Old Lineage and Wow player here. Gonna check this out when it releases. If they have cross play, I’ll be on PS5. I’m doing all my research now and will be looking for a guild day one to get max benefits and start participating asap with ppl. Enjoying watching your videos now and will definitely be back once it drops to refresh on the tips and tricks.
Joined discord today, I guess they don’t have or won’t have crossplay. May be time to get a pc again lol. I’ll check it out on the PS5 first and decide.
that would be a horrible idea, even now people rather/expect you to be level 50 to do the lvl 20 dungeon. and please don't try defend it because even level 20 dungeons requesting in the group finder to show your build when the dungeon can 'ACTUALLY be done at level 20+'
@xMiMicx my main build for TL when global releases for my Greatsword/Daggers on my Xbox Series X. First my Skills will be Valiant Brawl, Iron Point Parry, Stunning Blow, Death Blow, Devastating Tornado (WhirlWind), Ascending Slash, Guillotine Blade (Ultimate Skill), Inject Venom, and Frenzied Sword Dance (Ultimate Skill). My passives will be Victors Morale, Vital Force, Cold Warrior, Raging Frenzy, Assassins Instinct, Profuse Poison, Vicious Fangs, and Wrathful Edge. My Weapon Mastery for Greatsword/Daggers is Face-Off and Assassination. My main stats will be strength, dexterity, and perception.
I’ am excited to try this game out. Can’t wait until they tell us release date for the west/global… can you tell me if you can do levelling as a healer ? I want to heal in the game and what weapon healer use ?
Healer in this game its not ur classic healer like other mmos , u do tons of dmgs sleep curses , healing in this game its awesome snd can def solo level very easy
you should put some pvp gameplay in the background so people can see normal pvp activities, because i personally think the pvp is terrible cc into 1 shot 95% of fights or people dont fight because of numbers.
Hello bro , personally the game is close to a 9-10 for me , some things are missing but with new weapons coming and arenas 2v2 3v3 6v6 and the pvp turning into guild vs guild only thing that is missing its guild wars when if u acvept both ways u can freely pvp between them anywhere outside towns , like lineage 2 then its a very solid 9-10! After ur rating at 7 which i believe its a bit unfair but its ur taste would love if the video would include the why and like what would make u rate it higher , aka ur suggestions for the future , that would have been great to see ur point of view
That was really helpful. Thanks. I enjoy levelling up characters, and I also quite like grinding, so I think I'll definitely be giving it a try. I'll get fun out of it. Hopefully they change the P2W aspect when it comes to the West. We'll have to wait and see I guess. Long term that is likely to be a hard no from me. I quite like the balance of the cash shop in GW2 for example, but I'd not be indulging more than that long term. All the best, and thanks again.
Elder Scrolls Online has great PvP and there's no pay-to-win. With that said, though, Throne and Liberty looks amazing and I'll definitely check it out when it releases globally.
Ngl, when this comes to global and since it has crossplay the first few months would be a different beast the servers are gonna get flooded drastically. Can't wait enough! Also, kinda amazing how devs making changes every week is definitely I think the correct way to manage this game or any MMORPG
You are amazing btw. Would it be viable to have multiple accounts and use the second account to do dailies and dungeons and anything else that is limited per day, then sell what you earn and then buy stuff from your main account that is garbage?
Hoping archers get a buff, I'm tired of bows being second fiddle in mmos, they should give them arrows that specifically ignore defenses, specific to other classes but not all at once, so the archer has to be prepared, but if they are prepared they should absolutely be able to one shot tanks and they should always be able to kill mages, I'd also love to see them add martial arts as a weapon, maybe with knuckle dusters or katars.
I always look at what you post with interest but I don't know what the 4 fundamental pieces are to finish setting up the character for example 2 general's fury and 2 reaper for dps or is it wrong??
