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Chat tries to make a Good Map for 100 player tf2. it's actually ok? 

shounic
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24/7 100 PLAYER TF2 SERVER INFO
search for the "shounic" tag in the server browser, server name is "shounic trenches"
or: add | 45.62.160.71:27015 | to your server browser favorites
also / discord -- important updates, info, voting, report a player & appeals: bans/mutes
(7800X3D hosted in chicago, physgun.com bare metal)
channel discord --- / discord
channel patreon --- / shounic
channel tracker --- trello.com/b/L...
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- forms.gle/bkuG...
custom files --- pastebin.com/r...
[ hud / crosshairs / hitsound / killsound / gfx cfg ]
Music: BananaSlug ( / user-426347780 )
big thanks to:
livetream viewers for enduring :D
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

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29 сен 2024

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Комментарии : 861   
@shounic
@shounic 9 месяцев назад
hi. this is the 100 player server community discord: discord.gg/5RutXa3dGh if you want to art pass the map: visit #pl_dbz_artpass if you want to participate in democratically making a map: #mapping-votes (& #mapping-info) ^ the first vote is already going right now both of these channels are near the bottom on another note, hope the video was ok! i think there's some flaws in the structuring of this video but i also can't solve them without being aware of them going into the livestreams. live and learn i suppose /shrug. also yeah this took me like a whole month to make because it was 11 days of livestreaming into like 10 days to make the video ;_; the previous chat koth map only took 2 days of livestreaming so i thought SURELY it can't be that much more time..... merry christmas / happy new year! i hope to continue improving at making worthwhile videos to watch next year :)
@Shadalm
@Shadalm 9 месяцев назад
thanks shounic
@rbarua3368
@rbarua3368 9 месяцев назад
Thank you, and I wish you a happy new year as well. This map was a struggle, but we made many friends along the way such as Ponds34.
@green929392
@green929392 9 месяцев назад
I hope you do a video of all the art passed versions.
@hughjanes4883
@hughjanes4883 9 месяцев назад
@@green929392 same i think shounic fans will take it really far with how unique their maps will get
@fartmaster3
@fartmaster3 9 месяцев назад
I love how there's more democracy in this tf2 map than the U.S. government system
@gz7006
@gz7006 9 месяцев назад
When you said that the map name was "DBZ", I thought of Goku joining Blue Team and saying "Hey, I heard this point is pretty tough. Can I fight it?"
@gladoseon4117
@gladoseon4117 8 месяцев назад
DBZ spiral solos Goku no diff
@umrayquazashinyapareceu1672
@umrayquazashinyapareceu1672 4 месяца назад
* freeza enters red * *NO WAY I'M LETTING YOU WIN, MONKEY!*
@irgendwer3610
@irgendwer3610 4 месяца назад
I mean, saxton is pretty much in universe goku
@Smeelio
@Smeelio 9 месяцев назад
That's so sick! As for art-passing, I love that you can kind of already see a theme emerging just with the stage hazards and general vibes; it starts off as a dinky mining town, as so many TF2 maps do, before expanding to reveal it's actually a serious industrial operation in a big dramatic crystal cave. Then, it further develops into a full-on sci-fi research facility, where they are using the mined crystals for mad science experiments right on-site! You could even have DBZ be an acronym for the organisation doing the mining and experiments, or for the facility itself, like the Diamond Bifurcation Zone or something like that
@GazpachoSoupDuJour
@GazpachoSoupDuJour 9 месяцев назад
The big spiral section is just asking to be themed into a platform for a massive drill.
@someguy9175
@someguy9175 9 месяцев назад
be cool if someone actually went ahead and art passed it.
@damsen978
@damsen978 9 месяцев назад
No crystal cave pls. Too cliche. Also, they should rename the map. DBZ will be memed to death because of Dragon Ball Z.
@neanderthal420
@neanderthal420 9 месяцев назад
dragon ball z
@massgunner4152
@massgunner4152 9 месяцев назад
Is like they're trying to resurrect the moon map from premeatyourmatch.
@kormana
@kormana 9 месяцев назад
that spiral seems like such a cool map feature, pretty reminiscent of thundermountain final. and also with the mining theme i think that spiral could be part of like a giant drill or something which would be insanely cool looking
@fantastikboom1094
@fantastikboom1094 9 месяцев назад
A drill with random fences and a glass on it... sounds real
@mikesinibaldi5918
@mikesinibaldi5918 9 месяцев назад
​@fantastikboom1094 be creative, change the glass into crystal chunks, make the base of the drill a big, fractured crystal.
@fantastikboom1094
@fantastikboom1094 9 месяцев назад
@@mikesinibaldi5918 That's not creative, that's nonsensical bs bro
@mikesinibaldi5918
@mikesinibaldi5918 9 месяцев назад
@fantastikboom1094 The map seems to be leaning into a cave theme. Why not have giant crystals be part of the set dressing. If you think that would be hard to model, I actually agree with you, but nonsensical? Nah, this game has giant bread monsters and spytech stuff. A secret crystal mining facility isn't that far-fetched. They could even make the final objective something like a big lazer weapon they're building with the crystals!
