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This is not a redstone contraption. 

Mumbo Jumbo
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24 окт 2024

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Комментарии : 3,9 тыс.   
@brambam
@brambam Год назад
Could have a whole set of poles with those on top across the landscape, like telephone cables, linking towns. Then each town would have a building where they decode the message.
@TwigCM
@TwigCM Год назад
I said this too but you said it more detailed and less jokingly, I guess Mumbo’s audience enjoys technical comments a bit more than joke ones because I have not many likes lol
@thehansr
@thehansr Год назад
every town would have to be really close though
@WowCreativeUsername
@WowCreativeUsername Год назад
@@TwigCM Cool story bro.
@Kaenguruu
@Kaenguruu Год назад
​@@thehansr Can you explain this to me a bit further? Assuming the chunks are loaded, wouldn't you just be able to infinitely repeat the signal?
@lemonmania967
@lemonmania967 Год назад
@@TwigCM no need to be salty 😭
@Kiwi-fl8te
@Kiwi-fl8te Год назад
Honestly having a radio communications tower that you enter and hear all those melodic amethyst sounds would be pretty awesome.
@blueninjastudio
@blueninjastudio Год назад
Imagine texting ur friend a thousand blocks away in minecraft (u probably have to use morse code tho)
@Narinjas
@Narinjas Год назад
All we need is a uni and bi directional sculk sensor, for long distance wireless skulk signal transmission, and also a skulk signal replicator, that gets a redstone input and transforms it into the skulk sound signal, for easy skulk sensor transmission reset without player input.
@kane2742
@kane2742 Год назад
@@blueninjastudio Instead of Morse code, since there are 15 different possible signals, you could come up with a code similar to ASCII. Each character could be represented by a pair of signals. 15² = 225, so you'd have up to that many possible characters. (For people who speak Chinese, Japanese, or another language that doesn't use an alphabet, you'd probably need to increase the number of signals used for each character.)
@aspenhart_
@aspenhart_ Год назад
@@kane2742 or setup 15 pre determined messages, which is a lame way but it works
@dubblebrick
@dubblebrick Год назад
​​@@kane2742 More than enough, extended ASCII has 256 chars (including 32 control chars and several random symbols)
@leezhoney4890
@leezhoney4890 Год назад
I think with a system like this you could effectively transfer messages in Minecraft without using chat, albeit with a bit of decoding on either players side but it would be a nice way to secretly communicate. Each button equals 2 letters meaning 13 are for letters, 1 is for space bar and the remaining one is for dots. There's some serious potential there.
@bksmith3717
@bksmith3717 Год назад
You’re almost able to do hexadecimal if you’d be able to come up with a way to get a 16th output
@TheObiareus
@TheObiareus Год назад
@@bksmith3717 It is actually hexadecimal if you count “off” as 0, then assign each of the signals as 1-15. You could even get more clever with it for a bit more work by sending 2 signals in rapid succession and counting them as one number, leading to 256 permutations, thus allowing for all numbers, the entire alphabet, and a good amount of punctuation or emojis. Of course, you could alternatively just press T and type in what you want to say in chat.
@fakeraven4079
@fakeraven4079 Год назад
Or morse code
@rorys433
@rorys433 Год назад
or u could just use a sign?
@dimensional-mercenary4702
@dimensional-mercenary4702 Год назад
​@@rorys433 long distance communication
@stragulus
@stragulus Год назад
1:18 I love that you have re-invented one of the very first computer memories called a "delay line", which had its first practical use in early RADAR! It is very similar, except there they store the propagation of a wave travelling through a liquid (because they didn't have calibrated sculk sensors back then, apparently, tsk)
@Zeppathy
@Zeppathy Год назад
I bet they hasn't even been to the end yet back then. 😂
@starwalker298
@starwalker298 Год назад
Yeah, sounds like magnetic core memory
@madartist2670
@madartist2670 Год назад
you could have 9 sounds playing, then 8 could be used with a flip flop to store bits sent with the 9th being used as a “stop” bit. This would allow you to send a byte of data and the 9th bit would set everything at the receiver to 0. Using this you could have a decoder to turn the 8 bits sent to ascii characters, meaning you can now send text messages
@Zoova
@Zoova Год назад
Minecraft has entered a new age
@penndragyn3728
@penndragyn3728 Год назад
... Oh my gosh, you're right. It'd take a while to write and send, but the fact this is even possible is just amazing!
@Poniksei
@Poniksei Год назад
thats insane wow
@LongingRhino
@LongingRhino Год назад
Redstone typewriters are gonna be 20x smaller now. AND you easily send messages around your Minecraft world!
@dresdyn100
@dresdyn100 Год назад
Less than old school HF baud rates but still a heap of fun.
@SpremeCalami
@SpremeCalami Год назад
This is like watching the extremely early internet being created. It’s kind of scary to think that with enough time and patience, somebody could actually make an internet in minecraft. Just actually think about the mind boggling-ness of this
@MythicTF2
@MythicTF2 Год назад
I mean, the internet is essentially just a long distance way of transmitting 1s and 0s (how it's done specifically is different). Having 16 outputs (0-15) can also be used as a binary output system with 15 bits (or about 2 bytes). Say you need to transmit the number 9, instead of transmitting signal 9, you can transmit it as 000000000001001 (which would be signal 12 & 15 in this system). Doing it this way gives you a lot more flexibility in what you can transmit too: 32767 different outputs, +1 if you consider no outputs, or a 0, an output. If you're interested in this stuff, there's some insane redstone computers (with CPUs, ALUs, etc) all built in minecraft and only redstone.
@lassipulkkinen273
@lassipulkkinen273 Год назад
This reminds me of an idea I had of a rail network that would automatically route chest minecarts to their destination based on named items inside them. Technically this could achieve much higher bandwidth than a redstone or sculk sensor line, but because hoppers are slow things would get messy quick. Then there's the huge benefit of being able to transport items. Chunk loaders would of course be necessary, as always. To elaborate a bit, the network would be constructed of loops, where minecarts can move in a set direction, and routers placed along a loop, linking it to either another loop or an endpoint, where as a minecart passes through an item filter looks for a named item corresponding to the neighboring loop or endpoint, and if one is found, it is placed back into the minecart and the cart transferred to the neighbor. The routers would need a buffering mechanism in intersections to keep the minecarts from colliding. The sender of a minecart would include inside it named items corresponding to both the sending and receiving endpoints as well as all the loops it needs to pass through to get from one to the other. A nice property of this system is that minecarts that fail to route will automatically return to their sender as long as the sending endpoint is specified correctly. I made a small proof of concept, and the idea seems sound, modulo some potential reliability issues with minecarts doing minecart things. (Namely, carts bumping into each other and going the wrong way would be absolutely catastrophic.) Would be cool to do this in survival, but since I'm not in an SMP I haven't bothered. edit: So the youtube algorithm did its thing, and I was recommended a video by jazziiRed describing an 'automated post office'. It's very similar, although it doesn't have the hierarchical routing aspect I described. (Well, the 'post offices' could in fact be used in the place of loops for building such a network; this just wasn't shown in the video.) Also, the buffering mechanism is less than perfect -- the same half-duplex rails are used for traffic going both ways. In the video it's said to take care of 'most race conditions'. I'm a bit doubtful.
