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This Jogo Suggestion Looks FUN! - Jujutsu Shenanigans 

NoobEternally
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30 сен 2024

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Комментарии : 580   
@cryamistellimek9184
@cryamistellimek9184 3 месяца назад
I think Jogo’s base kit should be the most environmentally destructive. Let Jogo play off the fact the world is destructible for fun.
@Microwaveables11
@Microwaveables11 3 месяца назад
COMPLETELY AGREE!! that's why he's so big on the "get away from me or else I'll nuke you" idea
@Victor-um9ce
@Victor-um9ce 3 месяца назад
Wish that Sukuna had the barrierless domain so we could really have some destruction fun.
@Permafrost221
@Permafrost221 3 месяца назад
FAX MY BROTHER DO SPIT YOUR SHIT INDEED!
@Ehanormalguy
@Ehanormalguy 3 месяца назад
​@@Victor-um9ceyea, though, they were reworking it
@czCollins912
@czCollins912 3 месяца назад
@@Ehanormalguy WHAT! ok so i was thinking abt barrierless, and the only issue i see with it is lag, maybe it should delete what it slashes and not make it fall apart, so like if it slashes the tower, it should erase the area it slashes instead of knocking blocks out
@Microwaveables11
@Microwaveables11 3 месяца назад
well my jobs been done, i will continue to create movesets tho because discord keeps deleting my suggestions in tzes server
@bendover9645
@bendover9645 3 месяца назад
hey i think it was a really cool suggestion but what if you gave jogo a 5th move to make him more unique and it would be the flame flower thing he did against sukuna
@therealtalam
@therealtalam 3 месяца назад
W
@Benbre08
@Benbre08 3 месяца назад
The legend himself
@Xyddian
@Xyddian 3 месяца назад
Maximum Meteor should be like sukuna's world slash instead of taking an entire ability slot ngl
@Microwaveables11
@Microwaveables11 3 месяца назад
@@Xyddian max meteor felt more of an ult move like open or hollow purple
@HayvenMercer
@HayvenMercer 3 месяца назад
Im back and I will be giving you the concept for my hanami moveset in 30 minutes. See you too then.
@Ezzzyleerock09
@Ezzzyleerock09 3 месяца назад
Oh naw bro is already back
@tariqbolt8729
@tariqbolt8729 3 месяца назад
It's been 30 minutes chop chop
@retardedaxel
@retardedaxel 3 месяца назад
Hey do nanami too
@lemon_add162
@lemon_add162 3 месяца назад
FR get to it
@kikor4954
@kikor4954 3 месяца назад
Times up
@slightlydapperdwarf49
@slightlydapperdwarf49 3 месяца назад
So basically, Jogo is just supposed to zone, and say "nuh uh" a bunch. "You wanna hit me? nuh uh, lava pillar."
@Microwaveables11
@Microwaveables11 3 месяца назад
YES!! Jogo is canonically on the weaker side durability wise in the disaster curses, Hanami being more durable, and Mahito being basically immortal if you can't hit his soul so Jogo should NOT want to be hit!!
@justsmallyt985
@justsmallyt985 3 месяца назад
Jogo moveset stays canon 🗣🗣🔥🔥🔥🔥
@Ehanormalguy
@Ehanormalguy 3 месяца назад
xdd
@seanbrown7083
@seanbrown7083 3 месяца назад
That’s how jogo fights in the anime fighting you at a distance and occasionally using his great speed to his advantage
@slightlydapperdwarf49
@slightlydapperdwarf49 3 месяца назад
@@seanbrown7083 I know, that’s why it’s so good.
@HayvenMercer
@HayvenMercer 3 месяца назад
Jujitsu shenanigans concept 2 Hanami - name mother nature The changes to the player will it be a giant white cloth around the players left arm. (movement or combo extender) R move - tree bark ride/ vine grab: if the player uses the special, it will cause the player to ride on a big spike like piece of tree bark, but if the player hits the opponent with a m1 they will be marked whenever the opponent is 5-8 blocks away they will be able to be pulled to the player using a vine. (Combo starter or extender) First move - rose whip: the move will cause the player to make a whip out of rose bush. Spikes in the player will be able to do 4 medium range m1 on an opponent it will finish with a fifth m1 of a rose blooming and stunning anyone with a perfume type a Roma. (Muti hit move) Second Move - natures sense: It will make the player pitch their hands in the ground, stunning the player, but we're doing this cannot be hit as they will be able to dodge any attack for 5 seconds and if pressed again will send roots through the ground attacking up to 4 players in a in it, pulling the opponents, to the ground but the but the player can now be hit. (a sort of counter type move) Third move - spore infection This move whenever the player uses, it will make the player get into a fighting stance whenever hit the opponent will be sent back and spores will grow on the player making them take damage overtime for 8 seconds. (Combo ender) Fourth move - the true fly trap This move or summon a giant Venus fly trap that will grab the opponent and launch them in the air before opening its mouth and closing on the player, pulling them back to the ground. Awakening - name photosynthesis: The move will have the player take off the giant cloth, revealing a rose type of bulb on their arm. Their arm will be black and text Will pop-up saying, it would seem that I will have to take you some what seriously. First awakened move - the true ancient roots: this move will summon a giant wood tree type structure behind the player and will send out 4 giant roots that will grab anybody and slammed him to the ground. It will last for. 10 seconds. Second awakened move - piranha bulb: this will make a giant flower, appear behind the player and summon a army of Pirates type plants that will charge at anybody with in a eight block radius. Third awakened move - splintering fever: this move will turn the players hands into a type of projectile gone. Sure that can be used up to 5 times if a player is hit the only way to get rid of the splinter is by another player punching it as if they pulling it out if not, the splinter will cause the player team lose up to 25% of the HP. Forth awakened move - maximum overgrowth: is a domain expansion type of move which will make a eye appear on the players rose after that a field of grass will appear around a 10 block radius around the player and anyone that isn't stuck inside the domain for 20 seconds, will be pulled into the grass. The only way to escape is by attacking the player them self where every move of the players is a guaranteed hit and will be stronger and bigger. Sorry for the way I was just trying to think of everything. Thank you guys for waiting, I hope you guys can help me get noob to review these. If you can’t it’s fine just thank you guys for the support.
@Godly_Chair
@Godly_Chair 3 месяца назад
Bro really made it
@HayvenMercer
@HayvenMercer 3 месяца назад
Yah i told yah
@HayvenMercer
@HayvenMercer 3 месяца назад
I will make a move set for whatever can you do you guys want just it Hass to be a character that a lot of people haven’t talked about
@landyn-uz3qq
@landyn-uz3qq 3 месяца назад
I LOVE THIS concept it is amazing I wish this was in the game
@miko_lost_it
@miko_lost_it 3 месяца назад
this moveset to be honest -depending on how much damage it does- in my opinion will either be broken af or trash it seems to have a lot of stuns and can prob easily combo anyone but depending on its damage itll either just be like pre nerf mahito where u just got combod to hell or like pre buff megumi where it does like no damage its a fun moveset but it probably wouldnt work in a 1v1 yup i checked so in my meh opinion this moveset has too much neutral and like no aggro whatsoever? im not that good but idk how ur supposed to do damage when the moves interact that way having both a counter and counter like attack is insane the only real combo i can think of is r pull (which considering how specific its range is will be hard to do) into m1s into that move that did 4 hits rose thing (depending on how this works u could probably m1 during it so ill assume u cant) so u wait for rose and then m1 (maybe twice idk how long stun is) do u keep m1ing until stun ends and at that point u do fly trap..? the moveset is goodish it just has the natures senses thing AND a counter thingy anddd it seems very gimmicky like theres only ONE move that does actual damage (i assume vine whip thing doesnt do lots of damage cuz then it would be VERY broken) ur phrasing makes it hard to understand sorry if im misunderstanding but depending on how much damage overtime counter gives and how long rose stuns this character is either the most broken unfair character ever or a character tze gave up on balancing so tze just made them suck to get it over with overall: kit wayyy too gimmicky it has like one damaging move and this is DEFINITELY a balancing nightmare usually all u balance is how much damage a move does and if its parriable those r the changes moves usually get damage speed and parry this character just needs WAYYY too much of that like how long natures senses dodges what it can or cant dodge how long rose stuns and how much damage overtime 🚨🚨TLDR:🚨🚨 character way too gimmicky i can see them being one of two things: either u dodge everything and just stun and m1 people to hell doing 838292 damage or u do allat and bc only one move does proper damage ur enemy is like 70% health lmao lil extra snippets i didnt wanna include cuz comment is too long: natures senses is an absolutely diabolical move and it probably cooked this kit anyways its just trash if it just does little damage then leaves u weak for 5 whole seconds but then u could counter by only attacking at the end which is a free combo starter AND counter type thing so this becomes a broken neutral move u dodge then u combo which is a shame cuz ur other counter is very decent imo so having two defense counter moves is insane another thing that matters a ton is if vine rose thing works like divine dogs if it does well then u could land 2-3 m1 combos easily which is where the balancing comes in: depending on damage amplification and stun this could be very different lets sayyy counter into natures senses and u only attack with it at the end then u m1 and u extend with vine whip thing then u m1 more then u fly trap if the damage amplification was decent ur enemy would be cooked little ending: ur moveset is good but has too many gimmick moves and too little attacking moves like u get all those stuns and counters and buffs for u to only have a combo ender moveset is a nightmare to balance overall rating 3/10 cuz it lowkey sounds fun (sorry if comment was long/clunky and disorganized im vry messy and sorryy if i also repeated things if u made it this far well thanks :3 )
@TheManDude
@TheManDude 3 месяца назад
For the domain, maybe it could constantly summon volcanos underneath you which could endlessly juggle you unless if you have a ragdoll cancel. This could easily be countered by just running away, but if you’re stunned/ragdolled, you’re done for.
@Gaminginvrrr
@Gaminginvrrr 3 месяца назад
and maybe every m1 could summon rock pillars toward your enemies like in the anime
@Microwaveables11
@Microwaveables11 3 месяца назад
Good enough, you're tze now
@froggo9369
@froggo9369 3 месяца назад
hear me out, the domain is bigger than normal, and instead of an invisable barrier while you are in the domain, the sides have instakill lava pits, you fall in the lava, you die. and everyone takes constant damage that DOES NOT stagger. its meant to be undodgeable unless the player gets hit before the domain starts, and it is meant to play off of heat and the lava everywhere that was shown in the anime.
@TheManDude
@TheManDude 3 месяца назад
@@Microwaveables11 Thank Miyazaki: This was mainly inspired by that Twin Moon attack Rellana has, the one which bounces you in the air.
@Microwaveables11
@Microwaveables11 3 месяца назад
@@froggo9369 WAIT THIS IS DEFINITELY A COMPETITOT
@DiệuThuong-b7x
@DiệuThuong-b7x 3 месяца назад
Megumi - Domain Invasion : Megumi when invade someone domain, depends on which sure hit effect the domain provides to the user, it’ll get minimize while the megumi’s user domain is still active.(like from the fight with Da-gone) Gojo’s : The people inside (include the megumi user) will be able to move, gets decrease speed, increase start-up time for moves, etc,etc,… bassically giving mobility option to escape. Sukuna’s : The people inside will get reduced damage from the slash. Hakari’s : The Hakari user now have to do 3 visual moves instead of 2, both of the scenarios will be come one star less valued.If the megumi user did not get interrupt throughout the whole time that the Hakari’s domain are active, the Hakari will always have 50s of ult, instead of 1m40s regardless of which roll it is. Mahito’s: The purple bar will now drains 1,5x as slow per usual. ❗️YOU NEED TO RAGDOLL THE MEGUMI TO CANCEL THEIR DOMAIN❗️
@Bushly_4
@Bushly_4 3 месяца назад
In my opinion they should add Maki instead of Toji since all the other jjk games add Toji and it would be more original and unique
@justarandomguy983
@justarandomguy983 3 месяца назад
Plus, you would only need to model the Soul Split Katana
@Jayden-ft2is
@Jayden-ft2is 3 месяца назад
No bro
@Bushly_4
@Bushly_4 3 месяца назад
@@Jayden-ft2is ?? At least give an explanation
@Microwaveables11
@Microwaveables11 3 месяца назад
​@@Bushly_4 Toji overall is a much more fleshed out fighter in comparison to Maki, plus due to his arsenal, he has much more potential for moves than Maki, she isn't bad but Toji is literally funner to make, regardless if she's stronger or not
@Bushly_4
@Bushly_4 3 месяца назад
@@Microwaveables11 valid opinion
@Sammy603
@Sammy603 3 месяца назад
Part 6 of posting my moveset until he reviews it Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset, Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into 1) Divine grab- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb tatsumaki first move variant) 2) Blessed beam- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 3) Seraphic aura- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back Awakening- Celestial Evolution which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and bow to you on one leg while they take damage every second, this last for five seconds 2) Planetary plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol that we all know and love and sends a giant beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like hakari gojo or megumi 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this
@cosmicRonin...
@cosmicRonin... 3 месяца назад
Uraume suggestion: by me I really hope you see this im quite the fan!!! This is my first suggestion, i tried to make it fun, I really hope you all like it (EDIT, MADE IT BETTER) Uraume: Frost witch R- Frost breath: Blows a short range snow breath at the target, freezing them for 1.5 seconds (pretty cool combo starter, blockable), anyone frozen can be broken out if you hit them with any attack. 1- Sheer cold: Puts hand out, freezing anything within a small fan shaped area (including the floor and buildings), if someone steps on said ice they slip/ragdoll or slowly them down (blockable). If combined with R, you fire a fan shaped spiky wall of ice that freezes anyone caught for 1.5 sec (shortened range and longer charge time), if you miss it stays as a wall for 5 sec, can be broken. (Variant is unblockable) 2- Icicles: Fires short ranged icicles at the target, giving them frostbite for 1.5 seconds (slows their movement and dmagaes them, through damage tics). Is blockable and does (mediocre damage similar to reserve balls) 3- Hollow frost: Summons a blue block of ice that you throw at your opponent, if it hits it breaks into snow particles (wich will be used later). If you miss the block stays on the ground as a throwable, (can freeze people except the uraume user) or platform (can be broken into snow). (Unblockable but has a long startup time). Variant; if you downslam an opponet you slam the ice block down at them, uppercut them then you blast them with the block of ice launching them pretty far. (LoL) 4- Avalanche: Using the snow from your third move, you either push or pull your target closer depending on if they stand in front or behind the blob of snow left from your block of ice. (Unblockable) AWAKENING: SORROWFUL WINTER; Summons a strong breeze that creates a blanket of snow over the map, (covers the entire map in some snow and ice, both the ice and snow can be thrown, the snow has two variants, being the small snowball that deals nothing and the big snowball made with five snowballs that you can compact that deals 10% damage, and snow constantly falls during the duration of the ult, has I frames). (very fun :D) 1- Frosty wind: Summons a strong breeze of cold wind that slows down the enemy and gives them frostbite and slightly freezes them for .3 seconds, (slightly freeze means they're only slowed but have a slightly blue hue around their character). (Blockable) 2- Ice Berg: Drops a huge iceberg down onto your opponent, (similar to that of tatsumaki's meteor). Stays on the ground for 3.5 seconds, can be used as a platform and can be broken into more snow. Any target hit is inflicted with frostbite and is slowed for 1.5 seconds. 3- Frost Barrage: Dashes towards your opponent, (similar to rush) grabbing them and punching them 5 times before slamming them onto the ground and hitting them with 10 ice shards. (Does 65% damage) 4- Eternal Frostbite: Freezes the closest target and turns them into a throwable ice satute that can be broken into more snow (the statue will stay indefinitely even if the player respawns, unless it's broken). (One hit move. Has a really long wind up time like mahoraga and is unlockable) PASSIVE- Cold Heart: Increases damage by .5×, (can stack up 3 times) if hit by your own attack, you also cannot be frozen. I HOPE YOU ALL LIKE THIS STUPID SUGGESTION!!
@uberrex8073
@uberrex8073 3 месяца назад
The constant snow on the map due to multiple people using Uraume 💀
@cosmicRonin...
@cosmicRonin... 3 месяца назад
​@@uberrex8073 LOL like fr, It could be annoying but fun at the same time
@Vision.Studio_
@Vision.Studio_ 3 месяца назад
I just made a moveset! Its my first time making one since i just fixed yuta moveset -Kokichi Muta (Mechamaru) Notes! Its kinda wierd since im using anime and not my brain Passive -the player starts as mechamaru, not the players avatar R-Boost On The player activates boosters on its arms that grant the player mobility to escape domains and enhance its attacks 1-Sword Option -The players hands gets spikes and claws. After a short delay, the player will perform a barrage of hight speed and high damage attacks. If the player uses boost on, it will deal more damage and apply burn damage on the enemy. 2-Ultra Spin -The player rotates its arms to create a drill, the player will stab the enemy and deal burst damage. If Boost On is activated, the player will rush towards the enemy to catch and drill them. 3-Ultra Cannon -The players hand will transform into a cannon. After a short delay, the player will shoot a beam anywhere the player wants. If the player uses Boost On, the player will charge towards an enemy then fire a small radius blast to them, causing burn damage. 4-Albatross Cannon -the player will release a high output beam made from cursed energy to anyone, albatross will last for 2 seconds. Ultimate- Betreyal -Once this is triggered, it will create a domain-like barrier where a cutscene will be shown. After the cutscene, the players body will be back to normal as itself. Ult 1- Mechanical Assult -The player will create 5 mechanical puppets that will rush towards an enemy(just like megumi), it will disappear after 3 seconds. Ult 2-Automata -The player summons 3-6 mechanical puppets that are equiped with the weapons and abilities like sword option. The puppets can be killed but explode once they die. (25 hp per dummy) Ult 3-Mini Mechamaru (not an offense skill) -The player uses a tracker to see where everyone is. Ult 4-Ultimate Mechamaru: Absolute -The player will disappear but after a short delay, the ground under where the player was standing will break and a giant mech or "absolute" will appear. Absolute 1- "Die!" -The player will kick an enemy, dealing high damage and knockback. Once the skill is casted again. The player will jump where the enemy is, then stomp on the ground dealing high damage and aoe. Absolute 2-Ultra Cannon -The player will release a blast of cursed energy from its palm, dealing burst damage. Absolute 3- Miracle Cannon -The player will blast 2 years worth of cursed energy from both its palms. Absolute 4- Pigeon Viola -The player will release 5 orbs made out of cursed energy that follow the enemy until they hit something. Absolute R- Self Destruct -The player has the option to destroy itself and deal very high amouts of damage, aoe, and knockback. This skill can only be casted once since the absolute mech will be destroyed. -The Absolute Mechs size is about 1.5x the size of Mahoraga
@Vision.Studio_
@Vision.Studio_ 3 месяца назад
I might make uraume next
@bidlaythepotato
@bidlaythepotato 3 месяца назад
WAIT HEAR ME OUT Nanami / Cursed daddy😘 (Ok I'm just kidding) Nanami / SalaryMan Sorcerer (his job after graduation lol) R- switch (Switch weapon from his cleaver to hand, or from his hand to cleaver) 1- Ratio Mark or if you want 7:3 (Make a mark on to a target and if the user hit the target the m1 damage got multiplied by 2,the mark is going to gone after 5 seconds) Finisher: the m1 become black flash 2-Rapid Barrage (The user use the fist or cleaver to constantly hitting the target and make a ratio mark before the ability end and then hitting the target knocking them) Finisher : Black Flash 3-Curse Attack (The user grab the target infusing the fist or the cleaver curse energy and punch or slash them depending on the weapon used ,if clicked before the punching or the slashing will commit a black flash) 4-Ratio Rush (The user create a ratio mark at the target and rush to them punching/slashing the target) 1+3-Ratio Attack (Basically 3 but with ratio mark snd with 2 punch/slashes) Awakening- Overwork 1-Ratio Slash (The user pull up the cleaver rushes to the opponent and black flash them Reference: Jujutsu Kaisen 0) 2-Down Cut (The user pull up the cleaver and Cutting the target down till their legs Reference : Nanami entrance in JJK 0) 3-Collapsing Ground (The user grab the target Smash them making the ground Collapse and trap them in the collapsing ground Reference : Nanami vs MAHITO!!!) 4-Black rushes (The user rush to their target(s) and black flashing each target one by one (max 3 targets) and it lasted for 5 seconds if the user didn't black flash any target Reference : JJK 0/Hakari awakened 3rd move) TᕼᗩT'Տ IT ᖴOᒪKՏ
@mcopium9443
@mcopium9443 3 месяца назад
For Jogo's Domain, i suggest that i instead of debris hitting enemies, it should act like Harbor's ult in valorant, where every 2-3 seconds an circle indicator appears below the enemy, then lava erupts after a short period of time, with dashing/side dashing or using any mobility moves it would be undodgable, ragdolling the enemy upwards for each hit. This gives it the "guaranteed hit effect" that every other domain has but also being a bit survivable.