@fantastikboom1094
@fantastikboom1094 9 месяцев назад
@@mikesinibaldi5918 You know, actually I agree with you. TF2 isn't realistic at all and not all of its maps are close to somewhat realistic, so yeah.
@Ribbons0121R121
@Ribbons0121R121 9 месяцев назад
-removed sightlines "must be for snipers" the 25 demomen roleplaying as an artillery piece:
@elitemetropolice4551
@elitemetropolice4551 3 месяца назад
1:40 GORDON WHAT THE FUCK DID YOU DO WHAT HAPPENED TO THE ANTI MASS SPECTROMETER THE ADMINISTRATOR IS GONNA KILL US
@eclipse_animations
@eclipse_animations 9 месяцев назад
This shows how much thought goes into a map being made
@silkworm025
@silkworm025 9 месяцев назад
That Anti-mass Spectrometer at the end has me thinking about what could be implemented via VScript. Like having an event tied to the final capture that changes teleports some nearby folks to a Xen chunk of map and disables their team-associations. Spawn in AI controlled headcrabs and/or HECU troopers, MVM style. Allow the Rocket to fire to allow Red to counter in a "natural" gameplay way, referencing the satellite delivery rocket in HL1. Neat stuff the folks made here.
@sheevpalps66
@sheevpalps66 9 месяцев назад
He forgot to mention it in the video, but there is a pit of red alligators that constantly emit a deafening sound, and on the initial version of the map I pioneered the strategy to put teleporters down there to trap unsuspecting victims in a pit where, if they moved, they died, all while being deafened by the sounds of like 20 alligators. Shoutout to the Hoodoo guy (Rito) for helping out.
@ShindlersPist
@ShindlersPist 9 месяцев назад
How could he have forgotten our pets?
@Meenctory_
@Meenctory_ 9 месяцев назад
With this so much content and effort from the community why doesnt exist a fan tf2 game, maybe an open source game
@heliogaude374
@heliogaude374 9 месяцев назад
Amzing con,cept amazing video
@dra6o0n
@dra6o0n 9 месяцев назад
I notice you aren't using heightmaps and curves a lot in the map, for instance the floors are often pretty flat and edgy most of the time. Small bumps and hills in larger areas with craters or such can impact gameplay.
@realPurpleOrb
@realPurpleOrb 9 месяцев назад
Now we need one of these made recursively, I think that would be cool.
@Br0nyAn0myn0u5
@Br0nyAn0myn0u5 9 месяцев назад
inshallah this democratic process shall install a system of committees and ministries to represent everyone's ideas equally, as the publications are taken care of by the nature of it being a discord server.
@eugeniaamariei8626
@eugeniaamariei8626 8 месяцев назад
2:33 Civilian Demoman on left.
@cassidy8307
@cassidy8307 9 месяцев назад
These democratic maps are awesome, please make more
@JonesCrimson
@JonesCrimson 9 месяцев назад
I kind of like the "skyscraper or something" map but just not for 100 players. Maybe more like 30 max.
@alkyycarovny8334
@alkyycarovny8334 9 месяцев назад
ok now how does this 100 player optimized map play with 24 players? we´re going full circle
@Generlc_Human
@Generlc_Human 9 месяцев назад
you should definitely fix the antimass spectrometer so the cart actually falls into it
@goldenmansion1012
@goldenmansion1012 9 месяцев назад
Imagine somebody actually giving this map detailed textures, that would be hilarious
@Carrera075
@Carrera075 9 месяцев назад
I love how the "THE FUCKED UP AND AWFUL SPIRAL" remained a key part of the map throughout
@rcmero
@rcmero 9 месяцев назад
Don't forget the COW!
@11equalsfish
@11equalsfish 9 месяцев назад
That gives the map its distinct character.
@sonicrunn3r895
@sonicrunn3r895 9 месяцев назад
Hey I mean it's a cool landmark of interest, that always makes a map stand out
@crushermach3263
@crushermach3263 8 месяцев назад
I don't even play TF2 (how did I end up here?) and I can just imagine absolutely nobody in chat arguing its removal more than once where they were vehemently shut down. You'd have to be crazy to remove a central fixture like that, at least without trying desperately to make it work first.
@nylonzero9048
@nylonzero9048 7 месяцев назад
The FUCKED UP AND AWFUL SPIRAL is what makes this map really interesting to me, honestly. It shouldn't have been considered for removal.
@Tommie64
@Tommie64 9 месяцев назад
That's not a resonance cascade, that's an anti-mass spectrometer
@ButtonMasherReal
@ButtonMasherReal 9 месяцев назад
It caused the resonance cascade.
