ok so what the mod author needs to do is instead of having the NPC lead the player to the camp is to just teleport both the NPC and the player to the location because of how slow they run in this game, nobody likes follow NPC quests when walking to a far away destination especially when the NPC gets stuck on the geometry of the land all the time or the NPC gets confused and can't run through an object they can't see in the pathway, we would rather be transported to the location and from there on out we will see where we need to go on the map. maybe the transport fades to black and says on screen some time later when you reach your destination you finish your transaction there with the NPC.
yeah the katia follower is annoying, the voice actress is good though, but she's annoying, i think she sounds cute but her lines constantly repeating is super annoying.
Thanks for taking a look at it! Team learned a lot watching you play this, we had to keep it all secret for so long, that opportunities to watch others try it out were rare during dev. Will definitely be making some tweaks to tighten up the experience as we gather more feedback and see more folks playing it! We're committed to making stuff that fits in seamlessly in base game, and getting as close to feeling like actual Bethesda-made DLC as possible.
Kinggath, I just wanted to say this mod looks incredible; the more mods that add 'everyday life' options have always been favorites of mine: more crafting, more cooking, etc. The VA'ing is seriously on point, so kudos to your VAs. Thanks for the showcase, ESO! I'll definitely be picking this one up.
Iv always had the head cannon that after my dragonborn saves the world he is an adventuring salesman, looting dungeons, mining ores, crafting the most legendary weapons, armor, and potions, leaving his mark on skyrim and becoming rich while fighting off old age.
That Khajit voice actor is fantastic.. Which is hillarious given that the Theif follower creation has some of the WORST voice actor I have heard in years
@@YsmirDovahkiinhow are you surprised I bet Emil approved it with his constant modo of KISS (keep it simple stupid) and no design documentation Nepotism at its finest
Man this is good, and the voice acting is impressive! I think it's well worth the price unlike the follower, I appreciate the effort that's gone into this. Though I'd have to say it would be redundant in late game for me, once I have so much septains I don't need all the loot and have the "Unseen Butler" spell which carries all my excess stuff.
Yea I agree with you. At a certain point obtaining more septims has no value anymore. I can buy anything I want and no need to sell loot for a really long time. I have no clue how to mod but would be cool if you could invest like 500K, maybe given to the jarls, and they would totally remodel the smaller towns into nicer towns
it is by the same people that did Sim Settlements (1 and 2) for fallout 4, which added a LOT, and some really good quest content, plus they keep updating it for a LONG LONG time, i believe they still are.
This is awesome! Haven’t finished your video yet, but I really appreciate the showcase! I distinctly remember my first encounter when exploring Skyrim and then the disappointment that not even the Thieves Guild quest made it in depth. I looked for a mod and finally one exists!
Something like this for fallout 4 would be amazing, and it already has the settlement system so you could even assign your own people and I feel like it would be even more lore friendly than it is in Skyrim because you could get radio beacons for them to track, and even better you could craft them yourself instead of having to pay for them.
It would be better if this were a little more interconnected. So the camp in Whiterun does not get set up until you clear the Lunar Forge because it sets up at the forge. As you clear mines and the company takes over the ore gets shipped to the forge to be crafted into Lunar Weapons. Then Solitude and Windhelm become transport hubs to ship the Lunar Weapons across Tamriel. For Falkarth, Dawnstar, and Morthal the camps should work with Hearthfire and be set up outside the player homes where they become a general goods merchant, for more compatibility maybe add a mechanic where you can build the shop and at certain levels of trade you unlock different upgrades for the shop.
Just as you pointed out the VA of the Khajit is pro Imo as well. Very immersive voice acting. Nice review here. Especially your dialogue picks are those I'd taken 😅 Subscribed 👍
Thank you ESO, I have watched a few of your videos, but this is the first live I have managed to catch. I would definitely buy this one but the only way I would buy the one with the gun is simply because I don't do guns, and they don't belong in a sword and board adventure. I have watched a few on the other new mods and they grabbed my attention.
I haven't had a chance to play any of the paid content yet but I've played a lot of the mods that you've reviewed already just in the last few days. I'm excited to watch this I did ask and recommend that you play East empire expansion so thank you for doing this
Wait, by taking 70% you mean they take 70% from the modders money? For selling the mods? Please tell me that i got this wrong. What an asshole move. The modders keep their freaking game alive and thats how they thank them? With 16 times the greed?