@pumasic1987
@pumasic1987 3 месяца назад
Jujutusu Shenanigans Jogo Concept (my idea cus i didnt really agree with this one no hate tho) Name - True Human Cosmetic - When choosing jogo you get a Mt. fuji placed on your head R - place down lava geyser traps on walls(if looking at a wall while touching wall) or on the floor(if looking on the floor or at air) that automatically explode lava when a player is in range, ragdolling them, and giving them a burning effect (Unblockable). Can only place 2 at a time, pressing R when 2 are already placed just replaces the first one you placed down. Each time 1 hits the geyser disappears and is on cooldown. 1st move: That's one - Do a dash same distance as yujis rushdown and grab an opponent with their palm blasting them into flames (what jogo did to nanami) this move blast them away and is unblockable. (finisher will not blast them away and instead Jogo will say, "first one down" via text like the world cutting slash, then set them on fire like nanami and they ragdoll on the ground) 2nd move: Ember Insects (use twice) - Two ember insects summon and follow jogo, when pressing the move again the insects will slam into the opponent and release a small explosion. This move is blockable and you can press it even when being comboed. It attacks ragdolled opponents. However, if the jogo is ragdolled before he can use it, or if projectiles hit the insects- they are destroyed. 3rd move: Lava plume (hold) - Jogo holds his hands up and shoots lava out of his hands, tapping it will shoot it farther but the blast will be linear (similar to mahitos projectiles), if you hold it the distance is reduced (similar to sukunas m1 projectile) but you can now leave lava on the ground creating a radius of lava around you. When in lava you are slowed and burning. 4th move: Hot headed - Jogo does a dash (very similar to mahito in both charge up, speed, and distance) and when it hits an opponent, it doesnt ragdoll similar to mahitos base 4, the players head is on fire for 3 seconds letting the jogo player continue its combo. This move attacks ragdolled players and sets them up right (similar to mahitos base 4) Awakened Ability - True Human - Pressing the awakening ability will do the 3 way blast he does against gojo, getting caught in it will blast the player away. The jogo player can rotate while this move is active so he effectively becomes a laser minigame for the opponent, the lava blast coming out of his head is abt the same range as Mahitos projectiles and leave lava on the ground. The length of this move is the same length as his reaction to Gojo calling him weak. (abt 3-5 seconds) 1st Move - Lava beam - Jogo aims his head and lets out a lava beam attack that has the projectile range of Sukunas open move, but the startup and speed of Gojos max output red. When done in the air you stay in the air similar to Gojos moves during awakened. 2nd move - Earth Calamity - Jogo summons giant lava hands that track the opponent he first faced when using it and crushes the opponent. When not looking at anybody it does nothing, but if jogo is staring at two buildings it will grab the two buildings and crush it together. The size of the hands increases depending on the building. (with the exception of the towers) 3rd move - maxium output: meteor - Slowly take blocks from around the map and form a meteor as you fly into the air, once the move is finished building up - it slams down into the ground creating a giant explosion. This move 1 shots. However, if another player is already doing this move than you can't as well. This move will instantly use up your awakening meter. 4th move: Coffin of the Iron Mountain - When using this move it summons a domain and instantly uses up your awakening meter bringing you to your base moveset. In the domain all of jogos base movesets are now guaranteed to hit including his R. The domain is also burning the players overtime. New move effect in domain: R - Geysers summon right underneath the opponent Jogos facing 1st move: No effect 2nd move: 4 ember insects spawn directly on the opponent Jogo is facing and attack the opponent. 3rd move: Holding 4 will raise a lava pool a bit higher in the entire domain, slowing players down. 4th move: no effect Secret Jogo things - - Pressing Jogos 2nd move followed by R will cause Jogo to jump into the air and start pouring a bunch of lava out of his hand similar to the lava pool sukuna was in during their fight. - Doing an emote while ember insects is active will cause the insects to dance around Jogo - Combining 3+R in Jogos base moveset will place 1 super charged Geyser, this geyser takes up 2 geyslots so you can only place one, has a longer cooldown than a regular geyser and in return, the blast goes way farther, does increased damage, and uses purple flames instead of regular orange. Whats everyones thoughts?
@Yo.goro0
@Yo.goro0 3 месяца назад
My kashimo concept. Like this so he can see Name-lightning god M1: longer m1s using your staff R moves lightning bolt A high damage attack based special that shoots a bolt of electricity. Instead of having a set cooldown, it has a bar that can be filled by landing h your skills. Once the bar is full, you can use your R special. 1st skill: snap A blockable close range attack that is a punch to the gut that zaps your opponent with electricity, stunning them. 2nd move: crackle A Blockable rush move that hits your opponents 3 times with your staff and sends them flying back. If you press this and r at the right time, the third hit becomes a bolt of lightning. 3rd move pop This is a low startup, use twice move. The first time you use it you, place your staff into the ground (getting rid of your Long range). the second time vou use it, a bolt of electricity is shot between Your hand and the staff, dealing high damage to whoever is caught in between the bolt. This is also unblockable 4th move: sizzling elbow An electrified elbow that ragdolls your opponent and does a low amount of tick damage. Awakening: exhilarating burial Passive: Exchanges long range m1s for m1s that do tick damage. R: hollow wicker basket. Creates a field around you that makes you immune to the sure hits of domain-expansions. You can move but you can tuse skills. 1st move: leap A high startup unblockable move which has the user leap into the air and rain down beams of lightning that causes a large aoe explosion on the ground, dealing high damage. 2nd move: electric reflux Shoots a strong beam of unblockable energy out of your mouth with high knockback 3rd move: shocking discharge Lets out a surge of energy that shocks and stuns everyone in radius. Holding this move down will increase the radius and the damage. 4th move: burst Pretty much the base kits R move, but without the bar and exchanges the high damage for mediocre damage and high stun. This also has a chain effect, that chains lightning through anybody near by. Once the awakening is finished, the user dies
@IIIIIIIiIlIIIIIIliIIIIIiIIIiil
@IIIIIIIiIlIIIIIIliIIIIIiIIIiil 3 месяца назад
Jogo's Domain gotta have "Sure hit" effect. It would 100% better. Imagine spamming every move that u have and land every one of them. Sounds too OP, but who cares? For example Gojo's domain makes u stunned until it ends. U still can punch user and stop him from using move. It sould be pretty hard to kill someone when there's too many ppl in domain, so it burns everyone dealing some damage. It deals less damage than shrine, but good enough to almost kill full hp player
@Zyskr..
@Zyskr.. 3 месяца назад
a good change to the domain could be does slow burning until the enemy is at 25% if they go above 25% it starts again also randomly throws debris at the enemy
@spockerspocker
@spockerspocker 3 месяца назад
0:36 isn't that a library of ruina ost...? It was! Theme 01 to be specific
@PhoePhoeLovesAke
@PhoePhoeLovesAke 3 месяца назад
Silly choso concept because #suggestions cant stand reading something that is over 2 lines: Elder brother Archetype: Zoner/stance Description: A strong fighter that prefers to keep his distance, with swift close attacks and explosive damage from afar. MoveList: Fast blows (m1/base attack) - Choso punches two times followed by two kicks. Nothing special Convergence: piercing blood (R/stance switch) - By pressing R you switch to you start a long wind up animation were you grab a convergence and get on the piercing blood pose. This can only be interruptable by close range attacks. If he completes the animation, choso changes into his second stance (more will be explained foward) Dash (Q/dash) - By pressing Q you dash normally just like every character, and by using it foward you dash followed by a simple punch Launching variations (1/launcher) - By pressing 1 you do a close range palm attack infront of you that if it hits, it makes the enemy fly away with a high knock back. By using it after an uppercut it sends on a 45 degree angle, and by doing it after a downslam it sends the enemy down through buildings or the floor. Deals low damage. (bypasses block, bypasses ragdoll, ragdolls) Blood edge (2/grab) - By pressing 2 you will punch the enemy in the throat, if it hits you will follow up with 2 cuts to their legs and kick them away, giving them a stack of mark and low damage. (Does not bypass block, does not bypass ragdoll, ragdolls enemy) Slicing exorcism (3/projectile) - By pressing 3 you will launch a highly destructive blood saw foward. Gives a stack of mark and medium damage. (Ragdolls up close, does not ragdoll from afar, does not bypass ragdoll, ragdolls enemy) Convergence: supernova (4/counter) - By pressing 4 you go into a counter state, and dodges any incoming close range attack before exploding 3 supernovas on the enemy's back. Does low damage. (Combo starter, does not ragdoll) Flowing red scale: stack (G/awakening) - By pressing G you look down at your arm before coating it with hardened blood. You will pose with some steam coming out of your character to indicate heat. Resolve from the jjk 2 ost plays during awk. (I will not go on details about the awk because i find doing the awk moves really boring. But basically, choso would stop being stance relied and focus more on hand to hand) Second stance MoveList: Passive: you can't walk or use moves in this state Piercing blood (m1/projectile) - You shoot a piercing blood out of your arms in the direction of the cursor. Can be used 4 times before going back to normal mode and putting the R move in cooldown. The projectile is instant but is slightly telegraphed with a red line before being shot. If the enemy is marked, you will explode a supernova on them, dealing stun before shooting the piercing blood. Deals medium-high damage. (Bypasses block, bypasses counter, bypasses ragdoll) Cancel (R/stance) - By pressing R on this stance you go back to your melee stance with no animation at all. You also go back to melee stance if you get hit by close range moves. Blood slide (Q/dodge) - By pressing Q you will do a smaller dash by moving the blood under your feet. The dodge is smaller but has s in majority of it's duration. This dodge doesnt punch when used foward Misc information: His R stance has an extremely high cooldown that goes down faster if you fight in close range, making it so the enemy has a chance to fight back up close. Marked enemies will stay marked for 10 seconds and can block the marking's supernova if they look at it while blocking The mark will appear as a red ball (convergence) decal on the enemy Choso may use 50% of his meter to cancel any endlag into an instant stance change
@niebieskiscout8996
@niebieskiscout8996 3 месяца назад
i really wish that when he comes out in jjs he would have lava surf as one of his abilities.
@thegamerguy6634
@thegamerguy6634 2 месяца назад
Since I haven't seen any, heres a Geto Suggestion. Please let me know if it needs to be changed. In-game name: Curse Manipulator R-Special: Summons a stingray looking curse that lets the user fly around for up to 3 seconds. Stingray itself does no damage to players. -Base Moveset- 1. Throw: A weapon appears in the user's hands, and throws it at the opponent. Auto aims but doesn’t home in. Stuns for a second. Can’t be blocked. Finisher: Opponent just falls. 2. Squids: Summons three squid-looking curses that are then fired at the opponent. Close to medium range. If R is pressed at the same time, the user will then kick the opponent after they are hit. Ragdolls. Blockable 3. Cursed Tool: User will summon a small curse that gives them the "Playful Cloud” tool and then swings the weapon. If missed, the weapon will just drop. If hit, the opponent is ragdolled and flown away. Blockable 4. Kick: User will kick the opponent and then spin and punch them. Kick can’t be blocked, but punch can if kick is missed. If used again right after the kick, instead of a punch, will perform a beatdown (the one done to the old man in S2) Both ragdoll -Ult Moveset- Ult name: “Night of a Thousand Demons” “An endless cycle of exorcism and consumption. Exorcise. Consume. It's a taste that nobody knows.” R special stays the same. 1. Centipede Rush: User summons a bunch of centipedes that go in the direction the user is facing. Damage and duration is same as Megumi's Rabbit Escape. Can be blocked. Stuns 2. Larvae: Works almost the same as Mahito’s “Body Repel”. It’s summoned gradually, getting bigger then smaller. If anyone is hit by it, it’ll damage them and hold them in its mouth. Ragdolls 3. Rainbow Dragon: Summons a long dragon that can be controlled by the camera. If anyone is grabbed, they’ll be held in its mouth before being crushed. Can’t be blocked. Finisher includes the body exploding. Ragdolls 4. Maximum Uzumaki: Windup time same as Hollow Purple. Summons a giant ball of merged curses that can be controlled by camera. Does massive damage. 5. “Night of a Thousand Demons”: This is done by pressing 1,2,3,R at the same time. This will drain 75% of your Ult bar. During this move, an invisible barrier is made (can go through for players). Multiple curses will be summoned, and will target whoever is closest (besides the user). This move lasts until Ult bar is drained. After its finished, the curses just, explode.
@AhmedAlomari-x7e
@AhmedAlomari-x7e 3 месяца назад
Since my first concept generally wasn’t good this time I’ll go for making a whole character Yuki tsukimo - astral sorcerer 1 - star: a base groundslam attack 2 - planet: a barrage attack 3 - asteroid: a aerial attack, starts by jumping up then come crashing down with a powerful strike 4 - imaginary mass: improves your M1 damage and front dash damage in exchange for some ult bar Ult - star rage Ult quote - what’s your type? Ult appearance - same as normal but with a snake thing (forgot its name) and a constellation aura around you Ult 1 - constellation: a dash into a strike that sends the opponent flying Ult 2 - starborn: throws the snake thing restricting someone’s movements then hitting them with a powerful strike Ult 3 - planet breaker: a powerful ground slam Ult 4 - asteroid belt: a barrage of powerful blows dealing intense dmg to a target Special - black hole, hitting 1 + r follow up with 2 + r follow up with 3 + r followed by 4 + r in quick succession then you sacrifice yourself but turn into a black hole killing anyone nearby Charecter R move: summons Garunda (I think that’s its name), this will slightly increase the range of some attacks and will increase your M1 dmg Charecter passive: after a kill you get more M1 dmg for 30 seconds
@D3m0-1n64Toz
@D3m0-1n64Toz Месяц назад
special need heavy rework, move 4 needs to be base special, and maybe ult special can be black hole? Sacrificing yourself is very not okie dokie and it just seems bad
@theR3Dcarpet
@theR3Dcarpet 3 месяца назад
Day 2 of posting my Shinjuku Yuta Okkotsu suggestion: # YUTA Name: Star crossed Lover Hp:80 M1s: Swings a katana with a very slightly increased M1 range **[1] - Don’t Move/Blast Away/Get Crushed** The user can press 1 + R to switch between Cursed Speech variants. “Don’t Move” is a combo extender that can stun multiple targets, but it has a short range and deals no damage. (blockable) “Blast Away” deals damage and sends affected targets flying away from the user, it has a shorter cooldown than the other variants and a bigger range. (blockable) “Get Crushed” deals considerable damage and makes targets crumble into the ground, it has a longer wind-up and a much longer cooldown. (unblockable) **[2] - Thin Ice Breaker** The user strikes a target which flings them away, creating a sky-shattering effect in the surrounding space. (unblockable) **[3] - Rika Shikigami** The user summons four shikigami which appears as small bats with Rika’s face. This moves functions in the same way as Rabbit Escape; except that there are only four shikigami, it can be countered by manji kick and that if the user takes any damage during the move: all shikigami will disappear. (blockable) **[4] - Reverse Cursed Technique** The user regenerates health with reversed cursed technique. > - **_[4+R] - RCT Output_** The user heals another player with reversed cursed technique. **Come out, Rika** Text speech bubbles pop up next to the player saying “come out, Rika” as they put on the ring rika gave to yuta. Rika then manifests behind the user and follows them around like Divine Dog: Totality. **[PASSIVE] - Rika** Every time the user does 4 M1s on someone, Rika will come in and attack the target. A normal M1 string leads to Rika punching the target. An uppercut leads to Rika grabbing the target and biting them. A downslam leads to Rika grabbing lifting the target up and slamming them back down into the ground. (blockable) **[R] - Copy** The user glows white for a few seconds, indicating that R has been used. If they are hit by a move during this period of time, they will copy it and add the move to their hotbar. Using R again and copying another move will replace the previous one. The copied move functions in the same way and has the same cooldown as the regular move. **[1] - Energy Blast** Rika sends a pink blast of cursed energy from her eye to the cursor of the user. This move is based on Rika’s energy blasts when she clashed with Ryu’s Granite Blast. (unblockable) **[2] - Shrine** If a player has a katana, the user will stab a target and perform cleave on them. If not, then the user will grab a target and perform cleave on them. (unblockable) **[3] - Jacob’s Ladder** The user does a quick start up to the move in which it can be interrupted, afterwards, the player can hold the move from 2 to 5 seconds and then release it. Jacob’s Ladder has a large AOE and, depending on how much time the user held the move, it can deal massive damage. Any move (including moves like Hollow Purple, World Slash, etc) can be cancelled if the target is hit by Jacob’s Ladder. (unblockable) **[4] - Domain Expansion: Authentic Mutual Love** When the domain is cast, the user will throw away their katana and they’ll lose their slightly increased M1 range. Afterwards, the player can pick up one of the katanas scattered across the domain by pressing R which will return their M1 range. Each blade is imbued with a random cursed technique and upon hitting someone the katana will shatter and one of the following moves will occur: Any Cursed Speech move except “Don’t Move” Thin Ice Breaker Rika Shikigami A copied move Jacob’s Ladder (without the start up) Shrine
@theR3Dcarpet
@theR3Dcarpet 3 месяца назад
Should the domain tell you what ability is on the katana?
@prostopenb6143
@prostopenb6143 3 месяца назад
Where is my Choso suggestion?i cant find it in comments
@lorenzoscrima3698
@lorenzoscrima3698 3 месяца назад
I have a Jogo concept to! 1 special. Send out a flame going forwards with the range of a reversal red max and tapping it again will create one on all sides 1 burning grab Makes you grab your enemy an then splat lava on them with your head then slamming your opponent down finisher for this move makes you not slam but punch again then softy putting your hand on there head causing your opponent to turn its head into a blast of lava like he did to Gojo 2 embrace Normal punch from tsb 3 repel Causes you to do a punch barrage of flames then striking your opponent backwards 4 body of reserve It turns you into your pose of your domain making a 0.2 second of your domain causing everyone in a radius in a single domain to take 2% damage for 10 secs while having a slight burning effect and the closer you are to your opponents it can go from 2%-5% damage the closer you get (there is a awake bar but ima make the awakening in a bit lol here it is) BURNING FURY yo I’m back! Let’s make this ult! 1-special any person near you will take 10% damage for 3 seconds 1- maximum meteor If you tap it it will send a weak version with lower cooldown if you tap it 2 times it will send a giant meteor one shoting ppl 2-stone coffin Makes a smaller version of your domain although your not inside it tracks an opponent then opens up then puts them in your domain for 20 seconds 3-ember bombs Sends a random amount from 1-5 ember insects tracking any opponent with infinite range doing 50% dmg 4-iron mountain Basically sukunas domain in order to end your awakening you need to enter a Gojo domain when your awakening ends it gives u no move set until u enter a Gojo domain the owner of the domain will teleport behind you and rip your head off (btw the title is named “ fire creator”)
@lorenzoscrima3698
@lorenzoscrima3698 3 месяца назад
BONUSES! 1+R makes a lava pool that does 10% dmg 4+4 makes a complete domain that does 4% for 6 seconds Ima add more finishers later lol bye for now
@totallylegitenergy2559
@totallylegitenergy2559 3 месяца назад
3:00 it goes wherever the opponent was last standing.
@Resonance6
@Resonance6 3 месяца назад
Day 1 of commenting a choso moveset. Cursed Brother Base Moveset R- Venomous Saliva - Spit out blood from your mouth, if someone is hit by it, they’ll slowly take damage. First Attack: Slicing Exorcism - Create 3 disks of blood and throw them all at once at your opponent. Second Attack: Sanguine Barrage - Wrap blood around your hands and barrage your opponent with punches. If opponent is killed by it, you will keep the blood around your hands for 10 seconds, making your M1’s deal more damage. Third Attack: Piercing Convergence - Blast a small beam of blood. You can charge the beam before blasting it for more range. Fourth Attack: Clot Counter - Counter an opponents hit by going behind them and hitting them with a blood clot. G- Bloody Insanity R- Outburst - Burst blood all around you knocking away anyone who’s close. First Attack: Crimson Rain - Create thousands of blood spikes in the sky before dropping them like rain for 5 seconds straight. Second Attack: Bursting Eruption - Slam your hands on the ground to make a large pillar of blood erupt from the ground into the sky. Third Attack: Ichor Slashdown - Create a blood dagger before barraging the opponent with slashes and stabs. Then impale the blade into their neck and kick off of them, ripping the blade out. Fourth Attack: Sanguine Shot - Dash full speed at someone, if they are caught, Yuji will appear and spit blood in their face blinding them. You will then dropkick them in their gut as Yuji runs behind them. Yuji will then kick the poor soul back to you as before you choke slam them into the floor. You’ll walk away as the opponent tries to stand up and run at you trying to punch/slice you. The blood on their face will then explode before they can reach you. This attack does as much damage as hollow purple.
