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This WC3 Mechanic is WEIRD! But it MAKES SENSE! 

Grubby
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Listen to me waffle on / @grubbytalks
Catch me live all days of the week at: / grubby

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13 май 2024

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Комментарии : 153   
@Broockle
@Broockle Месяц назад
Love the "Hey I'm free, I could do this! 😀"
@veilnebula2411
@veilnebula2411 Месяц назад
the other doctors just looked at each other and went: "as you say Mon"
@nurmuhammadzakibudiprasety5901
@nurmuhammadzakibudiprasety5901 Месяц назад
Said noone ever at my office
@tremolo6940
@tremolo6940 Месяц назад
​@@veilnebula2411good choice mon
@Ar1AnX1x
@Ar1AnX1x Месяц назад
wholesome witch doctors on drugs
@ahmedbasic1682
@ahmedbasic1682 Месяц назад
dam it I watched 3 times just for this and could not spot it ...
@FraggyFresh
@FraggyFresh Месяц назад
stuff like this is SO irrelevant for me on my skill level... yet i absolutely LOVE to learn about these kind of trivia gameplay mechanics!
@muridtahmatgnas2184
@muridtahmatgnas2184 10 дней назад
I don't even play this games yet I still watch and learn
@mardakfernfern1986
@mardakfernfern1986 Месяц назад
Warcraft 3, made in 2001 it's mind boggling how this masterpiece has created. From small details of unit programming is insane
@ahmadhasanturk7762
@ahmadhasanturk7762 Месяц назад
The amount of units and sounds in the world builder is second to none one of the biggest games if all times
@realofficialbrandon
@realofficialbrandon Месяц назад
​@@ahmadhasanturk7762wc3 was truly the golden age of RTS worldbuilding
@flurinjenal374
@flurinjenal374 Месяц назад
Yes, high degree of perfection.
@NoFutureForG0uda
@NoFutureForG0uda Месяц назад
yeah idk, this is probably happening the same way in all rts that allow for shitqueuing.
@derekcheung1362
@derekcheung1362 Месяц назад
Sad to see blizzard now
@kataclysmad1065
@kataclysmad1065 Месяц назад
My APM is low enough so that they arrive all before I plant the ward. Rich people problems !
@victorhugo-rf7py
@victorhugo-rf7py 20 часов назад
Lmao
@parham1023
@parham1023 Месяц назад
Funny enough, dota2 also uses the same mechanic as well: while playing naga, Lycan, or any other unit/ilu hero, the one that is idle is prioritised for the next action. Of course, this rarely is replicatelble because most units in dota don't have active spells, or you can only have one of them. Chen and Book of the Dead are how I understood this.
@Bagginsess
@Bagginsess Месяц назад
I know that for meepo they will only throw the net for the first one in a control group/selection that doesn't have it on cool down but I've never noticed a movement command to change that to which ever one is idle. Though maybe it's just a skill issue for my smooth brain.
@parham1023
@parham1023 Месяц назад
@Bagginsess meepo is an exception funny enough: his clones are considered separate heroes. So, each meepo is a separate unit and not the same. Much like Arc Warden tempest double.
@Bagginsess
@Bagginsess Месяц назад
@@parham1023 ah that makes sense.
@julespulp214
@julespulp214 Месяц назад
Dota 2 always seems to have almost the same code as W3 lol
@kaws8778
@kaws8778 17 дней назад
It’s almost as if dota was made in the Warcraft 3 engine.
@kevingriffith6011
@kevingriffith6011 Месяц назад
While it makes sense mechanically, I feel like it makes things too janky. I'm trying to think of any time I wouldn't want to override an old command with a new one if it's more efficient... Maybe selecting every peon in your base and just asking one of them to make a building, then the one who isn't busy can do it? I don't know.
@nameundefined4317
@nameundefined4317 Месяц назад
exactly i lost many units to this functionality
@Kryptnyt
@Kryptnyt Месяц назад
Let's say you have 6 dragonhawk riders. You issue a command to Shackle a unit, and one starts moving towards an enemy to do so. You issue another command to Shackle a unit, instead of the one that is moving towards the enemy to shackle them canceling that order and replacing it with a new order to shackle the other unit, you get a dragonhawk with a move action or a wait action to do so.
@kevingriffith6011
@kevingriffith6011 Месяц назад
@@Kryptnyt Fair enough. I do think they managed to square that circle in Starcraft 2, as I've not really seen the same issues with caster units there.