@impulse7942
@impulse7942 Год назад
@Lassi Pulkkinen Check what they built in I think it was season 6? Mumbo and Iskall and Grian made Sahara, and Mumbo and Iskall handled the Redstone bits, and made quite an amazing way of getting items and such brought to a specific destination. Same destination but, you could choose the items brought to you, even getting multiple different items put into a singular shulker box or such at that, all specified by what you chose.
@lassipulkkinen273
@lassipulkkinen273 Год назад
@@impulse7942 I did see that. Actually, my idea was kinda inspired by it. And yes, it's different. It would actually be possible to make a remote sahara where players could order from their bases and have the items delivered back, as part of a network that wouldn't be limited to just sahara traffic. Again, lots and lots of chunk loaders. But it could work, i guess. (I also think Mojang should increase the speed of minecarts above elytra travel, which could make this a tiny bit more practical, maybe.)
@minimartini2973
@minimartini2973 Год назад
@@MythicTF2 You could also see it as a 1 bit hexadecimal system
@bradyhansen50
@bradyhansen50 Год назад
This could be so cool for an industrial district. You could use this as a control tower and turn on each farm as you want from one location with ease
@theperiidot
@theperiidot Год назад
genius
@TheeSlickShady_Dave_K
@TheeSlickShady_Dave_K Год назад
This is why he is Mumbo Jumbo 🏆🏆🏆 Nobody else does the things he does And i thank you for that, Gs
@thomaswolf1143
@thomaswolf1143 Год назад
You could do it with Just the redstone producable sounds! and space apart the inputs so you can seperate the wires that can't be crossed! It's super possible already! :D
@CedricFayet
@CedricFayet Год назад
With 2^15 values the tower Can control everything
@theonebman7581
@theonebman7581 Год назад
Waiting for Hermitcraft to update to 1.20 (in a few months ofc) for this to be implemented so that someone, maybe Mumbo (or Impulse, given his own industrial district) can try making OP's comment in the game in a practical fashion
@penndragyn3728
@penndragyn3728 Год назад
You've basically made a sculk sensor RAM of sorts... I would never have thought of using this feature like that, this is brilliant! Shame it breaks if it unloads, but this is still a really cool concept all the same. Thanks for the inspiration, Mumbo! (Edit: I suppose a multiplexer or a simple read-only memory is a more appropriate description, but that doesn't make this any less cool!)
@alexaipaw
@alexaipaw Год назад
just use a chunk loader, at least until Mojang changes it(hopefully)
@penndragyn3728
@penndragyn3728 Год назад
@@alexaipaw I'll have to test it, but I don't think it saves the sound going around if the world unloads.
@jwalster9412
@jwalster9412 Год назад
Minecraft computing just got a whole lot better Xd
@ViriyaSP
@ViriyaSP Год назад
Isn't that a feature? It works like an actual PC? Like, on an actual PC, if you turn it off all data in ram is wiped.
@EEE-ro5px
@EEE-ro5px Год назад
@@ViriyaSP yes, but only because ram requires persistent power. this is more like if you walked away from your pc, all your ram’s data gets wiped
@SmerkyRandomised
@SmerkyRandomised Год назад
Yep, this isn't redstone anymore, this is Soundstone Props to you Mumbo, this is really cool!!
@myenglishisbadpleasecorrec5446
Soundpunk
@hamzamotara4304
@hamzamotara4304 Год назад
I wish that Lightstone was a thing
@ScorZulu
@ScorZulu Год назад
Its called Bluetooth
@myenglishisbadpleasecorrec5446
@@ScorZulu Redtooth?
@ScorZulu
@ScorZulu Год назад
@@myenglishisbadpleasecorrec5446 yes
@MarleyTheGhoul
@MarleyTheGhoul Год назад
This is insane. Imagine that several towns are in a local proximity, and they all have a system like this set up. If footsteps are heard without a ‘key’ item inputted, then the signal strength of 1 would notify other towns of the noise, and it could be a different level alert for different sounds. It could essentially be a security system with an SOS broadcast to other towns.
@_Beam
@_Beam Год назад
minecraft chat: 🗿
@crazybolot
@crazybolot Год назад
@@_Beam bruh stop ruining the moment !!1!!!!1!11!1!!!!
@seannewell1640
@seannewell1640 Год назад
Another settlement requires your help...
@oliverAllen-tv8eg
@oliverAllen-tv8eg Год назад
the scale has just increased by 1 to 15
@DaTLMusic
@DaTLMusic Год назад
Griefers removing one block in a l tens of thousands of blocks long line 🗿
@joshuawalkermusician
@joshuawalkermusician Год назад
Holy moly! I was fully ready to accept that there were just some sound you couldn't use because of their player interactions. But then, Mumbo, you've blown my mind with the idea of being able to "store" the sounds within a system. 😮
@StarWarsExpert_
@StarWarsExpert_ Год назад
Mumbo is amazing!
@canarysilvertail7706
@canarysilvertail7706 Год назад
Mumbo is the ultimate "hold my beer" friend at the pub 😂
@Yasser-444
@Yasser-444 Год назад
i mean, i thunk of it first, nobody listen
@Clutch720
@Clutch720 Год назад
​@@Yasser-444Sure you did little buddy
@Lightning_Lance
@Lightning_Lance Год назад
but then he broke my heart again when he said sound isn't persistent and the whole thing stops working when you unload the chunks :(
@YouTube
@YouTube Год назад
Mumbo being a genius ✅
@KevinTyler123
@KevinTyler123 Год назад
Bring back dislikes.
@GameOver-nm2us
@GameOver-nm2us Год назад
Onga Bonga, Bonga Onga?
@dcurry7287
@dcurry7287 Год назад
It's real lads.
@scoobish5672
@scoobish5672 Год назад
YOOOOO ITS RU-vid
@spidscorp4523
@spidscorp4523 Год назад
OMG its RU-vid
@jameskerr9720
@jameskerr9720 Год назад
An Idea: make a security system using different lamps whereby you can tell from a certain room in your base, what sounds are happening at the entrance to your base.
@chickenfarmer321
@chickenfarmer321 Год назад
You could do that with a redcoder and a lamp display, possibly with a note block output for if you're not looking at it.
@dolphone6748
@dolphone6748 Год назад
THAT'S WHAT I WAS THINKING
@chichennn
@chichennn Год назад
I mean that's already a simpler version of what this video showcases.
@ShayerSUtsho
@ShayerSUtsho Год назад
That is as close to a security camera as Minecraft can currently get :o
@nullvoid4193
@nullvoid4193 Год назад
You could make the amoung us table from admin
@alltrysilver
@alltrysilver Год назад
I guess this proves that: If a tree falls in the forest and no one is there to hear it. It does NOT make a sound. Excellent work mumbo
@ahhhh9917
@ahhhh9917 Год назад
Elaborated
@urimc
@urimc Год назад
there is always some animal or insect near the tree tho
@xman9354
@xman9354 Год назад
​@@urimc no one≠nothing
@Otrsor
@Otrsor Год назад
Stuff doesnt fall on unloaded chunks!
