I hope they include hot LZs, so if one squad gets camped. A signal can be sent out showing players that there are campers, giving them the option to choose another landing zone.
look up Arma 3 KoTH Combat Landings. KoTH is "King of the Hill". 2 or 3 teams fighting over a city, often with "volunteer" heli pilots dropping people people off all game. THAT is kinda what I want to see with LZs. 2 specific LZs for helis makes things far too predictable. Being able to pick areas both closer AND further from cities would make for far more interesting gameplay.
definitely some issues with DMG or armour values but I've felt most of the issues come from server lag/desync. 7.62 starts feeling good once you start using PS rounds (Turncoat 2 I believe) But 5.56 weapons feel far superior in basically every way.
i love this game and all the controversy around it and all of that but your cat is the cutest creature on planet earth and i would like a copy of it, much love
I honestly don't understand the hype surrounding this game. It looks pretty, but that's all it's got, maybe four or five years later if they continue to develop it.
For the heli problem you could add a cooldown to the different zones. Like if you die in an area it wont let you go back for 15 minutes because the area is too hot
How does this fix anything? What they need to do is completely eliminate the scripture landing zone thing (this is really just a disguised loading screen), allow the helicopter to be player-controlled, and also allow the player to shoot from the helicopter.
Fix your mic and/or editing software, man. That's hella annoying. Everytime you talk, there's this weird sound that goes over everything like someone is scratching inside the headset.
@@CeceliPS3 I have a perfectly fine headset. How about you provide an timestamp for an example of your problem with the sound?? maybe you are the one with a bad setup?