@noobgam6331
@noobgam6331 Месяц назад
​@@kevingriffith6011 no, in sc2 it works literally exactly the same way. The only difference is that move command overriden completely. In sc2 everyone (who isn't completely low elo like below masters) is aware of how it works because this is a crucial mechanic to understand and that you need. The big difference in sc2 is because it is significantly higher pace so the odds of you forgetting to move 4 ravagers you used to throw biles to are virtually zero
@Lightning_Lance
@Lightning_Lance Месяц назад
@@Kryptnyt that's a good example. I guess the real issue is that it sort of prioritizes move commands over other commands just because of the order you gave the commands in. Whereas with actual tactical commands it makes sense to not override them, but movement - you're probably just going to end up clicking it 4 more times anyway.
@CryzeHunter
@CryzeHunter Месяц назад
i think most map makers are aware of this, for me this was common knowledge since 2006 but i never played any ladder or interacted with people who do, so maybe thats just knowledge that never escaped the mak maker circle o.o edit: before someone tries to say something like "yeah yeah ofc you did but somehow it magically never was heard somewhere else" -> there is a condition in wc3 to check if a unit has still an active order or has not (this is very useful when making custom hero abilities or alternate building systems), when experimenting with this condition you come across this mechanic pretty easily, thats how we found out.
@Sapreme
@Sapreme 24 дня назад
I knew a lot of random obscure mechanics in WC3 due to map editor too, even though I only played dota. e.g It's common knowledge that WC3 original spells are hardcoded and some atributes can't be changed. Like a lot of custom abilties are just Storm Bolts or Chain Lightning, and that's why Zeus and Luna have mini-stuns on their nukes. If I remember correctly, the minimum stun duration on storm bolt was 0.25 seconds, and if you try to set the stun duration on it to 0 it just becomes permanent lol
@CryzeHunter
@CryzeHunter 24 дня назад
@@Sapreme actually you can set the duration to 0.001 second, but before the editor got reworked with reforged you could only set it to 0.01 without add ons. seting it to 0 would result in a permanent stun that is correct. but i have to say here that dota is a really old map so they used a lot of really old tech's back then. since 2010 or so custom abilities usually all used "channel" as the base ability because you could modify it to everything you need without it having any added effects. with the implementation if the reforged editor we got access to stuff in GUI that before was only accessable if you knew how to code in vJass liek changing integer/real/string variables in spells during the game. while reforged broke most maps it added a lot of cool things for map makers. its just sad that its broken and instead of enjoying those features you have to use 80% of your time an deffort working around broken things. thats why i quit map making shortly after reforged release. but for sure you get a LOT of knowledge if you were into map making. sadly i always lacked the skill to use that knowledge in melee games xD
@velrex8140
@velrex8140 Месяц назад
So the game tries to find a way to give a command without overriding commands that are not yet complete, if possible. Interesting, if not a bit annoying at the same time.
@FollowGrubby
@FollowGrubby Месяц назад
Exactly. It has ups and downs
@dabartos4713
@dabartos4713 23 дня назад
I like it, that way you can queue extra actions on top of shift actions and if you hold ctrl when in group select with multiple unit types you can combine it and just queue everything up in advance. Then again I play against the AI for fun.
@MonoCronic
@MonoCronic Месяц назад
That's kinda the thing that has been going since the "Dune 2" on Sega, iirc
@justinhowe3878
@justinhowe3878 Месяц назад
"one thing at a time, boss"
@ctackins8874
@ctackins8874 Месяц назад
My eyes opened like that chick fila girl at the end of the vid
@bow2deathwish
@bow2deathwish Месяц назад
WAIT HOW DID THAT TAKE YOU THAT LONG TO FIGURE THAT OUT?
@CoNteMpTone
@CoNteMpTone Месяц назад
Its even more impressive that he even noticed it "for many years"
@stehlify
@stehlify Месяц назад
AH! I always knew to keep my casters in move to provide dispel in best way, but had no idea this was the rule!
@1invisible1lol1
@1invisible1lol1 Месяц назад
It took you this long to figure out action queues?
