Back in Cata, if you went to Hearthglen Hold, Tirion Fordring was in the keep and if you talked to him he mentioned he was planning to take back Lordaeron for the Alliance. I HATE that they didn't.
"I would like to have a game like my progress does not reset that often." My thoughts exactly. Sometimes I play a month or two, end up full ilvl stuffed on one or two characters, then I leave for a few months and when I want to come back, I realize that everything I farmed became obsolete and that I have to farm the whole thing again. Then I change my mind and do other stuff instead.
WoW never felt the same after we had to say goodbye to Legion. None of the 3 later expansions are up to par with that quality Legion was able to provide. I got rid of my WoW sub months ago, and started playing on a populated private Legion server lol. It's awesome to feel that 2016 nostalgia again.
WoW never felt the same after we had to say goodbye to Vanilla. Then all your skills, gear, weapons, professions were reset over and over again... and all old zones became obsolete. What's the point?
I loved the game until the point they started with a guided linear playthrough. They tested it in Cataclysm which still was ok with having quests more bundled in hubs but after that it just felt like a story rpg where you run from Mainquest to Mainquest. I think the real magic of Classic / Vanilla is that it doesn't feel like you are the Maincharacter doing the Mainquest. You just roamed through the world and "met" NPCs that had tasks for you. The newer Add-ons are more like "welcome hero of the world here is your task now save everyone again".
Agree totally. They should deffo go back to this. But it’s at least hard to explain storywise compared to a complete new like Classic back then was. Cause our Charakter did already so much shit that it would be weird when every npc never heard of us or anything. But to be honest - I give a shit about the lore nowadays. They should just do that and it would be totally fine for me. The last Addons had a foolish story anyways
WoW needs a WoW 2 for sure. New story would be much appreciated. A new feel to the game, a new direction of the story, etc. Also you don't have the "I have to do 500 days of content."
My favorite reason for why WoW needs a reset was, again, I was in Legion or so -- and I started a new character to play with a friend who was a Goblin. So, the game starts with us rescuing the warchief of the Horde, Thrall. Cool! He tells us to meet him in Orgrimmar... where we meet the Warchief Garrosh, who sends us to do some quests. For whatever reason, the goblin wanted to do something in Undercity, where we learned about the warchief of the Horde, Sylvanas. We eventually were ready to help storm the Broken Shore, where the Warchief of the Horde Voljin is killed. My friend was so confused.
yea, lets get WoW 2 that promise tons of new content. than they force everyone into WoW 2 early without any of the new content and then conceal everything that was supposed to be make WoW 2 Wow 2.
@@lowfade3273 Yeah. The F2P cosmetic based games do well. I don't know how much they make compared to if they did a cosmetic based system. I feel like they make a lot more money if they sold mounts / etc and had a lot more people playing the game.
That indeed is the retail problem. You level and gear, and then comes a new patch with new gear where your current epics are the same as greens before. The retail way is killing old raids right after the patch while in Classic you still have reason to do older raids to get something. In Wrath, not as much but in BC people still were farming Gruul for BiS trinkets and as new char, you could get in Gruul's raid.
I 100% agree with starting from vanilla and building in a diffrent direction now that they have learned alot of valuable lessons about what their player base wants
They need like a dedicated team of a few developers for each zone it feels like. each pushing their zone forward story wise each update or something. Some zones just feel left in the past or the story died and is forgotten.
@@okayegg4597 Thats exactly the problem - I think WOW made the first step in the wrong direction already with TBC, making the Vanilla world basically obsolete - also with the level increase turning all achievements obsolete. I honestly think wow had the potential to get the one and only game.. But this developement logic killed the whole thing. The second thing that went extremely wrong is that this game basically turned into a single player game. Im in my 4. attempt now to try and get into retail wow. Im playing alone - like literally alone. Nobody cares about what i do, i dont care what anybody else does. What i do feels compeletly disconnected from the world... In every Quest Chain im Saving the planet again... Its ridiculous. Thats why the classic stuff is so poplular even if the game is obviously flawed in so many ways. Its actually an MMO
The fuck are you talking about? Asmongold could get caught up on current content within 2 maybe 3 days if he came back. He games for a living, he does it all day every day. It just takes time and he has that in abundance, as well as friends to get him in to high level content
They should take a step back from retail and make classic+ going in a different direction in the story, practically remaking the game but the story is different.