@HayvenMercer
@HayvenMercer 3 месяца назад
Great job there was so many amazing concepts
@thebreaddealer4942
@thebreaddealer4942 3 месяца назад
**Ten shadows suggestion:** **Chimera shadow garden** MAKE A VIDEO ABOUT MY SUGGESTION PLS **Activation:** Use R before the 3 Mahoraga summon dings. **Voiceline: ** ***"Imagine a future version of myself who's freely surpassed my limits!" *** **Domain properties:** It has a further range in comparison to other domain expansions, but no sure hit, but relies on awakening the user's potential while active making your shikigami stronger. you can lure them into a building or subway to be able to make a natural barrier Dealing m1 or damage with your fists will expand the domain range making it grow, once the domain has grown to a certain size the opponent cannot run without their speed being halved and cannot dash through the thick **New R:** You can now make a clone after you go inside your domain's shadow blending in and making fakeouts to setup a divine dog **Base** You can now freely switch between base without a bar penalty. **Rabbits** - You can now send a large flood of rabbits it doesn't auto lock and the flood of rabbits goes where your mouse moves, doing moderate damage and rag-dolling. **Nue** - You can now use the domain shadows to make 2 copies of Nue they will fly around and screech bashing and locking onto the opponent doing pretty good damage similar to how rabbit escape locks onto them. **Toads** - Use the domain to construct shadow toads that hold down the opponent's legs in place preventing movement, has 3 charges the last charge ragolling them and causing them to slip on the domain. **Totality** - Divine dog appears behind the opponent using their claws the punch a hole cleanly through the target doing the most damage in the awakened ten shadow user move set. **Awakening switch:** If you use great serpent it will swim the domain then appear below the target going through the ground and grabbing them in their mouth. Thrashing them violently, leaving them open for nue to bash them. (inspired by sukuna vs megumi) Has 16 upvotes discord.com/channels/866699859813859349/1227102596486135869/1255374681700044851
@emerilmacayaon5186
@emerilmacayaon5186 3 месяца назад
nuh uh
@thebreaddealer4942
@thebreaddealer4942 3 месяца назад
@@emerilmacayaon5186 Why T.T
@breadg1818
@breadg1818 3 месяца назад
I think its good on paper but it would be hard to make
@thebreaddealer4942
@thebreaddealer4942 3 месяца назад
​@@breadg1818thanks for feedback
@clownintraining5944
@clownintraining5944 3 месяца назад
i actually really like this as a domain concept, especially how it starts when megumi activated chimera shadow garden, he was originally gonna summon mahoraga instead, so having it be an R variant of that (whether intentional or not) is a really neat nod to it
@mickelsonsaint-preux6651
@mickelsonsaint-preux6651 3 месяца назад
Suggestion of kashmio- god of thunder R-eletric armour that stun any oppent that come in contact plus ur m1 would go through block and buff but it last for 5 sec 1.shocking punch- u dash at the oppent and strike their stomach but it would be extend 2.lighting fury- u barrage thm with ur staff knocking thm away 3.lighting strike - this move require to use 2x to actually work which the first time u would mark thm which this mark can last for 10 sec and once u press it agian u would shoot a undodgeble lighting attack which would ragdoll thm 4.electric surge- u explode with eletric which be mid aoe and stun Awaken u would create a purple aura around ur self R-eletric flash which js a longer more instant dash plus u can use 3x 1.thunderblow- u blitz the opponent and with overwhelming blow 2.sonic scream - u scream at the enmy mid range aoe which stun this move is blockable 3.elercto wave u would shoot a wave of energy 4.thunder storm- u summon a storm which stun thm Passive- more m1 or hitting the first move would buff thunder storm
@HayvenMercer
@HayvenMercer 3 месяца назад
Jujitsu shenanigans concept 3 Kashimo - name lightning god The changes to the players m1s to a staff. Passives electrified punch/ lightning quick Dash: when ever in opponent is blocking, whenever the player punches them, it will cause the opponent to be stunned for 2 seconds unless they are in their ultimate, which will be unaffected, the second passive will make the players dashes quicker and turn them into a bolt of lightning, which will go instead of 1 space to 2. (movement or combo extender) R move - thunder strike: it will cause the player to be able strike the opponent with a thunderbolt if they are on the ground stunning the opponent for three seconds and doing 5% of the health. (by the way, the players m1s are now a staff) (combo starter/extender) First move - electric combo: the player will kick the opponent in the head before hitting them with a left, hook a punch to the stomach, followed by multiple punches to the stomach, an upper cut, and then ended with a slapping the players hands against the opponents head before hitting them with her knee doing 10% of their health. (long range move) Second Move - thunderbolt shot: The player will clap their hands, causing the ice to glow before sending a shot of lightning towards the opponent Stunning them for two seconds and doing 3% of their health. (A rush move) Third move - thunder clap dash: The player run and be able to pick up at least three people. Wow the player is winning. They will be able to punch the opponents if the player punches the opponents since the start of the move they will do 15% HP, and if they punch at the end of the move, they were only do 5. (Combo ender)(custom idea) Fourth move - false black flash: This move will automatically no matter what make a black flash, but it wouldn't be a normal black flash instead of a black and red. It would be a purple and blue as it would a false one it will do 6% of the opponents health. Awakening - name turn up the volume: The move will have the player pitch their arms in between their legs well to speech 2 bubbles will appear saying this is a funeral of the living, turn up the volume!!, which will have lightning explode out of the player while in the ultimate mode lightning will strike down a wound with the player is standing randomly and in different locations but if the player land, a upper cut or a down slam, it will hit the opponent, no matter what, First awakened move - Dropkick pummel: this move will make me player run and drop kick an opponent. This can be controlled after the opponent will be sent back. The player will do a back handspring one at the opponent before hitting them with a barrage of punches before blasting them back with the last one. Second awakened move - Lightning quick disarming: this move will make the player shoot a bolt of lightning at in anyone this boat we will move an arm from the player which will make the M1's do less damage and win dashing will not be able to punch Acient as their normal punching him would be gone and would do 10% of the opponent HP. Third awakened move - True lightning strike smash: the player, Will Dash seven times in a lightning bolt and anyone that is hit at the end will be sent in the air. In the air smashed into the ground can hit grounded, if the player uses the r move white before the opponent is hit to the ground A lightning bolt will hit the players hands doing 5% more damage the attack does 10% damage and 15 well using the special. Forth awakened move - funeral of the living: the player will switch from their staff to their bare hands, which would change the other three ultimate moves but can only be used once in the ultimate, and anyone around the player win the move is activated will be hit with knock back three seconds of stun in 15% of the HP will be gone. (after using funeral of the living, aoe) New awakened move - electrified floor - sticks their hands in the ground in makes every block in a five block radius around the player turn electric and sterling anyone caught in it for three seconds and doing 10% of there health. (after using funeral of the living, Thunderbolt slam) New awakened move - the player makes two lightning boats go around the opponent and uses them to slam them into the ground three times before throwing them to blocks back stunning them for 1 second and doing 8% of their HP. (after using funeral of the living, combo ender) New awakened move - shockwave canon: makes a mask around the players face you charge up for 2 to 3 seconds and release a massive shockwave of purple energy trapping anyone that is hit by it and doing 15% of their HP. (after using funeral of the living,aoe) New awakened move - thunderbolt nuke: after using shockwave Cannon sea player will unlock a new force move, titled thunderbolt and nuke the playable charge up a big bowl of purple energy before pointing at the ground releasing a massive beam before explode before the beam explodes causing eight blocks of explosive AOE damage and doing 25% HP to anyone hit by it can only be used once.
@pizzaboy2303
@pizzaboy2303 3 месяца назад
ill repost my own jogo suggestion: what im trying to do with jogo here is a glass cannon because canonically thats what he is in the show the main gimmick for this character is that he exchanges survivability for large damage and mobility Jogo / Volcanic Spirit Health: 70 (youll see why later) R - be able to change or charge the move to increase its usefulness or change the move (press a move then hold R during their startup to charge it) but makes you more vurneable because of the high startup 1. Fireball - chuck a fireball in an arc that does AOE and large damage (uncharged version barely has any range) charging it increases the AOE and range using it in the air just uses the fully charged version and throw it below you (must be from a high height) 2. Eruption - punch your opponent while your hand is on fire, thats it also its a combo ender charging it will make you slam the ground instead and turn the terrain into lava in a line (area denial) 3. Ember Insects - summon ember insects that do hitscan damage (downslams at long range but knocks backs at close range) 4. Burner - blast yourself forward in the air while the initial blast does small damage (can be used to use the air variant of 1) charging it while make you surf on lava similar to plume on akainu from aba Awakening - NOT YET! 1. Great Flames - just a reskinned fire arrow thats faster and does less damage (its supposed to be the thing that jogo used when sukuna used fire arrow) 2. Volley - jump up in the air and rapidly fire ember insects charging it increases the duration and amount of ember insects you shoot 3. Greater Eruption - summon lava hands from the ground and squish anyone in it charging it increases the size of the hands and damage 4. Coffin of the Iron Mountain - this domain will rapidly throw lava meteors that is indicated by the shadow on the ground (they can dodge it but you have to have fast reflexes) and it you get hit by it you will take a BIG chunk of your health if you attack jogo during this domain you will risk getting hit by the lava meteors and if you hold block to avoid the jogo trying to stun you you will risk getting hit also Special- Maximum technique: press 2 to get in the air then press 1 and hold R for 8 seconds to summon a giant meteor, this will put all of your moves on cooldown (excluding 4)
@Orderofgold
@Orderofgold 3 месяца назад
The 8 seconds is a bit long ngl maybe 4-5 seconds
@Fiddlestickswastaken
@Fiddlestickswastaken 3 месяца назад
Quick question, if someone is stunned without evasive, then there’s no point to not charging up all of your moves on them. Like let there Atleast be a reason to not charge like how mahitos non black flash move is an extender and the black flash is an ender.
@pizzaboy2303
@pizzaboy2303 3 месяца назад
@@Fiddlestickswastaken 2 and 3 have unique use cases instead of a straight upgrade also if you think a character is bad just because it has no true extender then gojo must be the worse character
@Fiddlestickswastaken
@Fiddlestickswastaken 3 месяца назад
@@pizzaboy2303 I never said that, it’s just that a move shouldn’t have a direct upgrade to it, there should be a point in not using thr better verison
@pizzaboy2303
@pizzaboy2303 3 месяца назад
@@Fiddlestickswastaken 2 and 4 arent upgrades
@weaponized_autismm
@weaponized_autismm 3 месяца назад
2:50 i think he means like it will aim for you but it wont come back from going forward just to hit them
@anivatananda5211
@anivatananda5211 3 месяца назад
6:13 OH THEY JUMPIN ME
@randomguy4157
@randomguy4157 3 месяца назад
1 Moveset a Day, (1, Naoya Zenin), please offer some criticism if you come across this comment: Naoya: Accelerated Animator R (Deliberate Dash): Dash forward in whatever direction your camera is in. 1 (24-Step Strike): Quickly dash at the person whom your cursor is over, making 24 steps. Upon reaching your target, you unleash a quick punch. 2 (24-Strike Storm): A flurry of 24 punches. Last punch has high knockback. Hits ragdolled 3 (Projected Momentum): You quickly dash towards your cursor in 24 planned steps, gaining I-frames for the duration. People you run past are struck with an open palm hit, stunning them for a second in a Freeze-Frame. Hitting a person in a Freeze-Frame causes the frame to shatter, dealing increased damage (1.25x). 4 (Predetermined Blitz): Enter a counter state. When attacked during this state, counter with a dash (like Manji Kick) followed by an open palm hit that applies Freeze-Frame. Block breaks Awakening: Cursed Acceleration Accursed Animation (Passive): When you land an M1, there’s a 10% chance to apply a Freeze-Frame on your target for 1 second. 20% with Down Slams/Uppercuts. Freeze-Frame’s extra damage is now 1.5x. R (Cursed Momentum): Accelerate movement speed, attack speed, and cooldown reduction for reduced awakening time. Stacks up to 5 times. (+20% movement speed, +5% attack speed, +2.5% cooldown reduction, -5 seconds of Awakening duration per stack) R Variant (Mach 3): [Upon having 5 stacks of Cursed Momentum.] Dash incredibly fast in whatever direction your camera is in. 3 uses before cooldown. 1 (Freeze-Frame): Speed towards the person whom your cursor is over, unleashing an open palm strike that inflicts Freeze-Frame for a second. 1 Variant (Black Flash): Speed towards the person whom your cursor is over, unleashing an open palm Black Flash that sends the target flying. Upon the target landing, they're stuck in a Freeze-Frame for a second. Block breaks Ragdolls 2 (Speedblitz): Enter a counter state. When attacked during this state, counter by unleashing a powerful roundhouse kick that sends the target flying. You then dash behind your target, following with a punch to their back. Block breaks Ragdolls 3 (Accelerated Assault): Dash forward, unleashing a relentless barrage of punches and kicks (similar to Vessel's Cursed Strikes), the last of the attacks being a Freeze-Frame inducing open palm strike. 3 Aerial (Air Propulsion): Quickly move forward in the direction of your camera for 5 seconds (similar to Ten Shadow’s Great Serpent). People in the way are damaged. Ragdolls 4 (Time Cell Moon Palace): Open up your Domain Expansion. Caught targets take damage every accumulated second they’re moving/in an attack animation during the domain. Additionally, it doubles the chance of Freeze-Frames. Finally, your movement speed, attack speed, and cooldown reduction are all doubled, if you have 5 stacks of Cursed Momentum.
@Doximn
@Doximn 2 месяца назад
For jogos domain, it could be like mahitos where if you get to close, u die, but instead, they would explode into flames
@lhamagamer5352
@lhamagamer5352 3 месяца назад
Someone needs to make the grasshopper curse suggestion, fr
@Microwaveables11
@Microwaveables11 3 месяца назад
do i do this (creator of the yuta and jogo suggestion)
@Baryon_legend
@Baryon_legend 3 месяца назад
@@Microwaveables111000 percent
@Mcheeserton
@Mcheeserton 3 месяца назад
@@Microwaveables11yes
@Microwaveables11
@Microwaveables11 3 месяца назад
@@sr.batatao9639 do I make him lose all his arms after barraging and that's just his whole ultimate
@lhamagamer5352
@lhamagamer5352 3 месяца назад
@@Microwaveables11 nah, man, make it seem real.
@kevinnd5794
@kevinnd5794 3 месяца назад
Jogoat?
@jasonpasanen7029
@jasonpasanen7029 3 месяца назад
hear me out on this concept. (please review it, its already got 90+ upvotes in the jjs discord) Maki: Afterlife Limited / Tool User (bootleg heavenly restricted) R: Observations Her R allows you to put on glasses for 4 seconds to see your opponent’s attacks and cooldowns as well as their ultimate bar. This may be useless in the end, but it’s a unique R special for a character like this. Move 1: Spiraling Stab Maki would do a midair spiral in whatever direction the player is looking at, If an enemy is hit they're stunned for 0.3 seconds (because they get stabbed by her Naginata.) 13 dmg, 15s CD. Blockable. dawg this isnt counterable if shes midair. Move 2: No-Curse Kick Maki would throw a huge round-house style kick and it would launch the enemy forward (alot) and it can break walls. 17 dmg, 24s cd. Not Blockable. Counterable. Move 3: Playful Combo Maki lunges forward at the enemy, and drags out Playful Cloud, and then uses it to beat the living shit out of the enemy with a series of barrages as if she was Darth Maul with his double-sided blade. Knocks the player back. Blockable. 15 dmg, 19s cd. Blockable. Uncounterable. Move 4: No-Curse Beatdown Maki punches an enemy before launching them in the air, and then sending a powerful blow to their chest, knocking them forward by a lot. 18 dmg. 26 cd. Not Blockable. Counterable. AWK: Zenin Showdown Maki is suddenly engulfed in flames, her glasses from the original base moveset shatter permanently, falling on the ground. then both the fire and the shattered glasses disappear resulting in Maki having a different weapon, and her look Post-Shibuya. The weapon she holds now is named Dragon-Bone. Her new R special is to throw her sword, temporarily making her M1s normal. However, after 5 seconds it goes back into her hands. Move 1: Blitz-Cutting Maki grabs her new sword, and stabs the opponent before pinning them down, and cutting off their arms and kicking them forward. This leaves the enemy unable to attack for a small amount of time. 23 dmg, debuffs enemy for 13s, cd of 27s. Now does this look like it can be blocked? No. so, no. yes, you can for once manji kick this move. Move 2: Rapid Dragon Maki lunges forward, putting the enemy in a chokehold before throwing them in the air, and doing tons of slashes practically making the enemy hover until she’s done, when the enemy eventually falls, Maki punches their gut downwards. 19 dmg, cd of 23s. Unblockable, uncounterable. Move 3: Wall-Crusher Maki throws her sword forward. If it successfully hits the target (you have to aim it) They’ll be sent back with the sword in their chest all the way to a wall behind them. Maki then lunges towards the enemy lodged into the wall before taking the sword out, putting it on her waist and rapidly punching the enemy back onto the wall, before she then dropkicks the opponent into the wall again, she then gets up, and lands a haymaker to their head, hitting them sideways off the wall. 26 dmg, 35s cd. chat this is not manji kickable. Move 4: Rapid-Fire Kicks Maki barrages the opponent in a series of fast-paced kicks, landing a few of them at the opponent’s head too. She then kicks the opponent up, then kicking them down before stomping on their head. 21 dmg, 24s cd. Blockable, but the kicks up and down and the stomps do affect the enemy. post shibuya maki my beloved
@HayvenMercer
@HayvenMercer 3 месяца назад
Great job, my boy
@fatcheeseman69
@fatcheeseman69 3 месяца назад
maki sucks assss!! toji W
@dragergrap
@dragergrap 3 месяца назад
I have a suggestion to buff and need the JJS characters Gojo 1. He loses his 4 for a new 4 that is infinity 2.INF will slow down close attacks by 50% and ranged moves 100% and will last 5s after being used 3. Inf has a 45s-50s cooldown Hollow nuke, world slash, and all domains, hakari’s 3 because idk, and big raga after hitting it once bypass inf. Hollow nuke has a better damage away from the purple ball Red can canceled at a point in its travel. 3 gets slightly weaker Blue if used on someones back bypasses block Blue moves 5% faster Gojo’s domain gets weaker on the outside Yuji -his counter should get a 1.1x multiplier on projectiles and kick them back at 2x the speed they were sent. -close up moves get (move used x 0.8= counter damage) Hakari Counter gets a 1.3x multiplier on close up attacks 0x on projectiles 3 comes out faster 1 does more damage Domain overrides any other domain Meg -rabbits 30% less damage and 4s longer cooldown. -Rabbits can only be blocked if you do it before getting hit -nue gets 5% faster attack -Toad gets 10% faster attack -domain stops sure hits Mahito -the heavy attacks do 50% though block and the last hit goes though block no matter what. Domain gets weaker on the outside
@D3m0-1n64Toz
@D3m0-1n64Toz Месяц назад
gojo does NOT need infnity, rabbit don't do damage, and that blocking mechanic is the dumbest thing if ever heard. Nue doesn't need to be faster nor toad, that last one is good tho, already implemented. all the counter stuff is really redundant ngl.
