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This War of Mine 2020 - Combat Guide. Hotel (4 bandits) 

Kag Ang
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Emilia + Hatchet. This is the 4-bandit scenario where you get one at the top, two at the bottom, and one in the middle. The middle one is usually the problem, but his movement pattern is reasonably predictable and you can manage around it.
The last of the four attempts is with Roman. We had to get him out of the house to see the morale impact of killing hte bandits as he was beating up Arica which was interfering with measuring how our actions at the Hotel impacted morale. As we see, Roman/Emilia/Arica went from neutral to Roman and Emilia being unchanged, and Arica going up to content status, so we saw a positive morale impact from letting the prisoner go (make sure to take a crowbar or lockpick).

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13 окт 2024

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Комментарии : 18   
@anniechen8331
@anniechen8331 3 года назад
Love how you explain each places and replay in different ways! It's help me a lot everytime!!! and you not only the strong guy like Roman, but use the weaker lady!
@kagang8959
@kagang8959 3 года назад
thanks Annie, appreciated.
@oleksandrtsymbalov6515
@oleksandrtsymbalov6515 3 года назад
I just have to say that you have great content on your channel!
@kagang8959
@kagang8959 3 года назад
Thanks a lot - appreciated. Just a hobby I like doing.
@Neutral_1zed
@Neutral_1zed 3 года назад
During my first playthrough, well, seeing the prisoner in the small room was obvious I was like “Oh shit, someone’s locked, gonna help.” Breaks open the door and the person ran straight out and I was like “w t f” Reading the messages on the wall, I was confused and found the “mangled bodies” in the location, Then I killed the prisoner because I thought he was responsible lmfao.
@kagang8959
@kagang8959 3 года назад
I vaguely remember my first couple of playthroughs went the same way - lots of dying figuring it all out.
@Michanicks
@Michanicks 3 года назад
Do we have to kill the running guy? Or he will become hostile later? Also, good video, but if you add a outline for text in preview image, it would look more serious.
@kagang8959
@kagang8959 3 года назад
not 100%, but I think the running guy is gone next time you visit
@Francesco_Monardo
@Francesco_Monardo 2 года назад
Nice! I love this war of mine
@kagang8959
@kagang8959 2 года назад
Yes its a great little game
@silvermask3950
@silvermask3950 3 года назад
You may not reply to this but does it give a bad mood to characters(especially Boris)
@kagang8959
@kagang8959 3 года назад
Yes I remember some chat in the forums about this, and never quite figured if it got changed or not. Some situations are black and white, like the Construction site (positive mood) and the quiet house elderly couple (negative) when killing the people there, but some are uncertain like the hotel bandits, small apartment building bandits, ruined villa deserters etc
@charleslawford3904
@charleslawford3904 2 года назад
Can you do this with a crowbar?
@kagang8959
@kagang8959 2 года назад
I've only tried a crowbar in the Supermarket (soldier) and it didn't get an insta-kill like the hatchet or knife, so the crowbar would be a bit harder to work with I think.
@jakkrit6910
@jakkrit6910 Год назад
i think roman sad because no cig.
@kagang8959
@kagang8959 Год назад
Its part of his 'happiness' algorithm but I find hunger is the main one with him, if he's allowed to get to very hungry too often he gets aggressive with other house members and it can crash the morale of the whole house. As long as feeding days, 3, 5, 7 etc (every other day starting day 3) then no need for alcohol or cigs, but med him if he gets sick or injured.
@astat1
@astat1 2 года назад
Interesting but totally against the mood of the game.
@kagang8959
@kagang8959 2 года назад
True, the hotel is easily avoided in most run-throughs though. There are places like the supermarket soldier and construction site that reward killing with a morale bonus, but Hotel not one of them.
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