@Eloryan
@Eloryan 11 дней назад
Lol 😂
@RoshanSlayer
@RoshanSlayer Месяц назад
These little things sometimes decide whether you win or loose a fight
@ruskyhusky69
@ruskyhusky69 Месяц назад
Lol I love the explanation and the curiosity on the subject. I have a bunch of those unanswered questions in my head
@Drizzle52693
@Drizzle52693 Месяц назад
Long story short: it’s an engine that was made 25 years ago
@mickcraftgaming
@mickcraftgaming Месяц назад
The more you know! I guess if you want to do that you should issue a quick stop command, place the sentry and then reissue the move command
@Crustee0
@Crustee0 Месяц назад
I wonder which one is faster and/or easier, click stop -> use spell -> move; or going : click 1 moving unit -> use spell -> re-move that unit. Id assume the 2nd one dont delay your troops as much, but probably harder to execute in the heat of battle and if its worth that slight extra speed for the troops
@Audon4150
@Audon4150 Месяц назад
Isn't it obvious?
@GatsuKS
@GatsuKS 4 часа назад
Lol for real, I'm watching this and getting confused like I thought everyone knew something so simple.
@Audon4150
@Audon4150 Час назад
@@GatsuKS Yes, it's about making units do a chain of actions.. How is that hard to understand? ^^' Of course, the unit who already did everything else will be the one doing the last action ^^' I don't mean to be an asshole here, it's just SO SIMPLE xD I'm an idiot, and I understood that 20 years ago when I was a pre-teen ^^'
@GatsuKS
@GatsuKS Час назад
@@Audon4150 I agree, understanding this so easily doesn't make us especially smart in general, it's just funny how the brain works. Person A catches on something easily while person B struggles then in a different situation that requires a different mindset it's the opposite.
@ep7311
@ep7311 Месяц назад
WC3, daddy of DotA and subsequently League of Legends. WoW was literally a side-project extra campaign that evolved into one of the longest standing MMOs of the last 20 years. Blizzard Entertainment was just different
@anisometropie
@anisometropie Месяц назад
We need more of these deep machanics videos ! I’d love to see one with the machanics of the peasants on lumber, when they come back to work after milicia
@Sulticune
@Sulticune Месяц назад
Mind blowing that we are STILL discovering things about this game today, i love WC3
@Eloryan
@Eloryan 11 дней назад
Not really, most of us have known that all along. For some reason, some don't
@herbertherbertson2670
@herbertherbertson2670 Месяц назад
That smile at the end, the pure bliss of understanding 😂
@MrAmunai
@MrAmunai 16 дней назад
that just seems like the most obvious reason ever. it's been like 20 years since i played wc3 and this was always more than clear to me.
@Eloryan
@Eloryan 11 дней назад
same
@LeprosuGnome
@LeprosuGnome Месяц назад
A bit obvious I think
@rompevuevitos222
@rompevuevitos222 Месяц назад
Not really, spells are the only action that gets selectively queued. All other actions are always an override of the current one for all selected units. Cannibalize is a spell.
@Eloryan
@Eloryan 11 дней назад
​@@rompevuevitos222 I would rather say "Ability"
@operator9858
@operator9858 23 дня назад
its frustrating for those of us that have known about this since shift clicking became a thing who still couldnt use them as effectively as grub here was before he discovered this :P
@UnderratedRiffs
@UnderratedRiffs Месяц назад
I noticed this even back in RoC era!
@anomanomom239
@anomanomom239 Месяц назад
U do be smorc, my mon
@Mene0
@Mene0 Месяц назад
RTSs have a lot of design decisions that may seem small but sometime can make or break the game feel
@theanti-hypemonitor9079
@theanti-hypemonitor9079 Месяц назад
wait ... took him his entire carreer trying to understand that? i thoght it was super obvious and i dont even play that game
@Eloryan
@Eloryan 11 дней назад
Some people never meet the condition to realise certain detail... Or simple don't really pay attention to it
@bumbaclat_11
@bumbaclat_11 Месяц назад
how can grubby not figure this out alone..u too smart for this lol
@Eloryan
@Eloryan 11 дней назад
Even geniuses have times when they seem dumb
@brianvanmaanen1897
@brianvanmaanen1897 Месяц назад
It does make sense, you give them a chain of orders, so the proximity checked only for the witch doctor who's on that step of the journey. In this case the witchdoctor who completese task #1 first will be the first to start task #2.
@JackFrostDoll
@JackFrostDoll 3 дня назад
So, you need to give them the stop command before casting, so it takes the closest.