@@Tattle-by-TaleNot it doesn't. All of the mods created are proprietary for the Creation Engine/Construction Set. I've been making Morrowind/Skyrim/Oblivion mods on PC for the better part of 15 years and I still don't know jack shit about real game development. What they're doing is charging money for things that should be free, that are created by people they don't even have anything to do with and taking 70% of the money earned for content they didn't create. 70% is an absolutely insane figure for selling someone else's work.
This is great. I really needed something like this on conolse for Fallout 4 as i didn't feel that was much of an RPG. I just hope they can monetize this properly as that was a struggle they had with the previous creation club. This will be fantastic for Starfield as the base game already improves upon everything Fallout 4 and Skyrim had so this will make it stand out even more.
I’m sorry but starfield needs another 3 years of development it is an early access game that is in late stage alpha going into the beginning of beta…. This is one of the worst games from Bethesda I have ever played in my life and there quality for each game has just gotten worse from oblivion, Skyrim, fallout 4 and Starfield just being a trainwreck of a game I wish I could get my $70 dollars back
@@infernoeagles5812 Wait how so? How do you consider it a game in alpha stages? What? Have you never played a game in your entire life? The statement is so blindly dumb.
What im wondering is. Can you passively get ore and maybe ingots? Can you find a few mines with good ore, silver ore, iron ore, and start transmuting it all to gold so you don't have to glitch yourself to 2k gold bars for easy smithing leveling? If not then this mod just makes you money
Not gonna lie. Going through the store and I had a laugh at the Character ones called 25 Nazeems, then 30 Tiny Nazeems, and lastly a 100 Tinier Nazeems mod!
I hope that the East empire gives you a pendant to wear that has a buff on it... Or you could always go to Raven Rock and go pick one up enchant it and wear it... Since technically you working for them
@ESOdanny, Have you thought about doing a run with this Creation Club Content and the Elysium mod list? I think it would be amazing to see you play them together and doing things a little slower, and sales being more varied and robust.
I don't know if you remembered, when you played beyond Skyrim bruma and you went into that imperial prison just beyond the border, one of your skills you can use is your ability in illusion to sway your invested interests with the power of your illusion skill. When you have a high illusion skill that will help make deals succeed., and make your information gathering successful when conducting interrogations.
I liked Starfield but it lacked the feeling you get when playing an Elder Scroll or Fallout game. Starfield was just empty but I think it has potential to be much better when modding takes off. Have you seen Hello Games video for their new game Light No Fire? I think it looks amazing.
Starfield would've been decent if the maps were handmade. Huge part of what makes Bethesda games very interesting is the exploration. Who knows there might be mods that make some huge handmade planets in the future.
looking forward to a mod that skips all space combat and does space like ME, also fully crafted worlds from popular movies like Forbidden Planet etc, second time i had to go to space, got bored with it, like i did with E&D. Rather be playing an ES6. Until animated hair and clothes are available on xbox(with won't happen), I'll stick to Conan Exiles where i can built where and what i like, with animated hair and clothes. Conan Exiles may have its faults and bugs, but at least there's less starch. If ES6 don't have animated.....
38:10 In Starfield you do not have to travel to another location to reset the merchants credits. You simply need to wait 48 UT hours. Local time is different than UT time.
If you're having an issue with merchants not having enough gold there are plenty of mods out there that will expand not only their inventory but the amount of gold that they have especially when you invest in them when your speechcraft is maxed.
conquest of skyrim is free and similar accept you get to wage war on empire and stormcloaks, and become high king by claiming mines for your own player made faction. highly recommend it. it gets pretty wild. nexus mods has it.