Agree 100%. The game has gotten too complicated. It is hard to enjoy anything without diving into the complexities of "how to dps" "how to heal" "do I have the right addons/weak auras" "How do I craft" "How can I level crafting - Oh looking at all these sources of knowledge points - how do I get them" "It would be nice to experience this on another character - let me regrind everything (gear, quest, reputation, etc) just to experience this new toon" " Look at this high ilvl gear - How can I upgrade it? Oh I have to run certain level dungeons to get certain crest - hmm how many? Oh Alot" "All these mythics and I cant see what the hell is going on"Let's craft some gear - hmm let me look at reagents - how do I get Spark of Shadowflame? Ohh questing in certain area "Let's craft some gear - wtf is this order system? I cant request R5 cause the crafters don't have enough inspiration? Wtf is inspiration? Okay let me send as R4 and trust this person to recraft it in case it doesn't proc R5." "Ilvl is up, ran a lot of mythics, let's raid - fuck what are these mechanics? I need more addons? I can't see any of the damaging spells - damn my dps sucks, better learn my rotation - kick from group" "Download more addons and more weakauras - more more more" "Let's play a healer or tank --- damn this sucks I need to know EVERYTHING. Yes, let's reset.
This is exactly why I’ve never been able to really pick up the game again. I’ve made a few attempts over the years because, nostalgia, but I get burned out on trying to learn and relearn and incorporate….
@@AidanNaut0If you’re playing in a casual sense, absolutely you don’t need addons. However if you raid on a mythic level you more or less need to have them, Blizzard have been designing the game and especially harder raids around the use of addons for a decade now.
A lot of what you mentioned as a detriment of fun in the game is. A lot of these things would be optional if they were not required by the community that plays the game at a medium to high level. Even after you get all of your best in slot gear, 12 enchants, gems in every slot possible, and a 2500+ M+ score you can be denied an invite to join M+20s because your spec was nerfed and no longer seen as viable.
That’s not even my problem. I just log in for a month or two in a season to play mythic plus till a specific point because I really like that content. I would love to have it as a separate game, so they could do much more with it. But everything beside of that is totally boring for me nowadays and feels just outdated. Man I don’t wanna do stupid daily quests that tell me to kill 10 X or bring 10 XY. For me wow is no mmo anymore And the third point is that the tab targeting combat system is fun with hard content, cause you have to press much shit all the time and everything matters. But in everything else the combat just stinks. It’s totally boring because you could literally kill everything with hitting one ability. That’s why I think a mmo with a Soulslike combat system would be absolutely nuts. Because every fight would make fun even when it’s an easy one
Honestly, Guild Wars 2 had a good model -- end of game major narrative; earn achievements for imports to the new game. I only wish Guild Wars 2 had kept the class combo system of GW1.
(speaking towards vanilla/classic gear): while the gear (iLvl) might be linear, the stats still scale in a multiplicative way with your character. So a tier 3 geared char is way more than 50% stronger than his tier 1 counterpart. Thus giving a linear difficulty with an exponential reward for attaining that gear
Factions should be both more granular, like at the level of individual kingdoms/civilizations, rather than big conglomerations, but also the between faction relations should be variable per server, rather than based around some meta-plot.
I liked how the game played in pre cata before i quit. i felt like there was a clear path to take in order to level up and what dungeons you wanted to run. after cata I felt like there was no structure, level wherever you feel like. run dungeons constantly with the dungeon finder and never leave a major city, change the timeline you're in and see 10 different versions of the world etc. I felt like I was at a restaurant with way too big of a menu, and was just kinda like I can't pick what I want to do... Just really ruined the magic and wonder of azeroth and made the game feel frickin lame.
@@Grundle69420 people just make up random shit because its based off their perspective, I've seen some people say DF is bad when they legit haven't touched it.
@@Grundle69420 I know DF came out in WOTLK, but I still enjoyed questing and the open world experience at that point so i didn’t just sit in Dalaran and spam dungeons unless i was a tank. In cata, especially for leveling i tried open world questing and just felt totally on autopilot
The shit you mentioned started with the Level Squish..... in Shadowlands... People are really making up stuff randomly to blame certain expansions. Cata really made Old World Leveling not a fucking mob-grind for Levels in the same areas over and over again (cause half of them had not quests, like Desolace, Felwood or Marshs), but meaningful, interconnected Storylines spanning multiple zones AND at least some choice were to go next. In Classic, its basically the same route, every single time, cause you dont want to end up in a zone with no quests, but to low level to progress. So on alliance, it usually was getting to Stormwind ASAP and then doing the Human route, while on Horde it was the same with Ogrimmar. in Cata at least you could coose between continents on either side. Hell, i leveled in some zones i rarely visited in my 2 years of Classic, like Stonetalon (never been there on my Vanilla Hunter) or Swamps of Sorrow and Blasted Lands. Look at Classic Hardcore. In all the Death-Compilations, people are dying on the same shit in the same locations every time, cause there is no choice, if you want to do quests and not just exp-grind killing mobs in dead zones.
