In my next video I will be going over how many licks it takes to get to the center of a tootsie pop. Livestream Channel: www.twitch.tv/frenzy My Twitter: twitter.com/frenzy Inactive Discord Server: discord.gg/frenzy
It's insanely rare on every bo2 map except buried also the only map more than one player can have it in bo3 zombies chronicle maps any number of players can have it if I'm not mistaken but it's still incredibly rare
This trick is actually used a lot in speed runs. It is used on mob of the dead to save ammo so you can camp longer, therefore getting better times. This ammo conservation method is really good for maps that it's harder to abuse your drop cycle as much, being able to camp longer is crucial for speedruns!
Really sucks that camping is still a critical part of this game franchise, it's not entirely skillful to sit in a corner with a Raygun and I'm tired of people in pubs expecting me to do it It also has done a shit ton of damage to the leaderboards cuz high-rounders are now graded more or less by patience rather than actual skill
@@poppythemerpasaur bruh even waw zombies was a test of patience if you were going for super high rounds on shi no numa you can get insta kill forever at a certain point in my opinion vanguard doesn’t make you camp cause of the missions and cold war you should really train or you’ll get stuck at least for me
@@poppythemerpasaur nah the difficulty is just manifesting differently. You’re might get to higher rounds while camping, but the meaning you give to each "milestone" is gonna change. In my mind, 60 on Town is worth maybe a 120 in any map from Cold War and thinking about it like that makes it much more enjoyable. Also, the reason that you can camp on MotD for example, and not on Town, is because you have a bigger arsenal. Imo, there is nothing hard about training for the first 45 rounds on MotD with a tomahawk, a wonder weapon and the acid trap. It just takes longer, and if you want to go to high rounds, you’ll want to play fast and exploit your arsenal as much as possible. And the hard part is to have a sustainable method. The way you use your weapons has to be super precise, you gotta count the drop cycles and rely mostly on the weaker and more sustainable tools (ex. traps, hell’s redeemer or ammo mods on bo3) even though you’re constantly overhwelmed by fast spawns and long ass rounds. I’m not explaining it as well as i’d want to, but i thought a lot about it recently when i played revelations with a friend who just started playing zombies since Cold War. At round 60, he kept dying because he would use up all of his Apothicon Servant ammo every round. So we came up with a strict system to alternate between our weapons and it actually required a lot of focus and communication, even if the rounds went fast as hell. And tbh, killing 200 zombies fluently in 2 minutes is much more fun than waiting for them to be in groups of 24 before shooting them lol
I don't know if you ever did this glitch, but back in the day on Five in BO1, there was a glitch to get out of the map in the spawn room. You could explore all of the back offices where zombies spawned, and if you jumped on some filing cabinets to get up above the hallway leading to the elevator, you could attract zombies while your friends stood in the elevator safely. To do it, the host had to lag spike the game while a player stood on a specific window board next to the left door that you can buy to enter next area leading to the hallway. It was the easiest window to glitch out from but it could've been done on all the windows before they patched them.
Binging your videos, I couldn't find the FIVE glitch that I used to do but you did something very similar, the one I used to do was on Xbox 360, you'd jump up the barricades (they had to be in a certain order, then you'd jump on top of the window frame itself followed by console strafing onto the invisible box of the tables in the middle of the room, or something along those lines! It's been a long time ofcourse haha
I think that glitch can still be done on very old versions of BO1, I have a PS3 version that is at least 7 years old and it still can be done there, and I think there are a lot of videos of that glitch around RU-vid.
This is a sweet idea, and it's also been around since mw2 or maybe cod4. This is how jitter mods worked to make burst weapons auto except they just did it insanely fast. I figured this out with the famas on mw2 after my jitter controller died and I tried to replicate it with a normal controller. It didn't work lol
I remember discovering this in 2014, works also on the xm8 or the b23r ... I thought it was cool but now, im not sure if its thats useful😅, it also works in the m8a7 in BO3 if not wrong
This is a trick that I never used because I did not know it existed. Now that I know it exist im still not going to use it because it's a waste of my effort to save 2 shots.
You’re only supposed to do that with the regular raygun Mark II has insane headshot damage it would be dumb to aim at legs cause it doesn’t make crawlers
Brooooo I knew about this and have been doing it for awhile. I dont know how to make videos so I never made one about it. Doing this makes the mark 2 even better in my opinion