@dragergrap
@dragergrap Месяц назад
@@D3m0-1n64Tozbro 99% of these where jokes ngl to see people reactions. The only real one was hakari’s domain buff
@justacommentator129
@justacommentator129 3 месяца назад
i just made a moveset for noaya/ clan head dude on the spot (forgot name) this suggestion is actually semi balanced and isn't lazy trash his base speed would be higher than every other, .his m1s would be faster, In exchange for this his damage and hp would be low 1. speed blitz. for a short period of time a blue arrow will point in front of you, after this time you will dash forward at insane speeds using projection sorcery, if you run into anyone during this they will be knocked away with damage dealt to them. (gb if it hits them while they are next to you, blockable if you hit them any further, low-medium damage, ragdolls, mid range) This move has more to it, if you run into a wall your character will ricochet off that wall dealing 10% more damage and becoming 1.5x faster, you can consecutively ricochet 23 extra times with damage increase stacking. (unblockable even if ur close or far, ragdolls and deal +240% at max stacks) Extra: if used on low hp opponent you run through them, removing their torso and making their limbs shoot in different directions. Pressing 1 early stop after the current dash is over.. Specials: pressing 1 then 2 makes you stretch your palms in front of you for 2 seconds, if landed the move will work exactly like 2. Pressing 1 and r grabs them and then smashes their face into the wall every ricochet, you then throw them away after it ends. ( really low damage per slam, unblockable, ragdolls, mid range) Jumping and pressing 1 allows you aim omni directionally and makes the move regardless of range, however u cant ricochet or press 1 and r 2. Picture perfect. you slap the opponent turning them into a 2d picture, they are then stunned for 2 seconds, if they are damaged in this time the move ends. (no damage) Pressing the move again makes you throw a gut punch that shatters the picture knocking them away and making their evasive disabled while knocked (high damage, blockable, close range) extra: if you hit low hp enemies while pressing 2 twice, you initiate an execution where you first uppercut them into the air (the uppercut looks similuar to yujis black flash execution.) then kick their head while they are airborn, decapitating them. Special: jumping while pressing 2 the second time does a quick drop to the stomach which does less damage but ragdolls for longer. (reference to when he did it to maki) 3. brutal display. You initiate a barrage of punches and kicks, ending with a backhand. Has the same endlag as gojos barrage, only real difference is its 3x faster and ends 3x quicker. (ragdolls , medium damage, unblockable, close range) Extra: if used on low hp player You do the same barrage of punches except its for as long as gojos barrage. You then hammer punch them into the ground. Special: pressing 3 and r makes you perform a sweeping kick, you then grab the opponent by the leg and drag them for a very short period of time while using projection sorcery, you then pull them up and slam them into the ground. Extra: if they are low hp you drag them for longer making your opponent lose their head, like what A train did to that racist in the boys. 4.highspeed feint. You run forward, if your damaged while running you will quickly circle the opponent using projection sorcery and deliver a knee blow to the back knocking them away (low damage, ragolls, unblockable, counter) R special: you go into a short mode where your dashes dart you at high speeds using projection sorcery, you lose front dash is the same. Your m1 however do mini 1 handed barrages each, upper cutting make you juggle them with uppercuts, down slam make you do many stomps on them. It goes on a long cooldown when ended. Pressing r early makes you disappear and do an axe kick from above causing a shockwave, if used on successfully on enemy isn't down they will be stunned BUT u will have enough endlag to put u both in neutral. (blockable medium damage, no ragdoll, can hit grounded, removes evasive) If enemy is hit with shock wave they will be sent up while stunned but you have less endlag allowing you to follow up, they are unstunned once they fall back to m1 range (blockable, low damage, no ragdoll, can hit grounded) Being ragdolled with a perfectly landed axe kick just makes them get up after endlag ends, if a shockwave is landed they still get launched above u but they get up when they reach m1 range Mode: Reincarnation. if the player dies when they have mode they can press g while dead to initiate an animation. In this animation a ball is formed in the sky, this ball then dissipates revealing naoyas vengeful cursed spirit form, he flies down at top speed and crashes to where the player originally died. The quote about naoya zenin reaching mach 3 is shown. (insane damage, ragdoll, unblockable, can hit on ground) 1. lightspeed headbutt. After a very short start up you dash forward with insane speeds, you cant evasive if your hit with it and it ragdolls for longer, basically sukunas 3 on crack. If u miss u get sent far away tho if u wiff Extra: any low hp player explodes on hit. (ragdolls, high damage, unblockable, can hit ground far range) 2. Frozen air. naoya creates a line of 2d pictures of air then punches the one closest to him causing a chain reaction of explosions. (ragdolls, medium damage, unblockable, can hit ground mid range-far range) 3. whiplash. Naoya uses his tendrels to hit the opponent at high speed (medium damage, stuns, blockable close range) 4. Domain expansions. The player bursts out of the curses back then shouts domain expansion. If landed you will be sent to the domain that naoya uses in the manga. You are also given your base moves in this domain. (the next example is from the perspective of the guy trapped in domain) In this domain a mid point is created of you and the enemy. You then mirror the opponent, basically if the domain user 2 studs away from you, you also need to be studs away if they are 2 studs to the left, you should be 2 studs to the right. Basically you just mirror the domain user. To make it easier for the guy trapped in the domain a circle will appear where your supposed to go, the circle is small but makes it so you don't have to mirror them exactly. Failure to mirror them results in 40% damage taken, a new circle appears on the player, they are then given another chance to mirror the opponent. Extra: If low player dies to sure hit attack they will be dismembered. Domain ends awakening Domain user cant ricochet in domain (so they don't bounce everywhere and instantly kill everyone) R special. User initiates a controllable flight mode, similar to megumis drake snake but faster, it can go through walls like the drake snake and ragdolls anybody hit (low cooldown, ragdolls, low damage,unblockable) Base 3 and the second half of 2 both have hyperarmour (when u press again)
@Microwaveables11
@Microwaveables11 3 месяца назад
oh hey I made one of those aswell!! Making a moveset in NoobEternallys chats if he ever makes a new suggestions video Part FOUR! Naoya Zenin - Speed Sorcerer R - Accelerate Pressing R will speed up the users moves, if the user runs uninterrupted for long enough (no wall jumping or stopping, no blocking either) they will begin to speed up to massive speeds, M1ing with this sped up state will cause you to dropkick forwards, combo starting. 1 - Project Punch the enemy. If the enemy doesn't block after the punch, they'll be frozen in a frame. Pressing 1 again will cause you to kick the enemy similarly to TSBs Martial Artists' Vanishing kick. 2 - Rushdown Speed infront of the enemy, uppercuttint and sending them upwards and spiking them down, similarly to Gojos Blue + R without the pull. 2 (Aerial) - "I will be the one to stand with them!" Rush up to the enemy and mimic Gojos Aerial R, kicking them to the floor. 3 - Circling Barrage Run in circles, speeding up, pressing 3 again causes you to rush forwards and punt the enemy. Sending them far away, works as a good extra attack proceeding a knockback. Hits grounded + unblockable. 4 - Vanish Stance Up, if hit, speed away from the hitbox. Showcased in Naoyas 2v1 with Choso and Yuji. 4 + R - Vanish Slam If already accelerated, Vanish now teleports you to the enemy and slams them to the ground. G - *Velocity* Speed up yourself to maximum velocity, taking laps around the whole map before returning to your original spot. Makes you FAST. VERY FAST. R - Dropkick Use your momentum to dropkick forwards, starting combos and breaking blocks. 1 - Flash Project Grab the enemy and punt them away, turning them into a frame. 2 - Speedrun Rush forwards and grab the enemy, dragging them across the floor similar to Hakaris Jackpot 2. However MUCH, MUCH FASTER. 3 - Blitz Charge Speed up and Rush forwards, anybody who comes into contact with you will be attacked by after images of you who attack them with a flurry of punches. 4 - Debris Kick Slam the ground and kick the debris towards the enemy; mimicking what Toji did in Shibuya. Death Awakening - Vengeful Spirit Dying after awakening once will cause you to be reborn as a vengeful spirit. Giving you a similar timer to Mahoraga, however based off your current speed, if you slow down. You die. R - Charge Charge with your body. Leaving destruction in your wake. 1 - Project Blitz Blitz past anyone, turning them into a frame instantly. 2 - Vengeance -be batman- Rush forwards, anybody coming into contact with you will be trapped infront of you, running into walls will damage the enemy more. 3 - Curl Curl up into a ball, if attacked burst out and rush at the enemy who attacked you. 4 - Time Cell Moon Palace Open your domain, anybody you touch will be immediately frozen and will take extra damage when shattered.
@justacommentator129
@justacommentator129 3 месяца назад
@@Microwaveables11 i like urs but it seems to fast paced for jjs, it seems like a rushdown character for tsbg
@grecil
@grecil 3 месяца назад
Posting my concept here again from the last video 🎉 MIWA CONCEPT M1: Miwa wields a katana, allowing her to have good M1 trading due to her slashing. R - New Shadow Style: Simple Domain Miwa generates a circular space around her of bluish hues. Any enemy that moves into the space or happens to be in it when the move activates will be susceptible to certain attacks. Moving when in this stance will cancel the Special. This Special needs to be held to prolong. R + M1 - Simple Counterattack When an enemy is within the Special’s domain, performing an M1 will cause her to spontaneously attack the enemy with a powerful slash, leading into an M1 combo extender. This slash is unblockable, and if the enemy dashes out after the M1 has already triggered, then they will be caught in the animation nonetheless. The enemy can still attack her in this state, so the player must react quick. This cannot be used twice in a combo, therefore Miwa will hesitate and miss her slash on the second attempt. 1 - Milky Seafood Cup Ramen Momo flies past Miwa far up in the sky and drops her a piping styrofoam container of cup ramen. This animation has a similar start-up length to Hakari’s Rough Energy. In this attack, Miwa attempts to grab the cup from the sky and spills it when catching it; causing the hot liquid to fly forward and deal DOT (damage over time) damage to the enemy. The initial spill is blockable, but the DOT isn’t. Unlike Rough Energy, the liquid spillage range extends further decently, so it’s decent in neutral. Attacking Miwa will be effective before she catches the cup, but after she does, Miwa gains invincible frames. Indoors, Miwa just sneezes and makes the enemy sick; dealing DOT damage. The initial sneeze is blockable but the DOT isn’t. But this attack also has a similar start-up time to the cup ramen attack, and she gains invincibility frames once her sneeze winds up. The sneeze has a shotgun spread of small particles. This attack can be used after an uppercut, mid-combo, or a downslam when the enemy has no ragdoll. 2 - Simple Rushdown Miwa performs multiple slashes, flailing her mighty weapon. Eventually, she loses balance and trips. This makes her accidentally thrust her katana into the enemy’s gut to block her fall. She falls down with the enemy, pinning them into the ground when she lands; landing atop of her enemy in confusion. This move has the same properties as Gojo’s barrage attack, but after its executed, the enemy is left ragdolled and stunned on the ground. This can combo into her 1 move or R + M1 when used in time READ AFTER ULT: (Instead of the katana pinning the enemy down, the baseball bat does) R + 2 - Simple Spin-Top Miwa enters the domain stance, but instead of performing a slash, she spins around and slashes in 360 degrees. This can be an effective anti-teaming mechanic, allowing her to push away multiple foes and ragdoll them. This can also be used on one person for the same effect. 3 - All I Can Do Is Parry or Dodge! Miwa enters a counter stance, similar in functionality to her Special. Instead, she has her katana outwards. This move can be used three times before sent into a lengthy cooldown. All 3 uses can occur at any time (resets after death), but each use will not have a cooldown of its own. (Variant 1) - Parry! In this stance Miwa can parry any physical attack, leaving the enemy stunned in place afterwards. When the enemy is stunned, Miwa cannot combo extend, but she can deliver a knocking blow that’ll push the enemy away. (Variant 2) - They Threw It!? Any attacks that are projectiles will be deflected/parried with her katana. However, there is a 20% chance that her katana will break when she does this. When this happens, her Ultimate bar is filled up nearly to full (regardless of how much ult bar she has), and when it’s full, it will reduce her ult bar to the designated amount. When this happens, all her moves are locked (excluding Special and 4). When performing the Special, Miwa will attempt to slash the enemy, but will fail due to her limited range. However, doing that will fill up the rest of her Ultimate bar. In any other case, Miwa needs to perform 4 M1 upon an opponent to fill up her Ultimate bar. If she dies with her broken sword, she’ll respawn will the nearly filled bar, and the sword will be fixed. (Will not work on certain attacks like Gojo’s Max Blue) READ AFTER ULT: (Her baseball bat will not break) (Variant 3) - Dodge! This stance allows Miwa to dodge any attack that’s not an apparent projectile or a physical attack. This can include both of Gojo’s Blues, Sukuna’s Dismantle, Hakari’s Shuttering Doors, etc. Due to how specific the move needs to be for this to activate, it will grant her increased running and attacking speed temporarily to either flee or cover in the distance after the attack. 4 - Useless Miwa Here… Miwa will just ragdoll herself in utter defeat. When she’s ragdolled, Miwa is invincible to any attacks (excluding Domains). In this state, Miwa will have increased cooldown recovery, HP recovery and instantly regain her ragdoll cancel. However, this move lasts for 5 seconds. The cooldown duration lasts for 1 minute. When her katana is broken, Miwa will just die when this move is clicked. Her HP resets to 0 and she dies. R + 4 (when Katana is broken) - My Katana Was Taken Away From Me… Like in the show, Miwa will sing that her katana was taken away from her (broken in this case). She’s invincible in this animation and it provides no after-effects. ULTIMATE: R - New Shadow Style: Simple Domain Not very different from her base Special, but in her ult she can automatically counter any move with no manual inputs. 1 - Home Run! Miwa pulls out a baseball bat as a Mechamaru pitching machine appears. Mechamaru shoots a baseball in Miwa’s direction and Miwa swings it towards the enemy’s direction. If it lands, Miwa will gain invincible frames and consecutively hit multiple baseballs towards the enemy, shredding their HP and ragdolling them. This move is unblockable. Variant: One of the baseballs will appear enveloped in blue cursed energy. When Miwa strikes this ball, the player must immediately click R to perform a variant. Todo will use his Boogie Woogie to switch places with the baseball enveloped in cursed energy and land a Black Flash kick when he reaches the enemy. This leaves the enemy stunned and ragdolled. 2 - Momo Express Momo appears on her broom besides Miwa. Quickly, Miwa hops on the broom with Momo and they chase the enemy on the broom. If the broom connects with the enemy, Momo’s broom will ram into the enemy’s back, knocking them on to the ground face-first. Swiftly, Momo turns her broom around violently in the air, knocking Miwa off clumsily. Momo shoots down a Wind Scythe upon the grounded enemy. Miwa struggles to get up from the ground and trips in the process, stabbing her katana into the grounded enemy. This move is unblockable. 3 - Batto Sword Drawing There are two variants to this. Variant 1: The normal version is that it’s a basic horizontal slash that is blockable. The slash, if it connects, will deal heavy damage. It can hit multiple enemies and the slash’s range reaches further out. It will emit a blue glint momentarily before striking instantly. Variant 2: Even If I Can No Longer Wield a Katana, I Won’t Regret It! To initiate this variant, Miwa must be in her R stance. When in range, the automatic attack will release. As it connects, the player must press Dash immediately after the strike to appear behind the enemy. All of this is interruptible until the animation of her appearing behind the enemy plays. Then, the player must press 3. This will initiate an animation where Miwa swears she will never swing a katana again before her domain swirls around vigorously. High amounts of cursed energy is imbued into her katana due to the binding vow and then she strikes in the blink of an eye. Her enemy is left barely alive and Miwa depletes her Ultimate bar entirely. When returning to base, instead of swinging a katana, she swings a baseball bat to make up for her binding bow. 4 - Simple Domain Miwa creates a Simple Domain around her that automatically negates all Domain Expansion effects (can be pressed in Gojo’s Unlimited Void).
@HayvenMercer
@HayvenMercer 3 месяца назад
Oh my God this is amazing. Great job.
@grecil
@grecil 3 месяца назад
@@HayvenMercer Thank you!
@RaiginAnimator
@RaiginAnimator 3 месяца назад
I think it would be good if John’s (Jogo) domain was like a mini obby There is magma and volcanoes everywhere that spew lava and you have to parkour around them The Jogo can activate the different volcanoes with moves
@billyjoesmth4442
@billyjoesmth4442 3 месяца назад
aw man jonh he's such a good character.
@RaiginAnimator
@RaiginAnimator 3 месяца назад
Jogo! I meant JOGO!
@catastrophefx
@catastrophefx 3 месяца назад
Commenting my movesets in NoobEternally's videos until he decides to make a video on it! (Part 3) 3. Mechamaru (Restricted Puppet) *Passive-- Cursed Energy Storage* Not using any moves in your moveset can exponentially store up more cursed energy, eventually making your moves stronger. Killing an opponent with barely any moves can strengthen this. This process resets when the User gets killed. *[Special/R]-- Puppet* At the cost of 15-20% ult bar, User sends out a puppet that uses your moves for you. This has 3 modes/variations which is Shield, Attack, and Self Destruct. 1. Shield mode being that the puppet protects you from any attack but breaks after 1 move is used (Limits are only 4 when it comes to m1's). 2. Attack mode is with the puppet copying your last move on the opponent before dissapearing. 3. Self Destruct mode being with the puppet self destructing when you m1 during this mode, ragdolling your opponent. [NPC, 10 second cooldown] *[1]-- Boost On* User enables fire on their elbows. User then dashes towards the opponent, granting a kick on the opponent. “Similar to Cursed Strikes” but faster motion. [Blockable; deals damage, Cancellable, Counterable, No Ragdoll, Combo Extender] *[1 + R]-- Boost On (Fly)* When you press special along with 1, it will give you the ability to fly for 5 seconds. User can blitz the opponent during they're flying, but the entire move stops once the opponent is blitzed. [Unblockable, Not Cancellable, Counterable, Ragdoll, Combo Ender] *[2]-- Ultra Cannon* User sticks out their hand to shoot out a large fire beam at the opponent, ragdolling them and rendering damage. [Unblockable, Not Cancellable, Counterable, Ragdoll, Combo Ender] *[Use Twice]-- Albatross: Ultimate Cannon* Pressing 2 again during the hand is out will stick the other hand and mouth out, with the User dashing straight to shoot out a larger fire beam at the opponent, dealing more damage than Ultra Cannon. Similar to Genos' Ignition Burst. [Unblockable, Not Cancellable, Counterable, Ragdoll, Combo Ender] *[3]-- Ultra Spin* User spins their drill and propells up high to crash down onto the opponent (You can aim where to land). Once they land on the opponent, they will get drilled on and ragdolled by the User. [Unblockable, Cancellable, Counterable, Ragdoll, Combo Ender] *[4]-- Sword Option* User equips their sword option which has metal claws and armor. User then starts grabbing the opponent to stab and impale them with the sword option, ragdolling them and dealing damage. [Blockable, Not Cancellable, Counterable, Ragdoll, Combo Ender] *[4 + R]-- Sword Option: Ultra Shield* When you pressed your special with 4, it will temporarily provide Ultra Shield to the User. When blocking, the opponent will be taking damage while attacking the user. It also grants 5% damage buff to the user. [Defense, Weapon] *AWAKENING - Ultimate Mechamaru Mode: Absolute* In order to awaken, you must have your ult bar full, and you must be in full health. Pressing G will trigger a brief animation. The process will be similar to the Mahoraga ritual. The animation will start with the User sending a bunch of puppets and dissapears onsight. A rumbling from the ground then occurs. The UMMA then rises from the ground roaring. Once you're awakened, the physical appearance of the UMMA robot will be a bit larger than Mahoraga. *[Passive]-- Cursed Energy Usage* You can m1 through structures, but cannot walk through them. Using your moves in awakening will drain your ult bar a lot faster than average. Although you can m1 opponents to keep the bar a lot longer. *[Special/R]-- Puppet Counter* UMMA strikes a pose in the robot. When UMMA is hit, a bunch of mechamaru puppets will appear and fires a beam towards the opponent who attacked UMMA. [10 second cooldown] *[1]-- Ultra Cannon* UMMA charges up a year worth of cursed energy. It then bends over and releases a massive energy beam, dealing massive damage to anyone caught within the big ultra cannon beam. It consumes 5% of your ult bar. [Unblockable, Not Counterable, Ragdoll] *[Use Twice]-- Miracle Cannon* If you time it right, UMMA pulls up two arms and charges up two years worth of cursed energy. Releasing miracle cannon that is a way larger beam than ultra cannon, incinerating anyone within it. Two times larger and longer than Ultra Cannon. It consumes 10% of your ult bar. [Unblockable, Not Counterable, Ragdoll] *[2]-- Drill Impale* UMMA winds/charges up its arm and dashes onto the opponent, impaling them with the drill after. Dealing damage and ragdolling them. If UMMA by chance is inside a domain, it will automatically use simple domain, negating the sure-hit effect. It does not consume any of your ult bar. [Unblockable, Counterable, Ragdoll] *[2 + R]-- Dropkick Shock* UMMA jumps into the sky and does a dropkick onto the ground, releasing a massive and devastating shockwave around the area. Anyone caught within the shockwave will be damaged and ragdolled. It does not consume your ult bar. [Unblockable, Counterable, Ragdoll] *[3]-- Mech Fire* UMMA sticks out its finger and shoots out 2 bullets at the opponent you're aiming the cursor for. The bullets then detonate in contact once they are shot at the opponent. It consumes 5% of your ult bar. [Unblockable, Counterable, Ragdoll] *[4]-- Pigeon Viola* UMMA charges up 5 years worth of cursed energy. It then releases orbs out of its armor, chasing opponents near UMMA’s radius. Once the orbs reach the near opponents, they will explode in contact. The move will be autotrack similar to “Rabbit Escape” and “Toad”. It consumes 35% of your ult bar. [Unblockable, Not Counterable, Ragdoll]
@catastrophefx
@catastrophefx 3 месяца назад
Commenting my movesets in NoobEternally's videos until he decides to make a video on it! (Part 2) 2. Hiromi Higuruma (Cursed Lawyer) *[Special/R]-- Gavel Size* At the cost of free of your ult bar, User will be able to change the size and variation of their Gavel. Ranging from small, large, and long. 1. Decreasing your Gravel size to small will increase your m1 speed, but decreases the damage by a bit. 2. Enlarging your Gravel size to large will allow you for greater m1 damage. Although your attacks take slower. 3. Lengthening your Gravel size to long will allow the User to have longer m1 range. This variation has no flaws. [Weapon] *[1]-- Gavel Blow* User swings their Gavel to the side of the opponent, hitting the opponent’s stomach; blowing/flinging them away. [Unblockable, Counterable, Ragdoll, Combo Ender] *[2]-- Gavel Smash* User uses their Gavel and propells up high into the air, swinging their hammer while crashing on the opponent, Once they land, the opponent will get smashed by the gavel. [Unblockable, Counterable, Ragdoll, Combo Ender] *[3]-- Gavel Whip* User transforms their Gavel into a hook. The User then whips the hook onto the opponent side by side, inflicting stun but does not ragdoll. [Blockable, Counterable, No Ragdoll, Combo Extender] *[3 + R]-- Whip Throw* While you’re swinging the hook side by side and use special with move 3, User will cling the hook onto the opponent and can fling them into the air or slam them on the ground. [Blockable, Counterable, No Ragdoll, Combo Ender] *[4]-- Gavel Staff* User transforms their Gavel into a staff and swings it at the opponent. If the opponent is caught within the swing, they will get barraged and smacked around by the User using the staff. Eventually slamming them onto the ground. [Blockable, Not Counterable, Ragdoll, Combo Ender] *[4 + R]-- Javelin Impale* While the Gavel is a staff, you can press your special with move 4. Doing this, allows the User can use the Staff as a Javelin Throw and throw it onto the opponent, impaling them. [Unblockable, Counterable, Ragdoll, Combo Ender] *AWAKENING - Deadly Sentencing* Upon awakening, the User expands his domain and the opponent is put on trial inside the courtroom-like domain. Violence shall be forbidden inside the domain. The “Judgeman” shikigami will appear behind the user. With the opponent’s moves being replaced with a “Confess” or “Deny”. User will then ask random questions to the opponent. (Automatic bubble will pop up). If: 1. If there is only one opponent inside the domain the process below will be the process of the domain. 2. If there are multiple opponents, only one opponent will be picked for the trial. The rest of the players will be put in jury and vote whether the opponent in trial is guilty or not. It will still follow the same process. Possible Questions Judgeman may ask: 1. “Have you killed number players?” 2. “Did you kill username recently?” 3. “Did you attempt murder on username?” 4. “Did you use move on all those players?” 5. “Did you use Domain Expansion on number people?” Outcomes: 1. If Confess, chance of being guilty goes up to 35% 2. If Deny, chance of being guilty is reduced by 15% 3. If caught lying, chance of guilty goes up to 20-25% 4. If the jury votes the opponent guilty, the percentage goes up by 10% (If there are multiple players inside the domain). If your guilty percentage goes up to 45%, you lose one move. If 70, you lose 2-3 moves and drains your ult bar. If 85%, you lose every move, get your ult bar drained and get “Death Penalty”. Judgeman will then make a verdict. If the opponent does not get death penalty, User’s ult bar will drain to 50%, and you will not get your awakening moveset. Although your opponent may still get the technique confiscation. This process may repeat until an opponent is given death penalty. Giving the awakening animation “To the unbounded raw talent...” “That rivals even the strongest!”. *[Passive]* The user’s first 3 moves' cooldowns will be 15-20 seconds, making them 3 time uses for the entire awakening of the moveset. *[Special/R]-- Cursed Energy Buff* Pressing your special may buff the damage of your moves. Due to the extreme cursed energy flowing inside the User’s body. The animation being with the user organizing their necktie. [Cooldown: 15-20 seconds] *[1]-- Class Action* The User aims their cursor on the opponent. When the move is pressed, the User teleports behind the opponent, stabbing them on the back and kicking them away. [Unblockable, Counterable, Ragdoll] *[2]-- Judgement* User grabs the opponent by the neck, stabbing them with the Executioner’s sword on the chest, punching them away. It puts all of their moves in their moveset on a 30 second cooldown. Similar to Sukuna’s “cleave” but faster motion. [Unblockable, Counterable, Ragdoll] *[3]-- Life Sentence* User rams onto the opponent and uses their Executioner’s sword. They then barrage the sword on the opponent before slamming them onto the ground. This move ragdolls the opponent for 5 whole seconds. [Unblockable, Not Counterable, Ragdoll] *[4]-- Execution* This move is a one-time use due to it being one shot to the opponent. User grabs the Executioner sword and dashes straight onto the opponent, slashing them (has a small windup similar to “Cursed Strikes”). If the hit is landed, the opponent is completely killed. If missed, the User gets stunned and ragdolled onto the floor. [Unblockable, Not Counterable, One Shot] *[Secret Move (1 + 4 + 3 + R)]-- Retrial* If you have used all your moves and the guilty opponent is still alive, you may do a retrial doing this combo (You can only do this during awakening). Which will send you back to the domain with the opponent and redo the entire process. A successful trial will restore all your ult bar.