The biggest problem for me is there being no fluidity between factions towards each other and the surrounding world. I wouldn't mind being forced to unlock the feature by doing the main quest but still. The important thing is the Player can't always be the Nature of Change
Looks like a great mod! I don't mind both sides, though: modders that do it for free, modders that ask money. I also donate to modders that do it for free, when I feel their mods are essential in my modlists. ...And since I also have the game on Xbox and PS4 Pro, it is nice you can use mods on console too (albeit very constrictive on Sony's side). But I am a PC gamer first, because that gives me way more ways to mod games. From a PC modding perspective, Skyrim updates suck! it is a bad thing for PC, that the Creation store is in the game itself (and not in the launcher for example). To bad Valve's Steam forces us to update PC games too. So your Skyrim.exe gets updated and your modlist most likely will break (if you're didn't take preventative measures). Bethesda is basically splitting up the Skyrim PC modding community in three now: newest version of Skyrim AE, last AE version before the new store update and Skyrim SE before AE update. From a PC modding perspective I want them to stop updating this 12(!!!) year old game. Just stop! But... Since more people are playing the 12 year old Skyrim SE on Steam than the 3 month old Starfield at the moment... Seeing the recent Starfield sale on Steam: ~33% off (only happens in the first months when AAA sales are bad). ...And seeing that Starfield is also on Gamepass since launch, I can see why a company like Bethesda is not slaughtering their golden goose... From a console perspective I can see this update being nice and giving you an incentive for a new playthrough...
I believe these camps because they have ledgers you can also use it with the thieves guild quest as a quest to change the ledger. IE " make changes to The ledger at East empire camp"
There is a mod also that allows your followers to start looting in dungeons but it requires Skyrim script extender... In the search bar all you have to do is type in looting and you should be able to find one that says followers can loot for you or something similar. Then when you have a follower with you you'll have a new dialogue option that says about looting and then you can then instruct them on what you want them to loot.
This mod author created the most popular mod sim settlement for fallout 4 it’s the best story / builder I have ever played I would buy this guys work he is top notch
Saw this comment elsewhere (not here) but I'll bring up just in case for others lol. Vanilla also has some khajiit who speak in the first person (like the follower Kharjo and his accompanying caravan khajiit).
There's a video that you put out a while ago about stamina regeneration during combat, when you start running out of stamina and you eat a juvenile mud crab or several of them your stamina will regenerate a lot faster therefore your stamina will never deplete entirely so you'll be able to continue to make power attacks.
This looks like a cool mod. It would be better though if you had a range of factions or guilds you could choose to work for, instead of just the very Imperial East Indian Company... East Empire Company. Anyway, I'm late to the stream, but enjoying your playthrough as usual, Danny. Keep it up!
When I first arrived at the Whiterun EEC outpost and was in dialogue a wolf attacked and killed the Merchant. He hasn’t respawned in a week so I have no way to have him sell items. I’m hoping that eventually he’ll respawn because it makes the outpost useless as anything other than a storage container.
What probably happened with Lydia is that you removed her default armor. When followers are dismissed, they wear their default outfit. If they don't have it, they just sit around naked.
If I was creating Elderscrolls 6, I would create a massive area, with very very good lore, and focus on story and on making their engine able to handle insane amounts of mods. This would be time well spent. Everything else, modders will do better than Bethesda could. Just more people doing it.
Competed all the holds, and hours and hours in I have yet to see a dime from any of them. My speech skill has suffered to all the loot I've given the EEC, and no advance in the outpost building.
I have multiple problems with this mod, i've installed and uninstalled many times and now give up with the mounting problems. 1 - Sometimes the 'cut box' doesnt have anything in it - despite owning 10+ caves 5 days on 2 - If the cut box on another uninstall and install happens to work, then it may or may not give me access 3 - If I get past the issue of claiming caves and having a cut from the box, then after i deposite my stuff into the chest and claim it the NPC automatically starts a confersation, this can lock me into the confersation, with the dialogue not progressing and getting stuck. ctrl+alt+del (then restart pc) 4 - If i get past all of that and then start the quest there after, it either crashes or the quest dissapears entirely 5 - If i got the quest active and im onto the next part of meeting the other partne in solitudes dock the game just goes onto not progressing past the intial hello dialogue or it crashes 6 - If i do the quest for the 2nd partner and bring his npc bk to the boat, the npc just stares and does nothing, its like the game crashed again. Yes I have a load order and guess what, its the East Empire Expansion only in my load order and nothing else. Just admit, the mod fucking sucks and i wasted money on that and now cant get my money back for a useless mod.
Thanks for making these videos. Its nice to see someone cover the creations instead of just complaining about the fact they exist. Honestly this one and the other the one that brings in Guns both look like worthy additions to a load order.
The only way this is any good at all is if the mod authors get 100% of the money from the purchases. Bethesda milking a game that they barely support for revenue based on the work of other people is the problem.