@@ujiarchive NAHHHH they said that buts thats a pile of balony it sounds more like this "My friend did that" they aint fooling me i wasnt born yesterday
"What if we had HN's puzzles, but the player only had about ten seconds to solve it before they get instantly killed and sent all the way back because our monster AI, while way simpler, *_doesn't_* have fetal alcohol syndrome?" _and history was made._
8:32 The Four stages of Grief. Anger (Agony from playing the game) Relief (Thinking the worst is over) Pride (Feeling clever for getting through) Depression (Realizing there’s another stage)
To give them the benefit of the doubt, maybe the AI of the neighbor does learn from your actions. but we will never fucking know because he can't figure out how to walk in his own house
He does tend to camp certain areas more if he catches you there several times, he can even fully board off a window if you break it too many times. But other than that, they reduced him to placing cameras and the occasional bear trap.
@@ujiarchive I think the Houses should have remained small because, The house in Act 3 Is Mickey Mouse Clubhouse sized. His AI probably wasn't built for this house. In smaller houses we can see the "Learning Smart" AI more.
I remember when this game first started development. The dev posted their progress on Tumblr, and it was so fascinating how the neighbor interacted with the environment and the player, it looked really exciting. Then tinyBuild got ahold of it and it all went to shit so that they could turn it into "OMG so freaky!!! 😱😱😱 lore????? 🤔🤔🤔 Middle schoolers will love it!!! 🤑🤑🤑 MatPat talk about our game!?!?!? 🥺🥺🥺"
I remember watching a bunch of Mat Pat livestreams of them playing different versions of this game throughout its development. It always felt like they were creating a bunch of different games rather than just changing an existing game. Watching this video, it looks like they just took all of the different versions and put them up on steam for $40
Except the first one. Which was probably the best one and that I would call a decent Game. The other ones make me question what the hell were they thinking.
@@Noahs_Chair the first one was really the only time they used their amazing idea. It was a horror game about breaking into a house, but you were the intruder. It was like Don't Breath before Don't Breath was even made. You go in expecting being the predator but you are the prey
As much of a joy it was to watch Phil suffer through this. . . the suffering was probably too much by the end of it. I was still happy to have seen it live though!
I promise at some point Indie horror wasn't this much of a dumpster fire. It's sad because there are plenty of indie horror devs making quality and ambitious projects like Zeekerss but they get overshadowed by mascot horror of the month
@@tiktok-mc2nqZeekerss is a developer of some interesting pixelized Indie Horror games, the two being It Steals and The Upturned; It Steals is sort of like a PAC-MAN - style maze in which, as it is put by Pastra, "The monster hides from you", meanwhile The Upturned is a bit more of a story while consisting of frantic terror blended with lots of goofies and a physics system basically like Hello Neighbor's but without being able to break the entire game in half.
That's not definition of malware but alright, this game is rather definition of unfinished concept demo due to that devs lack skills in the certain areas of their job or boss doesn't pay them enough money to fix it. 😁
I don’t. Even if it’s connected to the trash heap that is Hello Neighbour, Get Out is still a fun song to vibe to, and telling it from Mister Peterson’s perspective was a good shake up compared to the other songs made by other creators such as Fandroid and JT Machima that had it from the PC’s perspective.
Back in 2017, someone at my school used to lie about being a Hello Neighbor game dev. He would brag about it saying shit like “I was actually the one who came up with the idea”. At the time I can see why he thought it was cool, but now it’s just hilarious to me that someone lied about making THIS. The glitchy hell that is HELLO FUCKING NEIGHBOR.
No, no, Phil you see The AI learns from you Because you were breaking the game, it learned to break the game too! It's actually really smart in a stupid way! Edit: Just realized that the entire section starting at 12:20 was for nothing because he says in Pastra's vid he had to turn off the power to the freezer and wait for it to melt. Ow.
People compared this to Post-shift 2 in chat, but Post-shift 2: 1. Is a free fan game 2. Actually does attempt to tell the player what's going on, albeit in an insanely obtuse (and sometimes straight up inaccurate) way 3. Is actually scary, or at least way more than HN
Hello Neighbor… A game that had an interesting premise, that would end up failing because of the developers were too busy trying to chase the FNAF trend.
@reptilechurrasquero9048 yeah I miss when indie horror was populated with games like Limbo that tried to be unique. There are still people making bold and ambitious indie horror games tho, like Zeekerss. However, these are mostly overshadowed by mascot horror
I mean...Poppy Playtime, for all its faults, actually has a fair amount of polish and visual fidelity for an indie game (despite being mechanically uninspired and artistically derivitive), and HN at least wants to *try* to do interesting things (despite being technically incompetent and unfocused when it comes to an artistic vision). So I feel like whatever those two teams made would at least be interesting from an academic standpoint, though not an artistic one.
I still think it was crazy how you were able to speed run the first two acts of this game in an hour and a half, ignoring 99% of what they intended you to do
@@SpiffoGaming I’d actually be down with a Hello Neighbor: Rewritten. Better AI, more comprehensible but actually interesting lore that’s not just there for the sake of it, not absolutely bullshit gameplay, and last but not least, actually. Fucking. Scary. Basically the pre-alpha but with a bit of a glow-up and a bit more content.
When I saw Phil finish the first 2 act very easily on stream I just think that he will breeze through the game . Then act 3 came along and boy I was wrong.
