Check out Mario Kart Wiis tas scene rn. They just discovered a new thing called superhopping which is completely shifting the meta from inside drifting bikes to outside drifting bikes
I personally would love to make a RU-vid channel that just does commentaries on new tases. So often a popular game has 0 commentary on the the tas or worse the commentary is no longer viewable as it was only done on twitch so people don't watch it as they have no idea what is going on. Maybe some time this year I will try it once I get a consistent work schedule.
@Blernster sadly no. I realized I need a co host and I don't know anyone who cares about TASes who also plays off me well enough and doing it solo is not good enough for me to be willing to publish any of it.
So insane to see my own (old) TAS be featured in this video! I'm sorry for finishing the new TAS after this video went up lol. This is a great video and I'm happy to see Pac-Man World get more attention, it's criminally underrated!
Please do more of this type of video dude, this was awesome and there is 100% a vacuum where this kind of content should be, so I know people would watch the crap out of this kind of thing! (or, you know, just do whatever you want since your videos are always great lol)
One thing about Zip Zagging in the Crash games: You don't need to alternate directions every other frame, you just need to do it fast enough to where the game lets you build negative speed. Some time ago I was messing with it in Crash 2, and figured out that holding one direction on the analog stick, and spamming the opposite direction on the DPAD, I was actually able to perform it and build up lots of speed. This is easier on pal, I'd imagine both because the framerate is 50 instead of 60FPS so mashing speed per frames doesn't need to be as high, but also the physics were adjusted for the slower framerate (I could be wrong abt this bit but afaik this would make sense). The same applies to Crash 3, but the issue is that building up speed with it is way harder to perform for some reason, even on pal which is very unfortunate since that's the game where we'd benefit the most from it.
My favorite TAS is for the NES version of Arkanoid by Chef Stef. It's over a decade old by now, but the method for developing a way of brute forcing every possible outcome in a game of Arkanoid is so massively insane that it really deserves more recognition. TL;DR version is that he re-created Arkanoid's code and built a program to run through every input combination for every level until it found the most effective way of completing a level. Even that explanation is massively simplified, I'd definitely recommend looking into it if you can stomach a highly technical explanation.
I really love TAS stuff like this. Commentated TAS like the stuff Malleo does and TAS explained like Bismuth’s SM64 1 Key and DK64 any% are really really interesting.
I know videos from various creators exist explaining what a “TAS” is but far to often it’s still largely misunderstood what Tool Assisted Speedrun reading comments on Tas videos. Human input is necessarily what makes a TAS, not A.I, a bot or some algorithm magically destroying a game as fast as inhumanly possible. Without going into all the nuances a simple interpretation I can give what a Tool-Assisted Speedrun is for beginners is that it’s essentially what music is being played back to you in its core form, a series of record notes = Controller inputs. Of course there’s so much more that goes into a TAS. I don’t mean to rant I just believe Tases are highly under appreciated considering the amount of work that goes into them.
I always love your videos. You help me dip my toes into other speedrun communities in never wouldve thought too look for so thank you! I am so glad to see you show off TAS runs, they always fascinate me.
I might be one of the people that gets lost when they see a TAS run that's especially broken, but I do at least know that TASes are an important part of speedrunning. For its own sake it can push a game beyond what a human would be capable of, and outside of that they can end up helping to find new skips and techniques for other runs.
I have been getting much more interested in TAS runs for multiple game to see the theoretical best runs. Thanks for bringing some of them to a wider audiences attention.
This is a potential video idea if theres enough examples, but has there been any tricks banned from speedruns because is unhealthy for the runners? Like pac man isn't an example of this but having 30 button presses a second could be considered to much, obviously it's not but I'm curious if this has happened before
Thank you for adding the motion sickness warning! I know a lot of people can feel nauseus when it comes to this, and if it includes jarring movements that include flashing lights, it can also cause physical pain in people like myself. Thank you ^_^
Zigzagging glitches are usually caused due to unnormalized vectors. Basically, instead of using the angles to calculate the movement, one direction adds up to the other
If you plan on continuing these videos, I can talk to you about celeste TASing and get you in contact with anyone else you need. I've done it for about 2 years, and personally I think modded tases of the game are hugely underappreciated.
Fighting games can be really cool with TAS, although not exactly a speedrun, some creators such as maina highway make some really cool choreographed fights.
I love TASes and watch them fairly regularly, I just prefer to have them commentated so I can tell what's going on in a game that I don't know about, or why the dev did something a certain way
I think I watched more TASes than Speedruns in my life! There used to be that French show called "88mph" and later on "Speed Game" where they were dissecting and commenting TASes (and Speedruns later too) Aaah... too bad it ended seven years ago
Ah Bubsy 3D, literally the pinnacle of gaming, we haven't been there since, and other only other known similar moments in gaming was Q*Bert, we'll just never make that return unfortunately.
Would a video on speedruns that are almost unbeatable be a good video? I feel like some one off glitches that occur and cause a near unbeatable times would be interesting to see if many or any exist
Great analysis video! I love hearing about TAS; They're much more interesting than regular RTA stuff, since they're more about technical knowhow & doing crazy stuff with it! Thanks for uploading! Here's looking forward to more from you! Do you plan to cover non-movement tech stuff in a similar fashion to this?
Anyone else remember how, way back when, the status quo was pretty much the opposite? When TASes were more known than speedruns? People like SwordlessLink, Dennis & Rene Balow, and other older names like that?
You should take a look at some of the trackmania TAS records. Some of them are completely insane and the tricks behind it are fairly interesting. E02-Endurance probably has one of the most insane TAS runs of that game.
TAS exudes the confidence of perfection, but is it? An interesting topic might be the evolving TAS of a particular game. Especially where a part of the growth of the TAS were tricks even TASers thought impossible.
I love watching TAS's but I never find them without looking for them, and whenever I do find one it has like 40 views on a channel with 200 subscribers
I really liked this vid, but feel like the title was misleading. I assumed I would see a speedrunning trick that had a chance to crash the game, or something similar.