@taibasarovadil
@taibasarovadil 9 месяцев назад
Shounic doesn't need to hear all that! He is a highly trained professional
@jking4854
@jking4854 9 месяцев назад
Resonance cascade device The alien invasion machine
@notloopers1110
@notloopers1110 9 месяцев назад
Spinny machine :D
@josephdavison4189
@josephdavison4189 9 месяцев назад
NO GORDON, DONT PUT THAT CHICKEN NUGGET IN THERE!
@schoologylibrarybot4311
@schoologylibrarybot4311 9 месяцев назад
I love how chat just hates snipers and most of the additions were just to eliminate sightlines.
@Jpmrocks7
@Jpmrocks7 9 месяцев назад
He breaks the gameplay, this is the same server that tested what would happen if you removed sniper, and the only thing that changed was people had more fun.
@fantastikboom1094
@fantastikboom1094 9 месяцев назад
@@Jpmrocks7 He doesn't though. As you say literally nothing changed. So why ruining a class that exists and some people enjoy playing it? Bad decisions.
@OriganalPie
@OriganalPie 9 месяцев назад
@@fantastikboom1094 He doesn't break the gameplay, but he breaks fun. I'd rather 8/9ths of the players have more fun at the expense of 1/9th than the other way around.
@PlatinumAltaria
@PlatinumAltaria 9 месяцев назад
​@@fantastikboom1094 Sniper doesn't need removing, but his gameplay definitely needs to be reworked. The fact that he can get 3x damage by holding right click seems... like seriously, what is the purpose of the charge? Scoping in doesn't really cost anything. Also vapor trails on all weapons for fairness, the dot just doesn't work with the open air map design.
@gugu5285
@gugu5285 9 месяцев назад
@@PlatinumAltaria ive had this idea for years about sniper having terrible vision (he does wear glasses) and when he scopes in he cant see clearly above or under a certain distance, which would also functionally gimp his damage and remove his ability to quickscope. hell, id even be for lowering the max charge headshot dmg to 300 and max quickscope headshot dmg to 100, just to give people a chance to actually fight back or flee.
@clairespivak2953
@clairespivak2953 9 месяцев назад
I cant believe shounic refused to acknowledge the strategic alligator pit behind reds final spawn that let out a constant cacophany that is INTEGRAL to this map
@phaethos
@phaethos 9 месяцев назад
I haven't played tf2 in years, i just wanted to acknowledge "Strategic alligator pit" as a new phrase xD
@noobtablet101
@noobtablet101 9 месяцев назад
Hi shounic. PLEASE let the votes be hidden in the discord portion. I've seen a lot of discord votes go to shot because someone just down votes anything on post and the herd follows the most popular vote (up/down). Hiding the votes would help ensure a fair process
@IceFlower22
@IceFlower22 8 месяцев назад
Yes, this! Humans will always be unbiased, but this would make it just a bit more fair.
@ponponpatapon9670
@ponponpatapon9670 7 месяцев назад
@@IceFlower22 Humans will always be [biased]*
@IceFlower22
@IceFlower22 7 месяцев назад
@@ponponpatapon9670 oh, oops. Thank you for correcting me! I hadn't noticed that
@XradicalD
@XradicalD 9 месяцев назад
Next, chat pays a professional mapper to art pass it. And with the Half life reference at the end, it might as well be a Black Mesa themed map.
@damsen978
@damsen978 9 месяцев назад
No. They should make the art collaborative. Many artists working on the map. This is a community project after all.
@stupidratt
@stupidratt 9 месяцев назад
Starts out as some kinda town, turns into a mining operation, then a facility-
@-AAA-147
@-AAA-147 9 месяцев назад
@@stupidratt >Dusk
@stupidratt
@stupidratt 9 месяцев назад
eat rocks @@-AAA-147
@-AAA-147
@-AAA-147 9 месяцев назад
@@stupidratt "jokes on you im into that sh*t!"
@tuopi27
@tuopi27 9 месяцев назад
out of the many, many brilliantly terrible amazing features of this map, my personal favourite is how the cart just flops after reaching the end. so anticlimatic. so beautiful.
@Underworlder5
@Underworlder5 9 месяцев назад
honestly, i hope it stays that way. the funny anticlimax just adds to the whole "so bad its good" charm
@tuopi27
@tuopi27 9 месяцев назад
@@Underworlder5 frfr i love it so much lmao
@StupendousIdiot
@StupendousIdiot 9 месяцев назад
​​@@Underworlder5but make the resonance cascade device itself explode turning everything into wreckage, but with the cart staying still there.
@gmanplaysgames256
@gmanplaysgames256 9 месяцев назад
whoever art-passes it needs to hide a png of Goku in some obscure location
@_l0unce_
@_l0unce_ 8 месяцев назад
nah we need buff engineer pic somewhere in there
@guydoesthings7580
@guydoesthings7580 8 месяцев назад
​@@_l0unce_they act like 2 legends cannot coexist
@I-Stole-Your-Toast700
@I-Stole-Your-Toast700 6 месяцев назад
okay but who'd fucking win? Goku or buff engie?