@orpheusdrakos1911
@orpheusdrakos1911 Год назад
your basically comparing a game that the entirety of physics is almost non existent as fact for real life doesn't make any sense lol
@420mralucard
@420mralucard Год назад
I think if people ask the developers on twitter to look into making the sounds be stable even when unloaded they may at least try to do it. Remember when Honey Blocks first came out and stuck to slime until people asked the developers to make them not stick to each other and they listened. Like you said it may be impossible, but it's worth a shot to at least ask.
@WillUlt1mate11
@WillUlt1mate11 Год назад
This is just on another level. Literally got a sound recorder and a 15 bit memory system here. Well done 👏 Mumbo! EDIT: Ah sh*t I am stupid and forgot how bits work. I think ur all right, and it is 4 bit if you count 0. Also I was not saying it was all there yet, but it’s the foundation for something extraordinary. Never had this many likes on a comment!
@Teslijah
@Teslijah Год назад
I think it's 4 bit, not 15 bit
@darokahn1025
@darokahn1025 Год назад
15-bit memory would have 2^15 possible different values. 16 values (including 0) is 4-bit, unless I misunderstood your comment. This is also read-only. A read-write system is definitely possible, but this one just reads from storage.
@sago_gs5654
@sago_gs5654 Год назад
16 if you take 0 like a value
@Uforianer
@Uforianer Год назад
It's 15. Each one is a set that can be active or inactive, getting no signal is also an information.
@rlachiecyce
@rlachiecyce Год назад
I think there should be a 'vibration releaser' block made by echo shard and amethyst block that emits vibration with the frequency matching the redstone input or somethng. It will be really helpful to those one-line signal transmitter and also give use to echo shards.
@askyw69
@askyw69 Год назад
also extended range sensors with the same recipe.
@atheontimesconflux1067
@atheontimesconflux1067 Год назад
Better yet: a way to record sounds to echo shards, letting you throw them or crack them to emit the saved sound. Perfect for trolling and maybe you can use it to lure mobs by making them think one of their kind is somewhere
@starfruitshark_
@starfruitshark_ Год назад
@@atheontimesconflux1067 thats an awesome idea
@VannilaZero
@VannilaZero Год назад
@@atheontimesconflux1067 “VERY GOOD” (DS series)
@earzo7
@earzo7 Год назад
That's a cool idea. In the meantime, instead of trying to record the sounds at the control stations, why not use the storage trick to keep a master copy of each sound in the spawn chunks, then use the lines to transmit copies of those sounds to every station that needs them?
@breeze4766
@breeze4766 Год назад
The potential for this to make large Redstone builds more compact is incredible. You no longer have to worry about making space for crossing Redstone lines and You can send several different signals straight up a single shaft. I already have several ideas for base wide commands and elevator setups that would have been impractical before.
@tuxxler
@tuxxler Год назад
For those who don't know, the signal travels faster the closer and more sensors that are nearby.
@iamgoo
@iamgoo Год назад
Thx Wattles 👍
@d4zed_
@d4zed_ Год назад
Thanks I’m a Minecraft noob so this helps:}
@dapperpotatoes8473
@dapperpotatoes8473 Год назад
Yes, they do, however at a certain point you might as well just use redstone with how close the sensors might be.
@aguyontheinternet8436
@aguyontheinternet8436 Год назад
But if we use a line of skull sensors, that's just no different than using redstone lines
@isaacbelcher4984
@isaacbelcher4984 Год назад
​@@iamgoo ah a fellow wattles viewer
@tedtiger7774
@tedtiger7774 Год назад
Less then two minutes in and Mumbo's already come up with a brilliant concept that makes the useful new redstone infinitely more useful
@_Kondraki_
@_Kondraki_ Год назад
It's not very practical, just cool.
@Blazari
@Blazari Год назад
Mumbo is very smart, but let’s be honest you or I aren’t ever going to use this
@Sebastian-But-Not-That-One
@Sebastian-But-Not-That-One Год назад
​​@@_Kondraki_ if the sounds had been stored despite the chunks being unloaded then it would be COMPLETELY GAME CHANGING! At least when it comes to redstone, sadly the sounds aren't stored and I therefore agree, it's mostly just cool.. ✌️😅
@nullbeyondo
@nullbeyondo Год назад
Having the ability to use 15 different sounds is a huge upgrade but it is not practical due to Minecraft's chunk-loading.
@halfjack2758
@halfjack2758 Год назад
@@Sebastian-But-Not-That-One you should still be able to use a chunk loader to keep them going
@annabeth666
@annabeth666 Год назад
I think you could have a bunch of buttons connected to 2 of the sounds, each button with its own 2 sounds. You could theoreticly have 225 different inputs and outputs if you did that.
@calcu_
@calcu_ Год назад
He could in theory make a base 15 coder and it would be 4378938903808593775 different output
@annabeth666
@annabeth666 Год назад
@@calcu_ This is also tru
@Omnial12
@Omnial12 Год назад
The beauty to me is that the one line can split and if you stored the contraption in, say, the permanently loaded spawn chunks you could conceivably have a world wide command center with each station of that center receiving the only the appropriate inputs. Like every farm you own tied to one button and then you have 14 others for who knows what.
@IvanisIvan
@IvanisIvan Год назад
Would the lines not also need to be constantly loaded? Also it would take ages for the soubd to actually travel. I am sure if someone did something crazy like having chunk loaders everywhere that would work
@skydragonfire93
@skydragonfire93 Год назад
I know sound information is lost in unlost chucks. Is that the only limitation though? I was under the impression that sound was more tied to the player's simulation distance than it was to what chuncks were loaded.
@theblackvoid
@theblackvoid Год назад
@@skydragonfire93 Potentially, but it seems Mumbo hasn't tested that on a multiplayer server, where you could potentially load the sounds at spawn in a sound-proof chamber, move 16 chunks away with simulation distance/render distance set to 2 chunks (for everyone), and then return. Depending on the results, we may either have a fully wireless system that only requires chunk loaders, sound-proofing and re-calibration each time the world unloads, or a wireless system that is much more limited in scope.
@Predated2
@Predated2 Год назад
@@IvanisIvan And while it would take sound quite some time to travel, its extremely lag friendly compared to other redstone. Instant pistons are still quite laggy, same for instant hoppers(would need a plugin for that, it does reduce the lag caused by hoppers, but not entirely) or even rails. For the amount of distance you can travel, the amount of farms you can start with 1 single press and the amount of time it takes to set up, its remarkably funny. Plus, it works underwater too. You could flood a perimeter and have the system be fully loaded on the floor, silent. It fills a niche that needed to be filled while also having applications outside of that niche.
@sillyking1991
@sillyking1991 Год назад
​@@theblackvoidthat doesnt need to happen on a multiplayer server. Spawn chunks stay loaded even in single player
@IcyLucario
@IcyLucario Год назад
I hope they add a way to play back the audio from these. Imagine if you could store creeper sounds and play them at a designated location? That has so much potential.
@crystaltheglaceon2831
@crystaltheglaceon2831 Год назад
Not sure if it's entirely what you mean, but with the addition of adding mob sounds to the noteblocks it could be possible to set up a system similar to this one to activate different mob sounds through noteblocks. I.e., a signal of 1 could activate a creeper, a signal of 2 could activate a pig ect, ect. Full disclaimer, I know barely anything about redstone despite watching so many of Mumbo's videos. So I'm not sure if it'd be possible. But it would be really cool for things such as Scar's theme park
@theblackvoid
@theblackvoid Год назад
That is evil, and if Mojang does add the option to replay the specific sound, this could not only be great for pranks or just convenient auditory cues (i.e. associating a cow sound with the livestock farm and a creeper sound for the mob farm), but it could also be modded to potentially replay speech via transmitted sculk sensor.