I agree with this guy. As a dps i prefer to look for people to do a simple dung from VC to dire maul for 1h and sometimes even 2hrs instead of using dungeon finder where that would take 10mins average. Waiting is always fun...
Frankly, it's not the graphics that are the problem. Wow has too many systems designed to keep the player hostage and squeeze engagement and money out of them. Until they fix the core problems with how the game is built, no amount of graphical updates is going to help.
You mean like how I've been farming the same, purely cosmetic, sword for 4 years now because blizzard love giving things less than a 1 percent drop chance so that you can never truly leave their game?
@@calumbell2276 you either completely missed the point or you're licking blizzard boots so hard that there would be no reasoning with you. All I'm saying is there's a reason we lost majority of the playerbase to ff14.
the biggest turndown for retail i think is that mythic raiding is so hard that normal players cant even clear it and they know there they get the best items. I think it should be like M+ where you can do +32 but +20 gives the highest item, make hc raid give the highest item level gear from raid and make mythic difficulty a challange or smtg
The issue with the current gearing system opposed to classic and BC is that if you hit the max lvl, you start running dungeons and HC and you get gear that pretty much gets you in the current raid. I think there should be progress across all content (patches/raid tiers) within an expansion in order to get to the latest raid, all that content is sitting idle after the next raid tier and there is little sense of progression, which is also artificially messed with (low raid loot). I think loot should be better, but having to go through raid tiers before being able to take on the latest content. For late game use of dungeons there's already the mythic system anway.
@@nathancasey7712 well current is in terms of the time when you reach max level in content that is not x.0. For instance in 9.2 completing HCs gets you gear easily able to do a week of RF and immediately jump into sepulcher norm
I think with open world games like Elden Ring and the new Zeldas, players are hungry now more than ever to go back to the style of gaming that invokes discovery and adventure. That is the approach blizzard should take, and the design philosophy to implement. I'm not saying turn WoW into those games, but they really need to expand their quality level design to encourage more exploration. They would have to do a hard reset and gut the gear chase, but I think gamers have spoken with their wallets and would gladly invite this newfound purpose within Azeroth. I don't think the success would necessarily be felt immediately, but the longevity of the game would increase exponentially.
I love the idea of just vertical progression because it makes the progression feel more worth it. The only thing I would say is I think instanced pvp power should be capped with everyone using a specific alliance/horde army gear set or something, so it's more accessible and skill based. For world pvp any gear would be cool though
I've never played WoW but I like watching these state-of-the-game videos because it's entertaining in a telenovela-type way. TBH, as someone who doesn't play WoW even the "simple" version you show at around 25:50 it's still hard for me to tell what the heck is going on. I can only imagine what hellish nightmare the modern WoW is like lol
You have plenty of time in Classic World of Warcraft to learn the different aspects of the game while leveling. This part is rushed in retrail WoW, so good luck.
of course if you never played the game youre not gonna understand whats happening, same shit happens to me in fortnite, valorant, dota 2, starcraft, etc.
@@Seraphim262 Yeah this really is the difference. In classic you level over the course of weeks of playing the game, slowly seeing more and more mechanics come online as you get higher and higher level. But in retail you are ready for endgame in a minor fraction of the time and never get to slowly see the mechanics of the game evolve naturally.