@somehowviable7696
@somehowviable7696 5 месяцев назад
​@@_l0unce_ goku in a buff engi cosplay
@UndergroundLeviathan
@UndergroundLeviathan 9 месяцев назад
This was really fun, and it was pretty cool to see all the different drawings and ideas we had to vote on. but damn we are bad at map making
@fortnitesexman
@fortnitesexman 9 месяцев назад
to be fair the most iconic part of this map, the spiral, is a borderline impossible idea to balance
@En.GergerRacc
@En.GergerRacc 9 месяцев назад
@@fortnitesexman I don't think that's true. It is possible to balance the spiral if instead of balancing the spiral, you balance everything around it. The spiral is a point of difficulty for blue, however, if you design that part of the map to give every other advantage to blue, it will be balanced.
@fortnitesexman
@fortnitesexman 9 месяцев назад
@@En.GergerRacc "borderline"
@HaxxorElite
@HaxxorElite 9 месяцев назад
Cool pfp
@fortnitesexman
@fortnitesexman 9 месяцев назад
@@HaxxorElite thanks bro
@ShindlersPist
@ShindlersPist 9 месяцев назад
It was a pleasure to be apart of this horrid experiment.
@SovietFudge
@SovietFudge 9 месяцев назад
Truly 😂
@umrayquazashinyapareceu1672
@umrayquazashinyapareceu1672 6 месяцев назад
I saw the reference that y'all put there... Very clever, may i add.
@alexolas1246
@alexolas1246 8 месяцев назад
0:38 i love how the initial concept art for the payload’s route described “THE FUCKED UP AND AWFUL SPIRAL”, which… for mapmaking purposes, that’s exactly what it was
@thewoodpeckers655
@thewoodpeckers655 9 месяцев назад
This was one of my favorite times interacting with the tf2 community as an amateur mapper. Watching the map develop and even getting one of my submissions to the final couple one time was so much fun. I would kill to see something like this happen again!
@Brown95P
@Brown95P 9 месяцев назад
The payload spiral and bottomless cave look genuinely unique from a gameplay standpoint, and I think such setpieces are definitely worth the trouble of balancing them.
@tbotalpha8133
@tbotalpha8133 9 месяцев назад
Yeah, I'm in favour of having a single standout element of a design, and working around that element, rather than changing it to such an extent that you undermine its distinctiveness.
@Brown95P
@Brown95P 9 месяцев назад
@@tbotalpha8133 l'm personally of the mindset that an endearing map starts off by having gameplay-unique/wacky setpieces on *_every single point,_* after which all of these setpieces are then carefully and meticuously *_balanced around_* the uniqueness/wackiness of them; Gravel Pit, Mountain Lab, Egypt, Doublecross, Pelican Peak, Sawmill, Nucleus, Kong King, Badlands, Yukon, Freight, Powerhouse, Badwater, Cashworks, Phoenix, Pipeline, Banana Bay, even wackier stuff like Pass Time's District and Balloon Race, they're all maps l fondly remember for all the distinct gameplay setpieces they have. You'll notice the similarly distinct lack of halloween maps in that list btw; that's because, on top of being seasonal-only, they mostly rely on chaotic gimmicks for their gameplay feel, so whatever unique setpieces the maps themselves might have are always left to the wayside (if they even have unique setpieces at all).
@Sleepy_Cabbage
@Sleepy_Cabbage 9 месяцев назад
map design is perhaps the one thing id like to see get more experiemental in tf2 just to see how it feels
@sonicrunn3r895
@sonicrunn3r895 9 месяцев назад
Map design is hard like this, having to strike a balance between unique setpieces and balancing them definitely seems extremely difficult
@gominho9424
@gominho9424 9 месяцев назад
Since you guys already added the test chamber from half life, you might as well make this whole map themed around black mesa. The cart could even have a xen crystal that is about to be delivered.
@hambor12
@hambor12 9 месяцев назад
lore could be that RED and BLU are both opposing organizations of time travelers, with RED trying to prevent the Black Mesa Incident from occurring, and BLU being from the subsequent reality where RED succeeded but now they have to ensure the invasion of Earth occurs.
