its criminal how much people look over these changes. also yeah, "valve" is not responsible for making these changes, but the fact that they still chose to implement them means that they might do that with other maps, if the comuunity will submit stuff like this to the workshop
Yeah. While Valve didn’t “make” these changes, they did push them through. But this does concern me if they start thinking about changing other classic maps.
The thing is this was a change made by the creator of the map which seeing the many changes to snake water it seems that only the creator of their own community map can make changes to their own creation
I think updating maps if they have issues design-wise isn’t an issue. It makes sense. Just because something has been the norm for a while, doesn’t mean you can’t make it better I think.
I honestly wish they would add more map changes like this. I've never liked valorant or cs:go all to much, but when I tried them out something that was always really exciting to keep track of was how they altered maps and made them more interesting through different kinds of changes. I really hope all these changes to steel will give other map creators more incentive to make bolder changes to any maps that have already been added to tf2.
Steel is my favourite map by a huge margin. It adds so much nuance to both attacking and defending, ESPECIALLY when compared to other attack/defend maps that usually just boil down to "stand on point" and "shoot dudes." You think there's any higher thought or engagement happening on Dustbowl for either team? Nah, we're just mindlessly running at or shooting into a choke. Steel meanwhile offers different strategies and options, all while remaining so compact that both teams can easily relocate and adapt.
6:16 this change makes a lot of sense because whenever i enter this area i almost always end up falling down to the bottom level. it just has this awkward verticality that it doesn't really need, even if it loses some of that visual detail it was a much needed change.
@LEDs What makes me a good demoman? If I were a bad demoman, I wouldn't be sittin' here discussin' it with you, now would I?! LET'S DO IT! Not one of you's gonna survive this! One crossed wire, one wayward pinch of potassium chlorate, one errant twitch, and KA-BLOOIE! nd I got a manky eye. I'm a black Scottish cyclops. They got more fecking sea monsters in the great Lochett Ness than they got the likes of me. So! T'all you fine dandies, so proud, so cocksure, prancin' about with your heads full of eyeballs... come and get me, I say! I'll be waitin' on you with a whiff of the old brimstone! I'm a Grimm bloody fable with an unhappy bloody end! Oh, they're going to have to glue you back together...IN HELL!
The "sticky through grate" thing should've been kept, especially since you could see it coming and it went both ways, so things like Scottish res or scorch shot could counter it. There's also identical grates on 2Fort where it really feels like it should be a feature
@@C.A._Old How is an update that added 10 new maps, 4 new maps in a "new" community gamemode (although it's still being fixed), several actually good taunts and cosmetics, finally fixed many things in one of its oldest maps and, most importantly, added *S E A L* worse than a few updates that added a couple of bad maps and really ugly cosmetics
5:23 this change I feel like is a lot more important than you gave it credit for. The issue with flame particles going through the door was that it allowed pyros to stand behind the door and shoot fire at anyone on A point with them not being able to stop it. Yes blu could stand away from the door, it would very easily catch people of guard when they die to a pyro behind a door.
The blue staircases up to A and B are bigger so it's much harder to spam rockets against the far wall and get easy damage. I expect that's the biggest reason for that change.
I agree with you on the new metal grate texture. It looks really offputting. But overall, the other changes are pretty nice, and it's great to see the map still getting updated.
Steel my beloved. I loved you at your purest, now I love you for your wellness. It may hurt to see your imperfections being silently chipped away, but they've yet to chip the essence of your very soul. I am proud of you Steel.
One map that I would like to see updated is Ctf_Turbine based on the Christmas version that is in the workshop, it fixes various issues that plague Turbine, such as visibility to all the enemy team's exit points that the Sniper takes advantage of so much.
