The funny thing is you actually missed lethal at 19:14 with the double Mimiron’s Switch so even if you didn’t get that monster board after they still were just dead.
Yeah, it's nuts how strong this deck is that it's so dominant even when it's being played sub optimally. To me that's more evidence that it probably needs a nerf
HS player are taking way to much copium and believing way too much into the crap the devs say. "Oh no, we actually don't really like Rogue, so we will give him not that powerful cards in the future." Sure. Or the "I didn't lie about control warrior getting good cards." crap. And players believed it. 🤣
@@drakmendoa Control Warrior did get good cards tho. The problem is really the inherent design of HS at its core, namely that getting on the board early creates compounding advantages. Couple that with the fact that the devs reeeaaally don’t like cheap, efficient board clears and you have this. Every single expansion.
@@ShrekHs compared to every other titan it's subpar especially the shaman titan both 6 mana, Shaman titan gets a much better statted body 5/7 as opposed to a terrible cost 3/5... Not to mention the effects are like 2-4 mana worth at most and make absolutely no sense for what rogue is trying to do, doesn't fit the flavor of the class unlike every other legendary, unless you're running mechs you're never putting it in a deck.
The crazy thing about the overload/spell damage shaman Dane made is that the board showed on turn five in the beginning of the video could probably be cleared on turn five along with the rogue dying lmao
Liking how you're doing the intros regis! Def alot more engaging. I like how u do it adding some history to older metas and explaining some of the things that make it strong along with some of the visual effects. Faced against this deck a few times and man i hate it.... I hope Mechs get nerfed soon
I was playing Unholy DK (no plague as I'm f2p and thus opened like 2 titans packs so far) I went against a rogue mech, they had a 4/6 taunt TURN ONE Then proceeded to get a 15/19 stats board on turn 4. Even with my best draw I had absolutely no chance. The craziest thing is that I am still APPRENTICE 12 and have to play these unwinnable matches
Crafted a version of this deck yesterday and had some insane turns 1, 2 or 3 Boards. The 2 - cost minions that gives your magnatized minions +1/1 could give you just insane tempo. Went from Bronze 10 to Diamond 10 in one evening with a winrate of 75% or higher. I started with 8 stars per win. I agree Blizzzard probaly nerfs this deck in the near future.
I just realized that Lab Construct is a Grimmer Patron You know, the Duels and Adventures Treasure meant to be overtuned? But being a Mech, letalone with Magnetize, makes it arguably better
Now imagine adding Mage mechs and synergy cards from sunken city. Then, realize Reno can do that in duels. Works great, it helped me get my first 12 win run!
I feel like they should hit the magnetic guy that makes copies. By making it summon a PLAIN copy at the end of turn instead of an exact copy. That way you don’t ruin the curve of the deck but drop the snowball potential.
I’ve learned from playing against this that blood dk is a pretty strong counter. Blood boil+ lab constructor= basically infinite healing and corpse explosion is like the best board clear for these types of stealthy boards.
Deck is insane- nerf target for sure. Mimiron to 4 health, Constructor to 5 mana? We should have known it would be good when they brought back charge, I mean, "magnetic"
I pulled some mech rogues and decided to just build it blindly. It's insane the Stealth spider allowes you create huge minions safely and then you can copy them and even get windsurf sometimes close out the game between turn 5 and 8 consistently
A think an interesting way to nerf Lab Constructor would be to make it so that when you forge it, it loses -2/-1 in stats becoming a 1/1 that way it can still magnetize and create these annoying minions that copy themselves, but it doesn't make the minions it magnetizes to, that much bigger.
I somehow beat this deck with control sargaras warlock, I had so many board clears and healing that I kept their board in check. Even went down to 7 hp at one point and brought myself back up.
Yeah I totally agree this deck isn't okay. Not only did Rogue get mech cards, they got a package, and the package is OP in ONE expansion lol. They are definitely gonna nerf mimiron. I'm thinking to like 4 health or 4 mana. MIGHT even be both because magnetize is just so strong.