Give you a little insight from a new players POV; I started out playing WoW retail, Dragonflight. Flying around on the dragons and everything just looked super dope to me, and Asmon really made me want to try WoW (been a RuneScape player since 04 and there was always a bit of a rivalry between the two games and players, so if you played RS you thought WoW was shit and vise versa so I never wanted to play until recently). I love melee and created an Orc Warrior. I jumped in the game and immediately was overwhelmed by EVERYTHING. The UI, the buttons, the amount of menus, and when you open the world map and really start clicking around you truly realize just how big this game is and how much content you need to do. I started leveling and the process was pretty quick. I got to level 10-11 my first night playing, EVER. They give you a bunch of abilities at the beginning of the game, like by level 4 you’ve got a decent skill bar going already. The game started me in the Battle for Azeroth area which was definitely a great area, thematically, in my opinion. I had no clue about any backstory tho and the game doesn’t do a good job of telling it, either. So I just progressed through the BFA story trying to pay attention as much as possible and level to 60 so I can do the expansion content. Well it took me about 7-10 days to hit 60 and like 3-4 more to hit 70. The Dragonflight quests were dope as fuck and the flying was pretty cool. I was having a lot of fun as a fury warrior and going back and forth between protection to “tank” dungeons and whatnot (I had no clue what I was doing cause the game doesn’t explain threat/aggro). Did a few PVP games with friends, did a few more Dragonflight quests, and then I was stuck. I had no clue what to do, where I was supposed to go, how to get ready for group content such as raids, etc. I looked up some guides and found out I had literally MONTHS more to go to be able to even attempt that kind of content. There were just so many things I needed to and the game itself doesn’t help you with that at all. I pretty much got to “end game” and got hard stuck. There was just way too much stuff to do and it was complicated as fuck. There’s a million items in the game, million spells/abilities, and in the dungeon boss fights I had no clue what I was doing. It was just overwhelming with shit to do. They overwhelm you with abilities and shit right out of the gate. I stopped playing for a while, like 3-6 months something like that, then picked up WoW classic WOTLK and I’m loving it so far. Much slower game speed, much slower leveling, but everything seems more deliberate. Milestones actually feel like accomplishments and not just handouts or feel like you were rushed through content. You level a bit slower but you actually learn how to play your class because the game isn’t trying to speed you to max level. It’s so much more rewarding and the community is actually pretty helpful to new players. It’s definitely a harder game but I’m enjoying it way more than retail. Riip- level 23 Orc Warrior Grymrypr- level 17 Undead Warlock Slymrypr- level 13 Paladin I’m going to level my Warlock first to max and then feed my Warrior gear and supplies to help with leveling. Warrior leveling in classic is brutal compared to retail lol. I’m always dying cause they have almost zero utility that early in the game and it’s harder to stay alive. Warlock has been such a breeze to level with and affliction tree is bananas. TLDR; new WoW player gets overwhelmed by retail so he downloads classic and enjoys it way more.
I will never understand this take. Literally why? Why do you actively want to make the story objectively worse by taking out any and all elements of depth? Why is it "pussy shit" for a character to share a sentimental moment with a family member(in reference to the Alexstrasza and Nozdormu thing mentioned in the video.) That being said, I agree with the Anduin thing. Mostly because it's the stupidest way to do a 'return of the king' situation. The two best examples of this trope, Aragorn from LotR and Simba from The Lion King, didn't exactly willingly fuck off from being king because "I'm sad." It's a weak reason to abandon your people and it doesn't work as a narrative either. However, I'm not about to extrapolate that and cry about "sentimental pussy shit" like some loser that apparently doesn't like emotions existing in any story that isn't anger and psychopathic bloodlust because apparently those are the only emotions they're capable of expressing. Internal conflicts of characters and a character's relationships with other characters are part of the story and part of what makes something a good story, and if you can't handle that, then that's a you problem. Cry a river about it, why don't you? How's that for your feelings?
@andrewg9433 you just had a 3 paragraph meltdown because no one cares about your feelings. Still no one cares about your feelings. Maybe write another essay about how you "literally" just want to cry in your sweater while you do pet battles and chug soy.
They should blowup Azeroth, then have Chromie do a time reset thing and return the world back to the Vanilla timeline and have that "old" story line playout by NPC's and story lines while the "new" story takes players on an alternate chain of events that ties up loose ends of the original story plus added stories that flesh out the world even more.
as a new player i can definetely relate to what azmo is saying, i started playing with 9 friends and 7 of them left because the game was too complicate lol
It's unbelievable to me that this game is still going. I quit in WotLK because I was ready for a new MMO from blizz. Here we are 20 years later and they still try to make wow happen xD
as long as people play for the game-experience, like they do in retail or d4, it will get boring for sure. but if they develop a mmo, with social interactions and people play because they want to be part of the community, it will last. at least 5 and a half days.
Seems to me that they want Anduin to come across like Aragorn in the lotr films. Chooses exile and leaves the throne to the stewards before coming back and having a return of the king moment. Bet.
