@@KillaMurda1871 play so bad so enemies won't take you seriously and then unleash your power. (if u got good enough teammates to carry your place for the entire match though)
I honestly wanted to see what kind of absolute carnage he unleashed there because that seems like a solid rear area that can very likely be full of heavy tanks being slowly repaired and a bunch of expensive 5 vet artillery pieces. Is there a replay uploaded?
An idea as USF when you are 90+ pop cap with 2000 MP and 600 fuel. You can send your captain to speed up the production of tanks and give them off to a team mate. You can kill off the crew. IF you did that to that yellow soviet player it would be legit lend lease XD He will probably get them killed like he did his own army but hey you can capitalise on his suicidal pushes like the first time with the 3 t34s
If the tests are anything to go by, it plays sort of like Company of Heroes 2 but as if it was developed by Disney. It's hilariously childish, bright and colourful, in a bad way. Just compare the models between CoH 1 and 3 - I kid you not, CoH 1 genuinely has more detailed vehicles.
@@Dealman15 comment like this helped ruin the community in aoe4. They aren't going to change it now and all you will do is ensure the slow death of the franchise.
@@ClemsonASC What do you mean? It's not the community's fault that AoE 4 flopped. That project was doomed to fial the moment they started straying too far away from AoE 2. Don't get me wrong, I enjoy AoE 4 - but there's no way it ever would - or ever will be able to compete with AoE 2. It's a very average RTS game. Blame the publishers/developers, not the community.
@@Dealman15 I disagree. The game is a solid rts. Everyone of my friends that didn't have a long past with aoe2 and has now tried both likes aoe4 way better. The new player base was severely hampered when they went to research the game and we're met by the quite loud aoe2 fan base that never wanted a new game anyways. Arrow micro and quick walling has made archers in aoe2 overpowered since the beginning. In the recent tournament almost 0 pikes were made. it's a good game but not perfect.
I'm always surprised by how allied players so rarely either pick ml20s, b4s, or at least some sort of offmap strike. Allies have the easiest options to utterly shut down lefhs, usf in particular can self spot and time on target for guaranteed destruction on demand and b4s will actually destroy the gun rather than just get a decrew with an overflight spot. The fact that allied have built in non doctrine overflight on usf should make it very likely to have at least one guy with a lefh hardcounter but I'd say the majority of allied players these days just pick commanders with the superior combat troop options or rocket artillery these days. Sad thing is, you only need one out of 4 to have picked a hard counter option which could have been arranged with a simple "hey, does anyone else want to go anti lefh?" at the start of the match. There isn't enough basic communication in matches.
ML20 just loses to LEFH and B4 requires you to be very lucky or your opponent is bad enough to let you build B4 close to front line. Problem is every commander the Allies got that deals with LEFH is either bad , can’t do the job properly or requires a huge munition sink. For example the ISU commander is great but can’t spot and is map dependent. British commando can do the spot+bombing with like 300+ munitions on a faction that’s already bad and relies on upgrades to fight properly. Infantry company is in the same situation as commandos. Yes there are options but you would have to shoot yourself in the foot first by picking commanders that doesn’t have abilities the Allies normally relies on to win team games. Whilst a lot of meta Axis commander had either vision tool or bombing strike. Making it significantly easier to deal with a threat that is lesser in the first place. LEFH itself is also a soft counter to Allied arty. I wouldn’t say the LEFH is OP, it’s just annoying af. Especially since Allies usually needs to lock in a commander very early for pathfinders/guards and the Axis can wait and see if it’s safe to LEFH or not.
@@EstellammaSS B4s are pretty great atm and counterattack is a great commander that also can self spot for the b4. Ml20s aren't the best blind counter battery option but with an overflight, can hold their own. The mobile artillery doesn't do well vs lefh until they get creeping barrage, at which point they can delete them at will. All usf can spot for 50 so there's that. Infantry kills the gun for 180, armor for 200, and recon decrews for 110. Soviets destroy the gun for 180 with the 152mm or ptab strike and 200 for the precision bombing. Incendiary decrews for 120. Combined arms can self spot and kill the gun. There are a lot of good commanders with one of these out a recon option. The wehr requires either railway for 200 or heavy for 250 to destroy the gun. Luftwaffe supply is the only wehr commander who can self spot and kill the gun at 290 munis. Uk advanced emplacement kills the gun for 200 and special weapons for 250 while commando can self spot and destroy the gun at the costliest price of 130 for the shell and spot and 250 for the largest offmap in the game. Okw feuersturn can kill a gun for 200 and scavengecan potentially four 180 but neither can self spot. Allied anti artillery options are easier to get together than the axis ones if it wasn't for how often allied players take commanders for doctrine exclusive special units.
Purple and pink on axis were playing overwatch and fortifications doctrine with the okw, they were using the LeFH howitzer artillery piece mate, they were also using zeroing artillery and sector assault which is the last ability you unlock with those commanders
OKW armor is really OP in this game such nonsense. How come 85mm and 90mm to the face of a freakin pz4 tank destroyer only remove about half of its life while 3 shots of raketenwerfer is enough to kill a jackson -_-
Nah, he was mostly at or very close to pop cap. However when decrewing the US tanks to repair it does temporarily reduce your pop which can be misleading
They're a doctrinal unit available with some commanders. Artillery tend to miss 4 out of 5 every shots they make, but when they do hit something it wipes the squad or sends the tank back to repairs.
Did the Germans have a popular ball-throwing sport like Cricket or Baseball? No? No wonder they lost the wars - they had to make their grenades with handles! Even the French had Boule. /s
Hans could of ended the game early if he just overload one flank. He could of afford to do it to, just send at tanks an do a speedy vech kills on repairing tanks an arty's. To passive imo. If the axis focus the other players then hans would of lost for sure as they seem to lack resources to recover. That's what i do if i see three tanks are weak after a push or spamming long range artys.
@@hitler69 Nah this aint that. This isn't something as simple as the taste of a pizza. This is a complex strategy game and the guy is projecting this scenario as if he knows how everyone in a 4vs4 game will react. He has a clear picture of all the factors units rngs and how it will play out to make his "flank overload play" a reality. This is not as simple as a Pizza tasting bad.