The level 3 minigun does around 931 DPS, while the level 3 laser does around 1261and the level 4 laser over 1500, so taking the minigun does lower your DPS especially with so few enemies.
I remember you when i played Brotato back a while ago, i found you again because of your Baldurs Gate build vids. Solid videos overall - helped me much in both games. Ty.
1. Renegade, engineer, explorer with the wrench as a weapon. Day 2 2. King, multitasker, renegade with the crossbow as a weapon but you must turn them into snipers when you see any in the shop. Day 2 3. Lich, Masochist, sick, with the shotgun or ghost sceptre as a weapon.
Jack + Mutant + Loud sounds like a really good combo as you are getting more money/XP from the enemies and with the mutant's ability to 3x level ups it could be fun
A challenge run i came up with is of 2 sets one easier one harder. Ghost-Knight-Pacifist is the hard run and Ghost-Masochist-Knight is the slightly easier run. For added difficulty run stone hammer, for easier run either torch or cacti club. Furtherest ive made it with these runs is wave 15.
I tried this last night lol. There’s some great 3mo challenges! I tried sick, golem, and masochist, which is a great challenge run. Unfortunately the mod might’ve broke again with the new dlc beta!
Is a triple-Jack critmonger run viable? Obviously, once you have damage dealing under control it's a reasonable strategy, but the purchases you will have to not make in exchange for building crit chance seem like they could be crippling, even with triple-Jack's broken economy. Would ignoring Harvesting in favor of Crit Chance be a viable way to do the run?
So, my question is now this: now that you've done triple Jack, do you plan to do the inverse: Triple Loud? more enemies than you even know what to do with?
-198% xp gain causes you to need a negative amount of xp for every level so you would gain an infinite amount of levels when you pick up a single material. That’s why it crashes.
Tried cryptide and explorer earlier and even though they both have -50% materiel drop I still got materials from ennemies … guess gmo has changed a few things or might be the game. Also, the game has a bug that is if you restart with a character that « starts » with something’ you get double of it. For example 4 turrets technomage, 2 knives crazy’ …
You missed a hilarious opportunity my friend: “…so grab your party horns.” When you hit 69 damage, you should have followed that up with “…and start blowing!” 😂
I guess Ceph blundered there a bit, but you are wrong too. Penetration damage calculates multiplicatively and have to be rounded down after each penetration, and next damage instance will be based on that rounded down damage from previous instance. For example if there was 69 damage from the first shot, there will be 69*0.85 = 58.65 = 58 damage of the third shot and 58*0.85 = 49.3 = 49 damage on the third one