7:05 it appears Dave is asking what would happen if you hit the on/off block, and if you noticed the red pipe it would actually prevent stars from coming out, so my guess is that it was clipped to save him from embarrassment 😅
1:33 the "setup" is the same as the top left corner. Hitting the note block pushes the thwomp down, side spring pushes it left and into the on/off and up/down spring pushes thwomp back into place. Dropped spring then bounces off the note block and when it hits again the same thing happens again. So each bounce forces the thwomp to hit the switch. That's why the spring is all the way to the right......the dropped one.....
When the ice blocks "teleport" up they still move there, just insanely fast so they bring Mario up with them and he falls back down again, that's why it happens no matter what height you're at even if you land
Bruh, can't u tell ur 1yo daughter doesn't even know what she sees on the screen. Probably doesn't even realise its a screen. At the age of 1... Ur basically showing a yt video to a cat. Do u think ur cat will meow when it hears the Dgr intro?... lol
ELB is Entity Limit B, a term coined by ceave gaming, and refers to the 100-entity limit that exists during play separate from the 100-entity limit that exists when creating a level
Hi DGR and Editor! Just wanted to say that the word "lets" only takes an apostrophe when it is short for "let us", as in "Let's go!" When it's a verb (like "allows"), then there's no apostrophe. Love the SMM2 vids! Always a good way to start my day :D
That's why I subbed to this guy, funny Uno Mas levels, funny content. Funny Super Expert No Skip series. When DGR plays troll levels, I don't watch him anymore. I like Dave's content when he doesn't play troll levels. Keep on gaming Dave!
it sounded like you said "hello, my friend," instead of "friends", and my entire heart melted. idk, it just seemed to add a personal touch to it. maybe you should say friend from now on or maybe im just goin' through it 😂
14:59 Holy butt, that's my level! Finally after a year of waiting, I made it on DGR guys!!!! 🥳🥳🥳 (me who also tagged Dave on Instagram celebrating this lol)
14:18 I imagine this happens because of ground checks and animations. For those who don’t know in the original Super Mario Bros games on the NES (meaning 1-3), brick blocks couldn’t be animated bouncing when you hit them as they weren’t considered entities and couldn’t be moved. To get around this, brick blocks would temporarily be replaced with intangible entities that looked identical for the animation. That came with the price of being able to clip through blocks if your fast enough. when the Koopa is knocked out of its shell, it’s intangible until it hits the floor. This would prevent the Koopa’s animation from being interrupted too early. I think the fact that the Koopa approaches the spring at an angle makes the floor check fail, and on the second bounce it finally updates.
I know this terms from Ceave Gaming's videos, maybe he he also created the terms. Entity Limit A (ELA): You cannot place more than 100 entities in a level. Entities in blocks etc. don't count. Entity Limit B (ELB): There cannot be more than 100 entities loaded at once. When spawning more entities, probably from question mark blocks, they won't spawn ELC: I forgot what this is about.
14:25 You saying "i-frames" made me (think I) understand what is happening. So, in SMW or SM3DW, when you jump onto a Koopa, you boop that Koopa out of its shell. When the Koopa is being booped out, it's in some kind of "intangible" state where it can't interact with any entities. The "intangible" state ends when it stops moving forward and after that his "trying to get up" animation plays. In this level, if you look closely, the Koopa *still* moves forward a bit after hitting the spring, meaning it's still in the "intangible" state. Also notice how short the time is between when you boop the Koopa and when the Koopa hits the spring. So, to sum up my hypothesis, the Koopa out of its shell is unable to be interacted because it's still moving forward after hitting the spring. Can someone try recreating this setup in SM3DW and see what happens?
I'm curious in the cat suit level whether you can make it through the gap by going up the ramp on the left after the first clear pipe and sliding down.
9:41 I wonder if it's because Nintendo was too lazy to make any more updates. Maybe they just thought deleting things would be easier, saying there never was a problem to fix.
1:55 What is going on underneath is what is shown on the top left. I’m assuming that the spring is bouncing on the note block, pushing the Thwonp down, and something happens.
Nintendo really should stop taking down uno mas levels, or levels that use the glitches, it's supposed to be player made levels not player made and Nintendo deleted levels, if they keep doing this they will be losing alot more money than when they close the wii u and 3ds e-shops
You know, I wonder if a reason Nintendo took away editing other people's levels as a misguided attempt at stopping people from seeing how to do glitches and exploit set ups.
from 7:38 until 8:33, the antisoftlock shown is just stolen from Soupbowl and his level "Remaining colors of the soupbow" the anti is the exact same, except all of its shock value is gone because you see the ice block track before you enter it, and you just end up in it for no reason
I've heard dave call wiglers pokeys. I've heard dave call pokeys wiglers. I've heard dave call pows ps, and I've heard dave call ps pows. I've heard dave call piranha plants munchers. But I've *never* heard dave call piranha plants pows Until today