@first-namelast-name
@first-namelast-name Год назад
Isn't it possible with noteblocks? I think if you put idr what below them you can have mob sounds
@flaredesel3425
@flaredesel3425 Год назад
@@first-namelast-name It is already a thing, you have to put the mob head on top of a noteblock
@first-namelast-name
@first-namelast-name Год назад
@@flaredesel3425 yes! Exactly, thank you
@RobertRoweMusic
@RobertRoweMusic Год назад
I gasped the moment Mumbo suggested "storing" sounds to use for later. Most of these projects are well-out of my Redstone understanding, but he manages to explain them in a way that's infinitely entertaining to me.
@MrTrainman96
@MrTrainman96 Год назад
You could get arbitrary length messages with just 2 or even just 3 sounds. Sound 1 is a "0" and sound 2 is a "1" and sound 3 (not necessary but it simplifies things) acts as a "space" then you encode every letter A-Z as a series of 1s and 0s with spaces to separate each letter and then you make something to encode and decode messages
@eduardog3000
@eduardog3000 Год назад
You can just encode spaces in binary as well, then every 8 bits is a single codepoint. Basically ASCII or Unicode.
@adrianfernandez5488
@adrianfernandez5488 Год назад
looks like the minecraft telegraph has now been developed
@stella_s
@stella_s Год назад
you just invented morse code
@d3bugiangl17ch
@d3bugiangl17ch Год назад
​@@adrianfernandez5488 can't wait to see that being made
@SmithyLK
@SmithyLK Год назад
perhaps you could use the 8 different non-player sounds (and an extra 9th button to send the message) to send messages in octal? theoretically there are 15 sounds so hex is theoretically possible, but like Mumbo points out a lot of those sounds are tedious to generate
@ProbablyEzra
@ProbablyEzra Год назад
This could actually be really useful for a sort of puzzle map, where you have to make every sound in order to open an exit or something along those lines
@sq33z3r3
@sq33z3r3 Год назад
Tango was hypothesizing that at the beginning of his last Decked Out stream.
@alexanderficken9354
@alexanderficken9354 Год назад
Already could do that with existing skulk mechanics, but it's made simpler to understand now for sure
@ProbablyEzra
@ProbablyEzra Год назад
@@alexanderficken9354 ah, fair, just an exact check for each power level. Didn't think about it til now, but I'm also really unfamiliar with most redstone mechanics
@itsrainingcatsandpugs7555
@itsrainingcatsandpugs7555 Год назад
This is rather simple
@Jowanoofy_ZO
@Jowanoofy_ZO Год назад
It can be useful for a machinery or a griefer detector We are not the same if your thinking about puzzle your not a redstone meechanic r
@SidusBrist
@SidusBrist Год назад
This is amazing! Creating the sound at the moment has the advantage that you can leave the area and it will always work. But the idea of storing a signal is something insane 🤯
@Weirdo_Studios206
@Weirdo_Studios206 Год назад
If people can find out how to permanently store the sounds, this would be a massive breakthrough. It still is actually, this update is really neat.
@mstfbldrc
@mstfbldrc Год назад
We need a chest or barrel etc. for sound, a recordable disc that stores sound in NBT perhaps!
@Weirdo_Studios206
@Weirdo_Studios206 Год назад
Yeah that could be cool, I'm pretty sure redstone people will find a way soon enough. I'm gonna do some messing around with them but im not nearly as smart as them so I doubt much will come of it lol
@JJean64
@JJean64 Год назад
Can't you just use a chunk loader?
@Weirdo_Studios206
@Weirdo_Studios206 Год назад
​@@JJean64 You might be able to but if it's a big contraption having multiple chunk loaders working at once might lag your game alot.
@theteapotato763
@theteapotato763 Год назад
As someone who doesn't actually know redstone. Wouldn't you be able to store the sound and repeatedly use the sound if when the sound storage system is triggered to release the signal instead of simply having it go down a line, couldn't it just create a bigger loop where the sound goes to where it needs to go and then keeps following the loop back to the storage system where it closes again?
@santiastronomo
@santiastronomo Год назад
It took us 10 years since the 1.5 redstone update was released, but we did it, we can actually have FULLY wireless redstone!
@glitchreloaded1284
@glitchreloaded1284 Год назад
Quantum mechanics also exists for wireless redstone
@ironCondor623
@ironCondor623 Год назад
@@glitchreloaded1284 bedrock redstone's weird semi-randomness is just the observer effect in physics
@SupachargedGaming
@SupachargedGaming Год назад
@@ironCondor623 I genuinely think java redstone is weirder. Quasi connectivity, sticky pistons leaving blocks behind, that odd thing which I've forgotten the name for where pistons stay activated without any redstone input. Bedrock redstone isn't perfect, but its usually pretty logical, in my opinion at least.
@BrasiI
@BrasiI Год назад
@@SupachargedGaming Java redstone is weird, but at least it's consistent.
@ironCondor623
@ironCondor623 Год назад
@@SupachargedGaming bedrock redstone has weird qualities of randomness that java doesn't have. with java, everything is predictable and outcomes can be determined, but bedrock has an element of uncertainty that java doesn't have
@Be4TheEnd
@Be4TheEnd Год назад
8:56 - If you use one of those infinite chunk loader portal thingies, would that keep the sounds stored? If so, pretty nice! Though I suppose leaving the game and rejoining, provided the world isn't kept running by a server, would still clear the memory bank. Still cool!
@britishcrab6726
@britishcrab6726 Год назад
I love how many different ways this could be used, like maybe using it to wirelessly detect blocks breaking in a sensitive area (maybe a vault or prison), or sending decodable messages between bases, sensing when a certain thing gets closer (maybe to temporarily turn off noisy redstone machines in a secret base when footsteps are detected nearby), using to monitor other players or places, and probably lots of other things.
@GrzegorzSobkowicz
@GrzegorzSobkowicz Год назад
It would be nice if they added something that can replicate a sound when powered with redstone. Maybe they could do something with Sculk Shrieker.
@stratonikisporcia8630
@stratonikisporcia8630 Год назад
Maybe with note blocks as they can already make mob sounds
@VixYW
@VixYW Год назад
Yeah, I thought the same thing. Imagine a calibrated skulk, but with copper instead of amethyst. It stores the last pulse and sends it out when powered.
@minuteman1043
@minuteman1043 Год назад
A block like a jukebox, but it writes a sound onto a record when powered. And if that record could store up to say 16 sounds, you'd have a data storage device that can be loaded, unloaded, and rewritten. I compact disk in Minecraft!
@DanTDMs-homunculus
@DanTDMs-homunculus Год назад
@@minuteman1043 What if you could use that to make a flying machine that follows and records a song made on noteblocks onto a disc?
@ike__
@ike__ Год назад
Parrots
@pxlheart6237
@pxlheart6237 Год назад
I haven't thought too hard on it but it'd be interesting to see how this storage mechanism could be used in data storage, like D-latches. Shame it isn't 16 sounds though, it'd be nice and round for hexadecimal values.
