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This is why your favorite 3D Platformers are so fun 

hacktic
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There are a huge variety of 3D platformers, from the classics like Mario 64 and Jak and Daxter, to the modern revivals like a Hat in Time and Psychonauts 2. Despite their variety, all of these games have managed to tap into something that makes them so enjoyable and engaging, and makes them the beloved titles they are today. In this video, we find out what.
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Did I make this video just to have an excuse to replay my favourite games?

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24 фев 2023

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Комментарии : 43   
@Ibadullah
@Ibadullah 6 месяцев назад
I have 2 days to make a 3d platformer for a school exhibition. I'm just a beginner, but now your video has given me a clear list of what to do. Thank you
@hackticdev
@hackticdev 6 месяцев назад
I'm glad to have helped!
@timvandeneng4724
@timvandeneng4724 3 месяца назад
How'd it go?
@RamblingGreek
@RamblingGreek 2 месяца назад
How just HOW do you make a 3d platformer in 2 days
@timvandeneng4724
@timvandeneng4724 Месяц назад
@@RamblingGreek that's not so difficult to make a working project in 2 days. It just won't be a fully pledged game haha
@PaulFisher
@PaulFisher 5 месяцев назад
I hadn’t even consciously noticed that when you jump in a 3D platformer, you’re rising from the first frame. In every one I’ve played, the animation and sound design sell it so well that it feels natural. Your counterexample of Little Big Planet is instructive-you can really see the difference. It feels to me like an intentional design choice, to make the little ragdoll feel light and floaty.
@mailsprower1
@mailsprower1 Год назад
Did not expect this 8-minute video to be so comprehensive. You did a pretty good crash course on the design practices, including not only the obvious things like physics, movesets and collectibles, but also touched on animation, level design, rewards and game feel. Great job, I'd love to see more game design vids from you!
@RamblingGreek
@RamblingGreek 2 месяца назад
Finally a video game essay that does the job in under 10 mins as opposed to multiple hours
@CaileanGottaSleep
@CaileanGottaSleep Год назад
This might be me just being a horror game nerd, but id like you to make a vid on what makes a horror game scary
@dreampillet
@dreampillet 7 месяцев назад
Very concise and compelling analysis! Definitely agree a good 3D Platformer should be fun to control even in an empty space with nothing to do, and that's good part of why it's my favourite genre. Focusing on physicality and free movement makes them fun at an almost instictive level!
@harm8720
@harm8720 9 месяцев назад
Great video. Fun fact: Jak & Daxter the Precursor Legacy has no loading screens
@theelectricprince8231
@theelectricprince8231 6 месяцев назад
There are no pure AAA 3d platformers anymore (except Mario) but 3d action platformers (Jak 2, Ratchet and Prince of Persia) have returned. Games like Jedi Survivor are Prime examples. When you were stating reasons why 3d platformers were fun i realized that was the reason why I enjoyed Jedi Survicor so much.
@aethylwulfeiii6502
@aethylwulfeiii6502 5 месяцев назад
Destiny 2 has quite a few elements of platform era. Usually being the most difficult challenging aspects of the game.
@theelectricprince8231
@theelectricprince8231 5 месяцев назад
@@aethylwulfeiii6502 FPS games should not have platforming, especially the type that needs you to know where your feet are placed
@fionali4502
@fionali4502 Год назад
Speaking of 3D platformers, you should review or do coverage on Clive 'N' Wrench next. It released yesterday. Despite it wears its inspirations on its sleeve, it might as well pass off as a spiritual successor to Bugs Bunny: Lost In Time due to the similarities between the two. You're pretty much going around in different time periods collecting clocks as a rabbit. Ring any bells? Clive 'N' Wrench draws its inspirations from the likes of Ratchet & Clank, Jak and Daxter, Banjo-Kazooie, Spyro The Dragon, Crash Bandicoot and countless platformers of yesteryear that came before it.
@tr1co0
@tr1co0 Год назад
It’s in rough shape it seems. I hope they do some patching to make it a worthwhile game to play.
@fionali4502
@fionali4502 Год назад
@@tr1co0 I'm mainly playing it to review it as a journalist. It's my job to review things and write a review about them. I'm currently at the Egypt level and so far, I have mixed opinions about the game. A RU-vidr's job and a journalist's job aren't so different in terms of reviewing stuff.
@josevanz7654