@SaintRedFox
@SaintRedFox 9 месяцев назад
pl_anomalousmaterials
@FirelMusic
@FirelMusic 9 месяцев назад
@@SaintRedFox We can go deeper. We could give the map purpose and a proper name by having it be where they got the crystal. Blast-mining in the mining cave. Boom, pl_deepblastzone
@VlasimoEstacimo
@VlasimoEstacimo 9 месяцев назад
@@SaintRedFox pl_anomat
@Xenomorthian
@Xenomorthian 9 месяцев назад
I always headcanoned it in TF Classic (due to it sharing art assets) that the Blue Team mercs were actually mercs hired by Black Mesa as a security force to protect the facility from outside threats or saboteurs and the Red Team mercs were hired by the government to augment the HECU force. But they both ended up tying each other down on the surface. I dunno it just made the matches feel like they had more meaning to it Since Blu Team here is escorting the payload (which could be the Xen Crystal cart from HL1) to the Anti-Mass Spectrometer (maybe it reverses the resonance cascade somehow? Like turning something on and off again??) they can play the role of Black Mesa affiliated mercs again while Red Team are like I dunno hired to stop them because they don't want a Double Resonance Cascade alternate answer better fitting the TF2 universe, would be both teams were brought forwards in time. Red Team was hired by members of the Resistance in HL2 to avert the Resonance Cascade which brought the Combine and Blu team was hired by Black Mesa to continue the experiment by force if necessary, believing Red Team to have been hired by Aperture as saboteurs. if the person remastering the map to give it a proper art pass goes the extra mile make the Red Team announcer Eli Vance from HL2 and make the Blu Team announcer young Eli Vance from HL1
@FreakinGrooves
@FreakinGrooves 9 месяцев назад
The real challenge is making a map good enough to be officially accepted. I think its improbable but not impossible
@funkey6737
@funkey6737 9 месяцев назад
Remember they added wutville
@Underworlder5
@Underworlder5 9 месяцев назад
@@funkey6737 from what i remember, even the creator of that map was surprised it got added to official servers
@russellbrown6888
@russellbrown6888 9 месяцев назад
The thing is, 100 players requires some major changes and plugins to work properly, turning off cosmetics just being the beginning. That is to say, it's sadly very unlikely any 100-player maps will be made official.
@AgsmaJustAgsma
@AgsmaJustAgsma 9 месяцев назад
As someone who was part of Pirates Vikings and Knights II's development team for eight years and saw many maps stuck in development hell, seeing a playable TF2 map designed like this in under two weeks is mighty impressive, to say the least.
@springbubble4931
@springbubble4931 9 месяцев назад
Yooooo that game utterly consumed my teen years. Still holds a spot in my heart. Got any stories to share?
@AgsmaJustAgsma
@AgsmaJustAgsma 9 месяцев назад
@@springbubble4931 Honestly, quite a shitshow when I left. TL;DR a dev member managed to get the game's source code and holds it hostage, making him the de facto lead dev. If anyone opposed this ideas for the game, either you'd leave the team or he'd fork the source code. This resulted in a lot of dev members leaving, both old and new, lots of feature creep and a ton of toxic drama behind the scenes. Not only that, but we delt with a server owner that would often leak players IPs. In short, PVKII's twilight years are sadly quite bleak, but at least I made friends along the way, some of which are making big strides in the gaming industry. As for favorite episode with the team? Definitely the Antichrist Beserker. In short, a glitch in the map Arena made a player's corpse spawns T-posing in the air, right in the middle of the map. The first time we noticed the glitch it was with a headless model of the Berserker while I was on Spectator Mode, and with the volcano erupting on Sudden Death, it made for an ominous image. I took a screenshot and share it to the (now defunct) forum with the label "The Antichrist has Resurrected". By sheer coincidence, it was my 666th post in the forums.
@Slateproc
@Slateproc 9 месяцев назад
I think it'd be really cool to see a professional like UEAKCrash give it a once-over to tighten it up and streamline the gameplay
@IareRubberDucky
@IareRubberDucky 9 месяцев назад
What if the Spiral was instead a massive drill? With the two story cave, a mining/resource gathering theme seems plausible.
@Xenomorthian
@Xenomorthian 9 месяцев назад
the jump pad in the middle is actually like a suction to suck up any ore
@IareRubberDucky
@IareRubberDucky 9 месяцев назад
@@Xenomorthian Oh, could also have one of those giant earth movers in the background or even on the map too. Those things are insane Feats of engineering seeing as how they're the biggest man-operated vehicle in the world.
@HellecticMojo
@HellecticMojo 9 месяцев назад
"My Hermès got that hell hole running so efficiently that all physical labor is now done by one Australian man.” "That's a real piece of piss ya mongrels"
@theenduriangamer5509
@theenduriangamer5509 9 месяцев назад
This map *genuinely* has some good design- mainly about vertical mobility and using the 3 dimensions in their fullest. Genuinely, if this map got some polish and a theme fix, it's likely to be a really stupidly good map. It already has the makings of a decent mine, what with the cliff and the really cool wide open cave part.
@sonicfan226rus8
@sonicfan226rus8 9 месяцев назад
the payload will cause an alien invasion and red tries to avoid that
@TARDISES
@TARDISES 9 месяцев назад
Other way round, RED's experiments are going to cause the invasion - the crystal cave being where they get the research samples - and BLU's trying to sabotage the operation to prevent that.
@TheFoolishSamurai
@TheFoolishSamurai 9 месяцев назад
"Let's see dem aliens. They can't stop us all!"