@Ar1AnX1x
@Ar1AnX1x Месяц назад
I used to play a lot of RTS games back in the day(it was all the rage)and when I played Warcraft 3 it immediately felt like on a whole another level and I didn't exactly understand why but now I do
@ElaraMorwen
@ElaraMorwen Месяц назад
When the design decision is made by a programmer and not a designer
@Dumballa
@Dumballa Месяц назад
Jesus. It seems so simple, but only once it's explained. Of course in game you're always looking for the closest one to cast. Now we understand exactly why that isn't always the case. Knowledge is power 😀
@Spacemongerr
@Spacemongerr Месяц назад
This guy sounds suspisciously Dutch
@Asgardinho
@Asgardinho Месяц назад
now explain the pathing issues
@Raecrisos
@Raecrisos Месяц назад
It's actually a very clean and optimized code respect to all the OGs dev
@coryw3339
@coryw3339 Месяц назад
Wc3 is still the best rts and its over 20 years old. It's baffling that nobody has created a modern rival.
@mr.j7896
@mr.j7896 Месяц назад
yeah, that makes sense.
@Raducu2oo5
@Raducu2oo5 Месяц назад
How’s this work in Warcraft 2 ? :p
@GatsuKS
@GatsuKS 4 часа назад
Lmao, I always knew this, thought it was obvious to everyone.
@topicsrandom6190
@topicsrandom6190 Месяц назад
Lol i didn't know that ... All this years 🤯
@Eloryan
@Eloryan 11 дней назад
What, you didn't know that ? I am surprised
@wesmorris3529
@wesmorris3529 Месяц назад
Wait......it took you that long to figure that out? I don't even play warcraft and I coulda told you that.
@Eloryan
@Eloryan 11 дней назад
Some people never meet the condition to realise certain detail... Or simple don't really pay attention to it
@IDNeon357
@IDNeon357 Месяц назад
I love learning these reverse engineering things
@boonyboonboon
@boonyboonboon Месяц назад
there is no way you didn't key onto this for like 20 years bro
@JuliusCeaser_
@JuliusCeaser_ Месяц назад
Just press the S or stop button for a split second, problem solved.
@MillencolinSweetMuz
@MillencolinSweetMuz Месяц назад
Only a wc3 nerd could love this video! Great insight!
@growthisfreedomunitedearth7584
@growthisfreedomunitedearth7584 Месяц назад
wow, I have experienced this, too.
@bobxbaker
@bobxbaker Месяц назад
i used to do wonky builds as a kid one of which was orc with wolf riders, this would happen a lot trying to micro wolf riders kiting away from the enemy, somewhere i intuitively learned that this is what was happening still it kept happening because i was frenetically trying to micro just clicking very close by just to move a little. but i saw it didn't happen if i was clicking on the minimap and full retreating just the further most back would cast a net, so just assumed that while running it would do as i said if any had stopped it would be wonky. but kid me quickly forgot as i thought it was special to wolf riders as it didn't really happen with the other units i was using when i was playing and i really didn't like using spell casters, too much micro, so never made the complete connection.
@Crustee0
@Crustee0 Месяц назад
Thats interesting. I wonder if theres a hidden command-time calculation, that when you click move on far point (i assume thats why u use the minimap) it thinks "the first one to get idle wont get here any time sooner, lets try to find a unit that can cast the spell (with proximity filter/prioritization)".
@bobxbaker
@bobxbaker Месяц назад
@@Crustee0 i just used to click the map to retreat home instead of map scrolling because it was so much more of a hassle to do, i was not a good player. it was just what was shown in the video, if they are all walking then the closest one would go do it, if you have them all selected and one is idle/stopped then that one will go do it walking through the entire group to get there.
@juliantheapostate2263
@juliantheapostate2263 Месяц назад
Pretty fascinating!
@brunospasta
@brunospasta Месяц назад
Solution is to not move your units
@seanclements6206
@seanclements6206 Месяц назад
Are you shift commanding the spell after moving the five witch doctor's in that example? That would certainly force the units to finish the previous command before casting the spell. If you are try not shift commanding the spell
@FollowGrubby
@FollowGrubby Месяц назад
No shifts at all. Lot of commenters think I held shift here, when I didn't. It's some deeper OG coding magic by Blizz
@seanclements6206
@seanclements6206 Месяц назад
@@FollowGrubby I figured you weren't but had to ask
@Bagginsess
@Bagginsess Месяц назад
I wonder if this was fixed in Starcraft 2, and if not, if it will be fixed in Stormgate? Or do you think it should stay? I'm not good enough to judge lol.
@obzornews
@obzornews Месяц назад
Grubby expert ! scientist
@Maxmilian666
@Maxmilian666 Месяц назад
Thought Grubby was a pro. Not knowing 20 year old mechanic is kinda mehh.