@josevanz7654 3 месяца назад
I love the animation of Jak and Daxter so much!
@hackticdev
@hackticdev 3 месяца назад
It's a masterclass for cartoon animation!
@arbawi4ever96
@arbawi4ever96 11 месяцев назад
It's great how you gave examples about every technique. Love the analysis.
@DevJeremi
@DevJeremi 4 месяца назад
Good video, I'm start working on Platfomer 3D inspired by 3D Raymans - that you didn't used to illustrate this video
@hackticdev
@hackticdev 4 месяца назад
Sounds interesting, I'd love to see it once you have something to show
@SogehtMathe
@SogehtMathe 2 месяца назад
I think the movement is the most important part of videogames in general, but especially for (3D-)platformers. It is unbelievable fun to controlle a character, and if it has a great movement with many possibilities, it is just awesome. Then, the collectibles. Running around in a world is really fun, but having a gole, something to collect and with this platforming-challenges, the fun is unstoppable. And of course great environments with memorable locations. This is what makes a good 3D-platformer, in my opinion. Great video! 👍
@KotheredSensei
@KotheredSensei 3 месяца назад
There is a new awesome 2D collectathon named Promenade that came out !
@hackticdev
@hackticdev 3 месяца назад
Looks cool!
@Extreme11
@Extreme11 3 месяца назад
Goated thumbnail, literally played all of those games
@RamblingGreek
@RamblingGreek 2 месяца назад
I'd love to see a Part 2 for this
@hackticdev
@hackticdev 2 месяца назад
Noted!
@christheghost2655
@christheghost2655 Год назад
Oh wow Hack, you never told me you were a big time RU-vid star bro lol 😂 and here I was treating you like a normal person! Now things make sense. Aye bro good work. You make nice content.
@Johnnyb167
@Johnnyb167 3 месяца назад
You say there's so few, and yet I'm finding out only after AHIT came out there so freakin many platformers I didn't even know about that came out in the past 3 or 4 years now. I'm just shocked I didn't hear about them sooner.
@hackticdev
@hackticdev 3 месяца назад
Even since I made this video so many have come out! We're living in a 3D platformer renaissance
@Broockle
@Broockle 11 месяцев назад
Landmarks is a good one. Part of the reason why I dun care for Bubblegloop Swamp or MoodyMazeMarsh. Even BlightTown makes is obvious where are at least 😅 I want to make a 3D platformer kinda akin to Super Kiwi 64. I'm still trying to figure out what exactly I'll do differently tho.
@Simoss13
@Simoss13 3 месяца назад
One thing I find about these platformers is that the cartoon style characters make them so unique from each other. And with their unique looks can build a lore more identifiable and memorable giving incentive to explore and collect in their worlds
@jasomega2446
@jasomega2446 Год назад
1:58
@italiener82
@italiener82 5 месяцев назад
Those games are generally very imaginative and fun and don't need to obsess over realism, which is why some modern games start feeling dull and more-of-the-same once the initial wow-factor wears off.
@hackticdev
@hackticdev 5 месяцев назад
Exactly. Many modern games get so obsessive about graphical fidelity that they forget that the point of games is fun. In the words of reggie fils amie, if it's not fun, why bother?
@theelectricprince8231
@theelectricprince8231 3 месяца назад
Uncharted and the new Tomb Raider games for example.
@niemand7811
@niemand7811 10 месяцев назад
Hm. Now what?
@kukukachu
@kukukachu Месяц назад
Mario Odyssey sucks in the sense of collectables because they cheapened the experience of collecting those moons. When you first hear how many moons are in the game, you are impressed, it sound like a lot, but after you find out how they implemented them into the game, you're pretty disappointed...The 150 stars in Mario 64 is IMPRESSIVE, because each one is earned after completing a mission, but with the 836 moons, they're just sitting around, in the most obvious of places, not even connected to any challenge...they're just there...it's pretty lame. I think that Odyssey should have made the moons their own special thing and then added another collectable category for those environmental collectables. It really did cheapen the experience of getting a moon.
@hackticdev
@hackticdev Месяц назад
Yes I know what you mean. The fact that they had to introduce the triple moons as some kind of extra reward implies that a moon in itself isn't a major collectable.
@cMaslow
@cMaslow 3 месяца назад
Platformers are boring af
@hackticdev
@hackticdev 3 месяца назад
don't watch then
@truepatriot3768
@truepatriot3768 Месяц назад
It's about individual's choice I hate fps but love tps & platformers , hate western RPGs but love jrpgs even old as 30 yrs old 😁😁😁😁
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