@krunken_isok
@krunken_isok 9 месяцев назад
area 51 raid in a nutshell
@Cinnamowo
@Cinnamowo 9 месяцев назад
Ok, I am surprised that you managed to actually playtest it enough to figure out these different ways of balancing, which also made the map look prettier; that's fun I also really like the idea of the map, for some reason these cliffs are really aesthetically pleasant to me. Idk, I don't feel the same towards Upward, it looks overall more like a hill except for a few places. And the spiral tower is just fun, it has some vibes to it
@fantastikboom1094
@fantastikboom1094 9 месяцев назад
Random fences make map look prettier?
@certifiedcoomclassic
@certifiedcoomclassic 9 месяцев назад
niko
@J4647-m6r
@J4647-m6r 9 месяцев назад
Is the back ground and your brain replacing the no texture ground into rock to some what dirt roads (red)/tracks(blu)
@lukaasadorian5824
@lukaasadorian5824 9 месяцев назад
to be fair to chat, a 7/10 map is probably better than a good number of regular tf2 maps with 100 players especially since some of the maps on the server are almost deliberately some of the most obnoxious, spammy maps you could imagine (hello dustbowl)
@someperson4249
@someperson4249 9 месяцев назад
chat really just had to sneak a little amogus in there, didn't they
@LMC764
@LMC764 9 месяцев назад
Im so glad i was able to participate for the making of this one, even though none of my shitty ideas got added the playtesting was incredibly fun. Never forget bad to the bone or the pan shed.
@sbc9638
@sbc9638 9 месяцев назад
2:32 if you look at this battlefield carefully, you can find a T-posing demoman with the base jumper
@jumpinghunter9152
@jumpinghunter9152 9 месяцев назад
It would be very cool if you'll show off the artpassed version of the map when it's done by somebody and accepted. Maybe even several versions, if there will be any!
@QuintonMurdock
@QuintonMurdock 9 месяцев назад
3:24 I kinda love how you’re completely factual doing as the peanut gallery demands but pointing out where they were being goobers
@STRONTIumMuffin
@STRONTIumMuffin 9 месяцев назад
Democracy is fucking epic I wish we had it in real life instead of a 2 party system
@segadoeswhatnintendont
@segadoeswhatnintendont 9 месяцев назад
Go to any country outside america
@krollic
@krollic 9 месяцев назад
democracy only functions when everyone is working together for a common interest and group i.e it functions here but not in most modern nations
@STRONTIumMuffin
@STRONTIumMuffin 9 месяцев назад
@@segadoeswhatnintendont I'm from the UK we have the exact same problem ATM
@Jpmrocks7
@Jpmrocks7 9 месяцев назад
@@segadoeswhatnintendont LMAO he thinks his country is special when it comes to political corruption.
@NiiRubra
@NiiRubra 9 месяцев назад
@@segadoeswhatnintendont It ends up the same way organically.
@JadenR3373
@JadenR3373 9 месяцев назад
where’s the giant shounic….
@SaintRedFox
@SaintRedFox 9 месяцев назад
1:43 ITS NAME IS THE ANTI MASS SPECTROMETER❗❗❗❗❗❗❗❗❗❗🤓
@eleanorbrushia
@eleanorbrushia 9 месяцев назад
this is genuinely so cool, and "tactical cow" made me laugh WAY too hard
@captain3413
@captain3413 9 месяцев назад
8:52 you can see a heavy aimbotting lol
@Alshor12
@Alshor12 9 месяцев назад
My favorite part about this video is how chat and pretty much the TF2 community in general, agrees that playing against snipers suck. Almost half of the changes made were to give snipers a huge middle finger.
@shinobuoshino5066
@shinobuoshino5066 9 месяцев назад
Except the experiment we did showed that removing sniper from the game doesn't affect anything and therefore anything you have against sniper is all in your head.
@2fifty533
@2fifty533 9 месяцев назад
@@shinobuoshino5066 "respect the sightline" mfs when the sight "line" is 300 acres of land:
@shinobuoshino5066
@shinobuoshino5066 9 месяцев назад
@@2fifty533 you must be incredibly good at the game
@Alshor12
@Alshor12 9 месяцев назад
And yet chat throughout this whole map design still agreed to put as many sightlines up as possible, so your point doesn't really mean anything at all even if it's true. @@shinobuoshino5066
@doubledee8677
@doubledee8677 9 месяцев назад
@@shinobuoshino5066 You must have seen a different experiment to us, because I distinctly remember the takeaway from that being that the removal of Sniper has no *negative* effect.
@eraizon8067
@eraizon8067 9 месяцев назад
This whole map remineds me of the Black Mesa facility, having a cart, weird architecture and structures, rocket launchpad and whole theme seems simillar.
