wisp location is a skill that is ingrained in my brain) and the types of enemies each with different sounds is a core mechanic of both. It's cool to see totally different games use the same style of enemy location and warnings.
@awesomewolf7197
@awesomewolf7197 Год назад
I FONALLY FOUND IT AGAIN. I've been trying to find this video again for months. I saw it when it first was uploaded and wanted to watch it again but I couldn't find it. I finally saw that a small channel covered a game I recognized. I looked up the game and FOUND THIS VIDEO FINALLY.
@skyl5487
@skyl5487 2 года назад
1:20 when the advertising slipped in soooo smooth you can’t even-
@JPCathartic
@JPCathartic 2 года назад
that smooth trasition between reality and ads was freaking flawless. thx seashark
@Metaknigthbg2
@Metaknigthbg2 2 года назад
Freaking love this game! Glad there's more design videos covering it and breaking it down.
@ificouldiwould5926
@ificouldiwould5926 2 года назад
love the video! i got this game from one of those steam key mystery box things and by far its the most played game ive ever gotten from a mystery box. Love the simplicity yet difficulty it creates.
@ThylineTheGay
@ThylineTheGay 2 года назад
Personally the 3d retro pixelated style is one of my favourites, especially how it often uses a lot of particles and lighting/shading.
@Creym464
@Creym464 2 года назад
That just smoothest way of ad promotion
@gourdy
@gourdy 2 года назад
ive been on this game since release, so good.
@zlotywest860
@zlotywest860 2 года назад
Gameplay and audio over graphics. Love this game.
@pelvisdrones237
@pelvisdrones237 Год назад
About the arena, it actually changes it gets smaller but is such a small change that it's barely noticeable
@terrapin6
@terrapin6 6 дней назад
getting 500 in this game quite literally almost gave me a heart attack. after a few close calls i had to actually breath slow and calm my heart down cause it was beating like unusually hard. craziest adrenaline rush ive ever felt in a game probably
@salmin1711
@salmin1711 Год назад
i love you for making the sponsor portion of the video a category thing on the video bar.
@RichardG.Obbler
@RichardG.Obbler 2 года назад
I absolutely love this game, it's so simple, yet I've put an absurd amount of time in it. Never got the 1 achievement in the game cuz I couldn't make it past like 430 seconds though lol
@faderz_
@faderz_ 2 года назад
Found this game in my steam library and tried it out. Really underrated game
@sodie.
@sodie. 2 года назад
those sound effects u picked were like asmr for me
@dragonslayer3279
@dragonslayer3279 Год назад
the enemy's spawn in a fixed location, however, when you spawn in you are looking in a random direction. if you know where the first enemy spawns, you know where the second enemy spawns.
@RescuedCape
@RescuedCape Год назад
The music transition at 7:19 hit so hard. Just wanted to give some Kudos
@felix_wiseman
@felix_wiseman 2 года назад
I said this in another video, but I swear this channel is the best source for both game design information, design in general, and also game recommendations for some reason
@NoNameAtAll2
@NoNameAtAll2 2 года назад
just watching this game unnerves me too much I'm not going to EVER touch this game
@unbl_
@unbl_ 2 года назад
One of the smoothest transitions to a sponsorship I've seen. God damned.
@Mr.Bazamo
@Mr.Bazamo 2 года назад
That was by far the best ad transition I've seen
@sassyash
@sassyash 2 года назад
How are so many detailed and effort-based youtube channel so underrepresented? I love this kind of content, keeit up !
@SirKurt25
@SirKurt25 2 года назад
Someone mentioned Dustforce in 2022. I am happy.
@mano3d
@mano3d 2 года назад
I'm so glad that this game is starting to gain more traction! The simplicity of the game and the design is what really got me hooked.
@KjKase
@KjKase 2 года назад
such a simple game but the game design is genius, definitely going to try this one right now!
@LoomMexatron
@LoomMexatron 2 года назад
At first, it didn't look super amazing, it looked alright. Now it became one of my favourite games. This game has a truly well-thought design, and I think I know what to play for the upcoming holiday!