I didn’t have a crazy winrate with this deck all yesterday. I was getting completely bullied by control priest, mage and blood dk. Lol I had a few games where I got some cheap magnetics to stick like in the video but those were few.
you're not supposed to lose to blood dk nor mage.Priest destroys you,other than that,if you're a good player,you beat every other deck in the game atm.Mech rogue is that stupidly powerful.
@@JacobWrestledGod It might be but at least it's not cheating out two 11/11 Taddius by turn 5. Even if Lab Constructor gets nerfed that's not why I like the deck, I don't care about viability, I just find it fun to play.
@@penitente3337 Did you see the video? It can be a 10/10 divine shield by turn 4. or even better, I like fun cards too, this one isn't, it feels just overpowered.
@@ft6840 Old rogues and warlocks have tainted me forever. I could not care less if it's op my opponent will always find a way to be more op. jokes apart yeah it doesn't matter much it'll get nerfed anyways lol
You can attack with a high attack minion, use the swap stats with a 1/1, and attack with the old 1/1 for lethal right? The swap works on any two minions?
I feel like they've gone a bit too far with power creep this expansion. This deck is nuts, as are a couple of druid builds, and undead warlock. Got dunked by amorphous slime summoning a Thaddius, which I cleared, only to resummon a copy with reborn using infantry reanimator on turn 6, play a Sargeras, and then dump another reborn Thaddeus on turn 7
For anyone wondering how to deal with this; the answer is Priest. The control options in the Shadow school of Priest just tear decks like this one apart.
The meta rn is either go bonkers and highroll your board early on or play steamcleaner starfish in every deck that doesn't rely on those and if you're priest also play whirlpool.
Managed to beat this deck 2 out of the 3 times I played it all thanks to having my 2/4 AOE silence early on enough as well as getting my other copies later. On the one game I lost I didn't draw it. Truly looks sooo strong
See now I’m glad that I decided to dust half my collection to make a Sif mage. Like, yeah, I knew a degenerate tempo deck like this would storm the meta out of nowhere and control would have no chances, because that’s just HS in a nutshell, but at least I can now win with Priests and DKs of the world. Trump isn’t always right with his predictions, but he kinda nailed it this time.
I don't agree that this is the strongest mech deck ever. A lot of classes have the means to clear over and over and copy your strongest minion in the process. It can win fast but has little juice if a major roadblock gets in the way. Magnetic forces everything onto one target - Mech has always been best when going wide and having rattles that keep things going and/or causing major discounts. Mage and Paladin have better reload options. Rogue goes harder early and fizzles out quicker.
i just pulled a mim today wanted to look some good decks but gotdamn this is 1 expesnive deck I think I only have like 17/30 cards missing every other leggo besides the crab lmao
When you watch sports highlights, do you think... "man this soccer team scores every play!!" or "man, they have crazy dunks every single time they get the ball"? For the same reason, you probably shouldn't think I have Mimiron on turn 3 every game.
@RegisKillbin Oh snap a reply from the man himself? That's fair enough, I wasn't accusing you of anything. I was just legitimately surprised how many times I saw it in hand on turn 1 or 2. Could have been a few clips out of a ton of games for all I know. I just figured you were on Snap too much to have that many games with the deck 😆. Thanks for the reply though man, I've been subbed for a long time.
this deck is probably the worst one to play against. worse than token druid imo since at least druid can run out of gas if you clear the board. this mech deck always hit stealth not to mention the Stat transfer card. I cant wait til this gets changed lol
Crazy to think most content creators looked at the mech rogue stuff and said: its too slow... another reason why you shouldnt take the content creators word for 100% truth people. Ive Crafted my own version and its really fun to play, mine is a bit slower but its still fun and very spooky hope they dont nerf it into unplayabillity tho... (just to clarify since i may come across a bit agressive im not holding it against regis or anyone who said it just a heads up for the peeps on youtube who like to blindly follow whatever they see on youtube.)
