This game was also made by the people who made Going Under. Great game with great social commentary. Very fun and goes on sale fairly often on the switch at least
It depends on the game if a game is designed to be harder... you wouldn't want to have an option that would completely destroy that...such as the dark souls/ elden ring games.. those games are ment to become easier by learning the game and trying different play styles...learning why you lost and then trying somthing different next time fill you succeed
@@De1usionsofGrandeur Dark Souls/Elden Ring aren't made like that at all, they become easier from the players stats and gear becoming bigger and stronger, not because of they'r skills getting better and 90% of the time the answer to "why you lost" is because you didn't block/dodge the attack or you fell...
This is the difference between me and my wife. She would love these options and it would make it fun for her. And everyone SHOULD be able to have Fun in a video game. It obviously depends on the game, and this looks like the right game for those options.
All Soulslikes need to do this. Games are supposed to be fun. Sometimes, hard/punishing is fun, sometimes it isn't. It varies from person to person and within the same person.
If the “easy mode” gave you a joke weapon then sure. If not, nah. There’s an entire point to it. Additionally you can cheese these games by making overpowered builds or grinding your levels.
Most do in a way. There’s no level cap you have to abide by and there’s tons of weakness exploited through consumables/summons and such but giving players an extra option to ease the load of learning the game is a pretty cool idea. Imagine Elden Ring with an easy mode option those people who were troubled with Morgot as a first boss could’ve explored more.
@@randydonovan7844 People with this "opinion" need to admit they love gatekeeping, and define themselves by the hard games they can beat. You just don't want other people having fun, because you want it to be "hard" so only "elite gamerz" like you can play. If soulslikes suddenly had "easy mode", you'd feel like your accomplishments don't matter anymore. It's not the game, or other gamers...What people with this opinion need to do is define themselves by other accomplishments outside of gaming.
@@silvergamer7250 every game is not made for everyone. Souls games are not for you if you find them hard. Go play something else. Don't buy them, no one is forcing you to buy. Why do you want to change something which the souls community enjoys? We would never have iconic people like let me solo her if souls games had some ret@rded easy mode to appease clowns like you.
@@lxw6657 its a part of the fromsoft experience lol do you honestly feel like the controls are 2020+ standards in elden ring? They’re just artificially inflating the difficulty
@@silvergamer7250 In an attempt to make a game accessible to everyone, you end up making it for no one. There's a reason why Elden Ring was so successful and Horizon was a flop. Not every game is made for everyone. For people who find souls games hard, there's millions of other games to play. No one is forcing you to play it so let other people enjoy who like the challenge and want to overcome it as a community effort instead of using some cheap easy mode.
@@silvergamer7250 I'm not arguing otherwise. I'm just pointing out WHY games are designed the way that they are. Take tears of the kingdom. People abused the hell out of duplication, and broke the entire game as a result. Because of how the game scales loot in the background. Give yourself an infinite amount of the best stuff, and then suddenly literally everything you find is utterly useless to you and a massive massive part of the game is just meaningless entirely. And those people COMPLAINED about it. "no point" in doing this or that, after they went out of their way to break the balance of the entire experience. That's my only point. It's the "bfg problem", the term they use in development for why balancing games is important.