@akko8210
@akko8210 9 месяцев назад
It was fun, but the map design part were a nightmare lmao
@june9914
@june9914 9 месяцев назад
I dunno, with the half life rocket and AMS it lends itself pretty good two a black Mesa facility
@mlgcactus1035
@mlgcactus1035 9 месяцев назад
The spiral is asking to be a drill
@tis4tru504
@tis4tru504 9 месяцев назад
We can't just forget the name of the map is "pl_DBZ" What a wonderful name
@hughjanes4883
@hughjanes4883 9 месяцев назад
About the art pass, would an optimised map be picked over an unoptimized one? Its 100 players so minimising the amount of models and entities should be important right? Also is vscript allowed, not for gameplay but I can make some funky effects on last with it
@taureon_
@taureon_ 9 месяцев назад
i think people have now learned that after wutville
@hughjanes4883
@hughjanes4883 9 месяцев назад
​@@taureon_ dont bring back the wutville ptsd please
@mechtroidProductions
@mechtroidProductions 9 месяцев назад
All I ask is that you name it pl_dbz_super
@hughjanes4883
@hughjanes4883 9 месяцев назад
@@mechtroidProductions why tho
@DemiTF2
@DemiTF2 9 месяцев назад
​@@hughjanes4883dragon ball Z
@lowenevvan8619
@lowenevvan8619 9 месяцев назад
It makes sense why the tower was actually helpful to Blue. Previously, red could be anywhere, and could hold the area around the bridges/trenches and spam into blue spawn or down at flanking blue players in the trench. By adding the tower, it makes the area behind it safe, and immediately in front of it unsafe Additionally, players pushing out from the tower come out from either side, then either take a bridge or go into the trench. This means Blue can actually make tactical decisions on how to deal with Red being in-front of the tower, while Red is incentivized to hold behind the tower.
@lettuce4466
@lettuce4466 9 месяцев назад
I feel like I’m watching my child go to their first day of elementary school
@irgendwer3610
@irgendwer3610 9 месяцев назад
man this is a really nice way to brainstorm ideas
@thirion1850
@thirion1850 9 месяцев назад
Would be sick if this became a legit Black Mesa themed map by the final point. Maybe the cart could be a xen crystal deposit cart!
@grubasekpl9254
@grubasekpl9254 9 месяцев назад
🤓Um AcUaLlY ItS ThE aNtI MaSs sPeCtRoMeTeR
@invalid_user_handle
@invalid_user_handle 9 месяцев назад
Knowing the source engine and it's distain for concave objects, that spiral must have been an absolute *nightmare* to set up.
@ConcavePgons
@ConcavePgons 9 месяцев назад
Yeah...it probably was.
@zisisberd1067
@zisisberd1067 9 месяцев назад
Experimenting around the map while it was in testing was really fun! And in my opinion i think the finished product turned out great :)
@ChiacyntaMB
@ChiacyntaMB 9 месяцев назад
seize the means of map design!
@JackCabbit20
@JackCabbit20 4 месяца назад
So funny. Story. After a year or so decided to play tf2 and learned about 100 player servers. Saw a random server up and was like. Fuck it lets go. Shit you not. This map popped. Was probs your server. Then 6 hours later in bed watching tf2 videos. Here i am to learn this. Coincidences are beautiful
@or6060
@or6060 9 месяцев назад
so my question is, is this really a 100 player map, or just a regular tf2 map that 100 people played on? it doesn't seem uniquely 100 player oriented to me. it's cool that you made this collaborative map, but is it REALLY for 100 players?
@GGreenHeart
@GGreenHeart 9 месяцев назад
Well it sounds like they playtested it exclusively with the 100 player server, so I would say: yes! And the ground geometery *definitely* looks wider than on most TF2 maps...
@or6060
@or6060 9 месяцев назад
@@GGreenHeart i downloaded the map and there are narrow hallways all over it.
@RobsonLanaNarvy
@RobsonLanaNarvy 9 месяцев назад
0:40 : The fucked up and awful spiral. I can visualize the TF2 devs landing this comment somewhere in the code if they made this map.
@cpte3729
@cpte3729 8 месяцев назад
I feel like 100 player maps need to lean into those "magical moments" where one or both teams pours into an enclosed space and the descent into chaos that results. Needs more chokepoints
@Just_a_Dragon69
@Just_a_Dragon69 9 месяцев назад
5:03 Shounic: a glass window was added here Engi: YEEEEE-
@Prodawg
@Prodawg 9 месяцев назад
I think this map encapsulates perfectly your average player, it's somewhat balanced and actually pretty fun, but also super chaotic and all over the place for the sake of trolling some poor unsuspecting newb who isn't quite used to this.
@zo0ot404
@zo0ot404 9 месяцев назад
literally the best map
@ApertureSciencePsycho
@ApertureSciencePsycho 9 месяцев назад
0:00 GUYS LOOK AT THAT GUYS PROFILE PICTURE IN THE CHAT IT'S NIKO FROM ONESHOT WOAH JKWDaj;skldjlawbhohdnas.k;d
@MrTrool323
@MrTrool323 9 месяцев назад
I feel like the map is a bit too open in where it should be a little bit more enclosed The mountain itself reminds me of the absolute haul on Thundermountain
@ConcavePgons
@ConcavePgons 9 месяцев назад
It has to fit 100 players though. That's probably why its very open.
@DamnCyrus
@DamnCyrus 9 месяцев назад
It's an amalgamation of player preference, I love this idea.
