I've been finding that since the last update, that i'm pretty frequently coming out of the first floor with an epic, and sometimes legendary item from the bomb cellars. That single point of luck and the increased epic change from the mastery tree on the early floors is interacting with the hidden rooms (which I think always give equipment items now) in a dramatic way.
exercise continues to go strong although i'm starting to wonder if keeping an exercise log in the retromation comments sections was a good idea. maybe its funny enough that it's worth it. was not expecting the gunchucks to be nearly that chaotic-looking but it was a pleasant surprise
Near as I can tell I think you were just hard-rolling for "Earned Luck" and nothing else at 37:38 - Most or all of the other sources of Lucky Hit chance are equipment or consumables or straight up "Luck" gain -- could be wrong, but I don't see any other perks that straight up grant lucky hit chance. Amazing run though. Gunchucks seem so fun, and it was awesome to see a fun orbital run!
Yeah, the game needed more lucky hit equipment. And also making existing lucky/lucky hit equipment better. Bcuz rn there is a rare helmet that is literally just +1 luck. I think it should have something more than just that.... Especially for a rare
edit* Ignore me, hunter's mark is most health. 26:38 It's interesting that the phase-two, full-health BOSS got marked with hunter's mark, the one that says "the enemy with the least health," when there was an automaton alive. Maybe they got super buffed to make up for them not regenerating in phase two?
I believe you have two effects that trigger after 2.5 seconds of not attacking, one makes a sound but the other doesn't. It's a nice synergy to know when the silent one is ready.
Keep Emblem of Bahamut's damage the same (200% dmg vs dragons) and make it ONLY effect dragons. Encourages the synergy with the wyvern set and removes the must have feel from different builds.
I've been trying to get a good orbital build going for a while because I quite like the flails. It still manages to evade me because you either never get the skills for it, you never get a good flail past the first three floors, or it's far too late to consider using one. It was fun seeing a somewhat optimal one :P
My hunch is that people are starting to finally be done with Tiny Rogues, which makes complete sense. We've exhausted most build archetypes, and this is a repeat character. No worries though, we will run through at the very least a run with each class.
@@RetromationYes they are for him only, but when you have a lot of dice, game tries to show you different traits each time and then it runs out of traits and shows them too! I think the limit is around 15-20 reroll, cause that was where I got them with Gunslinger!
@@RetromationBut it is fun nonetheless 😅😅🤣🤣 Although it is easier to get them with Hero, cause you can build +4 luck with good alignment and that makes a 4'th trait to appear and game runs out of traits faster. Leprechaun outfit helps too.