It’s just mind boggling that people see mech rogue as a problem but no one ever asked to nerf Priest,DK,or DH when they were absolutely broken…Priest has never even been touched imo…Rogue actually needed it since the class wasn’t even meta until now…
You live in an interesting world. I recall there being ALOT of uproar about DH specifically when it was OP. The only time DK was OP was on release, and even then exclusively within Arena. You're living in a fantasy world if you also don't think Rogue has been meta these past 2 years seeing as it had Sinstone Graveyard memes not even less than a year ago.
@@valkuil Ain’t no way you take yourself serious with that…Rogue was ranked at the bottom of classes before this expansion since mostly every deck was basically a counter to that class….Only deck I’ll probably say was somewhat meta was secret rogue…If you think miracle rogue was a viable deck…Then clearly you haven’t been playing rogue enough…
@@los._.2968 Jackpot rogue literally was the best deck 6 months ago and had to be nerfed. it was literally one of the decks used in Hearthstone World Championship 2022 with a high and competitive winrate, oft being banned.
This deck proves how bad the play testers blizzard employes are 1/1 mag windfury should have never been released that card even at 1/1 is like a two to three mana card
From the like...20 games I've played with my version of the deck (I don't have Crabatoa and Ini) you can definitely run out of steam fast. Like, I almost always lose to mage/dh that can deal with your board early. You can't afford to not develop something each turn, you can't chill for a turn. However, I do think that the Lab Constructor needs to be toned down. I think that if he summoned only one copy it would be better. If they make it a 5 mana it becomes too slow and most likely unplayable. And that's the problem with HS balance. Things are always either overpowered or unplayable.
I think lab constructor could be changed to a start of turn effect instead of an end of turn one. End of turn: win the game is a bit much, but start of turn: win the game... at least you had a chance to answer it. Would also mean you couldn't attack with the copy right away, which would go a long way to slowing it down.
@@alamand4769 That would be a good idea tbh. I don't think the deck will die if Lab Constructor is toned down, but at the same time, the card has a neat idea going for it self. I think that if done right, it can open up other ways to play the deck, except for just stupid raw power creep
I think is the least amount of fun I’ve had with an expansion in a while. Everything that looked fun just sucks, this thing is running around creating unbeatable boards on turn 3-4, hound hunter and blood DK still just completely dunk on any slower strategy, and now stupid aggro druid is back again. First time in a while I wish we could go back to before the expansion
Every expansion in last 2 years is about aggro decks lol xd Just compare number and quality of minion and spell removal powercreep. For example in last 2 expansions you got 4(!) powercreeped removal spells for all classes alltogether. In meantime you got like 40 powercreeped minions with 2/3 of them being aggro. It's just devs vision of the game. Games should be short, you shouldn't think or plan anything, go face every time and never worry about value. Basically they want to cut you off from any responsibility and give everybody around 50% WR no matter if he is good or bad. You know 2023... equality and stuff ;) In my opinion HS is already almost not a game as definition of a game indissociably involves rewarding better plays in process of decision making. In nowadays HS this is not a factor. HS became slot machine. Standard and Wild definitely aren't playable. Arena is but barely due to Chinese decks cheating and tone of rerollers. It's beyond fucked up.
Nerf it. 🤣🤣 Best joke ever. It is Rogue. They will not nerf that shit in a really impactful way, as they will not with DH or Druid. Because they don't touch their favorite classes when it is not absolute necessary after at least 3 bad attempts of changing literally nothing. But I am pretty confident they will nerf warrior. Tier 5 is way too good for control warrior.
I hate This class..always biggest problem of This game is a rouge..I don’t want to play with game after 3 years..literally simple rage game. BAN SYSTEM Still not in standard (2023)🎉😂
God I swear I don’t understand hearthstone anymore this is power creep to the nth degree. Course I’ve been out of it since they dropped Demon Hunter soooooooo probably behind on a few things lol