I mean Aragorn was never king, he was born in exile. He just didn't feel like his line was worthy of being rulers due to his ancestors inability to destroy the ring. Pretty sure everyone in Gondor thought the line of kings was long dead, from Boromirs reaction. It's only the journey itself that helps show him he is indeed worthy. Anduin is just a little B
I used to only play a mage and would swap between fire and ice. Stopped after raiding burning crusade. I loved black rock spire and stratholme, and all the old stuff. It was challenging and had purpose. I would 100% play a wow 2 if it went back to the original stuff. It was the best. Gaming has never been the same for me since wow let me down. Shit, I remember buying the game card instead of cigarettes certain weeks, way back when
As a brand new wow player. Sub 30 hours, but 15 hours of those were done yesterday. I support the reset. I'd love to see old content more alive since places like RFC are so dead.
@@hibernate44 a newer perspective is worth more tbh than people who have remained subscribed to this shitty game all these years. We can at least assume the newer player actually has some self respect
heres how we reset: we lose to the big bad of the next xpac. he destroys pretty much everything, kills or maims almsot everyone. we end up back at level 1 with nothing and have to rebuild and clear azeroth of all the big bad's minions and then face him again. something along those lines, would be really fun
Not much of a revamp if goldshire is still just 3 houses, Chris Metzen wrote the World of Warcraft the RPG books which should be used as source material for future warcraft content. He even wrote down population "The total population of Azeroth is about 1.2 million"
“Blizzard keeps pandering to people who play the game professionally for 15 years”. HARD disagree. Dragonflight is the most casual-friendly expansion in a long time.
Ability and effects bloat is definitely a problem for me, there's so much stuff to keep up to date on and it keeps changing. Last time I played retail arena, most of the time I couldn't even tell what was going on, I was thinking: "Wait, is this a version of the game when class X has ability Y and can use it every Z seconds? Or was that two expansions ago only?" By contrast, TBC Classic arena , with its more limited set of abilities and variations, felt much more focused and predictable, and fun.
The universe of Warcraft is huge. Azeroth is just one world from that universe, imagine a new mmo that is in a different world but from the same Warcraft universe. Imagine the possibilities for gameplay, graphics, story... But hey that just my dream
A wow 2 could be so cool. Turn back the time to when undercity didn’t exist, scale back all the race choices and introduce a third faction made up of other races that are a rogue faction that doesn’t like either. Balance the races, give them intriguing storyline’s from a time of Azeroth we haven’t heard about. Have familiar zones and revamped ones, new quest lines, same classes but new and simplified abilities so we don’t get this cluster asmon is talking about, I totally agree. We can’t keep stacking expansions on top of expansions until the pile of expansions collapse on our heads!
All of the aspects should be part of codex, and you should be able to upgrade them up until their maximum efficiency. With that you could respec not only your main but all of the alts that you have. Finding gear is already a chore and takes a million hours to make an optimized build, let alone high rolls on them. Add to that aspects that consume 90% of your bank space and makes the whole experience just worse. If aspects were a content account-wide, not only you'd have more things to work towards, but it'd allow you to have way more options to build your characters. Man, it's haunting to even think about changing something in your build right now. One detail and your whole character crumbles.
I like the way ESO did their character progression. its a constant step progression from lvl one to CP lvl 160 and then after that its a matter of grinding out certain Trials or Veteran Dungeons to get the gear sets that you want. and because the gear from the group content scales to your level and caps out at CP160, any gear set is valid for whatever build youre trying to create. And each race/class combination has a meta gear sets, you can really customize your character however you want. I've been using the same gear sets on my main in ESO since 2019 and I'm still able to be a good tank in new content with my old gear sets
that's the problem for me to return back to wow - even though I played arena in different expansions and know the game's basics, there's just too much to learn about every new spell / feature and combination to be at least a little bit competitive in arena
I don't understand how there can ever be too many mounts or transmogs. Update the out of date textures sure, but less options for a appearance is never a good thing imo.
I was a hardcore raider from launch day (well once I hit 60, which was one of server first 10) till into Legion. I've tried to go back a few times, load in and see all the new systems, and log right out. If I want hours of mind numbing work I'll just go to my rl job.
One other annoying thing, at least when I was still playing around Legion -- too many buffs/debuffs *use the same icon.* How am I supposed to know what's going on when that's happening?