@z0mb3k1tty
@z0mb3k1tty 3 месяца назад
Jogo’s R move - Sends a fire blast in a short radius dealing small burn damage
@Etti_piti
@Etti_piti 3 месяца назад
I dont think jjs characters has passives
@z0mb3k1tty
@z0mb3k1tty 3 месяца назад
@@Etti_piti o, sorry i meant R move
@axeleklind7492
@axeleklind7492 3 месяца назад
One thing I have to say is that you should have a secret move like wcs that makes you into jogoat to make him goofy and super buff everything, with a comedic long startup without s
@wakeytheyorustan8141
@wakeytheyorustan8141 3 месяца назад
2:10 this is MF DOOM
@Deprivedsleeper_120
@Deprivedsleeper_120 18 дней назад
My Jogo moveset: R-Erupt:Creates an erupting pile of lava underneath the opponent. -Unblockable Does 10 damage 1-Fireflies:Summons a bunch of lava fireflies,if it hits it ragdolls the opponent leaving a chance for an attack. -Easily blockable Does 12 damage 2-Molten grasp-Works like hunter's grasp except it leaves a burning effect. -easily blockable Does 17 damage Molten grasp+R-Does the same thing but at the end part, the user summons a lava pit, Dissapears after 3 seconds -easily blockable Does 20 damage 3-Lava shot:Sends a mini fireball towards the opponent.as usual, leaves a burning effect but more lethal. -Blockable -Burn effect cools off after 2 seconds Does 15 damage 4-Lava geyser:Carves off a chunk of the ground then creates an erupting lava geyser that does repeated burn damage. -unblockable Does 8 damage minimal. Does 30 damage if all particle hits. Awakening-Molten's wrath: The user, from excessive anger bursts out a bunch of lava from the ground while phrasing"DONT UNDERESTIMATE ME""BRAT". Awk R-Ignite:Ignites the opponent from all directions thats touched by the users awakening Does 20 damage. *and burn effect Awk1-Inferno's volcano:Creates a giant volcano out of the map that shoots out lava blocks that ignites the person who touches it. -Unblockable -lasts 8 seconds -VERY lethal burn damage Awk2-Pit of deep lava:Makes a medium-sized pit, Whoever falls into the pit is severely damaged. -unblockable(ofc duh) -lasts 5 seconds then sends the player who fell back up on the ground -Lethal burn damage Does 40 damage. Awk3-Maximum meteor:Sends a giant meteor the size of the middle part of the jjs map -unblockable -heavy stuns if you get hit -Very very lethal burn damage -almost a guaranteed kill -massive damage -huge radius Awk4-Lava mountain coffin Type:Domain expansion: Creates a domain that does repeated burns but not lethal. If the user presses R, the domain increases in lethality and shoots out an erupting pit underneath every who is within/inside the domain. -does less damage if blocking -Cant block the R version -The person can use any attacks except Maximum meteor. Moveset name:Volcanic incarnation. Thats all Thanks for reading(if any of yall did even read the whole thing) :(
@Nyted
@Nyted 3 месяца назад
Ngl it woupd be rlly funny to have a huge rock crash into the map destroying everything
@HaveoStuch-ij2ml
@HaveoStuch-ij2ml 3 месяца назад
I have a really good idea for hakari buff Basically I have noticed if you use your counter on a ranged move instead of blocking the counter won’t actually counter(because it’s a ranger move) but instead works more like a parry Example if your being hit by a fire arrow and you counter it because you can’t block it the fire arrow goes past you My idea is to make it so that when a person uses a ranger move at a certain range not too far to be balanced but basically within dash range if you “parry@ it with the counter they will be stunned allowing you to dash at them to combo extend or to run Another example a gojo uses lapse blue at maximum range and you counter it it won’t stun them however at a more mid range about front dash distance it stuns them allowing the hakari to front dash at them combo extending. As a bonus idea a variant for the 4 move(4+r) hakari will roll on the ground then use his hands to propel him into the air for a drop kick( this is based of the drop kick hakari landed against kashimo)
@SirL_56
@SirL_56 23 дня назад
yuta suggestion 1. deadly dicing - yuta unleashes a stab that starts a combo where he uses 3 purple cursed slashes and slams the enemy down 2. grand theft - yuta puts one skill on cooldown from the opponent and can use that skill while its on cooldown 3. rikka slam - a hand emits from behind yuta and grabs the target and throws them 4. ring - yuta puts on his ring, if he is hit within the next 2 seconds rikka will unleash a scream that flings players very far and adds a decent amount of ult bar (this does 0 damage) R - stab your opponent and fling them EXTREMELY FAR (about fever breakers distance) mode: ILL KILL YOU 1. double team - basically shadow swarm 2. sword shattering blow USE TWICE - break your sword onto someone flinging them very far. if this is landed you can teleport to them and land a black flash by pressing again 3. Full copy - permanently remove an ability and use it in replacement of your R move 4. Domain expansion - gain the awakening moveset of the character you are fighting R (use while being finished) - use the body of a friend and gain their base moveset (gojo) but all moves have +10% damage and you cant awaken the point of this character is basically just juggling people with your skills, its pretty much yuji with a little more flare and is more designed to be fun, hence why i didnt add true love because I fucking hate that move
@pokechu494
@pokechu494 16 дней назад
I would change the domain so underneath anyone feet after a delay of .5 secs would spawn a mini volcano doing damage forcing the opponents to keep moving and they can’t really hold block cuz it would slow them down (also would fling them up much but might rag-doll idk because if it rag-dolls them it would chain into more so probably just a boost up about as much as a jump)
@luizzedayon5774
@luizzedayon5774 3 месяца назад
Suggestion for @NoobEternally Separate yuji and sukuna YUJI NAME: DEMON GOD NEW YUJI ULT: SHRINE U have to land it like mahitos and it is a close ranged black flash but more effects 2 text will pop up saying “unleashing his potential in a single blow beneath scattering sparks of black” R MOVE: SOUL PUNCHES The users punches take away 1% of the opp’s ult bar each m1. Lasts for 10s. 1ST MOVE: BLACKFLASH BARAGE The user performs 5 punches and when timed right (first black flash is the same as normal and click again once u see black sparks) the user will perform 5 black flashes FINISHER-The user makes a blood dagger and stabs the opp after the 5th punch -15 dmg normal 25 dmg when landed all -30s cd -close range -combo extender -unblockable 2ND MOVE:PIERCING BLOOD The user shoots out a beam of blood that follows ur courser or finger and has a duration of 4s, it can destroy everything in its way. It has a long wind up that can be easily cancelable BUT this move is also a counter and if u hit the user during start up the user jumps on u and spits blood on ur face causing blindness and once clicked again the blood can explode. -30 dmg piercing blood 20 dmg counter -40s cd piercing blood 35s cd counter -long range -combo extender -unblockable 3RD MOVE: CLEAVE The user grabs the opp and cuts them dealing damage. R VARIANT: the user grabs a pole/wall cuts it then throws it to the opp. This is activated when the user is near a wall and presses 3+R. FINISHER-The user severs the opp’s head -25 dmg normal move 15 dmg wall variant -35s cd -close range/mid range -combo ender -blockable normal move unblockable wall variant 4TH MOVE: BLOODLUSTED BLOWS The user scratches the opponent’s chest 3 times then kicks the enemy away. FINISHER-the user takes the opp’s heart out and throws it away. -35 dmg of -20s cd -close range -blockable -combo ender SUKUNA BASE MOVES R MOVE: FINGER EATER When used to a dead yuji user, the user eats the yuji’s finger and gets amped stats for 30s. m1’s do 4dmg, and 120% hp. 45s cd 1ST MOVE: CLEAVE NET The user sends a net of cleave to the opp’s stomach. R VARIANT: The user touches the ground then cleaves the ground in a form of a spiderweb ragdolling people. FINSIHER-the opp’s arm gets completely severed. -10 dmg -15s cd -mid range -combo extender -blockable 2ND MOVE: DISMANTLE SLASH The user sends a diagonal slash to the opponent cutting them. FINISHER-the opponents body gets cut in half diagonally. -15 dmg -20s cd -mid range -combo ender -blockable 3RD MOVE: GUT PUNCH The user punches the opp’s stomach and lunches them to a building. FINISHER-the user performs a black flash -15 dmg -20s cd -close range -combo ender -blockable 4TH MOVE: FACE SLAM The user dashes to the opponent then grabs their face and slams them to the ground. FINISHER-the user performs a cleave after the slam. -10 dmg -15s cd -mid range -combo extender -blockable The ult is current ult
@Margeshy
@Margeshy 3 месяца назад
Jogo moveset: 1 - Lava Pillar 2 - Plume 3 - Lava Fist 4 - Lava Pool Mode: 1 - Magma Pillar 2 - Plume Punch 3 - Great Eruption 4 - Magma Fist
@BL4CKER-L4CKER
@BL4CKER-L4CKER 29 дней назад
The first jogo move could be changed as a sort of barrage of punches and ends with a uppercut followed by grabbing the leg and slamming them to the ground. 3rd one from ult (the maximum meteor) could have a R move that is similar to fuga but will shoot ONLY if u m1 (sort of like a gun) and will travel slightly faster than fuga (bonus if it collides with fuga and a giant explosion will occur, to give fuga something unique)
@dragergrap
@dragergrap 3 месяца назад
I have a suggestion to buffs, nerfs, and new moves for the JJS characters Gojo 1. He loses his 4 for a new 4 that is infinity 2.INF will slow down close attacks by 50% and ranged moves 100% and will last 5s after being used 3. Inf has a 30-35s cooldown 4. 0.5s start up 5. Hollow nuke, world slash, and all domains, hakari’s 3 because idk, and big raga after hitting it once bypass inf. 5. Hollow nuke has a better damage away from the purple ball 6. Red can canceled at a point in its travel. 7. 3 gets slightly weaker 8. Blue if used on someones back bypasses block 9. Blue moves 5% faster and bypasses block 10. Gojo’s domain gets weaker on the outside Yuji 1-his counter should get a 1.1x multiplier on projectiles and kick them back at 2x the speed they were sent. 2-close up moves get (move used x 0.8= counter damage) Hakari 1-Counter gets a 1.3x multiplier on close up attacks 2-0x on projectiles 3-3 comes out faster 4-1 does more damage 5-Domain overrides any other domain Meg 1-rabbits 30% less damage and 4s longer cooldown. 2-Rabbits can only be blocked if you do it before getting hit 3-nue gets 5% faster attack 4-Toad gets 10% faster attack 5-domain/shadow swarm stops sure hits when shadow portal is up Mahito 1-the heavy attacks do 50% though block and the last hit goes though block no matter what. 2-Domain gets weaker on the outside All characters -you can build up CE into your attacks for more power -attacks while come out faster the more CE you have -their are 4 levels 1-5% speed buff 3% damage buff 2-7% speed buff 5% damage buff 3-10% speed buff 6% damage buff 4-14% speed buff 10% damage buff -if you click the button to built up CE and attack within in 0.1s you will have a chance to perform a black flash -m1 black flash does 5 damage 2s stun on opponent Every move get a 1.2x multiplier in damage All cooldowns lose 1 second These buffs last 20s If you land another, the black flash time for the buffs time resets and you get 5 more max time in the seconds. Ever black flash stacks the buffs Character chance Gojo= 25% Gojo ult=30% Yuji=50% Hakari=0% never landed black flash Sukuna=25% Megumi=0% never has landed black flash Big raga=0% never landed black flash Mahito=10% Mahito ult=20% Black Flash moves don’t give the buffs unless its a finisher
@knoxzedlav7343
@knoxzedlav7343 3 месяца назад
Got bored so I made an Inumaki Moveset Passive (Walking the walk, while talking the talk): no matter what you do, walking, running, parkour, M1ing, it will NOT be interrupted when using your skills (The curse of cursed speech): when you say the name of one of your moves in chat, it will be used 1st move (combo ender, can hit ragdoll, multi target) (5 second CD) Sleep: the opponent is forced to Ragdoll for 5 seconds, and they CANNOT ragdoll cancel/Evasive if they are hit with this move Variant of sleep (Combo starter) (Block breaker, 10 CD if using this variant) Stop!: When an Opponent is doing a move or blocking, they are forced to stopped and are stunned for 1.5 seconds, making for an easy combo starter 2nd move (Combo starter/Extender, CANNOT evasive, can hit ragdoll, multi target) (7 second CD, blockable) Return!: Your opponent will freeze, and start moving to a position they were a couple of seconds ago Variant of Return (Gimmick move, only for Projectiles) (10 CD if using this Variant): Return to sender!: Any projectile That is near, will be sent back to the user if "Return!" Is heard by the opponent that used the projectile 3rd move (Combo extender, DOT, can hit ragdoll, blockable, single target) (11 CD) Twist!: The opponent's Limbs get twisted, and will deal a DOT, and they get a debuff depending on the limb that got twisted Arms: the opponent deals less damage Legs: the opponent moves less fast 4th move (Combo ender, block break, hits ragdoll, Multi target) (15 CD) GET FLUNG!!: the opponent will be sent FLYING, like, the distance of 2 houses in the game, dealing HEAVY damage Variant (Can only be activated IF you are being combo'd) (20 CD): if you are being hit, you can use the 4th move, similar to a "Burst" or "Combo breaker in fighting games, ending the combo, and sending the opponent flying, but you WILL have more CD, but it won't use you Evasive R/Special (Gimmick) (17 CD) Cough drops: You pull out a bottle of cough drops, open it, and drink it, Resetting ALL your cooldowns (Similar to the drink Inumaki used in JJK 0) But it takes 2.5 seconds to finish, so it's easily punishable Awakening: Desperation: You unzip your jacket mask thing, sticking out your tongue, showing the Tattoo of the Toge clan. Passive: Microphone lmao: You have the Microphone that Inumaki uses, increasing the range of ALL your attacks, but this removes you "Walking the walk while talking the talk" and all your moves have long startups 1st move (Combo starter, multiple people can get hit, status, blockable, long startup) (10 CD) Don't move!: the opponent's afflicted by this move, cannot move, EVER, not if they get hit, if the Inumaki user loses his ult, even if the Inumaki leaves, you cannot move, the only way to move again, is to die 2nd move (block break, multiple people can get hit, AOE, long startup, Status) (15 CD) Explode!: your opponent's Body parts explode, dealing HEAVY damage and giving the same debuff as "Twist!" But to a more severe degree 3rd move (cannot ragdoll, can multiple people, long startup, status, DOT, Block break) (17 CD) Plummet!!: Your opponent is FORCED down to the earth, lasting 10 seconds, and NOTHING can stop them, let's say the opponent is on top the two towers, and you use this move on them, they are FORCED DOWN to the bottom floor 4th move (Unblockable, can hit multiple people, instant kill) (1 time use) DIE!!: The opponent dies, that's it, but you also are bought down to 1 POINT OF HP, making this a high risk move
@MarioCaramida
@MarioCaramida 3 месяца назад
Yo man I like your content can you pls review my Kashimo concept : KASHIMO CONCEPT (carries a pole on his back) R: Wrap yourself in curse energy, shocking opponents with M1 attacks (consumes 5% ult bar applies to moves that use r) 1Electric Combo: Left kick to head punch to head, head slam to knee (combo extender) Hold R to electrify, increasing damage and knocking the opponent into the air 2Electric Rush: Rush forward; if it lands, slam opponent's head into the ground with an electric discharge, holding them down (not a combo extender) 3Electrical Dodge: Dodge attack, counter with a strong pole swing, knocking the opponent back. Hold R to electrify and deal more damage Lightning Bolt and Passive: 4/Passive: Fill a bar with electric damage When full pressing 4 sends a guaranteed hit lightning bolt ULT: TURN UP THE VOLUME (places pole on the ground) Passive: All attacks shock R: One-time use; lightning bolt comes from pole targets closest player piercing others (inf range) 1Electric Barrage: Barrage of electrical punches, finishing with a stronger knockback punch 2Electric Punch: Dash forward punch with knockback. In a domain, it transforms into Hollow Wicker Basket, reducing sure-hit effects (e.g., less damage from Sukuna, Gojo slows, Mahito takes longer to kill you) 3Short circuit: Grabs and explodes the opponent If missed, still explodes but deals more damage if grabbed 4: Mythical Beast Amber: Loud blast of energy transforming you into Mythical Beast Amber Passive: See opponent's cooldowns and ult bar 1Speed of Light: Dash forward, quick punches, knockback, and ground explosion 2Electromagnetic Wave: Big wave of lightning forward / In the air teleports above the closest player unleashing the wave down 3Zeus Jump: Jump then dash down hitting the ground with a lightning wave by Press R in air you do a lightning beam at the closest player dealing AOE damage 4Thunder Grab: Grab opponent unleash lightning beam in their face R (can't be canceled): Hold R for 3 seconds to self-nuke dealing massive AOE damage (kills you)
@CultOfBaguette
@CultOfBaguette 3 месяца назад
CHOSO MOVESET | NAME - BLOOD BROTHER BASE- +-+PASSIVE+-+ Blood Orbs : Expendable reserve of blood orbs for attacks, they regenerate after some time +-+SPECIAL+-+ Blood Fist : Uses an orb and puts blood around the fists to boost damage for a limited amount of time -1- Piercing Blood : Shoots blood really fast, unblockable and unparryable, R variant uses it like a whip that tracks the enemy -2- Supernova : Sends a blood orb to the enemy (tracks) and explodes it after it reaches a certain range, unblockable and unparryable, R variant sends a blockable rain of blood arrows that tracks -3- Blood Blade : User creates a blade out of blood on their arm and grabs the opponent (a bit like Vessel's crushing blow) -4- Meteor : Sends an unblockable slow projectile that deals high damage +-+AWK+-+ : BROTHERS PASSIVE Flowing Red Scale : Boosts Choso's speed, toughness and damage -1- Slicing Exorcism : Sends a Chakram of blood at high velocity which tracks the opponent -2- Wing King : Sends lines of blood towards the opponent at high speeds -3- Blood Blade Combo : Creates blades of blood around both arms and does a combo on the opponent (a bit like gojo's rapid punches) -4- Flying Punch : Detaches Choso's arm and sends it towards the opponent (tracks)
@GHNamikaze
@GHNamikaze 3 месяца назад
My suggestion "The Evilest Curse" (WIP, yall can leave suggestions :3) 1 - Antigravity - With a rage of like 10-15 meters and a medium/long windup , the user hits the enemy with a small aoe attack that ragdolls (blockable) 2 - Prision Realm - The user grabs the enemy and traps them in a prision realm stunning them 3 - Curse Barrage - The user throws multiple curses at the enemy (Like Rabbit Escape) 4 - WIP R special - Bodyswap - After killing someone you can press R to enter their body (Regain all your health and cooldowns) (WIP) Ultimate - (suggest a name) 1 - Idle Transfiguration - Very long windup AOE attack ragdolling the enemy and making them lose one of their limbs 2 - Rainbow Dragon - Summon a Dragon that rushes into the enemy (Like Nue for example) 2 times. 3 - Maximum Uzumaki - Throws a giant beam into the enemy (cancelable) 4 - Womb Profusion - After using the domain if you click again it stuns everybody in the domain while doing damage to them (Useable 2 - 3 times)
@Melon-r3f
@Melon-r3f 2 месяца назад
WIP "The Planet Eater" (caseoh) 120 hp, 80% speed special "Free Eats" You can eat corpses off the ground. the more corpses you eat. the faster you get awakening bar and some health back move 1: light snack. You lean forwards to bearhug anyone infront of you and take a huge bite. deals 15 damage. unblockable, extender. finisher is that you swallow them whole. can be swallowed Move 2: Grand Smash You leap forwards and when you land on the ground you create a small earthquake that deals 12 AOE damage. and if you land directly on someone. you deal 20 damage. The damage increase the longer the distance you fall. Unblockable if he lands directly on you. blockable if its just AOE. Ragdolls. cant be countered Move 3: Fresh Grease You will roll up to become a ball and start rolling around, on walls, you can trimp, bunny hop all that movement. if you hit someone you deal 5 damage and throw them in the air. then you can make a sharp turn to hit them again allowing you to juggle your opponent. you can hit something maximum amount of 3 times. Unblockable, can be countered Variants. Light snack + dash in the short wind up of the first move you can dash which is similar to mahito's dash where you will deal damage as you travel dealing 10 damage. can be blocked. can be countered. the distance is long too. the finisher is that you bite off your opponent's head Grand Smash air variant jump and press 2. instead of leaping forwards you will instead leap upwards causing more damage but can be dodged pretty easily Fresh grease + Grand smash. When your in the ball form and press grand smash you immedeatly crash down dealing more damage and exiting your ball form *Ultimate:* *FRECIOUS HUNGER* When you press G you will drop to your knees before slamming the ground multiple times due to your growing tantrum. each slam range getting longer and longer and each dealing 5 damage. blockable. cant be countered R ability: Frustration everytime you press R you grow in size, have more health, extra range on your m1s and more damage. maximum of 3 times move 1: INFINITE APPETITE You cast your domain which is smaller compared to other domains. in this domain with a single m1 you can one shot people. eating them refilling your hp back up