@thegamesforreal1673
@thegamesforreal1673 Год назад
You can still encode a LOT of different data. Since you essentially have 15 binary outputs, so you can send binary "bytes" of anything between 000000000000000 up to 111111111111111. Imagine a system that waits a specific amount of time for one such "byte" (IRL a byte is 8 digits instead of 15, but whatever) to come through, and then gives a corresponding output. This gives a HUGE amount of potential outputs coming through a single line of sculk.
@illusionaryheart3325
@illusionaryheart3325 Год назад
The sound storage system (SSS) was so cool! If only there was a way to keep the sounds after unloading the chunk. You may just need to have it constantly chunkloaded if your computer or server can handle it
@theonebman7581
@theonebman7581 Год назад
I for one am all in favour of naming this technology like that - it sounds super cool, and well, it is literally that as well
@Ryan-jv3kt
@Ryan-jv3kt Год назад
I would not name it that baised on german history
@bn56would
@bn56would Год назад
I find it fascinating that the idea of redstone in Minecraft is basically electronics in its own unique way and that it continues to go in that direction even now.
@theonebman7581
@theonebman7581 Год назад
Literally my same exact thoughts. It's insane to realize how far we've come from just have a simple red powder Makes you wonder how would have gears turned out
@MacheTheFerret
@MacheTheFerret Год назад
@@theonebman7581 the Create mod shows how gears could've turned out if minecraft for whatever reason went in a more factorio-like direction
@theonebman7581
@theonebman7581 Год назад
@@MacheTheFerret I didn't wanna say it but... yeah... Create was in my mind while typing that comment... xD *Man I love Create lmao*
@MacheTheFerret
@MacheTheFerret Год назад
@@theonebman7581 create is unbelievably based, and honestly, if the create team went on and just made their own game with the same concepts and spirit i'd play it over MC any day
@Eldariel15
@Eldariel15 Год назад
never really been much of a redstoner but smth about this being new and discovering it along with everyone else (as opposed to everything i could come up with already having been done) makes me really exited! This being so many different signals, you could send a lot of messages a lot quicker! Like - even if you just go basic and have 15 different possible messages at the other end that's already a lot! But the english alphabet only has 26 letters so if you just ass one extra binary signal to this (which could just be one of the 15 since you only need 13 to get to 26) you could actually send whole tet messages (which yeah you could also just do a form of morse code but c'mon we have 15 signals may as well use them). now i'm wondering how you'd set up the decoder on the other side though. Redstone can't write in books (sadly) but you could have.... 26 hoppers filled with nonstacable items named after 1 letter each and have them feed into a chest depending on which signal comes through? might be a challenge to set that up in a way where the letters actually get put in the chest in the correct order and obviously not actually super useful when in game chat exists lmao but??? it would be fun? you could actually send whatever message you wanted? not sure how you'd input the message on your end without manually pressing all the buttons either - i feel like i really need to know more about redstone for this. but possibly just the reverse of this? you put the named items into a chest and it gets sorted into the different letters and whenever a new item gets sorted it sends the signal for that letter through? Again got the issue of making sure it doesn't get scrambled, since in a normal sorting system the item you put in second could arrive first if it's chest is higher up the waterstream. Could just sortt slowly maybe, don't sort the next letter until the last one has been input properly.
@TheodorMac
@TheodorMac Год назад
Or you just have redstone lamps with a shield with its letter, sure the other person has to memorise is but it should be a little bit easier
@DeletedDevilDeletedAngel
@DeletedDevilDeletedAngel Год назад
Use mumbo-jumbos lamp design
@nicholas4847
@nicholas4847 Год назад
This would be useful for a combination lock as not only do you need to input the right combination but you also need to bring the items to make the sounds needed for the combination
@bugchamp7075
@bugchamp7075 Год назад
Soundstone is by far my favourite addition in this whole update. Conceptually, it's awesome, but then it's also actually useful
@salty_slug
@salty_slug Год назад
lol, I like that name. Soundstone
@Fefshtr
@Fefshtr Год назад
doesn't look that useful yet but I agree the concept is amazing.
@orbic521
@orbic521 Год назад
Would Allays count as soundstone, since they use the same vibration system and particle?
@rudrodeepchatterjee
@rudrodeepchatterjee Год назад
@@orbic521 they don't really take part in redstone contraptions. They are transport service. So they don't count. Skulk sensors are all about sound and signals, so they are soundstone.
@bugchamp7075
@bugchamp7075 Год назад
@@orbic521 i think aesthetically they fit in perfectly if you're going for a theme, but i don't know enough about how they work to know if they'd bring anything unique to soundstone contraptions. Definitely not off the table for them to add something at some later point specifically for allays with this though, since they're very connected to amethyst
@bramnet
@bramnet Год назад
I would imagine this would be great for setting up a security system. If you have a second base, you could use this to detect movement in the other base, or have an enderpearl in stasis being triggered by movement unless you click a button that turns off the calibrated sculk sensor
@alukardhellsing6934
@alukardhellsing6934 Год назад
I think it could be a potentially useful control hub for industrial farms where you have a skulk sensor line wrapped around the industrial zone and the farms decode the signal for on/off commands. Also the whole forgetting the sounds thing can be somewhat remediated by reloading most non player based sounds like entity landing with snowballs, tho realistically who could have 15 different farms in an industrial district. Loved the demonstration tho, very neat :D
@somnvm37
@somnvm37 Год назад
this update absolutely revolutionises computers in minecraft🎉 1. you can use discs to store signals from 1 to 16, which makes huge 100x100 memory units equal to just 1 chest 2. with just 2 easy receeatable signals you can send binary wirelessly. Just imagine what prople could come up with now that we have all of that. Oh, also loading 9 hoppers at the same time, plus sculk overall being good for spreading sygnal wide quickly
@thegreatsamurai5016
@thegreatsamurai5016 Год назад
how does not have more replies and likes
@ultramark2o959
@ultramark2o959 Год назад
This could be a fun minigame for an adventure map, having to make every sound and watching the lights activate one by one, the sound increasing in intensity as you get closer and closer to completing it
@tpisa17
@tpisa17 Год назад
The ability for making like an encoding and decoding station tk make like an incredibly complicated code that can only be deciphered with a specific combination is crazy. If you had 21 different sounds that could be made then you could build a key board that sends a message down a wireless stream and can only be decoded by decoded/received by another preset specific set of sounds. It has so much potential
@triflest3542
@triflest3542 Год назад
It may be possible to simply use combinations of sounds instead of 21 separate ones. Just 2 sounds and an agreement on how many sounds per symbol, boom, here you are streaming binary. Edit: this means that if we take the simple 7-button keyboard Mumbo built in the first video and establish a coding system where each symbol is 2 bits (2 button pressings), then we'd have 7^2=49 different possible combinations. Which is enough for English alphabet (26), decimal numbers (+10), dot, comma and space (+3) and then some more. Now just build an encoder that takes your input from a proper 39-button keyboard and transforms it into two consecutive/parallel outputs and you're set. TL;DR: 7 different types of sounds is enough for a keyboard if you use 2 sounds for each letter.
@MV-vv7sg
@MV-vv7sg Год назад
Am I just being dumb, but how is this any different to having say 21 different redstone lines? Is it just saving on 21 block long lines into just one?