5:14 I imagine the door was added to this area because it was a great Ninjaneer section. On RED, that hallway doesn't really have a point (except, maybe, spies or a spiteful Ninjaneer); at the very least, it doesn't serve a purpose until A is captured. This allowed BLU Ninjaneers to sneak the full circle (B>C>D>this hallway) and set up shop while the rest of BLU focused on A. Then, with A captured, RED would shift focus to B (and maybe a bit of E) still ignoring this hallway because the blast doors take so long to open, allowing BLU to build up a big push from there to D. The tele can be partially hidden in those little alcoves (showers?), so RED peaking in from A or E wouldn't necessarily notice anything. So, even with the seams closed to stop BLU flanking and shooting through them, blocking it off gives RED a bit more breathing room when redeploying after losing A. 6:16 I think the large doors weren't kept at all because they implied the ability to drop down at some point (as there are other such doors on the map, IIRC). The deeper room was not only more annoying to navigate for RED but--as you showed at 0:43--made for a great BLU spy hiding spot. They could even decloak in the darker corner under the spawn room door and be easily missed by unseasoned players, who would pass through the room and never look/go back. IIRC, the gates didn't fully have nobuild applied (or you could just build at the lowest landing) and so it was another BLU Ninjaneer point, though much easier to clear out.
The metal grate texture is really off and it doesn't feel like it fits to the layout at all. Though, it kinda makes sense in balance-wise on why the explosions can't reach on the other side of the floor, since Demo can easily place stickies in a safe place without the need to enter the room itself. The fourth floor room with the rocket is a nice change, as it adds a good flow in movement. While it does feel a little suck that a little detail has been removed, I rather take the flow over a little visual design that you can only pay attention once in a while. I noticed that a lot of it fixes issues on rushes and chokepoints in this map, but it's prolly for the best. I mean, even Engie mains got affected by this and they all have to change their strat, including for Demo and Soldier.
@@rain3554 Sadly it's almost imposible to do, Because this game is F2P it means that for one banned account they can make 2 more bots. The only solution that i see is broke nav mesh on casual servers so at least old bots cant work but bots that work without injectors will still ruin other people fun. Hope that what i wrote is not hard to read : D
@@knyt0 They dont let bots to multiply this much and do more ban vaves and hardware bans than Valve. You need to remember that TF2 has more simple anticheat measures, this game doesnt even track what you doing in other aplications. And please remember that there is less bots than was but more cheaters since cheats dont like regular updates which our precious game lack of. I think even free version of Lmaobox still working with some tweeaks. This game is old and if you want to have proper anti cheat than workshop is the place to put your work and make world better to all of us (you included).
Wow I was busy looking at new maps I haven’t played steal in almost a month now! Definitely my favorite most played map so these changes are going to mess me up until I get used to them. And yes more buffs to BLUs first point- about 1/3rd of my games end in an immediate defeat at A because I built a sentry on the shed, half the team gets lost, or they have 0-1 pre round Ubers (you want 2-4 on this map as you can face dustbowl levels of spam). Maybe even a way to get to A through E so you can do some sort of flank from behind rather than just yeast the final capture.
I'd love to see Valve try and update maps like this Fix issues that make players dislike certain maps, especially the older ones, bringing them to more modern standards
There’s a Halloween version of steel called Chateau and it still has the old layout since it was made before regular steel got changed. I not only hope that the creator won’t change it to the new layout, but I also hope that valve will add it to this year’s Scream Fortress update at an extremely rare chance. EDIT: FUCK, it got changed to the new layout as well! :(
@@hipposeducer28 Suijin x Steel x KOTH, because last point kind of works by koth rules unless other points are capped. If blu captures it before other points, they have to wait until time runs out to win
I mostly like these updates, but I cant get behind them removing *the fun pit* between b and e and the new door by A. I feel like the new door solves a problem that really didnt exist, and I always enjoyed the detail and unique layout of the alcohol and rocket room
I like quite a few of these changes, makes it harder for people to lay some seriously unfair ambushes, and any attempt to remove phlog cancels is an improvement. I do find it kind of funny how much this update has surprised some players, I get that it's been a very long time since it last happened, but when TF2 was still in active development 10-ish years ago it was common for updates to include changes and fixes to existing maps. I seriously hope we see more as it suggests that Valve is putting more attention on TF2, even if these updates were made by a community member.
