you guys did really good... reacting to orders in under 5 sec each time makes a huge difference... U should see what i can do with a fully trained up squad :) @@Monifans
@@hdpnx Some time (100% of thze time on "garbage servers") you have the worst SQUAD and you have to adapt the tactic ( back capture or defend a point ). Yep with good mate it easier, but there is the good mates and the good mates... huge differences PS : i stoped to be Billin, playing SQUAD since 2017 give PTSD
I've played with Billin. He's good! Hey, I just realized I was in that game in the squad you were fucking up on the opposite ridge. It was hell for us.
Suppressive fire, RTR, Clear and concise comms. This is a person who knows how the army works, and how real life deployed tactics can be used efficiently with the games mechanics. This is what you want to see in squad, this is what i like to think i replicate too, but im more talkitive and very... Obnoxious? Im glad people like this still play squad, and I hope to meet this "billin" on my travels.
if u get shot at without good position / intel then shoot back high volume while racing to take cover... then come back slowly and take accurate shots@@Gofaw
@@Gofaw Return Fire - As soon as you get shot at, fire a quick burst forward. Take Cover - Hit the deck, get away from the enemies Return appropriate fire - An Squad lead will tell you a type of fire (1 every 6, 1 every 2, shoot only when you see the enemy)
There’s no AI in squad like Billy the Inorganic. A living machine, an SL of many mysteries. Truly one of TacTrig’s greatest assets in the war against the ICO hoards.
tell everyone single person who criticizes you that they're bald and have a small dick. Like, don't get mad. Say it calmly, in the same tone you'd say "Hey buddy, feeling under the weather?". "You're bald and you have a small dick". Practice it right now.
Honestly good micro management. however, the best SLs I have encountered are the ones which can "change altitude" fast. Going from micro managing a squad or a fireteam to give missions and orders to the fireteams or individual players. Man, I miss this game. i played 1700 hours as SL myself, but it is killing my social life (and work life).
i like your videos, but why do you have to reload every 8 bullets you shoot? you just run yourself into the situation when you have all red mags. especially before the push, like you fire from a static position, it's very unlikely they are gonna pop out of nowhere to shoot you point blank range, so keep shooting til the mag is completely empty
I used to be forced to run as a squad leader because no one ever did it. I only have 400 hours but easily 300 is SL. We would sit waiting for more squads and they never show up. But I'll have a full squad moments after making it. So I was almost always playing a RTS, not an FPS. To me, Squad is a tactical simulator, not a combat simulator.
you know I’ve done some thinking and I’ve realized what’s wrong with the squad server. A lot of the experiences SLs are gone and have been replaced by people who aren’t familiar with group coordinating because they have just been trying to survive. The server specifically lacks a calm and level headed voice which can repeatedly tell and remind them what to do and how to stay on task. The current remaining Sls generally lack the diplomatic tone skill to align the current culture of day squad leaders into a familiarity with proper full term coordination… So It is constantly filled with squads who try to do their own thing without any regard to the larger picture.
I was honestly looking forward to Moni commenting throughout the video about different aspects of what the squad leader was doing right. I'd actually like to see a weekly video evaluating different squad leaders' performance. (But I wouldn't want to see someone getting bad-mouthed, as squad leading is hard!)
It's an unfortunate fact you can't avoid badmouthing unless you avoid bad commanders all together You could choose I guess to highlight the best of the best ... at which the criticism may be minimal . I don't see a way to do an honest critique without occasionally hurting someone's feelings ...
My only critiques would be -crossing the river without spacing, smoke, or overwatch. -"Attack Niva" which one there are 3 - Not keeping rally deployed after river crossing making your team seperated across LDA if worst comes to worst. - less on him more on the squad members but try to mantain >5m seperation from eachother when possible. Against better enemies not in 9A it could have been punished. Obviously this guy is better than 99% of pug SLs including me but everyone can still improve unless they think they dont need to.
"-"Attack Niva" which one there are 3" anyone who has to ask this question failed the litmus test and shouldn't even be talking in squad chat. it's the Niva with the big fucking attack marker on it, the only one that can be attacked.