@esajpsasipes2822
@esajpsasipes2822 Год назад
@@MV-vv7sg yes, the main issue is size
@triflest3542
@triflest3542 Год назад
@@MV-vv7sg Yes, it is just that one line of "wireless" redstone is fancier than a pack of spaghetti
@electricheartpony
@electricheartpony Год назад
Can't have 21 unfortunately. Maximum Redstone charge is 15.
@mickafra1564
@mickafra1564 Год назад
I guess theoretically you could even count the number of time each signal is recieved and maybe make a decoder that take into account not only the signal strength but also how many times each signal is sent, especially since you can use a 9 hopper clock to time when a sound is sent. And to know if the message is over (on the recueving end), I guess you could use a comparator decay clock that would refresh with every new signal, meaning that the signal would be over only when the comparator clock isn't outputting. (Edited bc I can't spell at 10 pm)
@dementionalpotato
@dementionalpotato Год назад
You can just use serial encoded hexadecimal, it’s not functionally different from regular signal strength data transfer, just way slower and less reliable.
@theonebman7581
@theonebman7581 Год назад
You people are way too smart, I'm just a poor builder xD
@daseagreenpotatoes4653
@daseagreenpotatoes4653 Год назад
I love how I have absolutely no idea what this man is talking about, yet his sense of humour and the way he structures his vids are so engaging I have to watch. Plus it's interesting regardless and his excitement is so contagious. Keep up the good work mumbo. I'll support u no matter what!
@LegoLifeSMP
@LegoLifeSMP Год назад
Ah yes Mumbo doing repetitive things for hours on end and being incredibly entertaining while doing so. I love it!
@RmationYT
@RmationYT Год назад
@Don't Read My Profile Picture How about you go read your dad
@stratonikisporcia8630
@stratonikisporcia8630 Год назад
@@RmationYT You can't read a book if you don't know where it is ;(
@RmationYT
@RmationYT Год назад
@@stratonikisporcia8630 yeah fair point
@cyberjex
@cyberjex Год назад
I haven't tried sculk sensors in my redstone builds, but this gets me super excited to implement them!
@KreeTheBasilisk
@KreeTheBasilisk Год назад
I like the vibe of how Mumbo has invented basically a crystal piano organ that needs to be "tuned" before you can use it. A wireless radio piano powered by literal crystal harmonics.
@tomatoeluke4473
@tomatoeluke4473 Год назад
This absolutely broke my brain and I kind of stopped trying to keep up with him, but I love seeing all the different and interesting ways redstoners play with things like this. I adore the enthusiasm Mumbo put into the video and I can't wait to see what else he's fooling around with!
@Mattrex
@Mattrex Год назад
Hey Mumbo love the video, I actually created a very similar thing about two days ago I love your approach to only allow a single output, I hadn't gotten that far Instead of using the lecterns and comparators I used a single redstone line which slimmed down my design, which was also vertical The only thing I can say is that I loved comparing this contraption which I named a "Sound battery" at least that what I came up with when designing my one Also I never had the issue with the sound unloading? I actually tested this by going 1k away and the sound was still there as well as use the reload command the sounds held just fine Can't wait to see more! ❤
@vibaj16
@vibaj16 Год назад
what about relogging?
@klayrity
@klayrity Год назад
Did you build the "sound battery" in your spawn? spawn is constantly loaded iirc
@The3gg
@The3gg Год назад
I think the signal can be lost if the only some of the chunks storing a sound remin loaded. ie if there's no sensor loaded to keep the cycle going it would be lost. So maybe the signals can be kept if the RAM is all in one chunk
@theblackvoid
@theblackvoid Год назад
@@The3gg As said by many others, I do think a chunk loader would be the most suitable to keep the chunk loaded and thus retain the sounds. And if the world is unloaded, every time you log in, you could make a "re-calibration chamber" filled with all the necessary items to reload the sounds into the system. Any information that needs to be kept even after the world is unloaded (i.e. closed) and then reloaded can be stored using the output of items from chests, which means that you effectively have a hexadecimal redstone system that can be changed wirelessly using sounds.
@Mattrex
@Mattrex Год назад
@@klayrity no I built it outside the spawn chunks which is why I’m confused?
@bigjai
@bigjai Год назад
This could be used as a disarming feature for a security system in a vault of a base. It senses the specific sound you want it to in a specific area, disarming the system to gain access and when you leave or unload the chunks, its reset to being locked
@DeletedDevilDeletedAngel
@DeletedDevilDeletedAngel Год назад
That's a genius idea to work around the chunk load problem
@RavenWolffe77
@RavenWolffe77 Год назад
​@Deleted Devil Deleted Angel Turning chunk loading problems, into chunk loading SOLUTIONS
@sooth.sayersays
@sooth.sayersays Год назад
I've been watching you for years and this is my favorite. This is genius and I'm honored to say that every last ounce of my redstone knowledge has come from you. Keep up the amazing work!
@NoHandle44
@NoHandle44 Год назад
I like his auto bridge video.
@jackwoody270
@jackwoody270 Год назад
this could totally be used to make a security system which detects which sounds were activated so you can tell what happened while you were away from your house
@ITG73
@ITG73 Год назад
Anyone else notice how all the amethyst blocks making noise almost sounds like a computer/robot noise? It makes it sound like some sort of command center, which would be a cool way to style the room it’s in.
@crashbrocksta1333
@crashbrocksta1333 Год назад
wow. sculk sensors being calibrated basically makes wireless redstone possible, this could be insane, can't wait to see how you use it and how redstone crazies use this to improve redstone computers
@hunterwulfstern6121
@hunterwulfstern6121 Год назад
It makes me wonder if this could be implemented into puzzles to open doors/traps. It would certainly make a secret bunker access, hidden treasure vaults or even traps more creative by making one or more common/rare sounds.
@hunterwulfstern6121
@hunterwulfstern6121 Год назад
​@@falsnamae3511 That would be an excellent idea actually, as you could wire a note block as an example to signal the password to a door was reset. Whilst I dont have the know how to wire up complex redstone, I am sure the community will figure something out that could share some light onto it
@nosleepjones4551
@nosleepjones4551 Год назад
Didn't he do this in the last video?
@hunterwulfstern6121
@hunterwulfstern6121 Год назад
He did with a door with the aspect of using buttons. I was thinking if there was a way to make it without the use of buttons, so it becomes completely wireless.
@dra6o0n
@dra6o0n Год назад
It would make for a interesting way to do railway track swapping if say you are going down a route and it picks up your cart's noise. You can make a pitfall trap for players riding the rails if they don't get the right 'code' in? The only useful way to use sound for redstone signals, is possibly vertical transfer, since you can send the signal up but requires you to physically connect redstone torches or stuff up a level, but going down isn't possible in a 1 block column. All in all, if you are making a farm of any form, it means these sensors are good for vertical distances to reduce time and space. You can also use parrots, cats, and dogs or even marine animals as sounds by having them be nearby. Even a puffer fish reacting to a player can be a thing. And parrots can mimic a variety of sounds which are separate sounds to mob sounds.
@QuestanableClue
@QuestanableClue Год назад
07:20 Mumbo : eating a golden apple Also mumbo : proceeds to hold a pumpkin pie
@freddafishy
@freddafishy Год назад
Both the concept and execution were brilliant and completed beautifully. Love it!