A lot of the changes are focused on A, it seems. I know from asking around that in competitive, A is a point that they give up as it's much harder to defend and B is much easier for BLU to push onto E. Perhaps this will make competitive players focus a bit more on A? (More so than having a Spy or a sticky trap)
I used to spend a long time in that wooden barn area near control point b, i saw it and thought it looked different and thought i was going crazy, i guess they did actually update it
I like pretty much all of the QoL changes made to the map, but its frustrating to see over the years (as in Not Just With This Map) how many times maps have had fun goofy weird buggy spots removed, like the pipe and pixel wide ledge you mentioned. Janky pots that experienced players can abuse are part of the lasting charm of the game (as long as other experienced players can counter them with sufficient knowledge) and seeing them get sanded away is a shame
7:30 It's still possible to deal explosive damage through the grate on Steel - or, at least, it still worked when I was playing on the map about two weeks ago
0:41 I did this immediately when the wrangler was released, is this META now / when did it become common? …I played, uhh when this was released, so a bit ago…
Weird to think cp_Steel has been redone, the amount of potshots I got thrown at me cause Red team spawncamped… It still looks like some areas of the map may need to cleaned up (the bricks near Blu Spawn’s exit sign and the seams in the ground irk me but my HAMR experience consists of a flat box map with a borked Blu spawn that is obviously not public, so I got no room to judge with all the quality changes to make the map more balanced.
It's interesting that they decided to update such an old map, but I'm not really sure if I like the changes. Some of them look better visually, but gameplay-wise it's a mixed feeling.
Even tho I don't play the game anymore, iIm glad mappers are doing stuff with old maps last fall I made some edits to thunder mountain (which is valve created), but I doubt those will ever make it to the game, except maybe in a Smissmas/Screamfortress version
speaking of people using explosives to kill people, 2fort is the only one i am aware of that demo can use sticky traps to kill people through the fence floor
So many new weapons and playstyles evolve. Maps need to be able to update with the times. I would love for dustbowl to become more demoknight friendly for example
Steel is a community map, it was the creators who updated it not Valve, they just release the updated version to the public. So it really is if the map creators decide to update their maps.
I think this is nearing the tipping point where Valve can just filter community submissions but let them do all the work and everyone is happy because the game is self sustaining
Can someone make a list of all the maps fully made by Valve? so We can get an idea of what maps can get this types of changes (Community Maps) in future updates and also the ones that "Don't" (Valve Maps)
@@LEDs even then I feel like them authorizing it is enough to make me happy, the changes (the mapper) made really mad that map pop even more than I'd did before. I just love the architecture of the tf2 maps, I could talk about it for hours
Wait, so the community members update this game more than Valve at all? You’re telling me, a singular person named fishbus updated a map for the games summer 2023 update?
06:05 was my go to chokepoint with engie. I feel like it was purposely done cuz of me. Probably not but still XD. Sad to see it go but i do understand. That place was OP
Instructions: Bacon Wrapped Shrimp Appetizer Recipe Line a baking sheet with foil. Preheat oven to 400F. Wrap each piece of shrimp with 1/3 slice of bacon and secure with a toothpick. Place on the baking sheet. [1 lb shrimp, 7 thick pieces of bacon] Mix together the melted butter, brown sugar, and chipotle powder. [4 tablespoons salted butter,1/4 cup brown sugar,1/2 tablespoon chipotle powder] Brush each shrimp liberally with the butter mixture, using about 2/3 of it. Save the leftover butter mixture and set aside. Bake for 15 minutes. Take the shrimp out of the oven and switch to broil. Brush each shrimp one more time with the remaining butter mixture (stir before brushing). Broil for 1-2 minutes or until bubbly.
Steel is my all time favorite map! I probably have 50% of my game time on steel! I dont really like the new spawn rooms, except for the red last extension. I actually custom made an entire bot mesh for the entire map a couple years ago. It made it possible for bots to even climb the ladders and stuff. I also agree with them nerfing some clip brushes sucks. It also indirectly may make some achievements harder. And finally, nerfing the blast door is incredibly sad. It’s like watching a piece of the map history die. But I ESPECIALLY dislike the removal of the B basement. It completely ruins my spy hiding spots. And I often used it as engineer because enemies wouldn’t see teles if they peeled in quickly. I hope they change it back later. Though the B balcony extension was nice, but the A gate and the C grate… yeah ugly af lol. It’s basically a different map. Not only that, it’s beginning to remind me of “house” from rainbow six siege. Hopefully they leave it alone now (except maybe reverting the B basement, seriously, it made sticky spawn camping harder for attackers.)