@FelbloodStreaming
@FelbloodStreaming Месяц назад
That explains everything.
@drJhowPhd
@drJhowPhd Месяц назад
When tier list ?
@Vladivseia
@Vladivseia Месяц назад
It is logical.
@spimm3x
@spimm3x Месяц назад
Makes sense 🤷
@dbua4748
@dbua4748 24 дня назад
Ye its hard to be dumb
@alexpal1495
@alexpal1495 21 день назад
Throughout your carreer ?
@whitechocolate017
@whitechocolate017 Месяц назад
RTZ BKB situation
@user-ct2dj4bg6s
@user-ct2dj4bg6s Месяц назад
Seems legit
@jomardepedro
@jomardepedro Месяц назад
DAT BE GOOD CHOICE MAN! 👍
@JorgeEscobarMX
@JorgeEscobarMX Месяц назад
Wow. Like 20 years late but wow
@atcera8714
@atcera8714 Месяц назад
I thought everyone knew that
@Eloryan
@Eloryan 11 дней назад
Some missed it for some odd reasons
@estevaomaia6405
@estevaomaia6405 Месяц назад
So… keep your units moving? 😂
@tdawgluxor1060
@tdawgluxor1060 Месяц назад
Hey, I'm free, I could watch this video game instructional video of a game that I last played 15-20 years ago
@coldfire7897
@coldfire7897 Месяц назад
Yeah! :))
@sirlantzolot
@sirlantzolot 10 дней назад
👏
@kendreamer6376
@kendreamer6376 29 дней назад
Soundw like how it was scripted. Software is like building somthing fround the ground up.
@Benck
@Benck Месяц назад
cool
@aaabatteries9948
@aaabatteries9948 Месяц назад
Weird how you can play a game for most of your life but still miss such a simple detail lol
@mozhou8935
@mozhou8935 Месяц назад
For people who don’t do it themselves everything is simple
@FlokiTech
@FlokiTech Месяц назад
@@mozhou8935 Maybe I should become a pro then
@Karjalol
@Karjalol Месяц назад
wow
@harrellt1405
@harrellt1405 Месяц назад
Hindi na kasya yung ugok ni lemer
@DukeApples
@DukeApples Месяц назад
So, you control 5 units, and expect them to function as a single unit...and after years of doing this, you have finally learned that they are 5 different units.
@NiteSaiya
@NiteSaiya Месяц назад
Protip: Any time you catch yourself saying, "So..." and then vomiting up a reinterpretation of what was said, you're probably a fool that has wasted your time twisting something into a strawman to make it easier for you to judge or to enhance your petty feelings of righteousness or superiority. It's pathetic and childish. Knock it off.
@DukeApples
@DukeApples Месяц назад
@NiteSaiya That makes sense, thats an easy thing to change, thank-you.
@bibytom863
@bibytom863 Месяц назад
Вполне логично.
@tomyk9233
@tomyk9233 Месяц назад
You needed others to tell you to figure it out?? 😂
@icze88
@icze88 Месяц назад
it's not. you've gotten the wrong logic.
@RandomPranksdotcom
@RandomPranksdotcom 3 дня назад
I mean isnt that obvious? That's why we have the shift click where once it gets to a location it'll do whatever you queued up next.
@karolk7711
@karolk7711 Месяц назад
Hello, please dont refer to viewers as twitch chat, not everyone watching on twitch is typing on chat
@FollowGrubby
@FollowGrubby Месяц назад
Right... but it's the ones that problem solved with me, by typing in chat, to help me find the reason!
@war3scecfang
@war3scecfang Месяц назад
grew up watching grubby winning all the titles. and am so happy to know that there is something I have known for years that he doesn't
@Eloryan
@Eloryan 11 дней назад
Wtf
@quitte1505
@quitte1505 Месяц назад
🤷
@quarlmephystodot2201
@quarlmephystodot2201 Месяц назад
this is trash programming
@jimday2264
@jimday2264 Месяц назад
Wow… nobody cares. Games ancient and nobody playes it anymore
@kataclysmad1065
@kataclysmad1065 Месяц назад
There are very few toxic people in the WC3 community. It's better to have a few million players worldwide in a competitive and mature atmosphere than a billion people on a pay to win modern game IMHO.
@devinthorpe9953
@devinthorpe9953 Месяц назад
Stick to fortnite dancing for incels
@minhphutrinh5740
@minhphutrinh5740 Месяц назад
Not ancient ,but legend
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