@daffydj
@daffydj Год назад
😮Using the sculk sensors as a while loop. I think this could be theoretically used for minigames, specific actions could easily be picked up. You could even figure out where the player is at.all times.
Год назад
let's go doing that contraption for every Hermit in Hermitcraft and link everyone with a code system (like 1 = i need help , 2 = hey , ...)
@aidanbyrne8267
@aidanbyrne8267 Год назад
You can use more than 7 messages if you combine the triggers. Make a button click trigger two sounds and make the listener require both to be activated. Sure, you'd need a redstone contraption on either end to encode and decode the messages, but would be entirely possible, and give you access to many message options 2 sounds could give you 42 messages 3 sounds could give you 210 messages
@dementionalpotato
@dementionalpotato Год назад
You can simply just serial encode and get (theoretically) infinite distinct messages.
@ethanshackleton
@ethanshackleton Год назад
You could also hex, denary or binary translate the message using the 15 sounds + blank at set intervals then you translate that back to English, allowing you to do infinite messages with a larger character set.
@Blextine
@Blextine Год назад
this could be an interesting system to use for hidden doors or locks, you could make a lock where you first have to give a certain sound to the system before you are able to even guess the code or you can make a trap with a safety on that is deactivated when a certain sound is used.
@domoddo3063
@domoddo3063 Год назад
To fix the issue of forgetting sounds mentioned at the end of the video, you could use ticking areas. I know it’s a thing in Bedrock but I don’t know about Java. Ticking areas allow an area to always be rendered regardless of whether or not you are actually near it. It’s very useful for larger machines that run the risk of getting screwed up because part of it wasn’t in render distance
@helplessturtle3879
@helplessturtle3879 Год назад
can't wait for the series where Mumbo recreates the internet in minecraft using sculk sensors
@jaydenjahrling9709
@jaydenjahrling9709 Год назад
Possible idea to add more selections than 7 or 8 (It may be able to provide more options with fewer sounds, meaning you can put easy sounds in order to use the system after the sounds get wiped): If you make the extra buttons connect to a system that send two sounds, then you could build a decoder that tells how many pulses and which sounds have been used to decode whichever option. (It may be able to provide more options with fewer sounds, meaning you can put easy sounds in order to use the system after the sounds get wiped) This would result in these as "sound codes" (Each letter indicates a sound, 1-3 as A, B & C) A, B, C AA, BB, CC, AB, AC, BA, BC, CA, CB (And maybe more if you need like...) AAA, BBB, CCC, AAB, AAC, etc... TLDR; To make it work conventiently, use multiple sounds to create more options; needs a decoder system for multiple sounds.
@pearceo917
@pearceo917 Год назад
🤯
@nbRuby96
@nbRuby96 Год назад
I love this idea. It makes me think of triple tap texting.
@MrFluffSomething
@MrFluffSomething Год назад
I think it would be so cool if you could have the catalyzed sculk sensor calibrate to an allay. This would allow for the allay to be holding whatever kind of item, like a piston, and the sculk sensor calibrated to that allay would only hear pistons. This would totally add the aspect of extreme specification (not just limited to the 15 signal strengths) calibration to the game and would still feel 'Minecrafty.' Also, the allays are attracted to amethyst already, so them calibrating the calibrated sculk sensors actually makes sense!
@starchyduke1869
@starchyduke1869 Год назад
I love the possibilities the calibrated sensor adds to Redstone.
@finnchillah3974
@finnchillah3974 Год назад
if they made this persistent, this could be insane for computational redstone, since it's not too hard to convert 4 bits to a signal strength and back
@vibaj16
@vibaj16 Год назад
Not really, normal signal strength transmission is faster and simpler (and quieter).
@rudrodeepchatterjee
@rudrodeepchatterjee Год назад
Technical Minecrafters have made a MUX long before skulk.
@finnchillah3974
@finnchillah3974 Год назад
i meant you could send any 4 bit number wirelessly through a single line of sculk sensors
@hehexd4787
@hehexd4787 Год назад
I subscribed to you almost a decade ago when i was a junior, Im glad youre still doing the same passion for almost a fraction of your life
@Mr_Pengin
@Mr_Pengin Год назад
Love these videos! I’m so excited for this update and to see what you do with it.
@HPetch
@HPetch Год назад
Heh, as soon as I saw the tileable version at 3:03 I just knew you were going to use Lecterns and Comparators to calibrate every single sensor 😆 A handy tip for anyone else experimenting with this: running a redstone line out of a torch and using all the different power levels as it falls off works just as well. Getting the sound out of the loop is also a bit simpler than the solution you came to suggests, it just requires a lot of wool everywhere to avoid sound leaks.
@_rice8
@_rice8 Год назад
i love watching mumbo doing something i have no idea about, its so great to see him get excited
@mcwindouglas6697
@mcwindouglas6697 Год назад
I would like to call this first contraption you showcased ( the one that stores a sound record and loops it to keep the retained) "The noise battery"
@HazySkies
@HazySkies Год назад
I'd probably go with "Sound Cell" myself
@fyretnt
@fyretnt Год назад
Another commenter @illusionaryheart called it the sss (sound storage system)
@vibaj16
@vibaj16 Год назад
more like memory than a battery
@jem5636
@jem5636 Год назад
oh yes! I like that. Motion seconded.
@mcwindouglas6697
@mcwindouglas6697 Год назад
@@fyretnt boi it already exists irl
@mervmartin2112
@mervmartin2112 Год назад
The skulk sensor loop storage is similar to using delay line storage / memory. Very old but workable method. Looking it up may give you more ideas. If you transmit a series of, say, 8 sounds and they are decoded in the same order as they are transmitted (asynchronous communication) . You'll have a decent communication system. ASCII is 1 of 2 bits transmitted in groups of 8, and can form 256 discrete characters. You'll have 1 of 15. Which is an exponentially larger group of characters. So, in using this for control of factories, you may need to invent process control for Minecraft. Ladder logic works good. The dirt 'round the rabbit hole you're standing near is starting to crumble!
@theblackvoid
@theblackvoid Год назад
Expounding on Mumbo's set-up in the video, you could also send a 'redundant' sculk sensor line that activates on the receiving end when a signal is being sent (regardless of the signal strength). You could then add an extra button to the inputs that would not be calibrated to any sculk sensor, and only represents a signal strength of 0. However, that extra button will still trigger the redundant sculk sensor line, showing that a 'signal strength' of 0 was sent. This means that you effectively have 16 different signal strengths that you could send long-distance (0 - 15), and you would have a hexadecimal system that could then be replicated to form two sets of 16 signal strengths, or a cumulative of 256 characters, and can thus simulate ASCII. This would be even better than 225 characters, and would be even better.
@mervmartin2112
@mervmartin2112 Год назад
@@theblackvoid Thanks for the zero. I couldn't figure that one out. But hold on, hexadecimal is predicated on two numbers, 0 and 1. This has 16 (thanks to you),. Each bit can be one of 16 levels. In hexadecimal bits are one of 2 levels. Each digit is four bits.