I’ve done SL before im generally a newer player but I’ve done command and SL I love it. I’ll basically ask my squad “Hey who wants fireteams what do you guys wanna do” I generally am on command chat relaying what im doing and when i play commander i say “hey if you want bodies notify me and I’ll have my squad back people up” Im not optimal and struggle in a gunfight but I enjoy SL/command because I generally can play more to my strengths I believe the best way to lead is building around your team and letting them do what they specialize in. I enjoy it. And honestly my experience is even if you’re new try to take things slow work as a element and trust your squad yeah things won’t always work but it’s working with what you got and making those things work how you can even if it’s not optimal
Another problem is people that dont have even the most basic knowledge of small unit tactics, you end up having to babysit your squad or even worse sometimes they just do whatever they want.
SL's like this make the game. I can't handle the 3 comms channels talking at once so i don't play SL much but i help these good squad leads out as much as i can when i get one.
I did this once as squad lead but with a firebase we had up, where I directed hmg fire and TOWs lol. Idk why but its just easier to see through binos than most scopes. The binoculars are such underrated equipment in IOC.
Meanwhile, I am getting kicked from squads, and to my questions why: "Squad leaders are allowed to kick anyone from squad for any reason" I really hate Squad because of it, not because of the game, but because people are really shitty there. There has never been a game so toxic when heli pilots will tell you not to get in during the base extraction, and curse you out as well. Not even R6 Siege is that toxic While in Arma 3 you got borderline scholars and true gentlemen teaching how to sit in yoga pose by combination of buttons
The reason I don't bother to lead squads anymore is too many lone wolves with zero communication or even reaction. There is no way to employ any semblance of effective fire and maneuver tactics when 2/3 of the squad is 500m off objective running around with blueberries and all I have with me is a medic and someone else's blueberry.
3:05 it's amazing how many people don't understand the benefits of suppressive fire in shooter games and just how much of a difference it can make in holding back enemy offensives
i remember seeing this strategy all the time before, when v1.0 came out and we were finally able to use bipods, it was one of the most satiafying tactics to do
The sad part is. I try to get people to do fire supremacy like this, and typically my team is never around me despite me constantly trying to tell them to stick with me lol. Sometimes, as the SL, your men are the issue overall sadly.
This is how i remember squad a few years back around the time heli's where introduced but then again there was generaly just more american vets playing i think, there seems to be an unwillingness to submit and obey squad leads now even when we have a decent SL unfortunately, solo's looking for kills rather than immersion, co-operation. And when someone walks off away from the squad not co-operating and they get kicked from the squad they have a tantrum and TK the SL. Very discouraging for new SL's to rise up along with the plethera of other toxic behaviour, like another SL lambasting another for no good reason really other than that SL's squad just got wiped
I have so many questions about how this was done. I gotta find some different servers or something because there is NO WAY this would work with the chimpanzees I play with. Just getting guys to attack the point with any coordination is an major acheivement. But holding back an enemy by having guys fire at observe marks? You can't organize 9 randos to do this. You can't get 9 randos to believe they are accomplishing anything by firing at marks. "This is working good considering we don't have any accurate shooters, we usually have two or three..." LOL. My major question is how does this inaccurate fire NOT result in getting wiped by counter fire? When I play I tend to have one or two shots before either I reposition, or I get killed by counterfire. Shooting doesn't just kill the enemy -- it tends to get you killed you too. "Tracer points both ways" is the cliche. A situation where this much inaccurate fire accomplishes more than just giving away your own position seems I just don't understand.
Is that squad leader using fucking GRIT? Group - "I need shooters looking at this mark" Range - "200 metres" Indication - "East" Type of Fire - "Start firing at these guys" and "Shoot my markers" Christ I've not heard that in a while. Grit is basically a military way of calling out targets. Group says who fires. Range is quite obviously the distance. Indication is the direction. Type of fire would be how often you shoot, we were taught three options Snap (Shoot when seen), Deliberate (1 shot every six seconds) and Rapid (1 shot every 3 seconds)
This tactic works way better with medium/heavy MGs setup where trees or something (maybe even long distances) obscures the muzzle blast and exact position. I first realized this technique accidentally in Hell Let Loose while I was running M1919 and my team was maintaining a certain large area where only enemies existed and I could occasionally see marks. I just fired around the marks and hoped it slowed them down. Other team faltered several times, so maybe it worked. Would work well for MEA with binos and MG42.
I like the strategy and gameplay but as a squad leader since 2021, I would never do this. It relies on a marker flashing on your HUD which is a crutch. It doesn't teach compass direction and the utilization of tracers and landmarks.