@mfsdarksunmaster4055
@mfsdarksunmaster4055 9 месяцев назад
After having seen almost the entire development of the map from the beginning and having played on it, I am surprised with the result and in general I really liked the experience
@thisplaceholder
@thisplaceholder 9 месяцев назад
This map/video genuinely brought back my interest in TF2. Now, if there's EU server to try this stuff on...
@fcomolineiro7596
@fcomolineiro7596 9 месяцев назад
Man i love pl_dbz when my scout died from a rocket rancher i went super soldier
@skiller5034
@skiller5034 9 месяцев назад
6.2% of chat rated it a 4 or below, yet only 4% of people voted against putting it on the 100 player server, which means there probably is a non-zero proportion of chat that were like "Yeah it's terrible. Put it in."
@purplehaze2358
@purplehaze2358 9 месяцев назад
I.. wouldn’t really call this map “good”. The most I can muster is “it’s acceptable”.
@Spazbo4
@Spazbo4 9 месяцев назад
how good is it for normal servers?
@megalomafian-yd2is
@megalomafian-yd2is 9 месяцев назад
The play testing helped a lot with this map, not many map creators have the opportunity to play test with so many people
@DrMonty-ng5fo
@DrMonty-ng5fo 9 месяцев назад
I played on it, it was pretty fun! My only major complaint was the lack of health/ammo packs. It has the same amount of health/ammo packs as a normal tf2 map, but it had 8 times the players on it. Could the amount of health/ammo packs be increased? Thanks for the experiment, it was a blast :)
@curlybrace4984
@curlybrace4984 8 месяцев назад
This map isn’t necessarily balanced around 100 players, and neither is any existing tf2 map.
@DrMonty-ng5fo
@DrMonty-ng5fo 8 месяцев назад
@@curlybrace4984 This map was built around the assumption that it was going to be 100 players.
@dont_even_bother
@dont_even_bother 9 месяцев назад
as for many arguments on streams, we finally as a community accomplished something we thought was impossible. good job everyone.
@ethanbear360
@ethanbear360 9 месяцев назад
It would be cool if you could cover the art- passed versions once some of them are released
@ChesterManfred
@ChesterManfred 9 месяцев назад
I love this map. It looks awesome. The trenches, the tunnels, the big spiral, all that stuff look great. All thanks to playtesting. Keep in mind, Valve's biggest contribution to humanity, aside from the games, was the ideology of creepily watching people silently play your game, to tweak it.
@rcjd7834
@rcjd7834 8 месяцев назад
As other comments have said, I think hiding the vote counts on the server channel would be a good thing to combat herd mentality on design choices. In theory if more people thought for themselves the decisions would be closer in vote count with less huge swings in one direction or another
@0hellow797
@0hellow797 9 месяцев назад
Welcome to “bandaid”
@GGreenHeart
@GGreenHeart 9 месяцев назад
Democratic Bandaid Zone
@DrHundTF2
@DrHundTF2 9 месяцев назад
I don’t know why, but the cave is actually pretty cool! I say whoever details it, put some Mercenary park plants in there like hanging vines and roots. In fact, a lush desert! That’s rare!
@trbz_8745
@trbz_8745 9 месяцев назад
I feel like the main change that the spiral section needed was just *making the spiral taller than the mountain* so BLU has some high ground to fire down from.
@Wadethewallaby2001
@Wadethewallaby2001 8 месяцев назад
⚠️don’t forget the cube maps!
@TylerMcVicker1
@TylerMcVicker1 9 месяцев назад
This is such a fun idea. Amazing work, amazing idea.
@MakusinMeringue
@MakusinMeringue 9 месяцев назад
man detected the word "community" from 500 miles away
@MrShamus
@MrShamus 9 месяцев назад
a very good map to play on, especially with 100 players
@joedou7glas200
@joedou7glas200 9 месяцев назад
1:41 Ermm acshually its called the anti-mass spectrometer🤓🤓👆
@mechtroidProductions
@mechtroidProductions 9 месяцев назад
Whoever gives this an art pass: Please name it pl_dbz_super. For obvious reasons.
@calthepal312
@calthepal312 9 месяцев назад
if you’re gonna have a resonance cascade be the ending you might as well make the rest of the map look like black mesa
@youtubeuniversity3638
@youtubeuniversity3638 9 месяцев назад
Goes to show how hard game designing is.
@Shadrio
@Shadrio 8 месяцев назад
Not gunna lie, this is pretty sick, a truly community made map. It'd be cool to have more maps like this, maybe with some professional map makers guiding the process along. Also that map name. TF2 art style already lends itself to Dragon Ball's propensity to have its brawls in wastelands. If TF2 still did it's cross IP weapon inclusions I could see a pair of nondescript fighters duking it out, occasionally causing hazards for players.
@Connorses
@Connorses 9 месяцев назад
I think it's super cool that you're making maps balanced specifically for the 100 man server. You should keep working on it. It could become a 100 man mainstay. ^^
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