Lemons and limes taste different because they have different types of acids in them. The acidity of lemons is almost pure citric acid, while the acidity of lime juice is roughly 4 percent citric and 2 percent malic with a tiny bit of succinic acid.
imagine maybe Wow 2 set in like 30-50 years later, some characters we know now are either dead or old whole new world revamped into zones being big as dragonflight zones, with dragon flying etc, would be so cool
They need a reset. Game right now isn't attractive to new players (and returning old players) due to the bloat, the old and coughing engine, the fact that there's too much to learn, the fact that there's no way to understand the whole story, and that old content is pretty much dead. Also the "seasonal" part of Wow right now isn't working really well...
Imagine, one day you login to play retail and you will be met by classic login background. Everything has been reset. You make a character and log in. After awhile you notice its not completely like vanilla, its classic+ and you will have to experience the changes yourself.
Having other factions you could devote yourself to would be so good maybe have to start as ally or horde but there would be some long questlines or something that'll let you join another faction and actually become part of the faction not just RP
They need to redo wow classic with a new engine..thats all we want. Start there with 0-60 fresh but with the best graphics available. I would play the shit out of that.
If they added new zones, I would hope that might mean that they reshape some of the zones already. The zone can change and have new quests while simultaneously making room for the new zone. It would be easy to create content based on the reasons why the new zones exist.
They should make Anuin come back as the main villain fallen to the forces of chaos and reborn as a giga bad while the alliance story line is dealing with its corruption and finding a new leader - the player - uniting under their banner to destroy the alliances toxic past and create its new future. Horde players could do the same with thrall. Imagine.
i would love to see a cutscene at the end of dragonflight. u see malfurion waking up, scratching his head and everything past classic was just a dream.
Honestly think they should go the OSRS route with classic. Take classic and start adding new content to classic, player voting system of some kind, would be fun!
Tbh the the best thing that biliz did was S4 of shadowland not only we had 3raid but also you could buy 3items from any raid by your choice just by killing raids bosses
WoW 2.0, where your previous achievement points are a marker point for unique cosmetic, mounts etc... in the new version. (An indicator of veteran players) That way, no one feels as if their previous work is entirely wasted. And they get to remake a whole new world and balance. I think a whole entire WoW 2.0 is needed. Dragging the bloated mmo into 2024 etc...
For me, I personally still blieve a 'Rise of Azshara' expansion is the way to go, since she's really the last true Warcraft villain and we've been dealing with her for ages. This could be a curtain call for the character that could lead to Azeroth changing, the ocean decreasing, showing new lands or structures appearing.
Varian abandoned the throne for the entirety of the classic wow storyline. Remember Anduin was Ward Prince with Bolvar while his father was away for YEARS. Thrall abandoned the Horde as well, this isnt anything new.
They don't need to reset all cosmetics, just make a better system for them. GW2 mount system is great for example, all the drakes should be 1 mount and you should be able to customise, pick already customised one, pick old/new model, etc.
They do dude. It's not just the cosmetics either, it's everything. The reason why stuff always matters more in the vanilla versions of these games is because nothing is wasted, nothing is irrelevant. Right now 90% of WoWs items are irrelevant junk, 50% of mounts are outdated looking bloat. The mere fact that they are in the game, undermines new achievements and items. This REALLY hinders the new player experience. I want to grasp every item in the game, not scratch my head over 8 year old items released for season X of quest Y that made sense in 2012.
Lemon is a hybrid between bitter/sour orange and citron and lime is a hybrid between citron and papeda. The kind of oranges we eat, sweet oranges are a mutation from the sour/bitter orange.
The only thing i disagree on is the amount of spells. I myself love classes that have loads of abilities because its more fun. The more they take away spells and abilities the more their catering to people that can't think or focus for crap. Dumbing down spells and abilities has made gameplay feel lazy and boring, having a bunch of abilities to keep up with makes it more fun and interesting, imo. Frost DK for example, they've only become more and more boring to play as they keep getting abilities smooshed together or turned into passives. Sure boring is easier, but easier is lazier, and lazier is dumber. Bring back corpse explosion for all specs, give the abilities different effects to reflect the class spec, frost corpse explosion leaves a patch of frost on the ground slowing enemies, unholy corpse explosion causes a patch on the ground that causes enemies to become infected with a disease, blood corpse explosion leaves blood worms to leech life from enemies that are caught in the explosion radius. Give DK's back the spec aura's for party/raid buffs. All 3 specs should have permanent minions, just make unholy dk have variant types of minions with different effects and abilities. Having 1 action bar worth of abilities/spells compared to the old 3 action bars full of abilities. It sucks to me.
