Thanks so much for the recommendation, glad you enjoyed! Really nice to see someone appreciate the final map which was one of the only ones I actually made myself from scratch, really proud of that one. If you wanted to know, the intention for the war was to be some kind of relatively uninteresting conflict with no clear good side, like a land dispute or the like, though obviously any interpretation works as well.
Iron emblem is fantastic, I remember one of my early axe units snowballing and becoming really strong by the end, and a druid I got near midgame really carried me. That mercenary you get before the defense map is an absolute hero, he might have saved my run.
Played it and loved it. I think it makes a good case for the way earlier Fire Emblems approached the whole cast. The whole army doesn't need to be fully fleshed out through script and dialogue, having a bunch of one-line characters who don't statistically stand out is actually fine! Every play-through will still have one or two of these characters that pop off, and it makes the play experience much more personal when it happens.
This looks amazing. Ironmanning revitalized my love for Fire Emblem. I think a lot of people are more afraid of what issues they *may* run into when ironmanning instead of what actually happens. It makes things a lot more interesting and pushes the meta-narrative of your specific playthrough to new heights. Also personally speaking... Ironmans make me play faster and agonize less. It's faster because I don't need to reset for the perfect run of any given chapter and I worry about my decisions less because I *know* I'm gonna lose a few units no matter what. I'm definitely gonna check this out and I hope anyone who likes this considers giving the vanilla games in the series an honest try at Ironmanning... I do really think that's how FE1-12 are intended to be played for the most part. Damn that second Defense Map sounds absolutely brilliant.
Iron Emblem Endgame might be a top 5 wildest map I've ever played, and considering that CotA C10 and BoB C6 are also on that list, that's impressive. It gets a ton of value from being so chaotic, it's great.
I'm really enjoying the Romack Recommendations! I got vision quest recently and I'm excited to try this one out as well. Crazy how much the hacking scene has matured since I was playing mk404 hacks on my windows XP computer as a kid.
Iron emblem is my absolute jam, by far my favorite hack. Unfortunately the sequel was shelved last time I checked, it seemed like a really good sequel using Fates' stat balance and classes instead of FE11's
The sequel is shelved but at least one half of the route split is done so you can play a complete campaign it's just unfinished in terms of the b route isn't available but a route is available
24.3 is best girl in the hack, sorry 24.2 stans. Yeah Iron Emblem is really good, it is funny how much you can end up caring about generics, but it also just plays very well. Lovely variety of objectives and map design.
What you said about the story you make remind me of the kind of stuff Kaga said about the why of the Permadeath. BTW... this game has an Est? How it works compared with the other units considering they having that description means they're probably the closest thing this game has to an "unique" unit?
Have played it, absolutely love it. Certainly, it has kicked my butt, however, I still have number of victories under my belt of it. Still very fun to this day. Though, a little sin of mine, I named all of the soldiers. Wanted to keep track of them, so I wouldn't mix them up. As for the best story, unfortunately, I have none... Only that, by repeat patterns, the recruit and the cavalier you start with are my carriers, all the time! Aside from the Commander, of course. Never neglect him. Lastly, to spoil it (If you don't want spoilers, skip here) when you win, it is basically: "You won, Boreal swept the rest."
Iron Emblem good I found the final map too overwhelming at first. But then I realized the map was broken and the assassins entering the guarded area didn't actually cause a game over. That made it a lot more manageable to beat.
As someone with ADHD too, I can definitely relate with you when you say it's making it hard for you to Iron Man. However, to me, having my character's life at stake is what makes the game interesting, and thus, allow me to focus on it. One of my dumbest decisions, sending Tana to fight a merc still makes for jokes with one of my friends. I love Iron Man so much that Fuga Melodies of Steel 2 was a better Fire Emblem game to my taste than Engage in terms of gameplay. It's a JRPG, but the fact that there is perma death in the form of the soul canon made me fear for my character’s life a lot. I played this hack a few months ago, and I loved it. I managed to finish it thanks to the warp staff and the journeymen who was my MVP. Probably gonna replay it before playing Iron Emblem 2.
It seems interesting but I feel like having it just be generics instead of characters ruins a bit of the impact. For me at least part of the fun of an iron man is the tension when you're trying to save an army of characters you care about. If a generic mage bites the dust I'd imagine it's less impactful
The game has similar feeling with fire emblem rogue like rom hack. Pretty similar but the only differences are you can recruit one unit at the end of chapter in rouge like rom hack and maybe the game length.
I played this once and got to the chapter where the cav reinforcements came and I thought I could kill them since this was before I was introduced to infinite reinforcements that you werent supposed to kill. I had like 3 units left. I survived the next chapter but not the one after that. I'll probably come back to it though.
An amazing way to end this game would be to have the units from the final map be rewarded by their king and in the ceremony you get to have them tell their king their name that you type in.
I just wanna say that I like this ROM but there's a few issues; a blind Ironman when you're already averse to ironmans is a frustrating experience. Additionally, some unit's growths don't make any goddamn sense, like the Knight; they have the same DEF growth as everyone else 👁️👄👁️ what's the goddamn point of him if he doesn't level it more