@fabianrojas1652
@fabianrojas1652 3 месяца назад
Kashimo Hajime Name - Thunder god Special move: charges up your lightning for half a second, speeding up that same time 2 moves cooldowns (1,3 or 2,4 it´s random) 1: Shocking Blow: (combo ender, medium windup) Charge up your nyoi staff and perform a strong blow to your opponent 2: Spinning hits: (combo starter, quick windup) Spin your staff with both hands quickly, not knocking back, just dealing some damage and stunning 3:Lightning Strike: (Combo extender, instant use) when hitting the opponent with any other move, shoot a lightning with close range, stunning when the lightning hits (Can hit a single enemy) 4:Electric Combo: (Combo Starter/Ender, quick windup) Strikes the opponent with a staff attack, going with a flurry of punches, when ending, can hit R to make a last strong blow, if not, it stuns the enemy for a second Ultimate: Mythical Beast Amber: Considered the strongest ultimate mode in the whole game, but at the end of it the user dies Special move: Produces electromagnetic waves, capable of stunning whoever gets very close 1: Spatial Burst: Stab the floor with your staff and using it as a support, Shoot an explosion of lightning alike what he did at end of hakari´s battle in the water, that doesnt stun, but does a TON of damage 2: Roaring destruction: Charging air, shoots a wave of lightning, with a range and damage similar to MAX Red 3: Electro-Shoot: Charges a ball of lightning, grabbing the opponent and then shooting them out with that same ball with a strong explosion 4: Final Show: (this move is a one shot for both user and opponent) Charges lightning as a windup, making a teleport behind the nearest enemy, grabbing them and burst into the nearest wall, slamming repeatedly and performing a lightning strike at maximum power, then the Mythical beast amber ends and the user dies afterwards
@diavolo65
@diavolo65 3 месяца назад
Great video and all but is it okay if you could review my Meguna (Megumi as Sukuna's vessel) concept. *This concept does contain JJK manga spoilers for all those who watch the anime only* *The strongest in History* *Appearance* = The user gains Sukuna's face marks *Special:* Adaptation Upon pressing R, Maharaga's wheel appears above the user's head, (basically you can use Maharaga's ability) 1: Lacerate Swipe your hand horizontally, at a 180 degree angle. This releases a fast flying slash that cuts through enemies and leaves slash marks on buildings. This move cannot be countered nor blocked. 2: Piercing Water Quickly clap your hands together and fire off an extremely fast stream of water (this can be held and moved around slowly) 2 + R: Piercing Ox Summon a large, robust ox that rams itself into its target head first. If it doesn't hit anyone, it'll just run in a straight line then disappear after a few seconds. Move 3: Thundering Nue. Summon a monstrously large version of Nue that flies into the air for like 2 seconds. Then bolts of lightning scatter everywhere, shocking enemies, stunning them and also destroying buildings too. 1+2+3: Open. Create a small flowing flame arrow within your hands then launch it at your foes. The arrow travels at a short-medium distance and burns the enemy upon impact, setting them on fire and dealing unreasonably high tick damage. 4: Dual Black flash Slam your fists together, releasing shards of black lightning outward. After this, charge forward and punch the enemy with a Black Flash, sending them flying. As they are being rolled backward, jump upward and slam down onto their head, replicating another black flash Ultimate: *Heian Era.* *"This reality, brought the king of curses to ecstacy!"* *Appearance:* Still keeping your normal avatar but with no shirt, Gaining Sukuna's Markings, an extra mouth on your stomach and two extra arms. Special: Binding Vows Upon pressing R, three cards will appear on your screen (you can only choose one). Each card has its own benefits but with a cost. Card 1: Heal 20% but no regeneration from now till the end of the ultimate Card 2: Deal 2x more damage but ult energy will decrease twice as fast as it normally does. Card 3: +3 wall jumps and The Slash that cuts the world (more on that later) start-up is 1.5x faster but you take 2x more damage. 1: Gift from the Heavens The skies will drop down Sukuna's ancient cursed tool, Kamutoke. After picking it up, launch a high voltage lightning bolt towards your cursor from one of its ends. 2: Spider Web Severing Duck downwards the slam your hands onto the ground, creating a large pattern of slashes spreading outward that resembles a spider's web. 3 seconds after that, an upward cut will slash across its 'silk', damaging enemies and also entire upturning buildings. 3: Divine Furnace. Basically the same as the one from the Vessel's ultimate but stronger. 4: domain expansion: Malevolent Shrine. Cast your domain which takes the appearance of a large, demonic shrine (basically a way better version of the current model) but without its barrier, leaving the shrine In the open. Its range is increased, slicing buildings into nothingness and constantly damaging enemies. When Divine Furnace is used inside the domain, the flames will envelope the entire map before burning it to a crisp (canceling the domain in the process). 1+2+R+4: *The Slash that cuts the world.* After taking on a fighting stance and chanting the words *"Recoil",* *"Scales of the Dragon",* *"Twin Meteors",* the user swipes their hand forward, only to release a humongous slash (almost as big as the entire map) that breaks domain expansions, slices buildings in half and severely damages anyone caught in it. Yep, that's basically it. It's overpowered, I know.
@sogs497
@sogs497 3 месяца назад
Hey noob! I know your comment section is probably flooded with suggestions right now, but I'm just going to drop my naoya concept in here yet again, just in case you see it Character Idea: Naoya (In game character name; Vengeful Spirit) General playstyle -Least HP of any character -Sprints slightly faster than other characters at base level -Moves don't cancel sprint Passive 1 - Speed is Weight and Strength The more speed stacks you acheive, the more damage your M1's deal, up to 150% (1.5x) of the damage of a normal M1 at 5 stacks. Passive 2 - Constant Speed Using M1's while at 3+ speed stacks changes them from a stunning m1 chain starter to a passing blow that does the damage equivalent to 75% of a single m1. Special - Stacking Speed Each use of this special adds a stack of speed, with a cooldown of 7 seconds. You loose all speed stacks if you stop sprinting. The higher your speed stacks, the faster you go (20% increase per stack), up to a 200% (2.0x) increase to sprint speed at 5 stacks. However, you lose a stack every time you go 5 seconds without damaging an opponent. If you try to run away from a fight while utilizing speed stacks, you fail to move at 24FPS, turning into a glass panel, in turn causing you to loose all speed stacks and be stunned for 3 seconds. Attack #1 - Freeze Frame You slap your opponent as you pass by them, turning them into a glass pane and stunning them for 1 second. If they are hit while they are a glass pane, they take 1.25x damage from the attack and get ragdolled. Blockable. Attack #2 - Phantom Steps This attack would target an opponent (Like Frogs and Blue). It would then trigger an animation where you circle your opponent rapidly for 3 seconds. In this animation, at random intervals, your character would dip in near the targeted opponent, giving you the chance to press the key again and hit them. If you press the key again while not dipping in near the opponent, the attack ends and you lose 2 speed stacks. Initial targeting is blockable, hits once the animation starts block bypass. Attack #3 - Panic Dash A counter that lets you dodge one attack, teleporting you a few feet behind the opponent (Facing the opposite direction) and maintaining your speed stacks. Attack #4 - Inputted trajectory This attack would target someone (Like Frogs and Blue). The opponent you target and you would then enter a short slow motion state. The user has 2 seconds to choose one of 2 pre-determined paths to attack the opponent from. This path cannot be changed after being selected. At the same time, the opponent must predict the pre-determined path of attack the user will take. If the target guesses wrong, they get hit by a high damaging attack and the user maintains their speed stacks. If the target guesses right, they interrupt the user's attempted strike with a hit of their own, causing the user to take 50% of the damage they would have done and lose all of their speed stacks. Unblockable Awakening - Prideful Bloodlust Attack #1 - Head on collision The user sprints forward, similar to lucky rushdown. If the user has more than 3 speed stacks, they are unable to change their trajectory after pressing the attack, closer to rush. The user then slams into the opponent, dealing high damage but losing 2 speed stacks. Unblockable but would have a large noticable windup Attack #2 - Limb Freeze The user grabs the target, freezing their leg into a frame before shattering it. This deals low damage but causes the target to have reduced movement speed for 30 seconds and take increased incoming damage Blockable and with a large windup Attack #3 - You're not him! The user grabs the target before flinging them into the ground, leaving a player shaped indent. The target then bounces off the ground and is frozen into a panel before getting hit by a dropkick from the user. Unblockable, similar to rush. Attack #4 - Domain Expansion: Time Cell Moon Paradise The user pulls all targets into their domain, inserting panels of animation into the targets. In said domain, the targets have a bar next to them, similar to in Mahito's domain. Whenever the targets move around or use an attack that isn't an M1, they take damage and fill up the bar (About 7 seconds of total movement fills the bar up completely). Once the bar fills up fully, the target's leg gets blown off, applying the same status condition as Limb Freeze.
@jaidenisbadatgames
@jaidenisbadatgames 3 месяца назад
Got bored and decided to make a character for the sake of it. Hope that your able to review it. (This was made at like 1am so please excuse any bad aspects of it 😭) Kashimo Hajime- Name: God of Lightning R: Discharge - The Player will switch between Positive and Negative electric charges. Being able to stack positive charges on the opponent. When switching to a negative charge the player can do one of two things. In public servers you'll just need to hit a building with your enemy in your line of sight and a rend if lighting rushes directly at your opponent (at least 8 charges of positive energy are needed before you can perform this with a 15-30 second cool down.) This attack cannot be blocked, dodged, or countered. When face to face with a building the lighting bolt will destroy whatever is in its way to reach a target. another way to use discharge (for 1v1s more likely) is to switch to a negative charge and go through a full M1 combo with your opponent in line of sight. Extra: If an enemy is killed by discharge a part of their lower torso will be removed (similar to how Hakari was injured) M1's - The player has a staff as a weapon giving them a slightly extended reach. First Move: (Combo Extender/Starter, Blockable, Close range) Triple Combo - The player will perform a high kick with fairly short range. If the kick lands it will be met with a right jab and knee to the face for the opponent, leaving an opening for a combo. If the player misses/gets blocked there will be harsh end lag Second Move: (Combo Ender, Multi hit, Unblockable, Close range.) Living Funeral - The player will wind up for a second before suddenly their entire body has an eruption of cursed energy around the player, knocking anyone nearby you back a far distance. Consider it like the burst you get when teamed on but actually lethal Third Move: (Combo Extender, Blockable) Overhead Slam - The player raises their staff overhead and slams down, destroying the ground and slamming anyone in the way down for a combo. Fourth Move: (Movement, Combo Ender, Blockable) Gut Jab - The player blitzes forward, leaving behind electric sparks going a far distance until they either don't hit an enemy or do hit one. When they hit an enemy they hit will be stunned briefly and put into an attack that shows the player jabbing their enemy with their pole. If it misses/is blocked there is endlag. The enemy will be knocked back a medium distance. Extra: If a player is killed by this move the staff will impale then like Panda. Awakening: Technique Release Passives: 50% Base Speed increase, -50% Regeneration base. 180 Health The players body morphs into the form of Genjū Kohaku (including the face, eyes, claws, and horns Duration: There are two ways you can go about this. You can have the ultimate last a very long time but kill the user at the end OR have the ult last a short time (30-45 seconds) but have it work like Mahoraga where you need to constantly attack to keep ult. I will personally be sticking with the second choice as I believe that is the most fun for the user M1's: Staff is replaced with electric claws these attacks deal DOT(Damage over time) Q: The regular dash is replace with one similar to Mahitos blade slash where you instantly teleport, you go much further than a normal dash with the drawback being a longer windup, and longer cool down on your dashes. R: Utterly Immaculate - The discharge is replaced essentially an ESP, being able to see things such as players through walls, move cooldowns, and ultimate bars. (This could be replaced with the normal R however. I feel the original is more fun but wanted to complete the third eye somehow.) First Awakened Move: (Unblockable, Ranged, Multi hit) Electric Sound Wave - The player charges back for a moment winding up the attack. Out of the users mouth emits an attack that is cone shaped reaching far distances, destroying anything in its path. This cannot be countered. Second Awakened Move: (Close Range, Multi hit, Combo Ender, Unblockable, DOT) Piercing Electricity - The player swings forward cutting anything in their path up dealing massive knock back, and bleeding. Third Awakened Move: (Medium Range, Combo Starter/Extender, Blockable) Electric Beatdown - The player dashes forward with a claw extended out. If an enemy is reached they're grabbed and begin experiencing a flurry of punches. Both the player and enemy move forward a far distance if it lands with the player dragging the enemy along for a beatdown. If the attack doesn't hit anyone the player only moves forward about the range of 2 dashes Fourth Awakening Move: (Combo Ender.) Near-Certain Death - Similar to Kashimos entrance to the Shinjuku showdown. The player will grab an enemy and jump a VERY high distance (half the height of the two towers in public map) and slam the enemy right back down to the ground. Extra: If the player is killed in awakening with world cutting slash then an animation similar to Kashimos death plays. With the use of G the player can sacrifice a quarter of their current ult to swap to their base moveset similar to megumi
@boptodatop
@boptodatop 3 месяца назад
Nanami-Office Worker Minor=3-4% Moderate=5-9% Significant=10-15% Massive=16-25% Gargantuan=something like hollow purple/max elephant/world cutting slash Visual modifier-your character will wear a tie the color of your hair. This changes with the Haircut emote. Your m1s use Nanami's wrapped up cleaver. R special, 7:3. Target an opponent with your cursor and activate the Ratio technique. This effect can be used freely on anybody nearby you, with no cd. However, activating a 7:3 will consume 5% of your awakening meter. Hitting a marked opponent with your skills will change their effects. This effect dissipates after ten seconds of not being activated. Skill 1, Dashing Strike. After a short windup, leap forward and strike outwards with an upwards blow. In effect, it's similar to Mahito's Focused Strike, but with longer windup. Deal a moderate amount of damage, and guardbreak. It also hits grounded opponents, and ragdolls them for a short distance. If your opponent is marked by the ratio technique, your opponent is knocked back much further and you deal a significant amount of damage. (Episode 9, when Nanami butchers a transfigured human.) Skill 2, Cleaving Blow. Slash with your cleaver in a downwards motion, dealing a minor amount of damage. This ragdolls your opponent directly in front of you. Should your enemy be ratio marked, instead land a ratio blow on their shoulder, bumping the damage up to a moderate amount and allowing for a combo extender. If this skill executes, bisect your enemy, cleaving them in two from the head down. (No particular inference.) Skill 3, Ankle Slasher. Dash forward to the left and right with extreme swiftness, slashing out at your opponents legs with a ratio mark on each blow, ragdolling them and leaving you a moderate distance away from them. About the range of a Dashing Strike. Technically functions as a grab. Dealing a moderate amount of damage. If your opponent is ratio marked, instead hit them in the chest with a black flash, dealing a significant amount of damage and knocking them back just as far as you would've otherwise gone behind them, still leaving them within the range of a Dashing Strike. (JJK Zero, Nanami slightly before breaking the Black Flash record. VS a massive curse. Skill 4, Retaliation. Lean slightly backwards, and should anybody attack you, slash out at them and land a ratio blow, dealing a Moderate amount of damage. Similar to Hakari counter. If they're marked by ratio, instead land a black flash, allowing for a combo starter. Doesn't work against projectiles, but you won't take damage for countering them. Doesn't work against any skill that Manji Kick doesn't work against. (Episode 10, when Mahito touches Nanami.) Awakening, Overtime. "Unfortunately... I'm going into Overtime now." Your character wraps their tie around their first, and cursed energy flares up around them, creating a blue aura that persists until the awakening ends. R special no longer takes mode to activate, but it does have a ten second cd. However, it will not expire until your mode ends. Skill 1, 7:3 Slash. Leap forward similarly to Dashing Strike, but with less windup. Should this skill hit, land a ratio point strike and send your opponent flying. Dealing a significant amount of damage. If there was a ratio point marked before landing the skill, instead land a Black Flash, knocking them down, but not ragdolling them, allowing for a combo extension. This will also slow your opponent down by 30% for 7 seconds after being landed. (No particular inference from the anime.) Skill 2, Malaysia... Let loose a flurry of blows in a circular range around you, like Waterfowl dance in Elden Ring. This skill is blockable, but not 360 blockable, meaning you can go behind enemies during it. This skill deals a significant amount of damage. Should a target be ratio marked, the final hit will be a black flash that sends them flying backwards, bringing it up to an overall massive amount of damage. Should an individual die to any hit on this skill, a ratio point will manifest on them and slash them in half. (Nanami's final stand, episode fourty two.) Skill 3, Record Breaker. Slash your cleaver and land a Black Flash. This is a grab similar to rapid punches/cursed strikes. Anybody hit by the skill will be hit with a chain of four consecutive Black Flashes, sending them flying back on the final hit. Dealing an amount of damage about equal to Max Elephant. (JJK Zero, Nanami breaks the black flash record.) Skill 4, Collapse. Begin sprinting forwards, similarly to Hakari's Lucky Rushdown. If you run into a player, teleport behind them with a slash aimed at their lower body, dealing a significant amount of damage. This skill will knock back, and always guardbreak, but if there is a ratio point, it will allow for a combo extension. If this executes, it is a black flash. (No particular inference from the anime.) If you instead run into a wall, jump and shatter it with a punch aimed at a ratio point, infusing the debris with cursed energy and suspending it in the air for a moment. Anybody under the radius of the skill for more than half a second after it's activated will have their legs slashed by a ratio point slash regardless of if it was active or not, holding them in place before the rubble begins to fall. Dealing a gargantuan amount of damage all in all. (Episode 11, when Nanami escapes from his initial encounter with Mahito.) This skill can be used about 2-3 times per awakening. Long cd. Effectively a character focusing on dealing extremely high burst damage. In his base, you can sacrifice meter to up the damage of your combos to the single highest damage character in the game (about 70% if everything goes well), at the cost of having basically no range besides Dashing Strike. As for mode... mode, well, it's a mode. Your skills deal a ludicrous amount of damage, and they're fairly easy to hit. Like Megumi, he's one of the only characters in game with no domain, but this is made up for with his generally stronger skills when compared to other modes. However, unlike Megumi, he cannot switch back and forth between his base kit, so most of his cds aren't very long, besides collapse, which is either a basically free extender/starter, or an incredibly high amount of damage. Oh yeah, Hakari's domain is basically worthless, but he's also immortal during his proper mode, so... it counts. :D (Oh and just for cool factor, Overtime should totally play while in the awakening. Or at least a remix of it, like how Item Asylum does copyrighted music.)