Its gap close, into stun, then death blow, ascension slash, then ult, when they stand up if they are close to a wall, i hit them into the wall for 3 second stun, into valiant brawl, and my shield bash, then I put on my counter barrier, by the time counter wears off, I have most my dps skills up, I use my Q to negate damage, and my bastion purple armor to soak up damage if i am out of stamina, and my counter barrier is on CD, and I just rinse and repeat
I will give it a 5/10. The biggest issue is the combat. Even after they "fixed" it, it still feels super static and mobile game-y. All ranged weapons have extremely low range of under 16meters,some bows a bit more. The tab-targeting was already a huge let-down, but we've seen tab-targeting done well like in WoW, so in of itself it wasn't a dealbreaker. But they have to do something about it if they want this game to succeed in the west. I am sure it will still be popular simply because we havent had a new mmorpg in the last 10 years apart from new world, but its not going to get far and people will start quiting soon enough.
Why would tange weapons hit from 10101010 metwrs away , very well done as it is , finally a ppv mmo that range its still strong but not broken. Game is close to be perfect espexially the combat , i can understand u have different taste and opinion but remember u always speak about urself not for all of us ❤ And remember u comparing to other mmos and i feel that shouldnt be done especially for mmo , different point of view and acvept the game for what it is
While I do agree that PvP is important aspect of a game, I strongly disagree that it should be the main focal-point. T&L faced that issue in the beginning when the servers opened. Every single event, week or two after the release was pretty much PvP and then the devs noticed that and as far as I understand they changed that aka why I see more PvE world events on people's vids. But I have to say that I am glad they did that change. I literally stood away from events that were PvP simply because there high level players with high gear that drop at events that are for level 40-45 and max level players are way out of the league of 45 level players. That was a huge let down because I had to skip many events since they were 99% PvP except some beginner world events. Hopefully, they will continue boosting the PvE aspect because right now this game feels way to PvPish and I know that western players don't enjoy that much PvP.
I think the new GvG pvp will be alot better than the current system. The GvG pvp will be more about skill versus the current system which is highly dependent on numbers. I'm glad they are making these changes before global, so l can be in a smaller skilled guild that crushes larger ones regardless of their numbers.
Yeah i really enjoyed it at the beginning now i have 3 lvl 50 characters and now bored and never really rushed anything either. Doing contracts daily boring as hell. I say in the beginning i give in 9/10 now probably 6.5 7 out of 10
i would like more focus on the actual content and what to do as a new player rather than 10 times about p2w which personaly i like...the siege and pvp aspects are great and that is very rare in most mmorpgs
Surely the game in Korea has not failed because there is not enough "Pay to Win". The game just doesn't offer much in lvl 50 for PVE players. Open dungeons are locked behind a difficulty, they can't manage, in 80% of time they are ghost places, you need a group of people to do them, they aren't like in ESO, Guild Wars...to go there and have fun, and normal dungeons are just too hard for any casual random group. All the mechanics,..just annoyance. People don't play games to be frustrated. And that's almost all content there is for pve players in lvl 50. The game needs to offer a lot more content for PVE players and group pve content that is fun and not frustrating, without that this game won't have much of a chance to survive in Korea let alone the west.
I had a feeling the game runs out of content quite fast. One siege per 2 weeks and getting minor upgrade for 20h grind sounds like time to play something else at that point. Hopefully they add more stuff to do
MMO's are the long game, there is so much content yet to be released, problem is we are beast of gamers and burn through the content really fast, and expect new content to come out faster then it can, I think the game is doing well, with constant updates almost every 2 weeks.
@@mimicislivettv Amen, the game just needs some filler content but honestly no idea what. Battlegrounds get boring fast and dailies are a chore :D. I wish some day someone would make seasonal mmorpg, much like ARPG:s these days.
Yeah then if you don't lose items or exp on death then where's a fear of dying? You might as well die after every quest for a quick teleport... Where is reward for killing someone when it means nothing? What a snowflake
I personally would bring autohunt back, all the grind is just too much. The game should focus more on PvP content and the PvE should be character management + autohunt
i disagree with that, because a lot of PvP games die very short after they are released. A game that is entirely concentrated on PvP is just not fun for many western players. They enjoy more the aspect of PvE and then some PvP here and there.