I realized recently that wow can’t ever give me satisfaction in world building. Unfortunately only story based RPG can do that. They create a compelling world and story. Wow will always be lacking in that department so we should stop expecting anything more than a MMO can provide.
I dont know if the M+ Rotation changed that, but i detested to not only reset your progress with every Patch. But to refarm 80% of the same gear. Run all those Dungeons again for the same Trinket etc, just with a higher ILVL.
Classic plus where the first expansion patch is the legion coming to US through the portal and having invasions to make the world feel more populated. Bring back Illidan, and Arthas becomes redeemed somehow and Tyrion F takes over Lordaeron. Whole NEW storylines.
I think them opening up an option to reset like seasons in Diablo could do a lot to bring people back in. A fresh start on servers dedicated to that would be cool
They could do SO much. Factions on specific servers could have player-driven activities which affect factions. Could you imagine enough Tauren players doing enough daily quests on SOME servers to break from the horde and become independent??
They need unending faction battles in open world areas.. log in and enjoy joining an ongoing battle in progress and being able to use the warwagons, and being able to fight from mounts LOTR style.
gotta heavily disagree with the take that wow needs to reset because there is too much content. I love being able to sink the time and play wow knowing that there is tons of stuff I can do or replay, compared to most other games where there is very little you can do
Yeah I love being able to take out world beating monsters and villains with ease and the wonder around for 30 mins collecting flowers and chasing off bees…. A world full of monotony is not a world full of fun.
They keep stacking quest lines from other time lines on top of each other so you can find some NPCs in 100 different places. There should be a clear main quest lines for your alliance, race and class that take you through all the expansions and by the end you should have good enough gear for starting end game raid/PvP content. And with that content you should see a reasonable way to progress from easier raids/PvP to more difficult ones with the rewards from those. Each zone of course would have their own story quests and side quests as well, but those should be optional ones that have good enough rewards. If each zone had a side quest line that in the end gives a good pet, mount or bag, it could motivate people to explore the zones fully. I played WoW for probably 7-8 years, but it's difficult to come back to when you need to learn a 20 skill rotation even for the most basic things. I never really got to do much more than 10-man Karazhan and few others like it, because of the insane requirements (addons, equipment, already knowing everything about the dungeon beforehand) for higher tier content. Much of my endgame was just collecting pets/mounts until I got bored.
they should just reimagine wow classic obviously that was the best period of wow when it comes to imagination, worldbuilding, lore, characters, items and role playing they should finally say hey, we had our run of 20 years, lets start from the ground up and build something new
Great! I can't wait for the game to have 16 times the detail, 800% value, and a download size of 300 GB, because modern game developers don't know how to be frugal with assets.
If they don't, the game wouldn't look as pretty and people would just bitch and moan about a lack of graphics. Meanwhile, I would love a move back to old-style graphics. Valheim was massively popular and graphically looked from the late 90s, so graphics does not a game make.
there will be new playable races. Play as a demon, a lich, arcan elemental or a voidlord against 20 allyhord raids and calm them down. Level up through the starting areas from elite opponents to raid bosses, no one will stop you
The problem with this is that they're expecting veteran players with characters that have stopped literal Titans to feel invested in stopping a few bandits again? I have multiple legendary weapons in my bank, how would I not just wipe a few bandits out?
the game will never get reset. that's a horrible idea that would likely make tons of people quit. there will never be a wow 2. there will only be wow, till wow is dead, then no more wow.
17:33 Completely agree with his point about progression in expansions becoming about seasons rather than the expansion itself. Unironically I believe this change would literally save WoW. Wish they would actually listen to him but I guess they dont care.
If they don't want to reset into WoW2, they need to fix the starting experience. Revamp Vanilla, all new characters from 1 - max to be 100% within new Azeroth and bury all the previous xpacs until you have a max level char, then introduce that time walking junk. I had two friends quit now within 40 hours played going from tutorial isle into BFA. Such a horribly new player experience.
Yeah, that's true. That being said the experience before that was way worse. I joined in MoP and leveling didn't really make much sense to me. Sure, you went to the expansions in order but you just did a few quests and spammed dungeons to level up. You never felt like you did understand the story.