@VaclavRytina
@VaclavRytina 3 месяца назад
Naoya Zenin: Vengeful Misogynist Passive: Projection Sorcerery Every 3 seconds a frame of yourself appears in the general direction you are facing. By passing through it, you gain stack of speed. The more stacks you have, the faster you are, up to 2× speed. However, if you stop passing through the frames, you start exponentially losing the speed. R: Frame Freeze You lunge forward and touch the enemy. A frame of the enemy appears somewhere nearby, and if the enemy doesn't touch it within 2 seconds, he'll be frozen for 2 seconds inside a frame. While frozen he also recieves extra damage. Cancellable, blockbypass, stun 1: Frame Shattering You perform quick barrage of punches while dashing forward, turning air in front of you into frames and shattering it. This slightly reduces you frames, but the more you have, the more damage it will deal. Blockable, cancellable, stun 2: Maximum Speed You run forward with your fist prepared. Upon coming to contact with a player you punch them upwards, before teleporting above them and smashing them against the ground with full force. This takes all your frame stacks, but heavily increases the damage the more of them you have. Blockbypass, ragdoll, knockback 2 + R: Presumption Instead of preparing your fist, you put your hands behind you. Upon coming to contact with a player you instead slap them, before running past them, dealing no damage but bypassing and cancelling any sort of defence such as block or a counter, and giving you stacks. Blockbypass, cancellable, stun 3: Checkmate You quickly slide on the ground with your knees, slashing enemies above you with a hidden knife. If you use this while hovering your cursor over a player you instantly dash behind them, stabbing them in the back. However, this will make the move blockable Note: during the sliding you have s and can pass through other players, and by hitting a player with it you gain few frame stacks. Blockbypass, ragdoll 4: Step Ahead You spin with your arms stretched, freezing any projectiles, objects, debris or shikigami in small area around you, turning them into frames. This neutralises them, and makes them fall to the ground after a second. However, if you m1 them during this period, they shoot forward as projectiles, damaging enemies and being destroyed in the process. Cancellable G: Time Cell Moon Palace You activate your domain, while inside the, enemies mustn't move (or be knockbacked), or film reels will rapidly slash their body due to not moving at 24 fps. However, you are still free to move and attack without being slashed. Blockbypass, cancellable While inside the domain, enemies mustn't move (or be knockbacked), or film reels will rapidly slash their body due to not moving at 24 fps. However, you are still free to move and attack without being slashed. Blockbypass, cancellable Other Side Upon dying with your ult bar full, you turn into cursed womb, before bursting out of it with worm like appearance and all your health back, with shakily written "SIKE, AS IF I CARE" panel appearing next to you. Passive 1: (Un)dying Hate Due to becoming a curse, your health regenerates way faster, but when your ult bar runs out, you die. Your dash now makes you quickly wiggle forward instead of dashing, due to not having legs. Passive 2: Momentum Instead of needing to pass through frames to accelerate, you now just need to keep moving without stopping, quickly accelerating your speed up to 3×. However, if you stop moving your speed reverts back to normal. R: Frame Erasure Remains the same, but now the enemies are frozen instantly 1: Tendril Bind You temporarily evolve into your full form, binding a pulling nearby enemies to you with your Tendrils and slowing their movement speed. Blockable, cancellable, stun 2: Read the Room You charge forward through anything in your way, protruding huge Monstrous head out of your "mask" and devouring the enemy whole, before spitting him out. Blockbypass, ragdoll 3: Perfect Aerodynamics You evolve into your complete form, and start flying in direction of camera. flying without making sharp turns quickly fills up your momentum bar, increasing your flight speed. While flying you can't attack, but by ramming into players at high speed you deal great damage, and destroy any structures in your path. You also freeze the debris you shatter, making it explode after slight delay, dealing additional damage to nearby enemies. You can fly only for 7 seconds max, but by ramming into players you increase the move's duration, allowing you to ram into players at max momentum for up to 3 times. Blockbypass, ragdoll 4: Mach Speed You create line of frames in front of you. Passing through them makes you break the momentum speed limit, gaining 6× speed for 1 second. 4 + R: Predetermined Path You dash to the frames and instantly pass through them, creating small explosions and severely injuring enemies in your way. This move has high endlag. Blockbypass, ragdoll. G: Time Cell Moon Palace You morph your body into human form in order to activate your domain, temporarily giving you your appearance and base moveset back. The domain's effect remain the same.
@Jayjay-sk3hx
@Jayjay-sk3hx Месяц назад
have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
@H.A.C.P.O.A-agent-9669
@H.A.C.P.O.A-agent-9669 2 месяца назад
Okay so R move should be shooting a few blasts of lava like Mahito's second, but it creates platforms, but you need good aim to use it as a running skill and it stuns an enemy if it's shot at them 1 move, burn dmg overtime (pun intended) and stuns, the burn dmg ends after 5 seconds, and if you dash while using it kind of like Yuji's divergent fist it will become a black flash and knocks back enough for a dash forward to hit and combo extend. 2 move, COMPLETLY REDONE!!!, it should make a fist of lava that does burn dmg and stuns it auto tracks if they're close enough can't activate unless an enemy is in front of them/ near 3rd move, ver1, create a pool of lava dealing burn dmg stunning and after Rag dolling ver2, drop down from a building and if it hits creates a pool and after incases the enemy in stone which will act a magician box sword trick if it was real and stabs spikes of lava that become molten rock after deal a bit of dmg, 4th summon exploding bugs and when they reach the enemy have them float around them and increase in number till, they hit explode knocking them back. ill make suggestions for ult when I'm bored.
@polinanosova8976
@polinanosova8976 3 месяца назад
Heres a todo suggestion. Hope i cooked Todo - boogie woogie R: boogie woogie Switches places with most recently hit oponent. Switches with a throwable after using one. In that case makes you do a kick that deals decent knockback and ragdolls 1 - Rapid beating Does a small leap forward. if you hit someone with it you start a punching session that ends eith you jumping up and doing a cursed energy kick (if R is used when you are about to jump. It performs a black flash) 2 - Guard breaker Acts kinda like rough energy. Has a long windup and deal high damage and launches the enemy up the air. 3 - Delusion barrage Makes you do a combo consisting of a kick. 3 punches. An uppercut. And a kick from a takada chan model that will appear 4 - Sparks of black Grabs the enemy launching them up in the air. Proceeding to hit them with a black flash dealing really high damage and knockback. If missed can be heavily punished Ultimate: BESTO FRIENDO! No r but there is a passive after throwing a throwablw you will automatically switch with it doing a kixk 1 - Dual kick Jump up in the air and jump onto the opponent. Then throw him up and clap and do that again 2 - Besto friendo's aid Claps. Then summons a mosel of a random player from your friend list. Then you do a barrage. Throw the enemy up and the friend will proceed with a kick 3 - Utter confusion Switch with the opponent. Then dash up to him and do a cursed energy punch (can be black flashed) 4 - Switch (drains half ult bar upon use) Claps. Then teleports every player in a certain range infront of you. After which you jum up and do a really strong black flash Hope this doesent suck. Gimme feedback .
@maximilianmiernik1167
@maximilianmiernik1167 3 месяца назад
For Domain Clashing: Maybe have the shrine/Mahito Hands/Gojo Blackhole Inside the domain have hp that can be killed by the other player using normal moves (maybe make this into domains in the first place so you can break the domains from the inside (The domain Cores Will have 65 hp or so)) its cannon and makes it easier to survive a domain (Except gojo because of the y'know? Stun) (maybe also make the effects of domain during domain clashes 50% off, for examble infinite void makes the opponent walk automatically instead of running, shrine does 2x less damadge, mahito's meter goes up 2.5x slower)
@justaguyontheinternet3893
@justaguyontheinternet3893 3 месяца назад
I’d like if Noobeternally checked this suggestion out: Name: God of Lightning (Kashimo) joke name: Rice Farmer 1st move: Nyoi Staff, dash forward a bit jabbing with your staff, shocking your opponent with lightning (combo starter with moderate damage and moderate start up comparable to Cursed Strikes) can be pressed twice to combo end by knocking enemies away with electricity instead of combo extending. 2nd move: Raging Blows, do 2 blows then grab the opponents head,hitting them with your knee in their face knocking them away (good damage, much like black flash) 3rd move: Electric Thrust, dash forward and do a heavy punch (good damage, works a lot like Mahitos black flash but it can’t hit people close up, is very fast, fast enough to catch people off guard) 4th move: Lightning Stroke (yes, that’s the canon name in the manga), works in tandem with the R move, when the bar from the R move fills up on a player, you can hit them with a very, very strong lightning strike that auto tracks as long as you’re look at your target, puts every move on cooldown, if you have a full bar on multiple people it hits all of them, does massive knockback which is hilarious) R: Accumulation, press R to get a lightning aura that gets bigger the more you hit players, when you hit players a bar forms on them, hitting them more will fill up the bar. Aura doesn’t last very long to prevent running. Aura gets bigger the more you fill the bar on your enemies. Passive: Electrified CE, when in your R mode you do passive electricity damage from your m1s, damage starts out almost unnoticeable but becomes meh at full bar. Not really a crazy damage buff, more like something to war down enemies and kill low runners. Ultimate: Phantom Beast: Amber Text: “He launches onto the battlefield. Kashimo Hajime. The God Of Lightning.” 1st move: Magnetic Blasts, has 3 alts, one where you do an explosion using your mouth, and the others with your hands, the 3 alts don’t have any differences in damage or anything, they just look cool and make the character feel alive. This move has a low cooldown. 2nd move: Electrified Hook, jump into the air and release a projectile beam, does high damage, but has a moderate start up. 3rd move: X-Ray, form a mask on your face with 3 eyes, this allows you to see everyone’s health, ult bar & cooldowns, the people you’ve hit in the last 5 minutes appear in blue, the person you’ve hit last appears in green, and everyone else appears in yellow (the x Ray vision itself is red) allows you to see people through walls (very good for catching runners & hiders) 4th move: Evolved Lightning Stroke, same as base, just does more damage and doesn’t put your other moves on cooldown. R: Disintegrating Charge, same as the base except you do much more damage with your passive and there’s a disintegrating effect instead of a electric one. Makes up for a lack of straight up damaging moves. All moves now fill up your enemies bar, instead of just m1s. Passive: Disintegrating Blows, does high passive dmg on m1s. Replaces your regular m1s with large claw slashes, moderately extended range. The ult covers your arms and head in lightning and when it runs out you die (perfect for pure life binding vow in casual) While in ult, you have increased run speed & jump height.
@Takxu
@Takxu 2 месяца назад
Could u please review my suggestion PERFECTION REWORK: PERFEETION Stockpile: 2 Feet kick around, one as a left hook with ur right leg, and a kick up with ur left Soul Fire: you shoot tiny feet instead of the soul pellets Focus Strike: Normal non black flash variant u shove ur foot into the oppents face Focus Strike BLACK FLASH: similar to above except the black flash aura is green like the foot stench; also will make the opponents face have a drooling face Body Repel: Renamed to Feet repel, Similar to max elephant, drops a giant foot on the ground covering the opponent in a stench aura AWAKENING Hitting the awakening black flash will activate a cutscene where u slam the opponent into the ground and make him slobber on ur grippers Domain expansion: The Same as before but instead it has feet, and the purple is replaced with a green/yellowish color Special: Adds new hands: FEET and the crit is taking ur socks off
@leonoraarocho658
@leonoraarocho658 3 месяца назад
Kento Nanami - Stoic Sorcerer R - Utilizes Ratio Technique in a melee attack, a spinning line forming before being spun right into a vertical angle. This creates a small knockback effect whenever hit. Additionally, this makes the targeted enemy recieve 20% more damage for the next 10 seconds. This does not stack, and this is not a combo extender. 20 second cooldown. 1 - Division (USE TWICE) Creates a quick diagonal line infront of the user. Whenever this hits, this intiially does 7 damage and launches the enemy high into the air, slightly higher than the restaurant for comparison. The enemy is stunned mid-air. If this move is not followed up with another attack within the next 2 seconds it will do a second hit right before the enemy touches the ground with high knockback comparable to Lapse Blue but without any ascending movement. This second hit is blockable. 17 second cooldown. 2 - Multitude The user briefly leaps back before leaping forward just a bit farther, then the user launches an assortment of slashes one by one from multiple directions, before launching the enemy out of forward dash range. This does 12 damage. If done before the second hit of Division, this delays the second hit until Division is used twice. If Division is not used twice before the cooldown the second hit will not activate. 20 second cooldown. 3 - Exorcise (USE TWICE) Summons a horizontal line with a red dot moving through the number line. When not used twice, this does 10 damage. This hits ragdolls and launches the enemy into the air. If the user taps at the exact frame this dot comes to the very center of the line, it will perform a Black Flash doing 15 damage. 16 second cooldown. However, whenever a Black Flash is done this cooldown is reduced drastically to 4 seconds. A maximum of 4 Black Flashes can be done within a period of 60 seconds, in which the dot will disappear once this limit is reached. 4 - Oversight Whenever this is used, the user will immediately put their blade up, dashing away a small distance. If an enemy hits the user during this brief phase,. they will perform a slash for 6 damage, following with 3 more slashes doing 3 damage before one last slash overhead slash doing 6 damage. This goes on a 20 second cooldown and causes the enemy to bounce whilist in ragdoll. EX - Oversight + R If R is pressed right before the first hit of Oversight, the user will perform the same effect as the special, but will only do the first and last hit of the attack. EX - Multitude + R Grabs the enemy off of the ground only if they are in a ragdolled state. The user will pull the enemy by their hair, before tossing them away. This does 10 damage with an added 0.5 for each cube destroyed. Ultimate - 120% Potential The user engages in a stance with their shoulder facing forwards, their body creating an expulsion of blue cursed energy. This heals the user by 50 health, also giving them an aura of this cursed energy. R - Lineup The user holds their blade forward lining it up with their eye as a massive number line forms, constantly tracking the enemy your mouse hovers over. You can be hit during this special, and the startup lasts about 2 seconds. This does not cancel the attack, however. If you are not hit during Lineup, this also inflicts Ratio Technique for the entire duration of your ultimate. 1 - Reconsider The user raises their blade and immediately leaps backwards, dragging their blade through the ground. If this hits, this does 20 damage and launches the enemy into the air. This inflicts Ratio Technique only if the initial hit damages an enemy. 12 second cooldown. 2 - Laceration A number line spins before the user as they cleave through it, launching the enemy far away. The user then instantaneously teleports and launches the enemy into the sky, before hitting them through any destructible objects high into the air with a Black Flash. This can hit someone out of the air, but not ragdolled enemies on the ground. This does 37 damage. 15 second cooldown. 3 - Black Lightning The user briefly sees through walls, highlighting each player in a white outline as the screen fades to black. If the user looks at an enemy who is affected by their Ratio Technique, not anyone elses, theirs, a number line will form on the ground, a dot attempting to line up with these players affected by it. The line will stop tracking about half a second before the impact, doing a 10 damage AOE. If this hits directly, the user will summon a spinning line that comes across diagonally, performing a Black Flash. This is followed by 2 more Black Flashes, as the user dashes through any destructible objects, doing 10% with each indirect hit. They will then finalize with one last Black Flash, dashing directly through the enemy as a massive explosion of black lightning forms, doing a total of 120 damage to the main target. One time use, even when missed. 4 - Destroy The user briefly winds up, a pop-up card quickly appearing with the word "Collapse" written if players are close enough to get hit. The user then immediately dashes forwards, ignoring any counters unlike the rest of the ultimate moveset. Whenever the user hits this dash, an expulsion of rocks are held in the air with cursed energy. The user then spins the blade in their hand, and walks away, doing 50 damage in a medium AOE.
@Ehanormalguy
@Ehanormalguy 3 месяца назад
Very epic choso base moveset. Choso/Blood/blood manipulator/red/idk, whatever you call it. R - Special Does an animation on your hand, like, a little blood glow effect, and it will do that ur moves do dmg to ur opponent if u use one of ur moves. last for like, 3-5 seconds 1 - Piercing blood you know how already this works. mid-long range, a bit low dmg bc balance, low-mid cooldown. flings the opponent 2 - Charge/release U will throw blood onto ur opponent, making they with blood, and u need to press it again to make them fling/explode. low range, 10 dmg, and long cooldown 3 - Raging blood a bloody punch, that stuns the opponent, combo extender and mid-long cooldown, with mid dmg. low-mid range 4 - Bath u throw again, blood onto the opponent and making they slower and lost hp. (this skill got the same passive, so ir isn't necessary to use the R - special on this one.) long cooldown, low range. lasts for like, 2-3 seconds.
@RandomPowerscaler
@RandomPowerscaler 3 месяца назад
CONCEPT FOR TOJI MOVESET PLEASE REVIEW Character Name: Strongest Monkey Special R: the worm on your shoulder can be used every minute once, if the player uses it again before the timer is up they drop their weapon. The player pulls out one of two weapons, a hand gun that gives the user 6 m1's with 4x range(after 6 uses even if they miss their shots, the gun becomes a throwable like the trashcans and stuff, the gun m1s go through block but the throw doesn't) or if you dont get the gun, you can get the playful cloud, which does 3x m1 damage and hits everything in a 360 degree area around you, but slows the m1 speed to 50%. 1: Trained Killer(12% Damage); The user punches the opponent in the gut, and jumps over them as they keel over, then stabbing them once in the back, allowing to chain m1s off of this, the air variant allows the user to attach their dagger to a chain(the dagger ain't the inverted spear by the way, it's just a dagger) and slam it into the ground in front of them, launching block-able debris forward in a wave(if blocked the debris does chip dmg but doesn't stun) The air variant doesn't have a finisher but the melee variant does. For the finisher the user does the normal melee version, but as they stab them in the back, they drag the dagger through them, and stab their leg, leaving them lying on the ground. 2: The Original Gambler(20% Damage); The user slashes the opponent and drop kicks them away, and pressing it a second time within 2 seconds of it ending, sends a small group of the bug fly things that Toji uses towards the opponent, breaking their guard and stunning them but doing no damage. The finisher of this is the user slashes the opponent, and slams their head into the ground then stomps on their head instead of kicking them. 3: Malicious Beatdown(45% Damage); The user slams their foot into the opponent's side, and does a combo of many different punches to the chest, face, and sides, then kicks the opponent up into the air, grabs their legs, and throws them(the thrown opponent acts like a projectile, damaging walls and knocking over other players that it hits). The finisher for this would be the user does the normal combo with a few extra and more brutal hits mixed in, but instead of throwing them once their legs are grabbed, the user slams them into the ground, then crouches down next to the person on the ground, lifting their head slightly, and slamming it into the ground. 4: Confusing Tactics(15% Damage); This is a counter, the user shifts their shoulders upwards and leans backwards a little(this is the tell for when the counter is used) and this lasts for 2 seconds, if the user is hit by anything besides a hollow purple/nuke or a domain expansion(those things dont trigger the counter), within those 2 seconds, the user vanishes in a flash, and a swarm of the bug fly things toji uses, surround and stun the opponent, then the user appears behind the opponent, kicking their shin, and as the opponent kneels in pain the user kicks the side of their head sending them flying a decent distance. The finisher for this move would be the user teleporting to the opponent after kicking their head sending them flying, and throwing the user into the air, then firing their gun at them, juggling them in the air for a second or two... The user does NOT equip the gun after this move. ULTIMATE FORM: Warmed Up The manga text from when Toji was walking away from Gojo's seemingly dead body appears and says to the right of the users head "I think I'm finally starting to..." and to the left of the users torso says "Remember how to do this!" and the user rolls his shoulders as if stretching, then goes back to normal gameplay. With ultimate now activated... Special R Ultimate Mode: this works roughly the same way, but instead of a gun/playful cloud, they can either pull out, split soul katana, dealing percent damage instead of basic numbers(this means it would take the same number of hits to kill Mahoraga with this katana as it would to kill a normal player) OR they could pull out the inverted spear of heaven, which goes through all blocks, and all super armor, but half the m1 range of normal, and only 70% of the m1 speed of normal hits too. Ultimate 1: Special Grade Dicing(25% Damage); The user begins to get shallow cuts on them(this is the tell that the counter is used but this also does 5% damage to the user) and if hit by anything besides hollow purple, the user releases a large AOE attack of rapid unblockable stunning cuts, this breaks through Hyper armor, and if used inside a domain it reduces the domain time by half(for hakari's domain it just damages hakari an extra 15%) If the attack that triggered the counter came from outside the AOE range, the user teleports behind the attacker and cuts them many times then stuns them, allowing to m1 chain. The finisher simply cuts the opponent(s) into pieces. Ultimate 2: Just Beginning(25% Damage); The user rushes forward, and stabs the opponent in the stomach, then does a 360 spin slash to their face, jumps up, grabs their head between the users feet, and does a few flips midair with them, throwing them towards the ground before landing on them with a large impact. The finisher would be the user slashes the opponent with the 360 spin slash then stabs their face, slamming them into the ground well the dagger is still stabbed into their face. Ultimate 3: Malicious Grinder(15% Damage); The user grabs the opponent by the collar, slams them into the ground, and drags them along the ground as they charge forward together, then, they throw them up into the air slightly, jump up, grab their head, and slam it hard into the ground. The finisher would be the basic move, but when the user jumps up, instead of grabbing them by the head and slamming them down, the user grabs the opponents head in one hand, and legs in another, moves above the opponent, then slams their feet into the opponents torso, sending them flying with a massive impact into the ground below. Ultimate 4: Distant Feeling Overcome(0% Damage)The normal little bar thing that pops up on the screen that pops up when someone uses a domain near you, is replaced for this ability(this ability isnt a domain i just thought id make use of the domain feature for this), instead of the regular domain announcement thing, a black bar with the manga text saying "Something is off..." pops on screen, the user then gains a 20% health boost, 20% movement speed boost, 20% m1 speed + damage boost, and automatically gains the inverted spear of heaven attached to the chain, getting all the buffs of the inverted spear of heaven Special R Ultimate, but also getting 3x m1 range instead of reducing the range to 70%, this ability expends your entire ult bar and gives you your base moves, and once it ends you are reduced to half health and all moves go on cooldown, you also dont keep the inverted spear or chain after the ability ends(the ability lasts for a minute and a half). During the time this ability is active, the user has an aura of blurry movements.