@mintyfreshness4
@mintyfreshness4 Год назад
Ohhhhhhhh, the maps you could make with this. Imagine having a boss that reacts to the moves you make. It gets damaged a few times, it tries to regenerate. Try to fly away, it’ll chase you down. Run past points in the arena, you get traps activated, no tripwires needed. This is awesome
@cheddarbub6324
@cheddarbub6324 Год назад
This might be the first time I actually, legitimately, understood all the components, all their functions, and why they work. This may be the most successful Mumbo experimenting video
@shadowlord0162
@shadowlord0162 Год назад
These new skulk things sure are a game changer. Cant wait to see when he tries to make something grian-proof
@crimsonfury949
@crimsonfury949 Год назад
That sounds imposible tbh
@ryanance9871
@ryanance9871 Год назад
Anything with buttons will never be Grian proof
@thereallegitimatemontblanc
@thereallegitimatemontblanc Год назад
my first thought for how to increase the capacity of these wires was to use more lines, so whenever you would want to send an 8th value, you could trigger multiple of the sounds at once, in a way, sending a base 7 number but the storing of players sound was pretty damn good, didnt even consider it maybe by combining these ideas you could have an even higher number base for even more possible values sent with even less wires being needed so by this logic, you can send *225 different signals* with just 2 wires seperated by a bit of wool
@circuitsalsa
@circuitsalsa Год назад
I always love seeing mumbo experimenting and trying out new things. The way he thinks and solves problems is always so cool, I learn something every time even if it's just about persistence. ❤
@gamerek4716
@gamerek4716 Год назад
@Don't Read My Profile Picture ok I wont 🥰
@tomchristison784
@tomchristison784 Год назад
I'm still not 100% sure what's going on, but it's cool Edit: from the first video to this
@mrprotoo
@mrprotoo Год назад
Hi :)
@KogasaTatara514
@KogasaTatara514 Год назад
Well of course you aren't, the video just came out
@LunealSky
@LunealSky Год назад
Mumbo fans in most Redstone videos:
@TrueOracle
@TrueOracle Год назад
@@KogasaTatara514 yeah what is this guy on lol
@orioumm5126
@orioumm5126 Год назад
Not sure if I understand 50% of it
@chrisflake3658
@chrisflake3658 Год назад
Mumbo, please do some fancy security/detection systems for huge bases, with like a security room and everything, different lights all set up for different areas and separate sounds, idk it sounds super cool!
@gearavien2784
@gearavien2784 Год назад
That'd be an interesting concept that can be used in adventure maps, I imagine having to go through the world to hunt down different sounds so that you would be able to open/activate something
@Woofweasel
@Woofweasel Год назад
you could use a chunk loader to keep the sounds stored- it's not ideal, but it's functional (probably)
@benjaminlamb7198
@benjaminlamb7198 Год назад
Was coming here to say just that as I think that would be a solution.
@theblackvoid
@theblackvoid Год назад
Currently, Mumbo's contraption can give off 15 different signal strengths, and using 2 contraptions can give 225 different combinations, and 3 contraptions giving 3375 different combinations. For reference, we actually only need 26 combinations or signal strengths to encode and decode the English alphabet, while computers deal in binary in 8 units, which amounts to 256 different combinations (which means the 225 different combinations we have in Minecraft is actually really powerful). But I think we could go further. Adding onto Mumbo's set-up in the video, you could also send a 'redundant' sculk sensor line that activates on the receiving end when a signal is being sent (regardless of the signal strength). You could then add an extra button to the inputs that would not be calibrated to any sculk sensor, and only represents a signal strength of 0. However, that extra button will still trigger the redundant sculk sensor line, showing that a 'signal strength' of 0 was sent. This means that you effectively have 16 different signal strengths that you could send long-distance (0 - 15), and you would have a hexadecimal system that could then be replicated to form two sets of 16 signal strengths, or a cumulative of 256 characters, and can thus simulate ASCII. This would be even better than 225 characters, and would be even better. It's just an idea, and why not? It only adds one extra sculkstone line to the already pre-existing line.
@gassandrid
@gassandrid Год назад
You dont necessarily have to store the sounds... the amethyst blocks can also be powered with different signal strengths to create that "sound"
@Hylian_Waffle
@Hylian_Waffle Год назад
Mojang: Announces a new redstone-compatible block Mumbo 5 minutes later:
@drohit1207
@drohit1207 Год назад
Mumbo actually created RAM using skulk. Bravo!
@bugchamp7075
@bugchamp7075 Год назад
Potential workaround idea for the stored sounds not lasting after you leave: A couple of these sounds would be made anyway, like walking, or triggered in one button, like equipping armour, so you could use those sounds for extra inputs next to the 7 non-player sounds if you need the extra inputs. To save your system from automatically being triggered just by walking, you can send the walking sound into the sound storage & then have a button to press to release that sound
@SteveTheGold1
@SteveTheGold1 Год назад
Soo much mumbo content recently! What more could I ask for
@gamerek4716
@gamerek4716 Год назад
@Don't Read My Profile Picture ok 😁
@SpiffyBoi345
@SpiffyBoi345 Год назад
@Don't Read My Profile Picture decend into the bog and never return
@terminator_x.24
@terminator_x.24 Год назад
Mumbo you can use a chunk loader to keep the chunk loading while you are away and will also save the sounds
@hbwh19
@hbwh19 Год назад
You could use a simple fading line of redstone dust for the setting of what each calibrated sculk sensor are tuned to. Would be easier and cheeper than the lecterns.
@nicmalugin9287
@nicmalugin9287 Год назад
Most of these are designed with no cost limit in mind
@mrdunklestein
@mrdunklestein Год назад
I think a good idea for the next build is Morse code from a long distance, to see if the Skulk Sensors can still function from unloaded chunks.
@ChilledBacon
@ChilledBacon Год назад
If you create a system of these poles you could theoretically setup safety points to a enderpearl stasis chamber to tp you back to your base without cheats Or have other uses at a single station (given it’s all loaded
@popculturedata
@popculturedata Год назад
Mumbo Jumbo makes wibbly wobbly stuff
@northholdgames8596
@northholdgames8596 Год назад
This is gonna change wireless redstone FOREVER!
@nikeisfake02
@nikeisfake02 Год назад
true!
@nikeisfake0
@nikeisfake0 Год назад
hmmm, idk
@stealthmaster0
@stealthmaster0 Год назад
ig sure
@Minty_Pepper
@Minty_Pepper Год назад
This could possibly be revolutionary for creating sound based alarm systems. You could use the calibrated sculk sensors and place them around your base. Then, hook them up to the decoding contraption with, for example, redstone lamps marked with signs that tell you what kind of sound has been detected. Maybe one could even design a system that additionally tells the player in what area, maybe which chunk, the sound was detected in.
@FlammingHot770
@FlammingHot770 Год назад
7:14 Sounds like an obnoxious wind chime
@ajgentle7754
@ajgentle7754 Год назад
Mumbo could you please redo your giant redstone door from your season 8 mega armchair to activate so that when you fly near it the door opens?
@larva229
@larva229 Год назад
Good use for different base defences , breaking blocks at your wall ? Activate auto repair and lava deployment , elytra sound activate arrow barrage air defence And you wouldn’t have to worry about it not being persistent them being close would turn on your defences
@ro_grayhair365
@ro_grayhair365 Год назад
Would be nice to make interaction with note block, that you can calibrate to what sound you like to produce
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