@jeanmouloude
@jeanmouloude 2 года назад
Played that game like 5 or 6 years ago, didnt expect to see a video about it :)
@jaydevtalks9390
@jaydevtalks9390 2 года назад
well i played it and honestly, even through all the goodies mentioned in the video - game just lacks good enough incentive for me to keep playing only to land higher scores than other players. because it's the part of the core loop - "kill the enemies - land high score - repeat " Unlike graven or hexen where it's "explore the environment - kill the enemies - get new piece of environmental story or lore piece - repeat". this difference in reward is what makes or breaks a game loop. in case of devil daggers, for me it's the latter.
@kanjubanju
@kanjubanju 2 года назад
bingeing ur videos and i'm glad u lowered the volume for the music during transition title screens 😂 this is an extremely polished channel, well done
@apieceofbread9022
@apieceofbread9022 2 года назад
Hats off to the developers/developer for attention to detail. I know just getting the audio right took a lot of work. Some people don't understand how difficult it is to get all these little programs/physics to work harmoniously.
@bigmacmm5
@bigmacmm5 2 года назад
This game looks, and sounds phenomenal! It makes me want to buy a PC just to play it, and experience a well thought out game rather than a rushed spam produced game. The fact it's taken into account how our bodies actually perceive things, and which way they spawn and move to subtly hint at that is ridiculously awesome!
@alijah1539
@alijah1539 2 года назад
I'm so happy someone is finally covering this game. I've been playing it since the first month and I really wish it was bigger
@dougmeisterman
@dougmeisterman 2 года назад
Thank you so much for introducing me to this game. It's amazing! and so is your video/s. Misinformation: 4:05 saying that it never changes is wrong because it gradually shrinks. 6:46 the first spider appears well before the first centipede. Though a spider does spawn at roughly the same time as the first centipede.
@ziqada598
@ziqada598 2 года назад
Lovely sound fx
@AIMLESS-NAMELESS
@AIMLESS-NAMELESS 2 года назад
10:33 the fact that it lines up with the threat detection IN YOUR BRAIN is so fucking sick
@irchonite1953
@irchonite1953 2 года назад
I love the feeling I had watching this video, of falling in love with a game more each minute without even playing it, and getting excited for the next feature you'd explain. It's a similar feeling to watching a speedrun documentary where as you get to know the runners, you are so curious to learn what the next strat or time they get it. Your design of this video is incredible, like 12:42 seriously nice idea showing visually what you mean by different frequencies! Of course, credit goes to the game designers too, for creating something full of these "oh my god, that's genius" moments.
@Gekquerel
@Gekquerel 2 года назад
a very similiar game i highly reccomend is Swarmlake. its much simpler overall, but has its own quirks that sets it apart from this game. boundless arena, you can jump on enemies, different enemy types. i reccomend giving it a shot, its pretty cheap as well
@beeegman
@beeegman 2 года назад
The gem mechanic is genius. In a similar game called "hell is other demons" you absorb gems by ceasing fire which in later stages you have to weave in very very carefully because if you fail to kill the enemies of a wave before the next wave spawns you are very possitively fucked
@deemcgann1695
@deemcgann1695 2 года назад
Offputting visuals, Sounds that creep you out, so well designed... I went and bought the game immediately, its so good!
@diemight7591
@diemight7591 Год назад
I've been playing this game on and off for a while now. I'm pretty bad at it (my best time is about 190s), but it still makes me feel like a badass barely dodging every pixel of death as I mow down demons. However, I did NOT know anything about the gems. I didn't know they made your bullets more powerful, I just thought getting them illuminated the area around you better, letting you see enemies that are further away. I also didn't know you had to stop shooting to get them, I would just never let go of left click since in my mind there was no need. I reckon with this new, and VERY useful knowledge, I could finally improve my time after months of dry spell.
@rexie8569
@rexie8569 2 года назад
Game's like these are so satisfying to play, games where you have to be always moving and is hella fast paced. It always keep your attention and makes your heart beat faster and faster.
@fartgarfunkeljr
@fartgarfunkeljr 2 года назад
thanks for turning me onto this, just bought it
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