Nice, I only found out and started to play the game since the ICO. I'm now 700+hrs in. Also just found your informatable videos that made me better thanks Moni
Hmm observation marks are kind of a cheat. I sometimes played Arma II and III in the last 15 years. We just call out bearings, approximate distance and movement direction.
This type of squad leading is even more fun if you have a friendly stryker/CROWs in a fireteam. I love going as squad lead, getting some people in bravo on a stryker, and having them mostly just on suppresion duty. The stryker acts as an impenetrable base of fire, and the rest of the squad can maneuver around it. Much more effective at fire support than dedicated IFV's. IFV's have a tendency to focus on point targets rather than area targets because of the main cannon. However the machine gun is the most important, yet most rarely used. Your forced to suppress and only suppress on a Stryker/CROW and its basically impossible for enemy LAT/HAT to get you lol
I think this tactic wont work on competetive matches. Because as a squad leader i want everyone to shoot and kill and not giving away their positions. And this also creates a tunnel vision effect for the whole squad so any enemy can flank you without being seen.
ya i was doing this alot till i was DM contacted by admins that i was spamming, and i need to stop. not only that, but i know alot of other tactics that i use every day in games like Tarkov that save my ass every time. what i rarely see, are SLs telling their group to stay in lowest section of terrain as much as possible.
I try to go for the basics, BD4 Reaction To Ambush. Get my MGs and DWM to lay down fire while everyone else flank. Simple but you need a good squad, and not people who go off and do their own thing.
I dont like taking the responsibility of SL, but I regularly ask for FTL and utilize this exact tactic for my squad, my squads are NEVER organized enough to utilize this information as a whole, but at least 1-2 people typically help me out when I provide the markers
This is great. Really effective fire coordination, both with the squad, and getting mortars on as fast as possible. If the enemy was doing this too, you'd have to be moving a lot more, doing bounding to keep changing you position, especially if they got mortars on you like you did them. Also, didn't really sound like you had much MGs? Would've helped with all of this. Also, i feel this highlights something about Squad comms: when its one person talking its good, but usually its a discord of callouts, questions to someone next to you,etc. I really think squad should have fireteam coms for squad members, and those fireteam leaders are the ones who filter their fireteams needs and information up. This match is an example not of exactly that, but where the squad leader is the one talking, and really no one else is.
Spends 30 minute shooting markers, not trying to cross the rivers, squads end up with 13 kills and no actual progression on the map. Please don't follow those leaders as you are not going to improve shooting randomly and making noise :)
Of my thousands of hours, I'd say 90% is as squad leader. It's not because I want to, it's because I literally can't enjoy the game in a squad with a bad SL.
TBH, when I'm squad lead I take everyone through my thought process. It's at first a bit intimidating as a squad lead since your knowledge is based on nothing, but it gives everyone the feeling of being part of something, and they know what's coming. With further understanding of squads mechanic you get a grasp on what is currently happening on the bf and that's often the point where you see squad leader starting to make hella fun. You get to be the one to react first or precautionary react to things about to happen, rather than being a squad leader in a constant state of damage control. It's a bit like a short briefing on what I want to accomplish. How we accomplish that and based on that, often give small tasks that should guide the decision-making of my squad. Rather than running in a direction, player feel the weight of some sort of responsibility without being too restricted in their gameplay, and more often than not they play way smarter. Also, helpful is actually taking a step back from being in the first line of fire. As a squad leader, it's very important to constantly be ready to place a new spawn and secure flanks left unchecked by your squad. That's also the time to actually reading the map, refreshing your situational awareness and planning ahead if necessary. Give squad leading a try, and the best advice I can give is ... KICK PEOPLE YOU GENERALLY DON'T NEED IN YOUR SQUAD. You are there to make the gameplay of 8 other people fun and successful. If Sgt.MudButt won't get off his role as MM after telling him 1 time why you need him as AT kick him. You might look like an asshole to some, but who cares if the squad runs better like that.
I hate when some squad members disobey orders and start ranting about what the squad should be doing when they could have left the squad and be a SL...
4 years ago it was worse, no delay, every SL were spamming on infinite range... (and no sub fireteam lead avaible ) yesterday again the ennemy was thinking it as hacker with aimBot. It was just : (Binoculars x3) + (MG .50 caliber iron sightx5) Gandalf stuff.