@Feels_dead_inside0
@Feels_dead_inside0 2 месяца назад
Ima make my suggestion here pls make it a vid😢 inomaki- speech R-divide. bring parts of your surroundings and explode them to hit your opponent Base 1- stop. Stop your opponent in place then following up by crushing them. base 2- speech. Blast an invisible bullet. Base 3-explode v1. Explode any object that’s in front of you Base 3-explode v2 finisher. Explode the closest low opponent. Base 4-destroy. Kick your opponent in to the ground saying stop stunning the opponent Ult-death speech Ult 1-pieces by pieces. Make gravity heavy like 100 pounds crushing your opponents in the big range. Ult 2-blast away. Make a huge explosion. Ult 3-nice play. Kick your opponent then follow up by saying BLAST AWAY making a huge impact on the stomach then punch them away. Ult 4-plummet. One time use crushing your opponent so much to wear you explode their body no matter what hp they at. Thank you 🙏 pls make it a vid it hurt my eyes and took a long time plssss I made it for you 😊
@jeremiah6463
@jeremiah6463 3 месяца назад
Just a concept for toji Name: heavenly ghost Passive: toji will not be slowed down by throwables when picking them up (projectile) R move: stomps on the ground, causing rocks and anyone next to toji to fly up m1ing any rock will send them flying towards your cursor. (Unblockable)soul split: slashes the opponent in an X shape with the soul splitting katana then kicks them, (knockdown, Unblockable)if toji dashes before hand he instead dashes forwards and cuts whoever was in his way. (Combo extender) inverted spear: stabs the opponent thrice. (projectile, can hit grounded) if toji is in the air he throws the inverted spear of heaven, if it hits something it will stay in whatever it hit, and the next time 2 is press toji pulls out a chain and pulls the spear and whatever may be on it towards him. If there is a player on the spear toji will slam them with the chain, if there is a item on it ,toji will grab it. (Projectile) glock: pulls out a gun and fires 3 bullets, if knocked down you can use this instead of dashing. (Counter, combo starter) playful dropkick: wraps the playful cloud around the opponent dropkicking them. Awakening: the one who left it all behind Awakening only starts when you die. When you do die, you'll play as ogami, and her grandson, your goal is to protect ogami while she fills up the ult bar. R move: carries ogami moving faster than before, but slows down the summoning cursed blow: punches the opponent, knocking them away ( Unblockable, projectile) knife toss: throw a knife in front of yourself (Combo extender) headbutt: Headbutt (Counter) toss: on activation throws the opponent away. When the meter is full ( it should take 30 seconds or a minute) toji will take over the grandson's body and splatter ogami then dissappear, reappearing with his worm. Passive: toji's sideways dashes can be done twice before a cooldown and his forward dash uses the playful cloud to continuously attack until he naturally stops. (Combo starter)R move: teleports to something on your cursor punching it (Unblockable, can hit grounded) ravage: dashes and grabs an opponent, punches them rapidly then drops them. (Combo extender) playful rampage: dashes forward and stabs the opponent multiple times. (Can hit grounded, Unblockable) in the air slams the playful cloud on the opponent thrice then kicks them away. (Projectile, Unblockable) soul shatter: throws a truck fowards then slices anyone hit by it with the soul splitting katana. (Counter) shutdown: enters a stance, if anyhing hits toji he will cut it with the inverted spear and teleport behind them, works on domains.
@YoIts1cy
@YoIts1cy 2 месяца назад
I Think I have a somewhat decent suggestion for choso. (R Move) which allows the user to coat their body in blood allowing them to gain some form of armor which would help reduce damage to sed user or if that doesn't work then I think making a small barrier of blood around the user to stop incoming attacks (like in the manga) would also work but ofc the blood would break if sed attack is a ultimate move such as hollow purple. (First move) Piercing blood: which fires a fast and highly compressed blood arrow at the enemy with a medium to long range distance. (Second move) Super nova: which allows the user to create little balls of blood that can be shot at the enemy and when hit will explode on impact also with medium range distance. (Third move) Blood Tool: using the blood of sed character the user is able to make 1 of 3 weapons out of blood a Knife, katana, and a hammer. the user is not able to choose which weapon they get but each weapon has the same ability when hitting a enemy which would cause blood poisoning to occur for a short period of time. The weapon will disappear when the user is in the ragdoll state/knocked down. (Forth move) Slicing Red Scales: the user send out slashes of blood in different formations from the body slicing the enemy from a medium distance. (Awakening) Brothers in Blood: The user will begin spouting blood from the face and arms and black and white text will appear saying "Using all my strength I will fulfill my duties as the oldest brother!" (First Awakening Move) Blood launch: shooting blood from underneath the user send them flying in the direction of the enemy hitting them at high speeds and sending them flying. (sorta like the rush attack from sukuna) (Second Awakening Move) Red Rocket: the user will have health taken from them in exchange the user lets out a big rocket of blood that will explode Apon impact damaging all who are hit in sed explosion. (Third Awakening Move) Blood Saw: The user will create 2 saws that will spin then lauch in a X formation at the enemy. (Fourth Awakening Move) Crimson Binding: The user creates a net of blood which stuns the enemy for a short period of time. tbh choso is not really a close combat type of guy most of the moves he uses are long ranged so some attacks get kind of repetitive, but I'd like to see what other ideas people come up with for characters.
@micahknife50
@micahknife50 Месяц назад
I think to make jogo's domain better is to make it have slight passive damage (maybe like a fourth of sukuna's domain damage) you can block the passive damage, but the debris would go through block.
@mrpwingles7214
@mrpwingles7214 3 месяца назад
Kashimo- Special- third eye be able to see the the special and counter the special such as hakaris doors or blocking yujis fake out and gojos teleport. Move1-electric ball’s similar to hakaris or mahitos balls it has an electric effect like nui from megumi stunning the enimies. Move 2 Rapid punches-similar to the cursed strikes its a barrage attack of fists and after using this move you get a 5% speed boost Move 3- electric counter similar to manji kick kashimo simply blocks with his arm dealing electric damage Move 4 similar to yujis crushing blow kashimo stomps his staff in the ground breaking the ground and applying a electric radius up to 5 meters Ult:Mythical Beast Amber Kashimo gets his speed amped up along with a less cooldown on his new moves effectively loosing health quicker then others but gaining it as he hits others or kills an opponent as kashimos cursed technique can only be used once Move 1 Peashooter beam-kashimo forms a large circle around his from in curse energy allowing him to blow a super sonic blast equivalent to gojos hollow purple. Move 2 Barrage of light- extremely explosive move like mahitos gun Shoots 5 balls capable of stunning an opponent going horizontally like spread out. Move 3 Turn Up the volume-Kashimo speed dashes towards you much like sukunas rush in the air or how hakari can send you flying and does attack in the air. Move 4-Lash wish Kashimos last wish is to end sukuna this is kashimo can directly send himself into someone effectively killing him and the person,like if kashimo cant win then neither then sukuna(but we all know hes a waffle)
@klappernx2833
@klappernx2833 3 месяца назад
I think nanami is a good option I am going for it’s movesets name mentor the R move fills 8% of you’re ult bar time for his moveset: 1.consecutive cuts You slice your enemy with 4 slashes 2.pinpoint strike You do a trail of cursed energy with the ratio mark on the ground 3.quick strike You rush towards your target and hit them with a cursed slash that causes destruction 4.dropdown You do 4 slashes in the sky the last one sends them to the ground G-overtime: you warp your weapons bandage around your hand and a aura of cursed energy flows around you 1.quake You use you’re ratio sign and slice your enemy and then you do a big AOE of cursed energy 2.swift strike You do a flash dash like the second move but you make multiple explosions of cursed energy 3.Density You do a strong punch of cursed energy and walk to them and then you do a more stronger punch made of cursed energy 4.collapse You rush to a wall and then punch it but you make the debris float in the air with cursed energy and then you sneak attack them by slicing with you’re ratio mark and then you walk away and the debris fall which crush’s your enemy (you have hit above someone who’s next to a wall)
@gabrielpinguet4389
@gabrielpinguet4389 3 месяца назад
I have a rework idea for ult + 1 molten grab, instead of summoning hands you will smash together any building you’re looking at for 3 seconds, holding only two buildings together for the duration of the move will increase the damage on anyone caught in it(20 damage per second, move lasts 3 seconds). smashing together more than 2 buildings will make it easier to catch players but will reduce the damage by 5 hp for every +1 building over the limit of 2, (3 buildings = 20 - 5 damage per second = 15 x 3, 3 buildings will do 45 damage instead of 60 and 4 buildings will do 30, so you can do max 6 buildings at once. To add a building to the attack you just have to look at another building and press the move again, it will smash quickly the new buildings onto the already in use ones.
@Microwaveables11
@Microwaveables11 3 месяца назад
HIHI CREATOR OF JOGO MOVESET HERE!! I originally thought about the buildings thing, but I decided against it since the attack would have too many environmental factors to it and would make Jogo a bit too much of a conditional fighter, definitely considering his 1 would effectively be useless if it was only buildings if he fought in the subway.
@bruh_momment1465
@bruh_momment1465 2 месяца назад
Can't wait to fight 19 mahoragas in a public server while being mahoraga myself!!!!
@Djthego4ted
@Djthego4ted 3 месяца назад
Mahito Ult Suggestion 1 Choo-Choo User spawns a transfigured train and hops ontop of it, basically the same as serpent but stays on ground. Breaks terrain, hits multiple people. 1+R User and whoever's hit first go inside the train for 10 seconds, Basically like a domain without giving the user an advantage, player will get kicked out of the train if other dies, if user killed other in the train, user hops back ontop train using the move for the rest of the time left. If user presses r again both get kicked out and user hops back on train for the rest of the time left 2 Polymorphic Soul Isomer User spawns 3 fused transfigured humans, like megumis shadow dogs the user can press move multiple times, they each can be sent out twice. They two of them do 3 m1's, there is one that does 4 m1's and is not blockable but the others are. after each of them get sent out one the enemy player can take them out with 3 m1s or 1 move. 3 domain (stays the same) 4 Happy Birthday this is a last resort of a move kinda like mahoraga, User regens all hp and gets truly awakens to perfection, gaining a new move set 25% more hp and now m1s do 15% less damage to you like mahoraga user can gain back ult bar by hitting people, after taking a certain amount of damage or 35 seconds have passed, user gets sent out of this state losing all buffs and gaining the debuffs which are, shortage user losses all transfigured humans instock for 25 seconds preventing the user of moves like stock pile and the ranged bullets, second debuff is fatigue which slows the player by 25% and increases cooldowns by 15% and decreases healing by 20% for 25 seconds, and unless player had lower health when they were in that state their hp goes down to 60, and if they had lower health in that state, user gets their ho set back to how much they originally had, if user can land a finisher then they get rid of all the debuffs but keep current hp.
@fruitspammers494
@fruitspammers494 3 месяца назад
DOMAIN CLASHING: When 2 or more people activate their domain at the same time, have it so the first person to land a full m1 combo wins the clash and takes over the losers domain. Each m1 will take over 20% of the other persons domain till you land the full combo and once you do a finisher will happen where they will get super punched into the winners domain kinda like a finisher and that’s when you can fight normally again. Both domains with be cut in half if 2 people activated their domains or cut into thirds if 3 people activated theirs and so on that will be overlapping each other but none of the damaging passive abilities (like malevolent shrines slashes) will be able to activate till you take over the loser’s domain. If 3 or more people are in a domain clash and you lose the domain clash you get put in a timeout animation on the ground till there is only one person left and their domain takes over all. You can’t use actual abilities or block during this time until someone lands the full combo and if you get hit while hitting your opponent it won’t count towards the domain clash as you have to get 5 m1s back to back uninterrupted on the opponent.
@Diego-ul6ub
@Diego-ul6ub 3 месяца назад
Plss check out my sukuna mastery (day 2) Name:- heian sorcerer /shadow vessel R special :- the player will have a divine wheel where if you spin the wheel four time after taking damage from any skill you will have reduced damge from the specific attack and gain a health buff works for only 5 seconds 1(round deer):- player will spawn a shikigami resembling a deer where the shikigami will create a field where the player will be granted healing and any opponent in that field will have their moves locked for 2 second 2(piercing ox):- the user will summon a bull who will charge straight forward and knock the opponent back (if you press R after the ox had completed the dash it will comback and dash again in the process but will do less damage then before and will not knock back and ragdoll) 3(cleaving barrage):- the user will send out a barrage of dismantle this will do less damage but the opponent will have a blurry field of view you can combo extend (if you press R before the barrage of dismantle the user will put their hand on the ground and then shoot a spider web made of cleave which will stun the opponent) 4(enhanced nue):- the player will summon a giant bird who will shoot four strikes of lightning randomly if the user doesn’t tell where to shoot and then disappear afterwards Ultimate:-heian awakening (when you use ultimate you will be on 50% hp no matter what and then regenerate afterwards) R special:- The player has reached its true form and will have four arms and two mouth when you use R the user will read out chants and all moves cooldown will be reduced to half 1(kamutoke):- the player will pull out a special grade wepon which will strike down a huge lightning strike stunning the opponent in the process for 1-2 second 2(net dismantle):-player will grab the opponent and punch them knocking them back and then launching a huge net of dismantle destroying everything and everyone in the path 3(cleave break):- the user will punch the opponent back and then tp onto them and put their hand on the right side and then shoot it with a strong cleave destroying the whole right side of the opponent this will cause bleeding and the opponent will do less damage for 1-2 seconds 4(incomplete shrine):-the player will bring out a distorted shrine with arms and eyes the user will have to press 2+3 together to initiate the barrage of cleave this will last a total of exactly 9 seconds and will deal less damage but will constantly barrage them with a mix of dismantle and cleave (if you press R+4 in another domain or before the domain built you will use hollow wicker basket and be immune to every sure hit effect of the domain and this will last 4 second or until you attack) I hope you like my suggestion I hope noob eternally reacts and correct my mistake and what he like 👇🏻
@MIRA-ju2cn
@MIRA-ju2cn 3 месяца назад
his domain would be better if it did burn dmg that goes trough block (kinda like sukuna's except less damage and unblockable), forcing people to kill jogo instead of just holding F and hoping that they will survive. And for his meteor i think meteor size should depend on how many parts of the map it sucks in before launching it, it's more balanced too since 1v1 arena have almost nothing to suck in meteors will be smaller
@-niyi
@-niyi 3 месяца назад
Domain clashing should just create a merged domain and cancel out both sure hit effects, then restore the move cooldown and heal everyone involved in the domain clash to maximum health, after 9 seconds the person with the most health should win the clash and get an amplified sure hit effect. For example: - Hakari gets an insta jackpot with longer durations - Gojo gets bluefist which amplifies any physical attacks, has a larger range and remains until he dies - Sukuna receives an automatic chainsaw defense (similar to gojos infinity) as seen in chapter 249 which damages an attacker using any contact moves (m1s, cursed strikes etc) - Mahito keeps his domains sure hit effect outside of his domain except it ticks on the opponents health bar and does less damage in exchange for lasting until he dies
@micheal5743
@micheal5743 2 месяца назад
Chat, trashcan suggestion Letting throwables work with specials like R. Like megumi. Yuji, do a fake throw, useful for making people waste manji. Thats it. Mahito, like megumis, he stores it. It can either make it come out of soul fire ad a trashcan instead of 3 bullets (possibly being launched faster and farther with more damage) or just be able to get it out and throw it like megumi (I have little idea on how this would work ngl) Megumis is gonna be skipped cuz he already got one. Hakari, no idea how i can mix the trashcan and counter ngl. Gojo, When used you have ti click either lapse blue or red. Lapse blue will pull the person in and get a garuanteed trashcan hit, this can either be special and give normal lapse only half cooldown, ir just act like its a normal use and give normal lapse full cooldown. With red, its quite like the mahito one i suggested. It launches it faster and farther with more damage, but if it hits the target or the ground, it explodes like the normal red does, having some small aoe
@GreySolstice
@GreySolstice 19 дней назад
i remember watching you during the Rogue demon days but holy has that game fallen off, literally so laggy its unplayable
@miguelruiz4657
@miguelruiz4657 3 месяца назад
But maybe for the domain for jogo maybe it could burn the people in the domain and because you burn the people in the domain blocking does change the burns unlike sukunas
@10fkind-e5l
@10fkind-e5l 14 дней назад
The second move just means it’s not a guaranteed hit, it will home on their position and probably twist in the air to hit them but can still be dodged
@snohiyy
@snohiyy Месяц назад
with the domain they should make it to where your other ult moves have very high (pretty much like 2 seconds of sukuna domain) burn tick damage over a quick period of time
@FloopytheStinker
@FloopytheStinker 3 месяца назад
i think jogo's R move should be him placing down a volcano trap on the ground or walls, and pressing the key again activates it, making it spew lava in an area of effect. they will allow the user to sorta trick people into getting close to them and getting shredded by molten rock, i think to prevent stalling and jogo instantly countering yuji (or any other melee character) it should have the same restriction as divine dog totality, where ragdolls unsummon them.
@tidal3153
@tidal3153 3 месяца назад
5:09 this low-key annoys me because that was a perfect block and the game was like “nuh uh, actually he hit you” ??????????
@TurlodLikesWholsome
@TurlodLikesWholsome 3 месяца назад
The domain can instead just make the moves 2x bigger inside and apply burning even through block
@killerqueen721
@killerqueen721 3 месяца назад
My idea for the domain is dead simple. When used everyone trapped inside will just take damage over time to a total of 50% to 70% of their max hp. Max meteor is disabled and move 1 auto tracks to the nearest opponent and 4 can be used to throw lava at everyone in the domain.
@pixeding194
@pixeding194 3 месяца назад
Idea for Jogos domain expansion Domain does damage over time but not as much as Sukuna’s Everyone spawns in on an island surrounded by lava and if they get knocked into it they take big damage
@skymacedo7685
@skymacedo7685 3 месяца назад
THEY NEED TO ADD KENJAKU MY ONLY SUGGESTION FOR HIM IS HIS SPECIAL: WHERE HE WOULD TAKE OVER A DEAD PLAYER'S BODY, AND BY PRESING R U CAN SWITCH IN BETWEEN KENJACKU MOVESET AND THE MOVESET U 'STOLE'
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