My sister got this game on Xbox. When Act 2 rolled around, she couldn't figure it out. We still dont know how to complete Act 2, because she ended up beating it by accidentally walking into something and the physics launched her into space where she hit the cutscene trigger. Truly, this is one of the games of all time
It had a grace in its like 1st few alphas i think, when the focus was the ai, but it quickly focused on the lore and expanding the house, without updating the AI of the neighbour
I don't know if it was just me but when I did the school level I just sat in a locker for probably around literally 30 minutes and the mannequins pulled a neighbor and left, I just walked to the end
It had a grace with it's concept of the ai trying to adapt to your attempts to breaking in but later because it's a kids game they just decided to chase lore and fill the game with puzzles instead of improving the ai. Real short lived grace tbh bugs and exploits are super hilarious to watch. Also i really like the new sprites
Is this what you repeat when you finish in the bedroom? "You big Hello Neighbor Lore, BIG LORE! It's the end. Big ending, mysterious big ending, BIG END! It's over." 🐵🔥😂
Welcome to hello neighbour... the game where 90% of “puzzles” can just be skipped... unless you’re playing act 3, we don’t talk about that... monstrosity
The final scene of the game can be skipped entirely; Phil just makes a beeline for the exit door, completely ignoring the set piece where Mr. Peterson surrenders himself to the Shadow monster.
I enjoy your laughter at clipping objects, I as well find it hilarious too, as well as random flinging objects and other bugs. I once figured out that if you clip an object into the neighbor’s front door perfectly while he’s outside, once he tries to go back inside he will constantly attempt to open the door but it won’t move, so you’re free to wander without being bothered.
Even back then, when the full version of this game was first released, I thought jt looked like they just strung all the demos together and called it the final game.
This was a game I actually had a bit of interest in when it first was announced. A game where the AI gets smarter and learns how to deal with you sounds interesting, but as things progressed, it just continuously fell apart. They always added onto the building, but never improved the AI ever. From what I recall, people even told the devs that they didn't want the more extravagant looking house. I don't know man, I think what best sums up my feelings on this game is the series of videos John Wolfe did. Interested at first, jaded by the end.
It's grace was like the playable proof of concept way back in the day, if I recall correctly tiny build brought it off the original devs for one reason or another.
This game had a grace in like pre-alpha/alpha 1 versions. It was actually great back then, simple but fun, with actual learning of player actions by AI and much less broken game overall.
i watched the stream VOD and of my gosh its actually unreal how much use he got out of Ted the TV and yet there was still struggle... how are you even supposed to beat it on your own its not like yume nikki or smth where "finishing" the game or seeing a certain event isnt actually the goal, this is a singleplayer game ment to be beaten by the person playing... so... why...
As someone who really loved the original concept and the first few alphas, seeing what happened is like having a son and seeing them wreck their lives with drugs and alcohol
I’ve been genuinely trying to understand this game’s story (a foolish mistake) since the release, as I’d figured it would be fun to dissect it like fnaf back in the day It’s been 6 years and I still have no fucking idea what this game is about lmao
The gist is that Mr. Peterson, the titular Neighbor, had two kids. One day while his kids were playing, the son accidentally causes his sister to fall to her death. Peterson decides then and there to take his son and lock him away like an animal in his basement for the rest of his life. For fear that the police would take his son away for causing his sister's death. because I guess he either doesn't understand what an accident is, or he genuinely believes his son would really murder his own sister in cold blood because he's a shitty father. But none of that really matters all that much, because the story is way more focused on the player character, and how getting caught up in Peterson's secret destroyed his life. By Act 3, Peterson isn't even physically present anymore, the only traces of his existence being the run-down skeleton of his former home. Maybe the police did end up learning what he was doing to his son? Maybe the paranoia got to him and he killed his son and himself? Maybe his son killed him and escaped? Who can say? The point is that Peterson's little more than a ghost at this point. Basically, all of Act 3 is the PC working through the trauma Peterson inflicted on him all those years ago, in a twisted nightmare version of Peterson's house. Ending with the PC, through great perseverance and care, overcoming the same fear that Peterson ultimately gave himself up to, and breaking free from his trauma.
@@blackheartzerotheundergrou3225 That does clear up some doubts i had, thank you, it also explains the seemingly pointlessness of act 3 in the story (i really just used to think it was filler, but now i can kinda see what they were going for?). You did a better job at summarizing the general story than a bajillion of videos i've seen on this game lmao, thank you so much.
I like how this starts as just Phil laughing at the game, to experimenting with terminal velocity, raging at the convoluted bs the game forces you to doing, to just being kinda done with everything Never change
"IT HAD A GRACE!? WHEN!?!?" Well Phil, the early alphas (pre alpha, alpha 1 and alpha 2) were actually pretty good. They also felt more like full games than this pile of shit. But then the creators got greedy and later alphas got worse and worse and became the full game which is a nightmare.
Also, why end it as a dream? That only makes EVERYTHING (Acts 3 & Finale) utterly pointless to whatever crackshot theories people would make out of this game!
@@larrymantic2635 they changed the story for this game like 3 times Purgatary plot Satanist Neighbor plot Pratogonist is the son of the neighbor plot Comparing the first and last plots to the ending of the final game it actually could have some sense into it